Games in the Stacks

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Examines how libraries have integrated games and gaming into their services and programming, why games are a logical and natural fit for libraries, and why librarians supporting gaming is a good thing for the gaming industry and for gaming culture, specifically in regards to issues of educational value, gaming as an art form, and free speech/First Amendment issues.

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Games in the Stacks

  1. 1. Games in the Stacks M. Brandon RobbinsYoung Adult Services Coordinator Wayne County Public Library
  2. 2. Games in the StacksFor the past several years, libraries of all typeshave integrated games and gaming into theirservices, collections, and programs.This is a good thing for libraries, as it brings innew patrons and keeps them in pace withcurrent media trends.However, this is also a good thing for gamersand the gaming industry.
  3. 3. About Me2005 Graduate of Mount Olive College, B.A.EnglishCurrently attending East Carolina University,Master’s in Library ScienceEmployed at Wayne County Public Librarysince 2002, currently serving as Young AdultServices CoordinatorFrequent contributor to 8bit Library andLibrary Journal’s Games, Gamers, and Gamingblog.
  4. 4. Games and GamingHow librarians think: Games: the actual media itself Gaming: the act of playing of games
  5. 5. What Libraries Are DoingAnn Arbor District Library was perhaps thefirst library to introduce games.The Charlotte-Mecklenburg library systembuilt a library exclusively for children and teenservices; games and gaming was a major draw.Wayne County Public Library hosted its firstever Geeks and Gamers Festival in 2005. More and more libraries want to add gamesand gaming to their services.
  6. 6. What Libraries Are DoingHeavy focus on social gamingTournamentsAll-ages appropriate gamesCirculating games
  7. 7. National InitiativesThe American Library Association (ALA)supports games and gaming in the library.ALA partnered with Verizon to fund tenlibraries with $5,000 grants for gaminginitiatives.There is a Members Interest Group withinALA to help shape the future of games andgaming in libraries.Open Game Nights at ALA Conferences to givelibraries first-hand experience with games.
  8. 8. Why Should We Care? Legitimacy Access Education Advocacy
  9. 9. LegitimacyGames as an art form.Games as a viable form of learning.Gaming as a way for the community to cometogether and build meaningful relationships.Games as something other than a kid’splaything.
  10. 10. AccessAlmost no barriers to experience new games,either at gaming programs or by checkingthem out.Will want to further explore the games wehave.
  11. 11. EducationLibraries have “make your own game”workshops.Librarians educate the educators on howgames can be used in the classroom.
  12. 12. AdvocacyLibrarians are fierce defenders and supportersof the First Amendment.They are on the side of video game developersand publishers who stand against censorship.They encourage responsible parenting andmaking informed opinions about determiningentertainment choices for children.
  13. 13. We Can Work TogetherLibraries need the support of their public tokeep the doors open.Support your local public library’s gaminginitiatives.If they don’t offer any, see what you can do tomake it happen!
  14. 14. Thanks!brandon.robbins@waynegov.com(919) 735-1824 ext. 5116level250geekhttp://blog.libraryjournal.com/gamesgamersgaminghttp://blog.8bitlibrary.com/
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