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Armatage Alpha 1.2.1
 

Armatage Alpha 1.2.1

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Armatage is a four player table top game based around the far future. This is an early version of the game so I'm looking for Beta testers and can't wait for feed back! ...

Armatage is a four player table top game based around the far future. This is an early version of the game so I'm looking for Beta testers and can't wait for feed back!

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    Armatage Alpha 1.2.1 Armatage Alpha 1.2.1 Presentation Transcript

    • Introduction Hello and welcome to Armatage! Armatage is a four player game set in the far future. To begin, follow the instructions below. Define a 30x50inch board. Each player then selects their desired Species. They then select their legion. Each player then rolls to see who goes first. The game then begins. To play this game, you will need: 4 counters the size of a 2 pence piece numbered (1, 2, 3, 4) per player 6x D6 dice 1x tape measure Piece one will be your Hero. The rest will be your Warriors. This is a guide to on how to play Armatage Alpha version 1.2.0. The rules of Armatage will change significantly as people start to suggest improvements. Page 1
    • Table of Contents Page 1: Introduction Page 2: Table of Contents Page 3: Choosing a Species & Choosing a Legion Page 4: Stats Page 5: Game rules: Points Page 6: Game rules: Quick guide Page 7: Warrior Rules Page 8: Hero Rules Page 9-16: All stats in the Game Page 17: Game rules: Piece Placement and Respawning Page 18: Game rules: The Battle Phase & Battle Phase Rules Page 19: Game rules: Dice Rolls Page 20: Game rules: Chests and Looting Page 21: Game rules: Item Usage Page 22-23: Game rules: The Inventory System Page 24: Recent rulings as of 8/8/13 Page 25-41: Inventory sheets (Warriors and Heroes) Page 42-45: Player sheets Page 46: Loot chart, Main Page 47: Loot chart, Food Page 48: Loot chart, Weapons and Armour Page 49: Upcoming features Page 50: Our goal Page 51: Credits Page 2
    • Choosing a Species Choosing a species is the most important part of Armatage. It is the decision of how you would like to play. You must consider all stats and abilities while making this decision. The species are: The GND, Hellfire Demons, Orcs and Red Orcs. More species will be added in future versions of Armatage. Each species has their own goals and history which will be expressed through mission briefs (Coming next update.) Choosing a species is not optional. Choosing a Legion Choosing a Legion is the means of customising your playing style in Armatage. Each legion has their own story, their own history. Each species has different Legions. It is important to remember that you can not mix and match units within a legion, so if you choose “Mechanic” all other warriors must be Mechanics. This goes for all Vehicles and Specialised units too. You can not change your species mid game. Choosing a Legion is not optional. Page 3
    • Stats Before a game begins, each player must also pick their Team. Their Team is comprised of: 3 Warriors, one Specialised Unit, one Hero, one Vehicle and a base. This is the maximum number of units each player can have on the board at any one time in a large game. Stats All members of your team have four stats; HP (Health points), Strength, Range and Speed (With vehicles having an additional stat; Maximum Troop Capacity. HP A unit’s HP is how much damage it can take before it has to be removed from the bored. All units in the game may be “Overcharged” with HP, meaning they may have more HP than they would normally. This can be done by eating food such as apples. It goes without saying but vehicles can not eat, and there for, can not be overcharged. You remove another player’s HP by using a weapon. For more information, please see the “Weapons” section. Strength A unit’s strength is how much HP a unit may remove from another players unit. Depending on the weapon , your range and the distance between one unit and another, you will have to take specific rolls. Please refer to the “Weapons” section. Remember: When using a weapon, the skill of a unit is added to the over all damage (I.e. One species may be better at using a weapon for a greater distance than another.) This shows in a unit’s heightened Range or Strength. Range The range of a unit is how far (In inches) they can reach with or without a weapon. If a unit does not have a weapon with ammo remaining, they have a set range they must use, which is their default range found under their “Base” stats section on their chart. A vehicles range is no different than any other unit’s range, but depending on the weapon it is kitted out with, you will have to take a specific roll. Speed The speed of a unit is how far they can move (In inches). Some units may move further in one turn than others, so chose your species carefully. Maximum Troop Capacity This is a stat that only vehicles have. Maximum Troop Capacity is how many Warriors, Heroes and specialised units the Vehicle (If any) can carry. Melee A unit’s Melee stat is how much HP a unit may remove from another players unit when within range of them. Unlike Strength, Melee does not require that you have a weapon and is the easiest way to remove HP from another unit. In order to Page 4
    • Game rules: Points. Point Rules Each player starts off with 95 Points at the beginning of the game. Each turn, every player gains one Point per turn that they have a surviving Hero. Points are the only way to get back fallen Warriors, gain Vehicles and also get Specialised units. If all units except your Hero are dead, you still gain one point per turn. When you wish to spend some points, it must be declared clearly to all other players and must be done before the movement phase of your turn. You must keep track of how many points you have and how many you have spent. This must be done by using the provided space on your “player sheet” Points will have more function in future updates, but right now, can only be used to revive Warriors Page 5
    • Chest Generation Choose a Species Choose a Legion Initial Roll GAME BEGINS Looting phase Battle Phase Damage Calculation TURN ROTATION (Clockwise) Movement Phase Game Rules: Quick Guide During this phase, each player selects a place where their chest will spawn (One per player). It must be 8 inches away from you at least and can not be within 8 inches of another player’s pieces. Before the game begins, you must chose your playing style in the form of choosing a “Species”. When choosing a species, you must consider every stat, from HP to Melee, their possible Legions, Vehicles, Heroes and Specialised units. It is mandatory that you pick a legion in order to further customise your playing style. Some have perks such as “Mechanic” which allows you to repair your own vehicles, others start out with guns where as most others would not. To decide who goes first, all players roll two D6 once. The ones with the highest result get the highest score progress onto rolling another two dice. This process continues until a starting player is decided. Using the “Speed” stat on each unit, you may move up to the amount of distance on the field as it says on their “Speed” stat. This is measured from the furthest point on the base, not the miniature. If a warrior is making base contact with a chest and you declare that you wish to loot it, you must refer to the “Loot Chart”. Following your result, you must then refer to the “Weapons” or “Food” charts. Remember: you do not have to pick up an item. The battle phase is the point in the game where you may do battle if you are in range of the unit you wish to attack. This phase uses the “Range” and the “Strength” stats. See the “Stats guide” on Page 4 and “Dice rolls” on Page 20. After the dust has settled, it is time for all players to deduct HP and apply any other effects done by the course of battle. When you have preformed as many of these steps as you wanted to or were possible, it is time to pass on your turn to the player clockwise of you. Now that your Species, Legion, Warriors, Vehicles, Specialised units and Hero has been chosen, the game may begin. It is recommended that all players do the former steps at the same time, to save on time and save frustration with other players. Page 6 Each player is given one point to add to their point tally on their “Player” sheet. Pre-movement Phase
    • Game Rules: Warriors Page 7 Warriors Warriors are the first and most basic unit in Armatage (Though many can possess amazing abilities and suit many conditions) and are tasked with protecting the other units in the game. Each player gets three Warriors free of charge at the beginning of the game. A Warrior is allowed to spawn as close to or as far away from another warrior. The maximum number of Warriors a player can have is three. It is advised that you have at least one Warrior spawn near Remember, whichever Species and Legion you choose, this will limit what you can use in terms of other units, E.g. Orcs with “Mechanic” can only use vehicles associated with “Mechanic”. Rulings: •A Warrior must spawn at least 9 inches away from another player’s units. •Warriors can not currently access vehicles, rendering the “Maximum Troop Capacity” stat currently useless. •All warriors must spawn a maximum of 3 inches away from the edge of the map.
    • Game Rules: Heroes Page 8 Heroes Heroes are Warriors who have survived many thousands of battles, some even surviving the end of the previous universe. Heroes behave a lot like Warriors, however with a added risk factor: If your Hero is defeated, you will lose the game. It is not optional as to if you want a Hero or not, you must have one. Rulings: •A Warrior must spawn at least 9 inches away from another player’s units. •Warriors can not currently access vehicles, rendering the “Maximum Troop Capacity” stat currently useless. •All warriors must spawn a maximum of 3 inches away from the edge of the map. •Heroes can not pick up weapons nor can they carry items. Priority 1 to finish
    • GND Hero: Pink Beard A truly fabulous man, honoured for his controversial (But effective) methods of training. He is responsible for training up the future of human kind using traditional military techniques He was once honoured as the owner of the last great fishing vestal on Earth known as “The Divine Noodle”, but once the great race for the stars began and Earth became unbearable, he fled quickly away and was recruited as a scout. Working his way up the ranks, he finally managed to earn his current title as the leader of the GND. “Our defences are as impeccable as our dress sense.”~ Pink Beard Additional information: Can only be used by the GND If destroyed, the player who owns this Hero is out of the game. Pink Beard’s stats HP: 60 Strength: 4 Speed: 4 inch/turn Range: 4 inches Melee: 6 Base Hero Traits Equipment: N/a Page 9
    • Orc Hero: Garekk, Storm Challenger of Warkhn A powerful and smart war hero who has survived along side the same squad for many years. He and his crew were among the first to silently watch and wait until humanity advanced enough to reach space. His father, Grechell was said to be an amazing warrior in the days of old, so much so that he empowers him, even from beyond the grave. His father is also said to have fought as a volunteer in a roman coliseum. “With the power of Grechell above, we’ll smash you, be you bug or man!!” ~Garekk Additional information: May be used by Orcs and Red Orcs If destroyed, the player who owns this Hero is out of the game. Garekk’s stats HP: 70 Strength: 5 Speed: 5 inch/turn Range: 4 inches Melee: 6 Base Hero Traits Equipment: N/a Page 10
    • Red Orc Hero: Warakk, The Great and Strong The first to be injected with the deadly “Zenux” serum, Warakk became the most powerful thing known to exist. His strength comes at great cost, however. He has lost the ability to communicate, making the Red Orcs more dependent on team collaboration. Additional information: May only be used by Red Orcs If destroyed, the player who owns this Hero is out of the game. Warakk’s stats HP: 50 Strength: 5 Speed: 3 inch/turn Range: 4 inches Melee: 8 Base Hero Traits Equipment: N/a Page 11
    • Hellfire Demon Hero: The Fantastically Strange Mr Smith A feared, inter-dimensional beast who bolsters a top hat, suit, cane and a manacle. One of the strongest and most respected members of the Hellfire Demons, only outshone only by their Divine Master, Urikaru, Lord of Searing Flames. A formidable foe and a truly extraordinary gentleman, Mr Smith is not a force to be reckoned with. “I say old bean, what a brutish lot. Put down those guns, I say, and fight us by the sword. Humph, yes.”~ The Fantastically Strange Mr Smith Additional information: Can only be used by the GND If destroyed, the player who owns this Hero is out of the game. Mr Smith stats HP: 45 Strength:0 Speed: 4 inch/turn Range: 4 inches Melee: 9 Base Hero Traits Equipment: N/a Page 12
    • The Guardians of the New Dawn (GND) Cost: 15 points per unit, no charge to spawn the first wave in. The last of mankind in its purest form. After military resources became scarce, Earth had to deploy rookies to fight on the frontline. Many members are as young as nine years old. After the Earth was destroyed by mankind’s ignorance of global warming, the human race spread among the stars, taking every scrap they could with them. A new planet known as Keplurai five was eventually found, with sustainable life, a rich, Earth-like air and biodiversity that was incomparable to anywhere else in the universe. They became farmers, builders and labourers for many years, but when the news that the Orcs had followed them to their new home, war was declared and the peaceful nature of the Imperial guard, once again, was challenged. Additional information: May use any weapon. One GND Warrior HP: 25 Strength: 7 Speed: 4 inch/turn Range: 4 inches Melee: 4 Base Warrior Traits Windup Samurai Steel Wind Desert Rose -10 HP +1 Strength +2 Speed +1 Range +2 Melee +6 HP +2 Speed +1 Range -1 Melee Mechanic When making base contact with a vehicle you own, you may restore +5 HP to that vehicle at the cost of the battle phase that turn. +5 HP +1 Speed +1 range -1 Melee +1 Sniper rifle (Mid) Durability: 5 (+6 Range, +6 Strength.) Chose your Legion Page 13
    • The Orcs HP: 50 Strength: 6 Speed: 4 inch/turn Range: 4 inches Melee: 5 Cost: 20 points per unit, no charge to spawn the first wave in. The Orcs are the original threat to mankind. They watched as humanity took to the skies. They followed in their footsteps and stole parts, devastated cities and grew in numbers. Many 21st century men and women reported sightings of green, reptile-like creatures who hidden in the sewers. Eventually, in the 23rd centaury, they made their presence known to man kind and offered their services in exchange for the tools and materials to get to space. It was only a matter of time before these creatures exploited the good nature of mankind and took to the skies, as the bane of humanity’s, still following them to this day... Additional information: May carry any weapon. One Orc Warrior Base Warrior Traits Tank Krusha Hijacker of Steel Strong Arm +10 HP -1 speed +6 Melee +1 Basic Pistol. 6X1 ammo, one shot per turn if equipped. -20 HP +2 Speed +2 Melee Highjacker If a vehicle that you do not control has less than 75 HP and you are making base contact with the vehicle, you may take it over. It retains its current stats. +10 HP -2 Range +10 Melee +1 Basic Pistol. 6X1 ammo, one shot per turn if equipped. Chose your Legion Page 14
    • The Red Orcs Cost: 25 points per unit, no charge to spawn the first wave in. Before the Orcs took to the skies, in the 23rd centaury, five thousand of the hardiest and most fearless Orcs signed up for the “Initiation” programme; a ghastly series of experiments in which the most harmful toxins in the world were injected into the Orcs. To the surprise of the scientists; both Orc and Human alike, every last Orc survived the tests, growing a almost unlimited amount of strength, at the cost of their health. Despite this, their blood boils so hot that no pathogen can survive the heat of the radioactive Exoglobin that carries pure sulphur through their blood stream. Little can stop these terrifying creatures who will even attack their fellow Orc brethren upon sight. Additional information: May carry any weapon. One Red Orc Warrior HP: 35 Strength: 8 Speed: 6 inch/turn Range: 3 inches Melee: 6 Base Warrior Traits Eavy’ Orcs ‘Ell Panthers Rysk Taka +10 HP -6 strength +2 Speed -2 Range +10 Melee Uuthgurd’s strength! Increase your Melee by 3 for one turn only. May only be used once per game during the Battle Phase. +20 HP -7 strength -3 Speed +2 Melee -10 HP -4 Strength -3 speed +15 Melee Heavy hitter=main focus Chose your Legion Page 15
    • The Hellfire Demons Cost: 20 points per unit, no charge to spawn the first wave in. Some say they are the spawn of hell, some say they are aliens from another world, but one thing is for sure, they are fast... The Hellfire Demons can perform death-defying stunts to get to their enemy and as if it weren’t bad enough, they can charge with a sword, said to be forged in the core of a black hole its self. These creatures can also dive through dimensional wormholes in order to travel vast distances at a time. It is not clear how they do this, but anyone who has been close enough to try to figure it out has met their grisly end. Despite being articulate and skilled, they can not use weapons other than their sword. Additional information: May not use any weapon. May still use any item that is not a weapon. One Hellfire Demon Warrior HP: 25 Strength: 0 Speed: 7 Range: 0 inches Melee: 6 Base Warrior Traits Blood Lechers Vanguardian Allies Death Stalkers +7 HP -2 Speed +2 Melee +5 HP +2 speed +1 Melee Double loot. On the Loot phase, whatever the result of the initial roll is (Such as FOOD or WEAPON, you get double the rolls. -10 HP +5 Speed -3 Melee Chose your Legion Page 16
    • Game rules: Piece Placement and Respawning Page 17 Before the game begins, it is important to remember that specific pieces in the game have specific places they can spawn. Playable pieces Currently, all playable pieces (Warriors and Heroes) must spawn at least 3 inches from the edge of the map and must spawn at least 9 inches away from other player’s units. Chests Chests must spawn 8 inches away from all other Pieces, including Playable Pieces. You will be able to open the chest every ten turns.
    • Game rules: The Battle Phase & Battle Phase Rules The Battle Phase is the point in a player’s turn in which you must try to defeat another player’s Warriors and Hero. The battle phase uses the ‘Range’ or ‘Strength’ stats to try to remove the ‘HP’ of another player’s unit. Armed Combat When within range of an enemy unit, you may choose to attack them. You must declare this to all other players. Next, you must roll to hit. This is called a “Power roll” The probability of your hit depends on which type of weapon you have (Heavy, Medium, Light) which is given on the weapon ‘Weapons’ chart when you acquire the weapon. Your opponent then gets the opportunity to evade this attack by taking an ‘Evading roll’. If they manage to evade the roll, you will cause no damage to them and your turn will end. If the ‘Evading roll’ fails, you will progress onto the ‘Damage Calculation’ phase, in which their HP stat will be changed accordingly. Melee Combat When within range of an enemy unit, you may choose to attack them. You must declare this to all other players. Next, you must roll to hit. You must take a ‘Melee roll’ in order to hit the other unit. Your opponent then gets the opportunity to evade this attack by taking an ‘Quick Time Evading roll’. If they manage to evade the roll, you will cause no damage to them and your turn will end. If the ‘Quick Time Evading roll’ fails, you will progress onto the ‘Damage Calculation’ phase, in which their HP stat will be changed accordingly. Battle Phase Rules •If you attack, you are still allowed your movement phase. •You may not attack if your unit is inside of a Vehicle. Page 18
    • Game rules: Dice rolls In Armatage, there are five types of rolls: Pre-game roll All players roll a D6. The players with the highest results may roll again until a starting player is chosen. Loot roll Loot roll=When a chest is opened, the player that opened the chest must refer to the ‘Loot Chart’. Then, depending on the outcome, you must refer to the following charts: •Weapons and armour •Food The resulting items are then added to the inventory of the Warrior making base contact with the chest. If the result is ‘NOTHING’ you add nothing into your inventory. Weapon rolls Light weapon roll: Roll a D6. If the result is higher than two, the hit goes through. (Written on the chart as ‘Light’) Mid weapon roll: Roll a D6. If the result is higher than three, the hit goes through. (Written on the chart as ‘Mid’) Heavy weapon roll: Roll a D6. If the result is higher than four, the hit goes through. (Written on the chart as ‘Heavy’) Evading roll When an attack is done by a enemy unit, you always have the chance to evade the attack. Roll one D6. If the result is higher than Three, you may evade the Light or Mid attack. In the case of a Heavy attack, you may can’t evade it. If this attack was not carried out by a unit with a weapon, refer to the ‘Quick Time Evading Roll’ Quick Time Evading Roll In the case of Melee, you must take a ‘Quick Time Evading Roll’. This is like an evading roll, but works a little differently. If you roll a three or higher, you will evade the attack. Page 19
    • Game rules: Chests and Looting Chests Chests must spawn 8 inches away from all other pieces, including Playable Pieces. You will be able to open the chest every ten turns. A chest can not be destroyed. A chest can only be looted by a Warrior. You do not have to take the loot from a chest, but if you decide to, you must do so after the movement phase and while making base contact with a chest. Only one Warrior may loot a chest at any one time. Looting Looting a chest is the only way to get new items in Armatage. Once you have established base contact with a chest, you may proceed to do the following: Roll two D6 (This is known as a ‘Looting roll’) Whatever the result starting from left to right E.g. 5, 3, determines what happens next. If you have gotten the ‘WEAPON’ or ‘FOOD’ result, you must then view the appropriate chart (Either ‘Weapons and Armour’ or ‘Food’) and roll two D6 to determine what you actually get. If you have pulled an item, you get to keep the item. If you have received ‘NOTHING’, you gain no items. Page 20
    • Game rules: Item Usage Page 21 Items Items are objects in Armatage that affect the game, such as a weapon or a piece of food. Each item is unique and adds a different element to the game. Some give HP, some help you to remove your enemies. Rules •Items can be dropped, but you do not gain your inventory slot back. •For every six items you have, you will lose -1 Speed. •If you drop items, you must declare it to all other players and cross it out clearly. •Items can be equipped but not unequipped without being dropped. •One item per Warrior may be used per turn. •Only Warriors are able to use items and their effects. Item Usage If an item is to be used, it is to be used just after the movement phase or the battle phase. How Weapons work: Once a weapon is equipped, you add the stat change to your current stats for that one Warrior. If you equip another weapon, you must change the effected stats (Range, Speed and Strength) back to how they would be if you had not equipped the Weapon. How Armour works: Once a set of armour is equipped, you add the stat change to your current stats for the Warrior. If you equip another piece of armour, you must change the effected stats (Range, Speed, HP etc) to how they would be if you did not equip the Armour. How Food works: Food acts as a permanent stat boost. You may only consume one piece of Food per turn, per Warrior.
    • The inventory system in Armatage works on the principle that you have the potential to have a item in your inventory, so if a item is used, you do not regain that inventory slot. In addition to this, the inventory slots stay the same even if a unit is defeated and respawns. This is how it works: Inventory Rules •The inventory has 20 slots for items. •Only Warriors have an inventory. •For every six items in a warrior’s inventory, that unit looses one speed. •If a item is to be picked up from a chest, is being equipped or is being dropped, it must be done after the movement phase but before the battle phase. •You do not have to pick up a item from a chest. •If you decide to not pick a item up that you have gotten out of a chest, it despawns instantly and can not be picked up by any other unit. •Items can not be transferred from warrior to warrior or from warrior to any other unit. •A potion counts as food. Warning: Intentionally adding items that you have not acquired through normal in-game means may result in disqualification from the game or even from the match at the other player’s discretion. A AAn apple. It is Player A’s turn. Player A wishes to use the apple. Player A says to the other players “I’m using the apple In my inventory.” The used item is then cleanly crossed out. Game rules: Item Usage Page 22 Review this
    • Game rules: The Inventory System cont. Weapons and Armour work in a similar fashion to other items in the game. However, Weapons have a durability. Each time a Weapon is equipped and that Warrior attacks, it attacks with the weapon and reduces the weapon’s durability by 1. Equipping items Items such as Armour or Weapons must be equipped before use. Once equipped, they can not be unequipped without being dropped. To equip an item, you must declare that you are doing so to all other players before your Movement ‘Movement Phase’ or after your ‘Battle phase’ . You must also write the letter ‘E’ on the item. Once its durability has ran out, you must reset the stats that were affected by the weapon being equipped. A Weapon (The Acronym for Basic Pistol) It is Player A’s turn. Player A wishes to use the apple. Player A says to the other players “I would like to equip BP”. The used round is then cleanly crossed out. BP BP It is now the Battle Phase and Player A wishes to fire a shot. Equipped Item Durability: I I I I I Equipped Item Durability: I I I I I E Review this Page 23
    • Recent rulings: 8/8/13 Nothing here yet! Report issues with the game to our Facebook page www.facebook.com/goblinrivergames Page 24
    • HP: Strength: Speed: Range: Melee: Team name: Class: Warrior number: Equipped Item Durability: Base Stats Inventory Abilities: Warrior number Name: Description:
    • HP: Strength: Speed: Range: Melee: Team name: Class: Warrior number: Equipped Item Durability: Base Stats Inventory Abilities: Warrior number Name: Description:
    • HP: Strength: Speed: Range: Melee: Team name: Class: Warrior number: Equipped Item Durability: Base Stats Inventory Abilities: Warrior number Name: Description:
    • HP: Strength: Speed: Range: Melee: Team name: Class: Warrior number: Equipped Item Durability: Base Stats Inventory Abilities: Warrior number Name: Description:
    • HP: Strength: Speed: Range: Melee: Team name: Class: Warrior number: Equipped Item Durability: Base Stats Inventory Abilities: Warrior number Name: Description:
    • HP: Strength: Speed: Range: Melee: Team name: Class: Warrior number: Equipped Item Durability: Base Stats Inventory Abilities: Warrior number Name: Description:
    • HP: Strength: Speed: Range: Melee: Team name: Class: Warrior number: Equipped Item Durability: Base Stats Inventory Abilities: Warrior number Name: Description:
    • HP: Strength: Speed: Range: Melee: Team name: Class: Warrior number: Equipped Item Durability: Base Stats Inventory Abilities: Warrior number Name: Description:
    • HP: Strength: Speed: Range: Melee: Team name: Class: Warrior number: Equipped Item Durability: Base Stats Inventory Abilities: Warrior number Name: Description:
    • HP: Strength: Speed: Range: Melee: Team name: Class: Warrior number: Equipped Item Durability: Base Stats Inventory Abilities: Warrior number Name: Description:
    • HP: Strength: Speed: Range: Melee: Team name: Class: Warrior number: Equipped Item Durability: Base Stats Inventory Abilities: Warrior number Name: Description:
    • HP: Strength: Speed: Range: Melee: Team name: Class: Warrior number: Equipped Item Durability: Base Stats Inventory Abilities: Warrior number Name: Description:
    • HP: Strength: Speed: Range: Melee: Team name: Class: Warrior number: Equipped Item Durability: Base Stats Inventory Abilities: Warrior number Name: Description:
    • HP: Strength: Speed: Range: Melee: Team name: Base Stats Abilities: Hero Name:
    • HP: Strength: Speed: Range: Melee: Team name: Base Stats Abilities: Hero Name:
    • HP: Strength: Speed: Range: Melee: Team name: Base Stats Abilities: Hero Name:
    • HP: Strength: Speed: Range: Melee: Team name: Base Stats Abilities: Hero Name:
    • Species: Legion: Warrior names: Turn: Weather: (Coming soon) Points: My Pieces on board: Player sheet Name: Additional notes
    • Species: Legion: Warrior names: Turn: Weather: (Coming soon) Points: My Pieces on board: Player sheet Name: Additional notes
    • Species: Legion: Warrior names: Turn: Weather: (Coming soon) Points: My Pieces on board: Player sheet Name: Additional notes
    • Species: Legion: Warrior names: Turn: Weather: (Coming soon) Points: My Pieces on board: Player sheet Name: Additional notes
    • 1 2 3 4 5 6 1 (1, 1) Take a WEAPONS looting roll (1, 2) Take a FOOD looting roll (1, 3) Take a WEAPONS looting roll (1, 4) Take a WEAPONS loot roll (1, 5) Take a WEAPONS LOOT roll (1, 6) Take a FOOD looting roll 2 (2, 1) NOTHING (2, 2) Take a WEAPONS looting roll (2, 3) Take a FOOD looting roll (2, 4) Take a FOOD looting roll (2, 5) Potion of healing (+6 HP to the unit that uses this potion) (2, 6) Potion of resistance (The unit can take no damage for two turns) 3 (3, 1) NOTHING (3, 2) NOTHING (3, 3) NOTHING (3, 4) NOTHING (3, 5) Potion of fatigue (Speed -2, increases strength by +6 for a turn) (3, 6) Potion of High Flight (Doubles the range of a unit that uses this potion for a turn.) 4 (4, 1) Take a WEAPONS looting roll (4, 2) NOTHING (4, 3) NOTHING (4, 4) NOTHING (4, 5) NOTHING (4, 6) NOTHING 5 (5, 1) Potion of blood lust Bane of the universe! (Red Orcs receive +15 HP) (5, 2) Take a two WEAPONS loot rolls. (You get to keep the items from both rolls) (5, 3) Take a two FOOD loot rolls. (You get to keep the items from both rolls) (5, 4) Take a WEAPONS looting roll (5, 5) NOTHING (5, 6) Take a FOOD looting roll 6 (6, 1) NOTHING (6, 2) Take a FOOD looting roll (6, 3) Take a FOOD looting roll (6, 4) Take a FOOD looting roll (6, 5) NOTHING (6, 6) NOTHING Loot chart
    • 1 2 3 4 5 6 1 (1, 1) Twinkie (+2 HP, +1 speed) (1, 2) Fried Scorpion (-3 HP, +2 range) (1, 3) Despair bar Yuck! (-5HP, +3HP if used on a Ork or red Ork unit.) (1, 4) Oil of Vitriol (+5 HP to Hellfire Demons, otherwise, the unit who drinks it is defeated) (1, 5) Apple (+5 HP to one unit) (1, 6) Apple (+5 HP to one unit) 2 (2, 1) Apple (+5 HP to one unit) (2, 2) Apple (+5HP to one unit) (2, 3) Apple (+5HP to one unit) (2, 4) Apple (+5 HP to one unit) (2, 5) Apple (+5 HP to one unit) (2, 6) Human Brains Disgusting! (+1 HP, +2 speed,-1 range) 3 (3, 1) Fried Oilworm Eating bugs! (-2 HP, +1 strength. +1 immunity) (3, 2) Blackbeard's brew The hardest of brews! (+4 HP, -4 range) (3, 3) Peanut butter (+5 HP, -1 speed) (3, 4) Blood of war (+3 speed, -2HP) (3, 5) Stale bread (+3HP) (3, 6) Sludgy-D (+5 HP to Orcs and Red Orcs, -2 HP to all others) 4 (4, 1) Apple (+5 HP to one unit) (4, 2) Apple (+5 HP to one unit) (4, 3) Golden Twinkie! The food of gods! (+4 HP, then +2 speed) (4, 4) Apple (+5 HP to one unit) (4, 5) Cosmic blast drink “The power of a solar system in your hands!” (+5 strength, +5 range, - 2HP) (4, 6) Anti-bacterial treated orange (-5 HP to Orcs and red Orcs, otherwise +2HP to all other units) 5 (5, 1) Stale Coffee (+2 HP) (5, 2) Apple of darkness (+7 HP to non human units) (5, 3) Apple (+5 HP to one unit) (5, 4) Apple (+5 HP to one unit) (5, 5) Apple (+5 HP to one unit) (5, 6) Apple (+5 HP to one unit) 6 (6, 1) Apple (+5 HP to one unit) (6, 2) Apple (+5 HP to one unit) (6, 3) Apple (+5 HP to one unit) (6, 4) Apple (+5 HP to one unit) (6, 5) Apple (+5 HP to one unit) (6, 6) Apple (+5 HP to one unit) Food Complete
    • 1 2 3 4 5 6 1 (1, 1) Assault rifle (Mid) Durability: 5 (+6 Range, +6 Strength.) (1, 2) Basic Pistol (Light) Durability: 6 (+3 Strength .Takes up one inventory slot.) (1, 3) Advanced pistol (Mid) Durability: 6 (+6 strength, +5 Range) (1, 4) Photonic pistol (Heavy) (+9 strength, +9 range 1x1 shots. Takes up two inventory slots.) (1, 5) Emergency charge (Light) (Knocks the enemy back 4 inches, one time use.) (1, 6) Lightning lance (Melee) Durability: 1 0 (+4 Melee+2 range) 2 (2, 1) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) (2, 2) Briskonium Armour (Armour) (+15 HP to the unit who uses this item in their inventory.) (2, 3) Tanned leather Armour (Armour) (+7 HP to the unit who uses this item in their inventory.) (2, 4) Quantonium Armour (Armour) (+7 HP to the unit who uses this item in their inventory.) (2, 5) Healer’s Armour (Armour) (+2 HP per turn. Dead squad members are revived . -1 speed) (2, 6) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) 3 (3, 1) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) (3, 2) Mace of Pounding land (Heavy Melee) Durability: 15 (+4 Melee, -2 speed while equipped) (3, 3) Boots of the Guzagar (Armour) (+3 Speed, +2 Range) (3, 4) Bastion’s sword (Melee) Durability: 15 (+5 Melee, -10 Range while equipped) (3, 5) Staff of the Divine Noodle (Melee) Durability: 20 (+4 Melee, +2 Range while equipped) (3, 6) Basic Pistol (light) Durability: 6 (+3 Strength . Takes up one inventory slot.) 4 (4, 1) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) (4, 2) Basic Pistol (light) Durability: 6 (+3 Strength 6x2 uses, must not move if used this turn. Takes up one inventory slot.) (4, 3) Basic Pistol (light) Durability: 6 (+3 Strength 6x2 uses, must not move if used this turn. Takes up one inventory slot.) (4, 4) Basic Pistol (light) Durability: 6 (+3 Strength 6x2 uses, must not move if used this turn. Takes up one inventory slot.) (4, 5) Basic Pistol (light) Durability: 6 (+3 Strength 6x2 uses, must not move if used this turn. Takes up one inventory slot.) (4, 6) Basic Pistol (light) Durability: 6 (+3 Strength 6x2 uses, must not move if used this turn. Takes up one inventory slot.) 5 (5, 1) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) (5, 2) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) (5, 3) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) (5, 4) Steel Machete (Melee) Durability: 15 (+4 Melee-1 speed while equipped) (5, 5) Dreaded RPG (Heavy) Durability: 3 (+8 Strength, +3 Range) (5, 6) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) 6 (6, 1) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) (6, 2) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) (6, 3) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) (6, 4) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) (6, 5) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) (6, 6) Steel Machete (Melee) Durability: 15 (+4 Melee, -1 speed while equipped) Weapons and Armour
    • Upcoming features •Vehicles •Specialised units •Weather •A more advanced Armour system •Official play list •Physical pieces •Quests •Time (Day/Night) •Concept art •An official rule book •Gods •Bosses •A rich back-story •A Kickstarter/Indigogo page to start this project up •An official YouTube page.
    • Our goal is to bring high quality table top games at a low price. It is also our goal to make games that can be played by the whole family. We at Goblin River Games would like to thank you for playing our game and hope you follow us on Facebook to hear about our future updates. ( www.facebook.com/goblinrivergames) If you notice any “Broken” parts of the game, please report them to armatage@outlook.com
    • Main developer: Adam Ozkan Assistant Developer: Thomas Hannant Concept art: Carly Trainer Josh Wright Known testers: Thomas Hannant Stephen Cunningham Adam Ozkan Josh Wright Credits