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Power of Patterns OR More Than Programming with Objects

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An Introduction to Design Patterns. What is a design pattern? Why should you care? What it the power of design patterns? How do design patterns tie into object oriented programming? If I'm using ...

An Introduction to Design Patterns. What is a design pattern? Why should you care? What it the power of design patterns? How do design patterns tie into object oriented programming? If I'm using objects in my code, isn't that object oriented programming? (The answer is not necessarily!) We'll talk about why you should know common design patterns, why they are powerful and how to make sure you're leveraging object oriented programming principles, not just "programming with objects".

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  • "Each solution is stated in such a way that it gives the essential field of relationships needed to solve the problem, but in a very general and abstract way - so that you can solve the problem for yourself, in your own way, by adapting it to your preferences, and the local conditions at the place where you are making it.“Includes patterns for “problems” such asHomes“Couple’s Realm”“Farmhouse Kitchen”“Bulk Storage”Offices Space“Communal Eating”“A Place to Wait”Communities“Ring Roads”“Web of Shopping”“Sacred Sites”“Night Life”“Household Mix”
  • When you say “kitchen” you get all those other descriptors for free. Instead of detailing everything, you can focus on exceptions to the pattern.
  • From Head First Design Patterns p28A shared vocabularyPowerful – communicating qualities, characteristics and constraintsSay more with lessStay “in the design” longer – avoids getting prematurely into implementation detailsTurbo charge the team – team moves more quickly with less room for misunderstandingGets new hires up to speed – easily allows new hires (college or industry)to get up to speed with defined patterns
  • 1987 is when Kent Beck and Ward Cunningham first introduced the concept to software. Took another few years before the GoF book was published and then from there it’s exploded.
  • Sample CodeUse of sample code is a little bit controversial because of the previous statements. GoF writers decided that the usefulness of having something concrete outweighed the need for “purity” in their pattern catalog. Even class diagrams can be too prescriptive which we’ll see later.ConsequencesBoth positive and negative. Sometimes a pattern’s effects are not entirely positive.
  • Creational – where objects come from, instantiationBehavioral – interaction and responsibilityStructural – composing classes/object into larger structures
  • Instead of this, I could simply say… let’s use the…
  • Often as part of a pattern definition we’ll have a class diagram to help describe how the pattern *could* be implemented. Remember Alexander said a pattern means that we can “use this solution a million times over, without ever doing it the same way twice”
  • Raises the question, Is a class diagram too much for pattern definition?.NET alternatives to this class structure?
  • Those that build pattern catalogs aren’t “creators” but are discoverers. They “see” the pattern and catalog it.
  • Two of the OO Basics that usually go hand in hand are Inheritance and Polymorphism. If you don’t remember, the other two are Abstraction and Encapsulation. (these can change depending on who is defining… but regardless…)What is a “classic” use of inheritance and polymorphism? What’s the first think you coded up in intro to programming that used inheritance?Shapes, animalsWe’re going to use ducks…
  • “Classic” use of inheritance… different types of somethingCurrently we just have to display the ducks so this is okay. But…
  • What if we add “fly()”? Here we add it to the base class and all the subclasses fly fine but…
  • What seemed like a great use of inheritance for reuse hasn’t worked out so well for maintenanceRemember, that writing code “fast” now isn’t usually the main goal. We need to write code that can be easily maintained.By maintained I mean any future modification, including debugging and modifications BEFORE release of the product.
  • Using the Java “able” interface convention.No inappropriate behaviors but now behavior code is duplicated.We traded one maintenance problem for another!
  • Instead of having the behavior embedded in the classes, we’re going to encapsulate them elsewhere. This way they are centralized (not duplicated) and
  • Those that build pattern catalogs aren’t “creators” but are discoverers. They “see” the pattern and catalog it.
  • Application of OO Principles will usually drive us to a well known good pattern or variation of a pattern.We took Encapsulate what varies combined with Program to interfaces not implementations and we ended up with the Strategy Pattern.
  • Architectural – already talked about itApplication – System level, multi-tierDomain – concurrent or real-time systems, maybe even domains like accountingBusiness Processes – interaction between businesses, within businesses, communicate decisions You expect order confirmation emailOrganizational – human organizations (how teams are structured, interact with other teams)AJAX or UI in generalWidgets – what do you expect them to do?Visual effects – highlighting changes
  • Ineffective and/or counterproductive practices.Why Anti-patterns?By formally describing repeated mistakes, one can recognize the forces that lead to their repetition and learn how others have refactored themselves out of these broken patterns.
  • Big ball of mud: A system with no recognizable structureGold plating: Continuing to work on a task or project well past the point at which extra effort is adding valueInterface bloat: Making an interface so powerful that it is extremely difficult to implementGod object: Concentrating too many functions in a single part of the design (class)Coding by exception: Adding new code to handle each special case as it is recognizedCopy and paste programming: Copying (and modifying) existing code rather than creating generic solutionsGolden hammer: Assuming that a favorite solution is universally applicableCargo cult programming: Using patterns and methods without understanding whyAnalysis paralysis: Devoting disproportionate effort to the analysis phase of a projectDesign by committee: The result of having many contributors to a design, but no unifying visionVendor lock-in: Making a system excessively dependent on an externally supplied componentGroupthink: During groupthink, members of the group avoid promoting viewpoints outside the comfort zone of consensus thinkingMushroom management: Keeping employees uninformed and misinformed (kept in the dark and fed manure), let to stew, and finally canned.
  • Use it or it’s not usefulCan use the brownbag sessions in the future to present different design patterns/pattern languages or catalogs

Power of Patterns OR More Than Programming with Objects Power of Patterns OR More Than Programming with Objects Presentation Transcript

  • Power of PatternsORMore Than Programming with Objects
    Intro to Design Patterns
    Mike Clement
    @mdclement
    mike@softwareontheside.com
    http://blog.softwareontheside.com
    Utah Code Camp Fall 2011
  • Design Patterns Defined
    Alexander’s Architecture Design Patterns
    Published in 1977
  • “Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to the problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice.”
    -Christopher Alexander
  • A Pattern is a solution to a problem in a context
    Context – recurring situation
    Problem – goal and constraints
    Solution – general design to resolve the problem
    If it only happened once, it’s not a pattern
  • Why should I care About Patterns?
    The question of the day!
  • Guitar
    Different implementations, but all recognized as “a guitar”
  • Kitchen
    Preparing/Cooking food
    Store cooking tools
    Stove
    Refrigerator
    Sink
    Counter space
    Dishwasher
  • Power of a Pattern Language
    A shared vocabulary
    Powerful
    Say more with less
    Stay “in the design” longer
    Turbo charge the team
    Gets new hires up to speed
  • From Architecture to Software
    1987 – Kent Beck and Ward Cunningham presented at OOPSLA
    1994 – GoF book published
  • GOF Pattern Template
    Pattern Name
    Classification
    Intent
    Also Known As
    Motivation
    Applicability
    Structure
    Participants
    Collaborations
    Consequences
    Implementation
    Sample Code
    Known Uses
    Related Patterns
  • GoF Pattern Catalog
    Creational Patterns
    Abstract Factory Creates an instance of several families of classes
    Builder Separates object construction from its representation
    Factory Method Creates an instance of several derived classes
    Prototype A fully initialized instance to be copied or cloned
    Singleton A class of which only a single instance can exist
    Structural Patterns
    Adapter Match interfaces of different classes
    Bridge Separates an object’s interface from its implementation
    Composite A tree structure of simple and composite objects
    Decorator Add responsibilities to objects dynamically
    Facade A single class that represents an entire subsystem
    Flyweight A fine-grained instance used for efficient sharing
    Proxy An object representing another object
    Behavioral Patterns
    Chain of Resp. A way of passing a request between a chain of objects
    Command Encapsulate a command request as an object
    Interpreter A way to include language elements in a program
    Iterator Sequentially access the elements of a collection
    Mediator Defines simplified communication between classes
    Memento Capture and restore an object's internal state
    Observer A way of notifying change to a number of classes
    State Alter an object's behavior when its state changes
    Strategy Encapsulates an algorithm inside a class
    Template Method Defer the exact steps of an algorithm to a subclass
    Visitor Defines a new operation to a class without change
  • GoF Classification
  • We need some code that…
    Defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically
  • Observer Pattern
    Intent: Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically
    Also Known As: Publish-Subscribe
  • Patterns are not created…
    They are
    discovered!
  • Let’s discover a pattern!
    Object oriented principles sneak in
  • Duck Simulator
  • Adding “fly()”
  • But RubberDuck now flies…
  • Override fly?
    One possible solution
    But what happens when we have this?
  • Interfaces?
  • Encapsulate what varies
    Important OOP Principle!
  • Behaviors separated
  • The New Duck
    Program to an interface, not an implementation
    Important OOP Principle!
  • Delegate the behavior
  • Implementation specifies behavior
  • The Strategy Pattern
  • Patterns are not created…
    They are
    discovered!
  • OO Principles
    Encapsulate what varies.
    Favor composition over inheritance.
    Program to interfaces, not implementations.
    Strive for loosely coupled designs between objects that interact.
    Open for extension but closed for modification.
    Depend on abstractions.
    Only talk to your friends.
    Don't call us, we'll call you.
    A class should have only one reason to change.
  • Beyond
    Architectural
    Application
    Domain-Specific
    Business Process
    Organizational
    User Interface Design
  • Anti-Patterns
    Tells you how to go from a problem to a BAD solution.
    Why the bad solution is unattractive
    Why in the long term it’s bad
    Suggests other patterns for a good solution
  • Catalog…
    Big Ball of Mud
    Gold Plating
    Interface Bloat
    God Object
    Coding by Exception
    Copy and Paste
    Golden Hammer
    Cargo Cult
    Analysis Paralysis
    Design by Committee
    Vendor Lock-in
    Groupthink
    Mushroom Management
  • Share the Vocabulary
    In design meetings
    With other developers
    In architecture documentation
    In code comments and naming conventions
    To groups of interested developers
  • Learning more…
    I really like this one… some people find it annoying. Puts Design Patterns in the context of OOP.
    Great reference. Definitive resource. Put me to sleep the first couple times I tried to read it though.
  • My Contact Info
    @mdclement
    mike@softwareontheside.com
    http://blog.softwareontheside.com
    Utah Software Craftsmanship Group
    https://groups.google.com/forum/#!forum/ut-software-craftsmanship
    @utahsc