Leo Burd  MIT Center for Future Civic Media 2010.08.25
 
Who we are <ul><li>C4FCM = Media Lab + CMS + Knight Foundation </li></ul><ul><li>Civic media:  technological  and  social ...
 
  <ul><li>  </li></ul>
 
New Features
Plane vs plane
Plane vs plane
 
 
Can technology  help change  this situation?
Although existing technologies could be used  to foster youth inclusion, participation and local civic engagement, most to...
http://www.departmentofplay.org/
<ul><li>We aim to develop an easy-to-use, open-source digital toolkit with corresponding curricula and pedagogical guidanc...
GrassrootsMapping.org [email_address]
Grassroots Mapping
 
 
 
 
 
 
 
 
 
 
 
 
organization of personally meaningful community events
 
 
What’s Up 2.0 <ul><li>What’s Up <your community name here> </li></ul><ul><li>SMS integration </li></ul><ul><li>Interactive...
Innovation in social development <ul><li>Focus on individuals  and their communities  (interests, geo) </li></ul><ul><li>G...
Innovation in social development Community Local NGOs and Foundations University Industry Government <ul><li>Local knowled...
Innovation in social development Ultimate goal: help individuals and communities recognize their value, become more autono...
For additional information http://civic.mit.edu/ http://www.departmentofplay.org/ [email_address]
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Designing innovative X appropriate technologies and methods to foster youth inclusion, participation and local civic engagement

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  • The Center for Future Civic Media is a collaboration between the Media Lab and the MIT Comparative Media Studies program made possible by a grant from the Knight Foundation. We support research and innovation around civic media, which we define as any technological or social medium that strengthens local communities (like a neighborhood or even a school) through distributing civic knowledge and catalyzing civic action. Civic media strives to empower not just individuals but whole communities--a much more challenging feat, because one must promote mutual respect and solidarity first. Ultimately, civic media done right strengthens the social bonds within a community and creates a strong sense of civic engagement.
  • http://www.flickr.com/photos/jeffreywarren/4316705713/sizes/l/in/photostream/
  • Designing innovative X appropriate technologies and methods to foster youth inclusion, participation and local civic engagement

    1. 1. Leo Burd MIT Center for Future Civic Media 2010.08.25
    2. 3. Who we are <ul><li>C4FCM = Media Lab + CMS + Knight Foundation </li></ul><ul><li>Civic media: technological and social systems for strengthening local communities. </li></ul><ul><li>Civic media distributes civic knowledge and transforms it into civic action. </li></ul><ul><li>Empowers not just individuals, but communities . </li></ul><ul><li>Strengthens the social bonds within a community and creates a strong sense of civic engagement among its residents. </li></ul>
    3. 5.   <ul><li>  </li></ul>
    4. 7.
    5. 8. New Features
    6. 9. Plane vs plane
    7. 10. Plane vs plane
    8. 11.
    9. 14. Can technology help change this situation?
    10. 15. Although existing technologies could be used to foster youth inclusion, participation and local civic engagement, most tools are either too complex or lack appropriate functionality for the task.
    11. 16. http://www.departmentofplay.org/
    12. 17. <ul><li>We aim to develop an easy-to-use, open-source digital toolkit with corresponding curricula and pedagogical guidance to help young people: </li></ul><ul><ul><ul><ul><ul><li>Capture neighborhood knowledge by taking photographs, measuring distances, collecting data, recording interviews and constructing local maps </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Represent and share local information as “spatial narratives” integrating digital media and mapping in an online platform </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Organize civic engagement initiatives through an advocacy forum for children and adolescents to reflect, share, and act critically in their local communities. </li></ul></ul></ul></ul></ul>Goals
    13. 18. GrassrootsMapping.org [email_address]
    14. 19. Grassroots Mapping
    15. 32. organization of personally meaningful community events
    16. 35. What’s Up 2.0 <ul><li>What’s Up <your community name here> </li></ul><ul><li>SMS integration </li></ul><ul><li>Interactive call blasts </li></ul><ul><li>Audio polls </li></ul><ul><li>Web-based audio recording </li></ul><ul><li>Multi-language, multi-voice support </li></ul><ul><li>Location-based calls </li></ul>
    17. 36. Innovation in social development <ul><li>Focus on individuals and their communities (interests, geo) </li></ul><ul><li>Generate revenue in social and cultural capital </li></ul><ul><li>Foster autonomy and participation </li></ul><ul><li>Happens “in the network” </li></ul><ul><ul><li>In spite of the differences, solutions and approaches from one place might be applicable in another </li></ul></ul><ul><ul><li>Require deep collaboration community-research-industry-NGOs-government </li></ul></ul>
    18. 37. Innovation in social development Community Local NGOs and Foundations University Industry Government <ul><li>Local knowledge and resources </li></ul><ul><li>Specific needs </li></ul><ul><li>Community connections </li></ul><ul><li>Credibility </li></ul><ul><li>Ethics </li></ul><ul><li>Sustainability </li></ul><ul><li>(Trial and error) experimentation </li></ul><ul><li>Theoretization </li></ul><ul><li>Early dissemination </li></ul><ul><li>Scalability </li></ul><ul><li>Maintainance and Support </li></ul><ul><li>Subsidies </li></ul><ul><li>Policies and Incentives </li></ul>
    19. 38. Innovation in social development Ultimate goal: help individuals and communities recognize their value, become more autonomous and capable to control their own future Community Local NGOs and Foundations University Industry Government <ul><li>Local knowledge and resources </li></ul><ul><li>Specific needs </li></ul><ul><li>Community connections </li></ul><ul><li>Credibility </li></ul><ul><li>Ethics </li></ul><ul><li>Sustainability </li></ul><ul><li>(Trial and error) experimentation </li></ul><ul><li>Theoretization </li></ul><ul><li>Early dissemination </li></ul><ul><li>Scalability </li></ul><ul><li>Maintainance and Support </li></ul><ul><li>Subsidies </li></ul><ul><li>Policies and Incentives </li></ul>
    20. 39. For additional information http://civic.mit.edu/ http://www.departmentofplay.org/ [email_address]

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