1. Scenario 1.3
Batsignal control
Scenery:
Place some buildings on the board recreating Gotham centre. Place Wayne Tower next to one of the boards.
Band composition:
350 Reputation and 1500 dollars.
Court of the Owls
Leader: Strix +1 Willpower and Special rules: Inspire and Boss.
Sidekick: Benjamin Orchard and Member of the Court of the Owls. Exceptionally, this band can align
both miniatures as Sidekick at the same time.
Free Agent: Butcher.
Henchmen: Any Henchman with Affiliation: Court of the Owls.
Batgirl/Birds of Prey
This band can choose a Birds of Prey band or the following list:
Leader: Batgirl.
Sidekick: Gordon Commissioner.
Henchman: Poison Ivy, Katana, Catwoman, Huntress, Black Canary, Lady Shiva.
Henchmen: Any Henchman with Affiliation: Batman.
Deployment:
Roll a die. The player who scored the highest chooses a board and deploys the half of the band. Then the other
player places his/her half of the band in the opposite board. Finally, the first player deploys the rest of the band and
so on with the second player.
Place the Batsignal in the centre of the board.
Special equipment:
Court of the Owls
-
Batman
NO WHISTLES PERMITTED.
Objectives:
- Usual PV when KO or Casualty.
- 2PVs for the player who controls (switch it on with one of his/her miniatures). At the end of the turn.
- 2PVs for each Owl Marker manipulated. After that, take the marker out of the board.
2. Turns:
6 turns.
Special:
The winner player will have 1 extra Strategy Point for Scenario 2 (but only the Leader of this band will be able to use
it). Besides, his/her band will have 100 dollars more.
Place three Owl Markers on the board. One of them will have a sign. By using 1MC a miniature can manipulate one
marker each turn. If he/she discovers the sign, the leader of the band will have the following object in Scenario 2:
Sharp (One of your weapons has CRT: BLOOD).