Armatage is a four player table top game based around the far future. This is an early version of the game so I'm looking for Beta testers and can't wait for feed back!
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Armatage Alpha 1.2.1
1. Introduction
Hello and welcome to Armatage! Armatage is a four player game set in the far future. To begin, follow the
instructions below.
Define a 30x50inch board. Each player then selects their desired Species. They then select their legion. Each
player then rolls to see who goes first. The game then begins.
To play this game, you will need:
4 counters the size of a 2 pence piece numbered (1, 2, 3, 4) per player
6x D6 dice
1x tape measure
Piece one will be your Hero. The rest will be your Warriors.
This is a guide to on how to play Armatage Alpha version 1.2.0. The rules of Armatage will change significantly
as people start to suggest improvements.
Page 1
2. Table of Contents
Page 1: Introduction
Page 2: Table of Contents
Page 3: Choosing a Species & Choosing a Legion
Page 4: Stats
Page 5: Game rules: Points
Page 6: Game rules: Quick guide
Page 7: Warrior Rules
Page 8: Hero Rules
Page 9-16: All stats in the Game
Page 17: Game rules: Piece Placement and Respawning
Page 18: Game rules: The Battle Phase & Battle Phase Rules
Page 19: Game rules: Dice Rolls
Page 20: Game rules: Chests and Looting
Page 21: Game rules: Item Usage
Page 22-23: Game rules: The Inventory System
Page 24: Recent rulings as of 8/8/13
Page 25-41: Inventory sheets (Warriors and Heroes)
Page 42-45: Player sheets
Page 46: Loot chart, Main
Page 47: Loot chart, Food
Page 48: Loot chart, Weapons and Armour
Page 49: Upcoming features
Page 50: Our goal
Page 51: Credits
Page 2
3. Choosing a Species
Choosing a species is the most important part of Armatage. It is the decision of how you would like to play. You must consider all stats and
abilities while making this decision. The species are: The GND, Hellfire Demons, Orcs and Red Orcs. More species will be added in future
versions of Armatage. Each species has their own goals and history which will be expressed through mission briefs (Coming next update.)
Choosing a species is not optional.
Choosing a Legion
Choosing a Legion is the means of customising your playing style in Armatage. Each legion has their own story, their own history. Each species
has different Legions. It is important to remember that you can not mix and match units within a legion, so if you choose “Mechanic” all
other warriors must be Mechanics. This goes for all Vehicles and Specialised units too.
You can not change your species mid game. Choosing a Legion is not optional.
Page 3
4. Stats
Before a game begins, each player must also pick their Team. Their Team is comprised of: 3 Warriors, one Specialised Unit, one Hero, one Vehicle and a
base. This is the maximum number of units each player can have on the board at any one time in a large game.
Stats
All members of your team have four stats; HP (Health points), Strength, Range and Speed (With vehicles having an additional stat; Maximum Troop
Capacity.
HP
A unit’s HP is how much damage it can take before it has to be removed from the bored. All units in the game may be “Overcharged” with HP,
meaning they may have more HP than they would normally. This can be done by eating food such as apples. It goes without saying but vehicles
can not eat, and there for, can not be overcharged.
You remove another player’s HP by using a weapon. For more information, please see the “Weapons” section.
Strength
A unit’s strength is how much HP a unit may remove from another players unit. Depending on the weapon , your range and the distance between
one unit and another, you will have to take specific rolls. Please refer to the “Weapons” section. Remember: When using a weapon, the skill of a
unit is added to the over all damage (I.e. One species may be better at using a weapon for a greater distance than another.) This shows in a unit’s
heightened Range or Strength.
Range
The range of a unit is how far (In inches) they can reach with or without a weapon. If a unit does not have a weapon with ammo remaining, they
have a set range they must use, which is their default range found under their “Base” stats section on their chart. A vehicles range is no different
than any other unit’s range, but depending on the weapon it is kitted out with, you will have to take a specific roll.
Speed
The speed of a unit is how far they can move (In inches). Some units may move further in one turn than others, so chose your species carefully.
Maximum Troop Capacity
This is a stat that only vehicles have. Maximum Troop Capacity is how many Warriors, Heroes and specialised units the Vehicle (If any) can carry.
Melee
A unit’s Melee stat is how much HP a unit may remove from another players unit when within range of them. Unlike Strength, Melee does not
require that you have a weapon and is the easiest way to remove HP from another unit. In order to
Page 4
5. Game rules: Points.
Point Rules
Each player starts off with 95 Points at the beginning of the game. Each turn, every player gains one Point per turn that they have a
surviving Hero. Points are the only way to get back fallen Warriors, gain Vehicles and also get Specialised units. If all units except your
Hero are dead, you still gain one point per turn.
When you wish to spend some points, it must be declared clearly to all other players and must be done before the movement phase of
your turn. You must keep track of how many points you have and how many you have spent. This must be done by using the provided
space on your “player sheet”
Points will have more function in future updates, but right now, can only be used to revive Warriors
Page 5
6. Chest Generation
Choose a Species
Choose a Legion
Initial Roll
GAME
BEGINS
Looting phase
Battle Phase
Damage Calculation
TURN ROTATION
(Clockwise)
Movement
Phase
Game Rules: Quick Guide
During this phase, each player selects a place where their chest will spawn (One per player). It must be 8 inches away from you at least and can
not be within 8 inches of another player’s pieces.
Before the game begins, you must chose your playing style in the form of choosing a “Species”. When choosing a species, you must consider
every stat, from HP to Melee, their possible Legions, Vehicles, Heroes and Specialised units.
It is mandatory that you pick a legion in order to further customise your playing style. Some have perks such as “Mechanic” which allows you to
repair your own vehicles, others start out with guns where as most others would not.
To decide who goes first, all players roll two D6 once. The ones with the highest result get the highest score progress onto rolling another two
dice. This process continues until a starting player is decided.
Using the “Speed” stat on each unit, you may move up to the amount of distance on the field as it says on their “Speed” stat. This is measured
from the furthest point on the base, not the miniature.
If a warrior is making base contact with a chest and you declare that you wish to loot it, you must refer to the “Loot Chart”. Following your
result, you must then refer to the “Weapons” or “Food” charts. Remember: you do not have to pick up an item.
The battle phase is the point in the game where you may do battle if you are in range of the unit you wish to attack. This phase uses the
“Range” and the “Strength” stats. See the “Stats guide” on Page 4 and “Dice rolls” on Page 20.
After the dust has settled, it is time for all players to deduct HP and apply any other effects done by the course of battle.
When you have preformed as many of these steps as you wanted to or were possible, it is time to pass on your turn to the player clockwise of
you.
Now that your Species, Legion, Warriors, Vehicles, Specialised units and Hero has been chosen, the game may begin. It is recommended that
all players do the former steps at the same time, to save on time and save frustration with other players.
Page 6
Each player is given one point to add to their point tally on their “Player” sheet.
Pre-movement
Phase
7. Game Rules: Warriors
Page 7
Warriors
Warriors are the first and most basic unit in Armatage (Though many can possess amazing
abilities and suit many conditions) and are tasked with protecting the other units in the game.
Each player gets three Warriors free of charge at the beginning of the game. A Warrior is
allowed to spawn as close to or as far away from another warrior. The maximum number of
Warriors a player can have is three. It is advised that you have at least one Warrior spawn near
Remember, whichever Species and Legion you choose, this will limit what you can use in terms
of other units, E.g. Orcs with “Mechanic” can only use vehicles associated with “Mechanic”.
Rulings:
•A Warrior must spawn at least 9 inches away from another player’s units.
•Warriors can not currently access vehicles, rendering the “Maximum Troop Capacity” stat
currently useless.
•All warriors must spawn a maximum of 3 inches away from the edge of the map.
8. Game Rules: Heroes
Page 8
Heroes
Heroes are Warriors who have survived many thousands of battles, some even surviving the end
of the previous universe.
Heroes behave a lot like Warriors, however with a added risk factor: If your Hero is defeated,
you will lose the game. It is not optional as to if you want a Hero or not, you must have one.
Rulings:
•A Warrior must spawn at least 9 inches away from another player’s units.
•Warriors can not currently access vehicles, rendering the “Maximum Troop Capacity” stat
currently useless.
•All warriors must spawn a maximum of 3 inches away from the edge of the map.
•Heroes can not pick up weapons nor can they carry items.
Priority 1 to finish
9. GND Hero: Pink Beard
A truly fabulous man, honoured for his controversial (But effective) methods of training. He is responsible for
training up the future of human kind using traditional military techniques
He was once honoured as the owner of the last great fishing vestal on Earth known as “The Divine Noodle”,
but once the great race for the stars began and Earth became unbearable, he fled quickly away and was
recruited as a scout. Working his way up the ranks, he finally managed to earn his current title as the leader of
the GND.
“Our defences are as impeccable as our dress sense.”~ Pink Beard
Additional information:
Can only be used by the GND
If destroyed, the player who owns this
Hero is out of the game.
Pink Beard’s stats
HP: 60
Strength: 4
Speed: 4 inch/turn
Range: 4 inches
Melee: 6
Base Hero Traits
Equipment:
N/a
Page 9
10. Orc Hero: Garekk, Storm Challenger of Warkhn
A powerful and smart war hero who has survived along side the same squad for many years. He and his crew
were among the first to silently watch and wait until humanity advanced enough to reach space. His
father, Grechell was said to be an amazing warrior in the days of old, so much so that he empowers him, even
from beyond the grave.
His father is also said to have fought as a volunteer in a roman coliseum.
“With the power of Grechell above, we’ll smash you, be you bug or man!!” ~Garekk
Additional information:
May be used by Orcs and Red Orcs
If destroyed, the player who owns this
Hero is out of the game.
Garekk’s stats
HP: 70
Strength: 5
Speed: 5 inch/turn
Range: 4 inches
Melee: 6
Base Hero Traits
Equipment:
N/a
Page 10
11. Red Orc Hero: Warakk, The Great and Strong
The first to be injected with the deadly “Zenux” serum, Warakk became the most powerful thing known to
exist. His strength comes at great cost, however. He has lost the ability to communicate, making the Red Orcs
more dependent on team collaboration.
Additional information:
May only be used by Red Orcs
If destroyed, the player who owns this
Hero is out of the game.
Warakk’s stats
HP: 50
Strength: 5
Speed: 3 inch/turn
Range: 4 inches
Melee: 8
Base Hero Traits
Equipment:
N/a
Page 11
12. Hellfire Demon Hero: The Fantastically Strange Mr Smith
A feared, inter-dimensional beast who bolsters a top hat, suit, cane and a manacle. One of the strongest and
most respected members of the Hellfire Demons, only outshone only by their Divine Master, Urikaru, Lord of
Searing Flames. A formidable foe and a truly extraordinary gentleman, Mr Smith is not a force to be reckoned
with.
“I say old bean, what a brutish lot. Put down those guns, I say, and fight us by the sword. Humph, yes.”~ The
Fantastically Strange Mr Smith
Additional information:
Can only be used by the GND
If destroyed, the player who owns this Hero
is out of the game.
Mr Smith stats
HP: 45
Strength:0
Speed: 4 inch/turn
Range: 4 inches
Melee: 9
Base Hero Traits
Equipment:
N/a
Page 12
13. The Guardians of the New Dawn (GND)
Cost: 15 points per unit, no charge to spawn the first wave in.
The last of mankind in its purest form. After military resources became scarce, Earth had to deploy rookies to
fight on the frontline. Many members are as young as nine years old. After the Earth was destroyed by
mankind’s ignorance of global warming, the human race spread among the stars, taking every scrap they
could with them.
A new planet known as Keplurai five was eventually found, with sustainable life, a rich, Earth-like air and
biodiversity that was incomparable to anywhere else in the universe. They became farmers, builders and
labourers for many years, but when the news that the Orcs had followed them to their new home, war was
declared and the peaceful nature of the Imperial guard, once again, was challenged.
Additional information:
May use any weapon.
One GND Warrior
HP: 25
Strength: 7
Speed: 4 inch/turn
Range: 4 inches
Melee: 4
Base Warrior Traits
Windup Samurai Steel Wind Desert Rose
-10 HP
+1 Strength
+2 Speed
+1 Range
+2 Melee
+6 HP
+2 Speed
+1 Range
-1 Melee
Mechanic
When making base contact
with a vehicle you own, you
may restore +5 HP to that
vehicle at the cost of the battle
phase that turn.
+5 HP
+1 Speed
+1 range
-1 Melee
+1 Sniper rifle (Mid)
Durability: 5
(+6 Range, +6 Strength.)
Chose your Legion
Page 13
14. The Orcs
HP: 50
Strength: 6
Speed: 4 inch/turn
Range: 4 inches
Melee: 5
Cost: 20 points per unit, no charge to spawn the first wave in.
The Orcs are the original threat to mankind. They watched as humanity took to the skies. They followed in
their footsteps and stole parts, devastated cities and grew in numbers.
Many 21st century men and women reported sightings of green, reptile-like creatures who hidden in the
sewers. Eventually, in the 23rd centaury, they made their presence known to man kind and offered their
services in exchange for the tools and materials to get to space.
It was only a matter of time before these creatures exploited the good nature of mankind and took to the
skies, as the bane of humanity’s, still following them to this day...
Additional information:
May carry any weapon.
One Orc Warrior
Base Warrior Traits
Tank Krusha Hijacker of Steel Strong Arm
+10 HP
-1 speed
+6 Melee
+1 Basic Pistol. 6X1 ammo, one
shot per turn if equipped.
-20 HP
+2 Speed
+2 Melee
Highjacker
If a vehicle that you do not
control has less than 75 HP
and you are making base
contact with the vehicle,
you may take it over. It
retains its current stats.
+10 HP
-2 Range
+10 Melee
+1 Basic Pistol. 6X1 ammo, one
shot per turn if equipped.
Chose your Legion
Page 14
15. The Red Orcs
Cost: 25 points per unit, no charge to spawn the first wave in.
Before the Orcs took to the skies, in the 23rd centaury, five thousand of the hardiest and most fearless Orcs
signed up for the “Initiation” programme; a ghastly series of experiments in which the most harmful toxins in
the world were injected into the Orcs. To the surprise of the scientists; both Orc and Human alike, every last
Orc survived the tests, growing a almost unlimited amount of strength, at the cost of their health.
Despite this, their blood boils so hot that no pathogen can survive the heat of the radioactive Exoglobin that
carries pure sulphur through their blood stream. Little can stop these terrifying creatures who will even attack
their fellow Orc brethren upon sight.
Additional information:
May carry any weapon.
One Red Orc Warrior
HP: 35
Strength: 8
Speed: 6 inch/turn
Range: 3 inches
Melee: 6
Base Warrior Traits
Eavy’ Orcs ‘Ell Panthers Rysk Taka
+10 HP
-6 strength
+2 Speed
-2 Range
+10 Melee
Uuthgurd’s strength!
Increase your Melee by 3
for one turn only. May only
be used once per game
during the Battle Phase.
+20 HP
-7 strength
-3 Speed
+2 Melee
-10 HP
-4 Strength
-3 speed
+15 Melee
Heavy hitter=main focus
Chose your Legion
Page 15
16. The Hellfire Demons
Cost: 20 points per unit, no charge to spawn the first wave in.
Some say they are the spawn of hell, some say they are aliens from another world, but one thing is for sure,
they are fast... The Hellfire Demons can perform death-defying stunts to get to their enemy and as if it weren’t
bad enough, they can charge with a sword, said to be forged in the core of a black hole its self.
These creatures can also dive through dimensional wormholes in order to travel vast distances at a time. It is
not clear how they do this, but anyone who has been close enough to try to figure it out has met their grisly
end. Despite being articulate and skilled, they can not use weapons other than their sword.
Additional information:
May not use any weapon.
May still use any item that is not a weapon.
One Hellfire Demon Warrior
HP: 25
Strength: 0
Speed: 7
Range: 0 inches
Melee: 6
Base Warrior Traits
Blood Lechers Vanguardian Allies Death Stalkers
+7 HP
-2 Speed
+2 Melee
+5 HP
+2 speed
+1 Melee
Double loot.
On the Loot phase,
whatever the result of
the initial roll is (Such as
FOOD or WEAPON, you
get double the rolls.
-10 HP
+5 Speed
-3 Melee
Chose your Legion
Page 16
17. Game rules: Piece Placement and Respawning
Page 17
Before the game begins, it is important to remember that specific pieces in the game have specific places they
can spawn.
Playable pieces
Currently, all playable pieces (Warriors and Heroes) must spawn at least 3 inches from the edge of the map
and must spawn at least 9 inches away from other player’s units.
Chests
Chests must spawn 8 inches away from all other Pieces, including Playable Pieces. You will be able to open the
chest every ten turns.
18. Game rules: The Battle Phase & Battle Phase Rules
The Battle Phase is the point in a player’s turn in which you must try to defeat another player’s Warriors and Hero. The
battle phase uses the ‘Range’ or ‘Strength’ stats to try to remove the ‘HP’ of another player’s unit.
Armed Combat
When within range of an enemy unit, you may choose to attack them. You must declare this to all other players. Next, you
must roll to hit. This is called a “Power roll” The probability of your hit depends on which type of weapon you have
(Heavy, Medium, Light) which is given on the weapon ‘Weapons’ chart when you acquire the weapon.
Your opponent then gets the opportunity to evade this attack by taking an ‘Evading roll’. If they manage to evade the
roll, you will cause no damage to them and your turn will end. If the ‘Evading roll’ fails, you will progress onto the ‘Damage
Calculation’ phase, in which their HP stat will be changed accordingly.
Melee Combat
When within range of an enemy unit, you may choose to attack them. You must declare this to all other players. Next, you
must roll to hit. You must take a ‘Melee roll’ in order to hit the other unit.
Your opponent then gets the opportunity to evade this attack by taking an ‘Quick Time Evading roll’. If they manage to
evade the roll, you will cause no damage to them and your turn will end. If the ‘Quick Time Evading roll’ fails, you will
progress onto the ‘Damage Calculation’ phase, in which their HP stat will be changed accordingly.
Battle Phase Rules
•If you attack, you are still allowed your movement phase.
•You may not attack if your unit is inside of a Vehicle.
Page 18
19. Game rules: Dice rolls
In Armatage, there are five types of rolls:
Pre-game roll
All players roll a D6. The players with the highest results may roll again until a starting player is chosen.
Loot roll
Loot roll=When a chest is opened, the player that opened the chest must refer to the ‘Loot Chart’. Then, depending on
the outcome, you must refer to the following charts:
•Weapons and armour
•Food
The resulting items are then added to the inventory of the Warrior making base contact with the chest. If the result is
‘NOTHING’ you add nothing into your inventory.
Weapon rolls
Light weapon roll: Roll a D6. If the result is higher than two, the hit goes through. (Written on the chart as ‘Light’)
Mid weapon roll: Roll a D6. If the result is higher than three, the hit goes through. (Written on the chart as ‘Mid’)
Heavy weapon roll: Roll a D6. If the result is higher than four, the hit goes through. (Written on the chart as ‘Heavy’)
Evading roll
When an attack is done by a enemy unit, you always have the chance to evade the attack. Roll one D6. If the result
is higher than Three, you may evade the Light or Mid attack. In the case of a Heavy attack, you may can’t evade it.
If this attack was not carried out by a unit with a weapon, refer to the ‘Quick Time Evading Roll’
Quick Time Evading Roll
In the case of Melee, you must take a ‘Quick Time Evading Roll’. This is like an evading roll, but works a little
differently. If you roll a three or higher, you will evade the attack.
Page 19
20. Game rules: Chests and Looting
Chests
Chests must spawn 8 inches away from all other pieces, including Playable Pieces. You will be able to
open the chest every ten turns.
A chest can not be destroyed. A chest can only be looted by a Warrior. You do not have to take the loot
from a chest, but if you decide to, you must do so after the movement phase and while making base
contact with a chest. Only one Warrior may loot a chest at any one time.
Looting
Looting a chest is the only way to get new items in Armatage. Once you have established base contact
with a chest, you may proceed to do the following:
Roll two D6 (This is known as a ‘Looting roll’) Whatever the result starting from left to right E.g. 5, 3,
determines what happens next. If you have gotten the ‘WEAPON’ or ‘FOOD’ result, you must then view
the appropriate chart (Either ‘Weapons and Armour’ or ‘Food’) and roll two D6 to determine what you
actually get.
If you have pulled an item, you get to keep the item. If you have received ‘NOTHING’, you gain no items.
Page 20
21. Game rules: Item Usage
Page 21
Items
Items are objects in Armatage that affect the game, such as a weapon or a piece of food. Each item is
unique and adds a different element to the game. Some give HP, some help you to remove your enemies.
Rules
•Items can be dropped, but you do not gain your inventory slot back.
•For every six items you have, you will lose -1 Speed.
•If you drop items, you must declare it to all other players and cross it out clearly.
•Items can be equipped but not unequipped without being dropped.
•One item per Warrior may be used per turn.
•Only Warriors are able to use items and their effects.
Item Usage
If an item is to be used, it is to be used just after the movement phase or the battle phase.
How Weapons work: Once a weapon is equipped, you add the stat change to your current stats for that
one Warrior. If you equip another weapon, you must change the effected stats (Range, Speed and
Strength) back to how they would be if you had not equipped the Weapon.
How Armour works: Once a set of armour is equipped, you add the stat change to your current stats for
the Warrior. If you equip another piece of armour, you must change the effected stats (Range, Speed, HP
etc) to how they would be if you did not equip the Armour.
How Food works: Food acts as a permanent stat boost. You may only consume one piece of Food per
turn, per Warrior.
22. The inventory system in Armatage works on the principle that you have the potential to have a item in your inventory, so if a item is
used, you do not regain that inventory slot. In addition to this, the inventory slots stay the same even if a unit is defeated and
respawns. This is how it works:
Inventory Rules
•The inventory has 20 slots for items.
•Only Warriors have an inventory.
•For every six items in a warrior’s inventory, that unit looses one speed.
•If a item is to be picked up from a chest, is being equipped or is being dropped, it must be done after the movement phase but
before the battle phase.
•You do not have to pick up a item from a chest.
•If you decide to not pick a item up that you have gotten out of a chest, it despawns instantly and can not be picked up by any other
unit.
•Items can not be transferred from warrior to warrior or from warrior to any other unit.
•A potion counts as food.
Warning: Intentionally adding items that you have not acquired through normal in-game means may result in disqualification from
the game or even from the match at the other player’s discretion.
A AAn apple.
It is Player A’s turn.
Player A wishes to use the apple.
Player A says to
the other players
“I’m using the
apple In my
inventory.”
The used item is then cleanly crossed out.
Game rules: Item Usage
Page 22
Review this
23. Game rules: The Inventory System cont.
Weapons and Armour work in a similar fashion to other items in the game. However, Weapons have a durability.
Each time a Weapon is equipped and that Warrior attacks, it attacks with the weapon and reduces the weapon’s durability by 1.
Equipping items
Items such as Armour or Weapons must be equipped before use. Once equipped, they can not be unequipped without
being dropped. To equip an item, you must declare that you are doing so to all other players before your Movement
‘Movement Phase’ or after your ‘Battle phase’ . You must also write the letter ‘E’ on the item. Once its durability has ran
out, you must reset the stats that were affected by the weapon being equipped.
A Weapon
(The Acronym
for Basic Pistol)
It is Player A’s turn.
Player A wishes to use the apple.
Player A says to
the other players
“I would like to
equip BP”.
The used round is then cleanly crossed out.
BP BP
It is now
the Battle
Phase and
Player A
wishes to
fire a shot.
Equipped Item Durability: I I I I I Equipped Item Durability: I I I I I
E
Review this
Page 23
24. Recent rulings: 8/8/13
Nothing here yet! Report issues with the game to our Facebook page
www.facebook.com/goblinrivergames
Page 24
46. 1 2 3 4 5 6
1
(1, 1)
Take a WEAPONS
looting roll
(1, 2)
Take a FOOD looting
roll
(1, 3)
Take a WEAPONS
looting roll
(1, 4)
Take a WEAPONS
loot roll
(1, 5)
Take a WEAPONS LOOT
roll
(1, 6)
Take a FOOD looting roll
2 (2, 1)
NOTHING
(2, 2)
Take a WEAPONS
looting roll
(2, 3)
Take a FOOD looting
roll
(2, 4)
Take a FOOD
looting roll
(2, 5)
Potion of healing
(+6 HP to the unit that uses
this potion)
(2, 6)
Potion of resistance
(The unit can take no
damage for two turns)
3 (3, 1)
NOTHING
(3, 2)
NOTHING
(3, 3)
NOTHING
(3, 4)
NOTHING
(3, 5)
Potion of fatigue
(Speed -2, increases
strength by +6 for a turn)
(3, 6)
Potion of High Flight
(Doubles the range of a
unit that uses this potion
for a turn.)
4
(4, 1)
Take a WEAPONS
looting roll
(4, 2)
NOTHING
(4, 3)
NOTHING
(4, 4)
NOTHING
(4, 5)
NOTHING
(4, 6)
NOTHING
5
(5, 1)
Potion of blood lust
Bane of the universe!
(Red Orcs receive +15 HP)
(5, 2)
Take a two WEAPONS
loot rolls. (You get to
keep the items from
both rolls)
(5, 3)
Take a two FOOD loot
rolls. (You get to keep
the items from both
rolls)
(5, 4)
Take a WEAPONS
looting roll
(5, 5)
NOTHING
(5, 6)
Take a FOOD looting roll
6 (6, 1)
NOTHING
(6, 2)
Take a FOOD looting
roll
(6, 3)
Take a FOOD looting
roll
(6, 4)
Take a FOOD
looting roll
(6, 5)
NOTHING
(6, 6)
NOTHING
Loot chart
47. 1 2 3 4 5 6
1
(1, 1)
Twinkie
(+2 HP, +1 speed)
(1, 2)
Fried Scorpion
(-3 HP, +2 range)
(1, 3)
Despair bar
Yuck!
(-5HP, +3HP if used on a
Ork or red Ork unit.)
(1, 4)
Oil of Vitriol
(+5 HP to Hellfire Demons,
otherwise, the unit who
drinks it is defeated)
(1, 5)
Apple
(+5 HP to one unit)
(1, 6)
Apple
(+5 HP to one unit)
2
(2, 1)
Apple
(+5 HP to one unit)
(2, 2)
Apple
(+5HP to one unit)
(2, 3)
Apple
(+5HP to one unit)
(2, 4)
Apple
(+5 HP to one unit)
(2, 5)
Apple
(+5 HP to one unit)
(2, 6)
Human Brains
Disgusting!
(+1 HP, +2 speed,-1 range)
3
(3, 1)
Fried Oilworm
Eating bugs!
(-2 HP, +1 strength. +1
immunity)
(3, 2)
Blackbeard's brew
The hardest of brews!
(+4 HP, -4 range)
(3, 3)
Peanut butter
(+5 HP, -1 speed)
(3, 4)
Blood of war
(+3 speed, -2HP)
(3, 5)
Stale bread
(+3HP)
(3, 6)
Sludgy-D
(+5 HP to Orcs and Red Orcs,
-2 HP to all others)
4
(4, 1)
Apple
(+5 HP to one unit)
(4, 2)
Apple
(+5 HP to one unit)
(4, 3)
Golden Twinkie!
The food of gods!
(+4 HP, then +2 speed)
(4, 4)
Apple
(+5 HP to one unit)
(4, 5)
Cosmic blast drink
“The power of a solar system
in your hands!”
(+5 strength, +5 range, - 2HP)
(4, 6)
Anti-bacterial treated orange
(-5 HP to Orcs and red Orcs,
otherwise +2HP to all other
units)
5
(5, 1)
Stale Coffee
(+2 HP)
(5, 2)
Apple of darkness
(+7 HP to non human
units)
(5, 3)
Apple
(+5 HP to one unit)
(5, 4)
Apple
(+5 HP to one unit)
(5, 5)
Apple
(+5 HP to one unit)
(5, 6)
Apple
(+5 HP to one unit)
6
(6, 1)
Apple
(+5 HP to one unit)
(6, 2)
Apple
(+5 HP to one unit)
(6, 3)
Apple
(+5 HP to one unit)
(6, 4)
Apple
(+5 HP to one unit)
(6, 5)
Apple
(+5 HP to one unit)
(6, 6)
Apple
(+5 HP to one unit)
Food
Complete
48. 1 2 3 4 5 6
1
(1, 1)
Assault rifle (Mid)
Durability: 5
(+6 Range, +6 Strength.)
(1, 2)
Basic Pistol (Light)
Durability: 6
(+3 Strength .Takes up one
inventory slot.)
(1, 3)
Advanced pistol (Mid)
Durability: 6
(+6 strength, +5 Range)
(1, 4)
Photonic pistol (Heavy)
(+9 strength, +9 range 1x1
shots. Takes up two inventory
slots.)
(1, 5)
Emergency charge (Light)
(Knocks the enemy back 4
inches, one time use.)
(1, 6)
Lightning lance (Melee)
Durability: 1 0
(+4 Melee+2 range)
2
(2, 1)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed while
equipped)
(2, 2)
Briskonium Armour
(Armour)
(+15 HP to the unit who uses
this item in their inventory.)
(2, 3)
Tanned leather Armour
(Armour)
(+7 HP to the unit who uses this
item in their inventory.)
(2, 4)
Quantonium Armour
(Armour)
(+7 HP to the unit who uses
this item in their inventory.)
(2, 5)
Healer’s Armour (Armour)
(+2 HP per turn. Dead squad
members are revived . -1
speed)
(2, 6)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed while
equipped)
3
(3, 1)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed while
equipped)
(3, 2)
Mace of Pounding land
(Heavy Melee)
Durability: 15
(+4 Melee, -2 speed while
equipped)
(3, 3)
Boots of the Guzagar
(Armour)
(+3 Speed, +2 Range)
(3, 4)
Bastion’s sword (Melee)
Durability: 15
(+5 Melee, -10 Range while
equipped)
(3, 5)
Staff of the Divine Noodle
(Melee)
Durability: 20
(+4 Melee, +2 Range while
equipped)
(3, 6)
Basic Pistol (light)
Durability: 6
(+3 Strength . Takes up one
inventory slot.)
4
(4, 1)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed while
equipped)
(4, 2)
Basic Pistol (light)
Durability: 6
(+3 Strength 6x2 uses, must not
move if used this turn. Takes up
one inventory slot.)
(4, 3)
Basic Pistol (light)
Durability: 6
(+3 Strength 6x2 uses, must not
move if used this turn. Takes up
one inventory slot.)
(4, 4)
Basic Pistol (light)
Durability: 6
(+3 Strength 6x2 uses, must not
move if used this turn. Takes
up one inventory slot.)
(4, 5)
Basic Pistol (light)
Durability: 6
(+3 Strength 6x2 uses, must not
move if used this turn. Takes
up one inventory slot.)
(4, 6)
Basic Pistol (light)
Durability: 6
(+3 Strength 6x2 uses, must not
move if used this turn. Takes
up one inventory slot.)
5
(5, 1)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed while
equipped)
(5, 2)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed while
equipped)
(5, 3)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed while
equipped)
(5, 4)
Steel Machete (Melee)
Durability: 15
(+4 Melee-1 speed while
equipped)
(5, 5)
Dreaded RPG (Heavy)
Durability: 3
(+8 Strength, +3 Range)
(5, 6)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed
while equipped)
6
(6, 1)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed while
equipped)
(6, 2)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed while
equipped)
(6, 3)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed while
equipped)
(6, 4)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed while
equipped)
(6, 5)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed while
equipped)
(6, 6)
Steel Machete (Melee)
Durability: 15
(+4 Melee, -1 speed while
equipped)
Weapons and Armour
49. Upcoming features
•Vehicles
•Specialised units
•Weather
•A more advanced Armour system
•Official play list
•Physical pieces
•Quests
•Time (Day/Night)
•Concept art
•An official rule book
•Gods
•Bosses
•A rich back-story
•A Kickstarter/Indigogo page to start this project up
•An official YouTube page.
50. Our goal is to bring high quality table top games at a low price. It is also our goal to
make games that can be played by the whole family.
We at Goblin River Games would like to thank you for playing our game and hope
you follow us on Facebook to hear about our future updates. (
www.facebook.com/goblinrivergames)
If you notice any “Broken” parts of the game, please report them to
armatage@outlook.com
51. Main developer: Adam Ozkan
Assistant Developer: Thomas Hannant
Concept art: Carly Trainer
Josh Wright
Known testers: Thomas Hannant
Stephen Cunningham
Adam Ozkan
Josh Wright
Credits