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Turning Digital Dollars into Real Life Gold
Monetizing via Mobile and Other Alternative Payments




By Steve Klebe, VP of BD & Strategy
Steve.klebe@billtomobile.com
650-823-5245 (mobile)
Agenda

Session Objective
Speaker Background
BilltoMobile Overview
Digital Goods/Services Paradigm Shift
Alternative Payments
Carrier Billing 1.0 vs. 2.0
Consumer Transaction Flow
Q&A
Session Overview
   Insight into alternative payment methods that
   are in high demand by teens and tweens, as
   well as safety and privacy-oriented users who
   appreciate additional options when it comes to
   completing online transactions.




   How adopting a mobile payment solution can
   help drive spending and potentially increase
   customers.
Speaker Background
           Steve Klebe

           Steve has over 30 years of experience in sales, strategic
           alliances and product marketing in electronic payment, e-
           commerce, authentication and fraud prevention.

           Steve has previously worked at such companies as
           VeriFone, CyberSource, RSA and Vindicia. He put the
           original deal between Visa and CyberSource together 12
           years ago resulting in an equity investment and a co-
           branded, co-


           He speaks at conferences regularly and recently spoke at
           the Game Developers Conference 2011 in San Francisco.
Financial grade payment platform.
Direct connections with carrier billing systems.




Proven to add incremental revenue by tapping into a large mobile
subscriber base.
Leverages existing billing relationship and security.



Enables consumers to charge purchases to their mobile bill.
Hassel free - No enrollment, usernames/passwords needed to
make a payment.
Who We Are
               Danal                       BilltoMobile
  Technology proven over 10 years.       Founded in the US in 2006.

  Pioneered Direct Mobile Billing.       Funded by Danal and Morgenthaler
  Publicly traded Korean Co              Ventures. March 2010, Danal
  (KOSDAQ), $200M cap with 200+          became 65% shareholder.
  employees globally.
                                         Launched with Verizon Wireless in
  Partnered with 14 mobile carriers in   May 2010 and AT&T in October
  3 countries (Korea, Taiwan & China).   2010. Sprint Announced in
                                         February.
  Processed ~$4 billion in payment
  volume and 100s of millions of         ~50 Merchants contracted & live
  transactions.                          with dozens in the pipeline.

  Integrated over 10,000 online          Support ~85% of the U.S. Wireless
  merchants in Asia.                     Market.
Selected Carriers / Partners

      Carriers                 Merchants  

            Launched  
            May  2010  

            Launched  
           October  2010  

           Signed  2/11  
            Launch  Q2  
               TBD  



                                             7  
The Rise of the Digital Lifestyle / Consumer

          Increase in digital content, gaming, virtual goods and
          digital subscription services

          Consumers shifting more of their purchases online

          m-Commerce is fastest growing segment

          Appeals to the youth market and mainstream
          consumers

          Consumers want frictionless and secure ways to pay
          for their goods

  Source: ABI Research; IDC Research

                                                                   8  
Why does it matter?                           Will they pay?
 From Chris Anderson, Editor-in-Chief, Wired Magazine;
                                   the Internet is
 (was?) the land of the free


 business models, such as "Freemium," a free version


                                                       -

 be turned into cash with the wave of a venture
 capitalist's wand or a well-timed acquisition. But this
 year, for the first time since 2001, the overall tide of
 investment and advertising won't rise. Indeed, it will
 almost certainly fall. Venture capital has dried up, Google
 is killing products rather than buying them, and Yahoo
 can barely support itself, much less look for others to
 fund.
top-10-free-to-play-growth-killers/
 Posted by Adrian Crook
 freetoplay.biz/2008/02/01/top-10-free-to-play-growth-killers/


 #9 > Limited Payment Methods

 fedEx

 While other territories enjoy a plethora of tailored-to-the-consumer
 payment methods, North America has embraced relatively few.

  SMS would surely be nearly as popular a payment method here as it
                                                             50% a
 transaction. Landlines - an expensive but very secure payment
 option in China - might also be popular with some services.
What & how many payments do you need?

 Who is your target audience?
  B<>C, B<>B, S<>SMB, B<>UAC, B<>UBC
 Where is your target audience?
  US, Canada, South America, Asia, Europe, UK
 What is your lowest/average/highest ticket?


 risk can you afford?/how much transaction cost
 can you afford?)
Payment Options
  Popular Domestic Options

   Visa/MasterCard/Discover/Amex
   PayPal, Google Check-out, etc.
   Prepaid Cards


  Global Payment Options

   Varies Widely By Country;
   Germany = Bank Transfer
   Korea = Carrier Billing
Taking Payments Globally


                                                                          Wallets/Prepaid
                                                                          Cash
                                                                          COD
                                                                          Cell phone
                                                                          Konbini
                                                                          DD/ELV/ACH
                                                                          Real time BT
                                                                          Bank transfer
                                                                          Major cards
                                                                          Local cards




                                                                    References:
                                                                  Zenith Finance
                                                                  2006, EITO 2007,
USA   Germany   UK   Australia   China   India   Japan   Brazil     Nielsen 2007
Issues for Digital Content ecommerce, especially <$10 ticket size

      Pricing Models
      % + Flat Fee for Credit & Signature Debit Cards

          2.9% + $.30 ($5 = $.445 fee or 9%)
      Premium SMS Fees - Range from 25
      Direct Mobile Billing Fees Range from 15-19%...
      Prepaid Card Costs - Range from 15


      Fraud/Chargebacks/Manual Review Costs
      total online revenue which is 38% higher than for other merchant




      Chargeback fees range from $10 to $25 (which really hurts on a $10 sale!)


                                                                    Source = CyberSource Fraud Survey
What are consumers saying about payment preferences?




   40%
   35%
   30%
   25%
   20%
   15%
   10%
    5%
    0%
         On Cell   Credit   PayPal   iTunes   Amazon     Other
         Phone      Card                       1-click
          Bill
                                                                 80% cited as one of
                                                                    the reasons
  Source; Nielson App Playbook
Carrier Billing               State of the State

  Up until mid-2010, offering mobile payments for U.S. gamers via
  carrier billing was not an appealing option for publishers and
  merchants due to challenges like high rates, surcharges for the
  consumer and high refund rates.



  But in Asia, carrier billing accounts for 60%+ of all in-game sales,
  thanks to the advantages offered by a technology called Direct
  Mobile Billing (DMB).




  Now that DMB is available in the U.S., it promises to change the
  landscape for the gaming market dramatically.
  Come learn what the differences are between PSMS (premium
  SMS) based carrier billing 1.0 and DMB based carrier billing 2.0
  and the difference it will make for your business.
Direct Mobile Billing vs. PSMS

                       M  
Mobile                 E  
Carriers               S  
                       S  
                                         PSMS
                       A     35% Fee                10% Fee     PSMS      5-10% Fee
                                       Aggregator
                                                              Processor                 Merchant        `
                       G  
                       I  
                       N  
           Billing     G                                                              Total Fees:
           System        
                                                                                        ~50%




                                          Direct Connection Into


                                                                                        Merchant    `




                                                                                      Total Fees:
                                                                                       15-17%

                                                                                                    17  
Impact On Merchants & Consumers

    Carrier Billing 1.0                           Carrier Billing 2.0

            Merchants                                      Merchants
 Fees of 40% to 65%                             Fees of 15-17%
 1-Factor Authentication                        2-Factor Authentication
 Restricted pricing                             Dynamic merchant pricing and control
 Inconsistent subscription support              Fully supports subscriptions
 High (~17%) refund rate                        Low (1-2%) refund rate


           Consumers                                      Consumers
Receive less than with CC                     Receive same value as with CC
Less control, no way to refund transactions   More control and sense of security
with the provider                             Parental controls
No parental controls



                                                                                       18  
Why Now?/ Why Here?

Barrier                    Problem                                   Direct Mobile Billing
Cost of PSMS               PSMS providers charging
                           approximately 50% merchant fees           merchant fees to ~15-17%


Enrollment/Registration    Conversion rates drop significantly       No registration required user is already
for ordinary alternative   when a user is required to enroll or      approved for post-pay transactions by
                           register                                  carrier
payments

Convenience                Consumers tend not to adopt               Incredibly simple and streamlined
                           payment offerings that are                process that can be done in seconds
                           complex/ time consuming

Security/Parental          Weak authentication and delayed           Two factor Authentication + Real-time
Notification               notification to account owner             Parental Notification


Carrier Engagement         Initially hesitant to offer lower rates   Proven to reduce disputes and bring
                           and other key features due to fears       mobile subscribers a positive value
                           of customer care costs
Consumer Payment Flow


                                           The customer selects the
                                    pricing option and BilltoMobile.




                No registration!!
Enter phone number and agree to
                                            415 123 4567

          the terms.
                                        x




                                                                 20  
Zip Code Validation


           415 -   94410
                           We identify the carrier, check for limits, run
       x   123 -               fraud rules, and do zip code validation.
           4567


                                            A One Time Passcode (OTP) is then sent to
                                                      the phone via SMS.
                                                                 



                                                                               ENTER
The customer enters OTP, which is a 4-Digit PIN.      2161
                                                                                PIN
                                                                               2161
                                                                               SUBMIT




                                                                                        21  
Transaction Complete!


                                                       415 -
            We verify the OTP and processes                    9
                                                   x   123 -   4
                    the transaction.                   4567    4
                                                               1
                                                               0
Thank You
 for Your
Purchase!



                                The customer then receives a confirmation SMS.
                                                                                           
                               Call, E-mail, or
                               Chat Live with a                    Self Service
                                     Rep
                                                                   Consumer
                                                                      Portal
                                      Monitor
                                   transactions,
                                      initiate
                                      dispute




                                                                                  22  
What are merchants saying about DMB?




                                           - Eric Kwun



http://www.youtube.com/user/BilltoMobile
Questions?




Thank you!

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Socialize: Monetizing Social Media - Steve Klebe

  • 1. Turning Digital Dollars into Real Life Gold Monetizing via Mobile and Other Alternative Payments By Steve Klebe, VP of BD & Strategy Steve.klebe@billtomobile.com 650-823-5245 (mobile)
  • 2. Agenda Session Objective Speaker Background BilltoMobile Overview Digital Goods/Services Paradigm Shift Alternative Payments Carrier Billing 1.0 vs. 2.0 Consumer Transaction Flow Q&A
  • 3. Session Overview Insight into alternative payment methods that are in high demand by teens and tweens, as well as safety and privacy-oriented users who appreciate additional options when it comes to completing online transactions. How adopting a mobile payment solution can help drive spending and potentially increase customers.
  • 4. Speaker Background Steve Klebe Steve has over 30 years of experience in sales, strategic alliances and product marketing in electronic payment, e- commerce, authentication and fraud prevention. Steve has previously worked at such companies as VeriFone, CyberSource, RSA and Vindicia. He put the original deal between Visa and CyberSource together 12 years ago resulting in an equity investment and a co- branded, co- He speaks at conferences regularly and recently spoke at the Game Developers Conference 2011 in San Francisco.
  • 5. Financial grade payment platform. Direct connections with carrier billing systems. Proven to add incremental revenue by tapping into a large mobile subscriber base. Leverages existing billing relationship and security. Enables consumers to charge purchases to their mobile bill. Hassel free - No enrollment, usernames/passwords needed to make a payment.
  • 6. Who We Are Danal BilltoMobile Technology proven over 10 years. Founded in the US in 2006. Pioneered Direct Mobile Billing. Funded by Danal and Morgenthaler Publicly traded Korean Co Ventures. March 2010, Danal (KOSDAQ), $200M cap with 200+ became 65% shareholder. employees globally. Launched with Verizon Wireless in Partnered with 14 mobile carriers in May 2010 and AT&T in October 3 countries (Korea, Taiwan & China). 2010. Sprint Announced in February. Processed ~$4 billion in payment volume and 100s of millions of ~50 Merchants contracted & live transactions. with dozens in the pipeline. Integrated over 10,000 online Support ~85% of the U.S. Wireless merchants in Asia. Market.
  • 7. Selected Carriers / Partners Carriers   Merchants   Launched   May  2010   Launched   October  2010   Signed  2/11   Launch  Q2   TBD   7  
  • 8. The Rise of the Digital Lifestyle / Consumer Increase in digital content, gaming, virtual goods and digital subscription services Consumers shifting more of their purchases online m-Commerce is fastest growing segment Appeals to the youth market and mainstream consumers Consumers want frictionless and secure ways to pay for their goods Source: ABI Research; IDC Research 8  
  • 9. Why does it matter? Will they pay? From Chris Anderson, Editor-in-Chief, Wired Magazine; the Internet is (was?) the land of the free business models, such as "Freemium," a free version - be turned into cash with the wave of a venture capitalist's wand or a well-timed acquisition. But this year, for the first time since 2001, the overall tide of investment and advertising won't rise. Indeed, it will almost certainly fall. Venture capital has dried up, Google is killing products rather than buying them, and Yahoo can barely support itself, much less look for others to fund.
  • 10. top-10-free-to-play-growth-killers/ Posted by Adrian Crook freetoplay.biz/2008/02/01/top-10-free-to-play-growth-killers/ #9 > Limited Payment Methods fedEx While other territories enjoy a plethora of tailored-to-the-consumer payment methods, North America has embraced relatively few. SMS would surely be nearly as popular a payment method here as it 50% a transaction. Landlines - an expensive but very secure payment option in China - might also be popular with some services.
  • 11. What & how many payments do you need? Who is your target audience? B<>C, B<>B, S<>SMB, B<>UAC, B<>UBC Where is your target audience? US, Canada, South America, Asia, Europe, UK What is your lowest/average/highest ticket? risk can you afford?/how much transaction cost can you afford?)
  • 12. Payment Options Popular Domestic Options Visa/MasterCard/Discover/Amex PayPal, Google Check-out, etc. Prepaid Cards Global Payment Options Varies Widely By Country; Germany = Bank Transfer Korea = Carrier Billing
  • 13. Taking Payments Globally Wallets/Prepaid Cash COD Cell phone Konbini DD/ELV/ACH Real time BT Bank transfer Major cards Local cards References: Zenith Finance 2006, EITO 2007, USA Germany UK Australia China India Japan Brazil Nielsen 2007
  • 14. Issues for Digital Content ecommerce, especially <$10 ticket size Pricing Models % + Flat Fee for Credit & Signature Debit Cards 2.9% + $.30 ($5 = $.445 fee or 9%) Premium SMS Fees - Range from 25 Direct Mobile Billing Fees Range from 15-19%... Prepaid Card Costs - Range from 15 Fraud/Chargebacks/Manual Review Costs total online revenue which is 38% higher than for other merchant Chargeback fees range from $10 to $25 (which really hurts on a $10 sale!) Source = CyberSource Fraud Survey
  • 15. What are consumers saying about payment preferences? 40% 35% 30% 25% 20% 15% 10% 5% 0% On Cell Credit PayPal iTunes Amazon Other Phone Card 1-click Bill 80% cited as one of the reasons Source; Nielson App Playbook
  • 16. Carrier Billing State of the State Up until mid-2010, offering mobile payments for U.S. gamers via carrier billing was not an appealing option for publishers and merchants due to challenges like high rates, surcharges for the consumer and high refund rates. But in Asia, carrier billing accounts for 60%+ of all in-game sales, thanks to the advantages offered by a technology called Direct Mobile Billing (DMB). Now that DMB is available in the U.S., it promises to change the landscape for the gaming market dramatically. Come learn what the differences are between PSMS (premium SMS) based carrier billing 1.0 and DMB based carrier billing 2.0 and the difference it will make for your business.
  • 17. Direct Mobile Billing vs. PSMS M   Mobile E   Carriers S   S   PSMS A   35% Fee 10% Fee PSMS 5-10% Fee Aggregator Processor Merchant ` G   I   N   Billing   G   Total Fees: System     ~50% Direct Connection Into Merchant ` Total Fees: 15-17% 17  
  • 18. Impact On Merchants & Consumers Carrier Billing 1.0 Carrier Billing 2.0 Merchants Merchants Fees of 40% to 65% Fees of 15-17% 1-Factor Authentication 2-Factor Authentication Restricted pricing Dynamic merchant pricing and control Inconsistent subscription support Fully supports subscriptions High (~17%) refund rate Low (1-2%) refund rate Consumers Consumers Receive less than with CC Receive same value as with CC Less control, no way to refund transactions More control and sense of security with the provider Parental controls No parental controls 18  
  • 19. Why Now?/ Why Here? Barrier Problem Direct Mobile Billing Cost of PSMS PSMS providers charging approximately 50% merchant fees merchant fees to ~15-17% Enrollment/Registration Conversion rates drop significantly No registration required user is already for ordinary alternative when a user is required to enroll or approved for post-pay transactions by register carrier payments Convenience Consumers tend not to adopt Incredibly simple and streamlined payment offerings that are process that can be done in seconds complex/ time consuming Security/Parental Weak authentication and delayed Two factor Authentication + Real-time Notification notification to account owner Parental Notification Carrier Engagement Initially hesitant to offer lower rates Proven to reduce disputes and bring and other key features due to fears mobile subscribers a positive value of customer care costs
  • 20. Consumer Payment Flow The customer selects the pricing option and BilltoMobile. No registration!! Enter phone number and agree to 415 123 4567 the terms. x 20  
  • 21. Zip Code Validation 415 - 94410 We identify the carrier, check for limits, run x 123 - fraud rules, and do zip code validation. 4567 A One Time Passcode (OTP) is then sent to the phone via SMS.   ENTER The customer enters OTP, which is a 4-Digit PIN. 2161 PIN 2161 SUBMIT 21  
  • 22. Transaction Complete! 415 - We verify the OTP and processes 9 x 123 - 4 the transaction. 4567 4 1 0 Thank You for Your Purchase! The customer then receives a confirmation SMS.   Call, E-mail, or Chat Live with a Self Service Rep Consumer Portal Monitor transactions, initiate dispute 22  
  • 23. What are merchants saying about DMB? - Eric Kwun http://www.youtube.com/user/BilltoMobile