9. FOUR
BIG
IMPLICATIONS
Brands
cannot
decouple
TV
from
mobile
1
Brands
should
pay
aWenXon
to
real-‐Xme
mobile
focus
groups
2
Entertainment
companies
must
market
their
shows
with
mobile
and
social
elements
3
Brands
can
sXll
reach
cord-‐nevers
and
cord-‐cuWers
through
a
strong
social/mobile/video
pla^orm
4
10.
s h i n y
n e w
o b j e c t
# 2
“VIRAL”
IS
A
SCIENCE
BUSINESS
NOT
A
RISKY
BUSINESS
11. WHAT
WE
GET
FROM
OUR
CREATIVE
FRIENDS
“MAKE
ME
FAMOUS”
12. DATA
DRIVEN
AD
TECH
MAKES
IT
EASIER
TO
AMPLIFY
SOCIAL
CONTENT
SEED
IT
OPTIMIZE
IT
MAXIMIZE
IT
//
//
13. ONE
BIG
IMPLICATION
LIGHTNING
IN
A
BOTTLE
STILL
WORKS
IF
THE
CONTENT
IS
GREAT,
BUT
SMART
BRANDS
CAN
GIVE
THEMSELVES
A
HEAD
START/UNFAIR
ADVANTAGE
14.
s h i n y
n e w
o b j e c t
# 3
THE
REALITY
HAS
FINALLY
CAUGHT
UP
TO
THE
HYPE—
WELCOME
TO
YOUR
NEW
WORLD
(PHYSICAL
+
VIRTUAL)
19. ONE
BIG
IMPLICATION
GET
IN
THE
BUSINESS
OF
PERSONALIZATION
NOW,
FOR
A
MARKETING
ENVIRONMENT
ONE
TO
ONE
VS.
ONE
TO
MANY
20. RECAP
Old
compeXtors
are
now
new
friends
1
Viral
video
is
art
and
science
2
“PersonalizaXon”
will
be
a
word
that
you
will
hate
as
much
as
“naXve”
3