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A P R I L 	
   2 7 , 	
   2 0 1 5 	
  
	
  
	
  
	
  
shiny	
  new	
  
OBJECTS	
  
TWO	
  APPROACHES	
  
A	
  new	
  	
  
MOVEMENT	
  
A	
  new	
  	
  
COMPANY	
  
SOCIAL	
  IS	
  MOBILE	
   MOBILE	
  IS	
  SOCIAL	
  //	
  
85%	
   70%	
  
 
	
  
	
  
s h i n y 	
   n e w 	
   o b j e c t 	
   # 1 	
  
TV	
  AND	
  MOBILE	
  AND	
  SOCIAL	
  	
  
ARE	
  NOT	
  COMPETITORS	
  
SECOND	
  SCREEN	
  	
  
IS	
  	
  
SECOND	
  NATURE	
  
SOCIAL	
  TV	
  IS	
  
ABOUT	
  “TV”	
  ON	
  
CONSUMERS’	
  
TERMS	
  
APPS	
  ENABLE	
  
CONSUMERS	
  	
  
TO	
  MOVE	
  
BEYOND	
  TEXT	
  
AND	
  IMAGES	
  
WHIPCLIP	
  
SOCIAL	
  	
  
CREATES	
  	
  
REAL	
  TIME	
  	
  
UGC	
  TV	
  
FOUR	
  BIG	
  IMPLICATIONS	
  
Brands	
  cannot	
  decouple	
  TV	
  from	
  mobile	
  1	
  
Brands	
  should	
  pay	
  aWenXon	
  to	
  real-­‐Xme	
  	
  
mobile	
  focus	
  groups	
  2	
  
Entertainment	
  companies	
  must	
  market	
  their	
  	
  
shows	
  with	
  mobile	
  and	
  social	
  elements	
  3	
  
Brands	
  can	
  sXll	
  reach	
  cord-­‐nevers	
  and	
  cord-­‐cuWers	
  
through	
  a	
  strong	
  social/mobile/video	
  pla^orm	
  4	
  
 
	
  
	
  
s h i n y 	
   n e w 	
   o b j e c t 	
   # 2 	
  
“VIRAL”	
  IS	
  A	
  SCIENCE	
  BUSINESS	
  	
  
NOT	
  A	
  RISKY	
  BUSINESS	
  
WHAT	
  WE	
  GET	
  FROM	
  OUR	
  CREATIVE	
  FRIENDS	
  
“MAKE	
  ME	
  FAMOUS”	
  
DATA	
  DRIVEN	
  AD	
  TECH	
  MAKES	
  IT	
  EASIER	
  TO	
  	
  
AMPLIFY	
  SOCIAL	
  CONTENT	
  	
  
SEED	
  IT	
   OPTIMIZE	
  IT	
   MAXIMIZE	
  IT	
  //	
   //	
  
ONE	
  BIG	
  IMPLICATION	
  
LIGHTNING	
  IN	
  A	
  BOTTLE	
  STILL	
  WORKS	
  IF	
  THE	
  CONTENT	
  IS	
  
GREAT,	
  BUT	
  SMART	
  BRANDS	
  CAN	
  GIVE	
  THEMSELVES	
  A	
  	
  
HEAD	
  START/UNFAIR	
  ADVANTAGE	
  
 
	
  
	
  
s h i n y 	
   n e w 	
   o b j e c t 	
   # 3 	
  
THE	
  REALITY	
  HAS	
  FINALLY	
  CAUGHT	
  UP	
  TO	
  THE	
  HYPE—
WELCOME	
  TO	
  YOUR	
  NEW	
  WORLD	
  	
  
(PHYSICAL	
  +	
  VIRTUAL)	
  
PHYSICAL	
  LOCATION	
  DATA	
  PLAYS	
  A	
  BIG	
  ROLE	
  
IN	
  MOBILE	
  AND	
  SOCIAL	
  MARKETING	
  
IN	
  THE	
  NEAR	
  FUTURE,	
  IT	
  WILL	
  PLAY	
  
AN	
  EVEN	
  BIGGER	
  ROLE	
  
HOME	
   CAR	
  
LOCATION	
  IS	
  THE	
  FOUNDATION	
  OF	
  
SOCIAL	
  EXPERIENCES	
  
VIRTUAL	
  	
  
EXPERIENCES	
  	
  
ARE	
  REALISTIC	
  
ONE	
  BIG	
  IMPLICATION	
  
GET	
  IN	
  THE	
  BUSINESS	
  OF	
  PERSONALIZATION	
  NOW,	
  FOR	
  A	
  
MARKETING	
  ENVIRONMENT	
  ONE	
  TO	
  ONE	
  VS.	
  ONE	
  TO	
  MANY	
  
RECAP	
  
Old	
  compeXtors	
  are	
  now	
  new	
  friends	
  1	
  
Viral	
  video	
  is	
  art	
  and	
  science	
  2	
  
“PersonalizaXon”	
  will	
  be	
  a	
  word	
  that	
  	
  
you	
  will	
  hate	
  as	
  much	
  as	
  “naXve”	
  3	
  
THANKS	
  

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Laurel boyd

  • 1. A P R I L   2 7 ,   2 0 1 5         shiny  new   OBJECTS  
  • 2. TWO  APPROACHES   A  new     MOVEMENT   A  new     COMPANY  
  • 3. SOCIAL  IS  MOBILE   MOBILE  IS  SOCIAL  //   85%   70%  
  • 4.       s h i n y   n e w   o b j e c t   # 1   TV  AND  MOBILE  AND  SOCIAL     ARE  NOT  COMPETITORS  
  • 5. SECOND  SCREEN     IS     SECOND  NATURE  
  • 6. SOCIAL  TV  IS   ABOUT  “TV”  ON   CONSUMERS’   TERMS  
  • 7. APPS  ENABLE   CONSUMERS     TO  MOVE   BEYOND  TEXT   AND  IMAGES   WHIPCLIP  
  • 8. SOCIAL     CREATES     REAL  TIME     UGC  TV  
  • 9. FOUR  BIG  IMPLICATIONS   Brands  cannot  decouple  TV  from  mobile  1   Brands  should  pay  aWenXon  to  real-­‐Xme     mobile  focus  groups  2   Entertainment  companies  must  market  their     shows  with  mobile  and  social  elements  3   Brands  can  sXll  reach  cord-­‐nevers  and  cord-­‐cuWers   through  a  strong  social/mobile/video  pla^orm  4  
  • 10.       s h i n y   n e w   o b j e c t   # 2   “VIRAL”  IS  A  SCIENCE  BUSINESS     NOT  A  RISKY  BUSINESS  
  • 11. WHAT  WE  GET  FROM  OUR  CREATIVE  FRIENDS   “MAKE  ME  FAMOUS”  
  • 12. DATA  DRIVEN  AD  TECH  MAKES  IT  EASIER  TO     AMPLIFY  SOCIAL  CONTENT     SEED  IT   OPTIMIZE  IT   MAXIMIZE  IT  //   //  
  • 13. ONE  BIG  IMPLICATION   LIGHTNING  IN  A  BOTTLE  STILL  WORKS  IF  THE  CONTENT  IS   GREAT,  BUT  SMART  BRANDS  CAN  GIVE  THEMSELVES  A     HEAD  START/UNFAIR  ADVANTAGE  
  • 14.       s h i n y   n e w   o b j e c t   # 3   THE  REALITY  HAS  FINALLY  CAUGHT  UP  TO  THE  HYPE— WELCOME  TO  YOUR  NEW  WORLD     (PHYSICAL  +  VIRTUAL)  
  • 15. PHYSICAL  LOCATION  DATA  PLAYS  A  BIG  ROLE   IN  MOBILE  AND  SOCIAL  MARKETING  
  • 16. IN  THE  NEAR  FUTURE,  IT  WILL  PLAY   AN  EVEN  BIGGER  ROLE   HOME   CAR  
  • 17. LOCATION  IS  THE  FOUNDATION  OF   SOCIAL  EXPERIENCES  
  • 18. VIRTUAL     EXPERIENCES     ARE  REALISTIC  
  • 19. ONE  BIG  IMPLICATION   GET  IN  THE  BUSINESS  OF  PERSONALIZATION  NOW,  FOR  A   MARKETING  ENVIRONMENT  ONE  TO  ONE  VS.  ONE  TO  MANY  
  • 20. RECAP   Old  compeXtors  are  now  new  friends  1   Viral  video  is  art  and  science  2   “PersonalizaXon”  will  be  a  word  that     you  will  hate  as  much  as  “naXve”  3