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Objectives

    ITMA Lecture 05                                                    Understand the value and use of digital audio in a
                                                                        variety of career areas and in your life
    Multimedia Application                                             Describe the many uses of 2-D and 3-D digital
                                                                        graphics and imaging media

                                                                       Discuss how interactive media is used to educate
                                                                        and entertain
                               K Ng
                             Fall 2008




                                                                                                                             2




The Value of Digital Audio
   Digital audio
       Encompasses digital music and digital sound
   Digital music
       Any music that is stored digitally, regardless of how
        it was originally created
   Digital sound
       The spoken word
       Other nonmusic sounds and sound effects that are
        stored and manipulated digitally

                                                                3                                                            4




Digital Music Production
   Synthesizer

       Produces sounds designed to be similar to real
        instruments

       Produces new sounds unlike any that a traditional
        instrument could produce

   Sampler

       Digitally records real musical instrument sounds


                                                                5                                                            6




                                                                                                                                 1
Digital Music Distribution                                          Digital Music Production
                                                                    (Continued)
   Digital music
       Burned to CD using a special music format for CD               Electronic drum machines
        audio                                                            Allow the musician to record drum beat patterns

   MP3 file format                                                    Sequencer
       Compresses music files to less than 10 percent of                Allows musicians to create multitrack recordings

        their original size                                            The musical instrument digital interface (MIDI)
   Sound compression                                                   protocol
                                                                         Implemented in 1983
       Removes frequencies that are beyond the range of
        human hearing                                                    Provides a standard language for digital music

                                                                          devices to use

                                                               7                                                             8




Digital Music Distribution Channels
   Business-to-business (B2B) distribution
       Commonly conducted between music studios and
        their customers
   Business-to-consumer (B2C) distribution
       Occurs through retailers selling CDs and online
        services
   MP3 music file format
       Provides computer users with music files that are
        small and easy to share


                                                               9                                                             10




The Value of Digital Graphics
   Digital art
       Uses computer software as paintbrush and the
        computer display as the canvas
   Digital graphics
       Used as a form of creative expression
       Used as a means of visually presenting information
   Photographers and videographers
       Use digital graphics software to edit digital images


                                                               11                                                            12




                                                                                                                                  2
Presenting Information                                           Vector Graphics Software
   Web designers
                                                                    Provides tools to
     Specialists in creating attractive Web page designs

     Use graphics software to design buttons,
                                                                        Create, arrange, and layer graphical objects on the
      backgrounds                                                        screen to create pictures
   Desktop publishing software                                     Vector graphics
     Design page layouts for magazines, newspapers,                    Uses an object-oriented approach
      books
                                                                    The primary benefit of the object-oriented approach
   Digital video
                                                                        Objects in the picture can be manipulated
     Being increasingly used to present news and
                                                                         independently
      information over the Web


                                                            13                                                                   14




                                                                 3-D Modeling Software
                                                                    Provides graphics tools that allow artists to
                                                                        Create pictures of 3-D, realistic models
                                                                    3-D modeling
                                                                        Often referred to as ray-tracing
                                                                    Rendering
                                                                        The process of calculating light interaction with the
                                                                         virtual 3-D models in the scene
                                                                    3-D graphics
                                                                        Act as a foundation for other technologies


                                                            15                                                                   16




                                                            17                                                                   18




                                                                                                                                      3
Computer Animation                                               Computer Animation (Continued)
   Digital graphics animation
     Displaying digital images in rapid succession                 3-D computer animation
   Animated GIFs                                                       Much more complex than 2-D computer animation
     Allow the artist to draw several images
                                                                        The complexity of 3-D graphic rendering, multiplied
     When played in succession, they create the illusion
                                                                         by the necessity to render 24 3-D images per
      of motion                                                          second
     Images are stored in one GIF file

   Flash                                                           3-D computer animation software
     Provides a timeline tool used to cue movement in                  Able to move animated characters according to
      the animation                                                      direction of the artist


                                                            19                                                                    20




                                                                 Photo-editing Software

                                                                    Includes special tools and effects
                                                                      Designed for improving or manipulating bitmapped

                                                                       photograph images
                                                                    Practical tools
                                                                      Altering the hue and saturation of colors in the
                                                                       photograph
                                                                      Smoothing surfaces or removing flaws in surfaces

                                                                      Removing “red eye”

                                                                      Smoothing edges or bringing out of focus shots into
                                                                       focus

                                                            21                                                                    22




                                                                          Creative Imaging Example – Gametap.com’s magazine ad.




                                                            23                                                                    24




                                                                                                                                       4
Creative Imaging Example – Singapore Telecom Engineering’s magazine ad.




                                                                    25                                                               26




Digital Video Editing                                                     Interactive Media
   Video-editing software                                                   Multimedia presentations that involve
       Allows editing of bad footage
                                                                                 User interaction for education, training, or
       Rearranges good footage to produce professional-                          entertainment
        quality video production
   Storyline allows the videographer to                                     Combines both digital audio and digital video media
       Arrange video scenes sequentially
       Specify the transition effects between each scene                    Video games

   Forensic graphics                                                            Make up a large portion of the interactive media
       Used to create animations and demonstrative                               market
        exhibits

                                                                    27                                                               28




Education and Training

   Authorware
       Used to produce interactive multimedia educational
        tutorials
   Interactive multimedia is being used in
       The traditional classroom setting
       Distance learning
       Museums
       Skills-training


                                                                    29                                                               30




                                                                                                                                          5
Commercial Applications of
Interactive Multimedia
   Interactive multimedia
       Plays a large role in Web-based e-commerce
       The technology that underlies 3-D product viewing
       Used to provide product support and customer
        training
       Playing a large role in attracting customers to Web
        sites                                                      Demo link:
                                                                   http://www.juniper.net/products/models/srx5800/index.html

                                                              31                                                               32




Interactive Multimedia Entertainment                                 Interactive Multimedia
                                                                     Entertainment (Continued)
   Video games
       Employ nearly every aspect of digital media                     Game designers
   Gaming consoles on the market today                                   Develop the game’s theme, storyline, rules,

                                                                           characters, and environment
       The Nintendo GameCube
                                                                        Game artists
       The Sony Playstation 2 (PS2)
                                                                          Use 2-D or 3-D graphics tools to develop game
       The Microsoft Xbox                                                 characters and backgrounds
   Video game consoles                                                 Game sound designers
       Highpowered multiprocessor computers designed to                  Provide background music, voices, and sound

        support 3-D interactive multimedia                                 effects

                                                              33                                                               34




Interactive Multimedia
Entertainment (Continued)
   Game Programmers

       Take all pieces and encode them into game
        software

   Game testers

       Check the final product for bugs and glitches

       Provide feedback

                                                              35                                                               36




                                                                                                                                    6
Interactive TV
                                                                  Digital television service that includes one or more
                                                                   of the following:
                                                                      Video on demand
                                                                      Personal video recorder
                                                                      Local information on TV
                                                                      Purchase over TV
                                                                      Internet access over TV
                                                                      Video games over TV

                                                          37                                                                    38




Interactive TV (Continued)
   Video On Demand (VoD)
     Customers can select from hundreds of movies to
       watch at anytime
   Personal Video Recorders (PVR)
     Provide large hard drive storage to record movies
       and programs
   Local Information on TV
     Provides local community news and information

   Internet Access over TV
     Viewers can navigate the Web on their television
       sets

                                                          39                                                                    40




What’s New in Multimedia?                                      What’s New in Multimedia?

                                                                  2004—The Year of the iPod
                                                                      In 2004, more than 10 million people purchased digital
                                                                       music players.


                                                                  2005—The Year of the Portable Media Center?
                                                                      Samsung and Creative released portable media players
                                                                       which store and play music and video using Microsoft
                                                                       Windows Portable Media Center software




                                                          41                                                                    42




                                                                                                                                     7
Latest Digital Media Centers…                                    What’s New in Multimedia?

                                                                    Cell phone media
                                                                        Smart phones
                                                                        High-memory cell phones
                                                                        iTunes on cell phones
                                                                        Television on a cell phone?


                                                                    Handheld gaming gets serious
                                                                        The PlayStation Portable from Sony
                                                                            High-quality 3-D graphics in a handheld design

                                                                    HDTV

                                                            43                                                                44




Summary                                                          Summary (Continued)
   Digital audio
     Includes both digital music and digital sound
                                                                    Digital graphics
   Sound production                                                    Media applications
     Important part of music, movies, radio, television,
                                                                        Used as a form of creative expression
      video games, and the Internet
   Digital technology                                              Photo-editing software
     Applied to all aspects of the music industry                      Editing tools for manipulating digital photographs
   The MIDI (Musical Instrument Digital Interface)
                                                                    Interactive media
     Implemented in 1983

     Provides a standard language for digital music                    Multimedia presentations
      devices

                                                            45                                                                46




                                                                                                                                   8

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ITMA10 Multimedia Applications

  • 1. Objectives ITMA Lecture 05  Understand the value and use of digital audio in a variety of career areas and in your life Multimedia Application  Describe the many uses of 2-D and 3-D digital graphics and imaging media  Discuss how interactive media is used to educate and entertain K Ng Fall 2008 2 The Value of Digital Audio  Digital audio  Encompasses digital music and digital sound  Digital music  Any music that is stored digitally, regardless of how it was originally created  Digital sound  The spoken word  Other nonmusic sounds and sound effects that are stored and manipulated digitally 3 4 Digital Music Production  Synthesizer  Produces sounds designed to be similar to real instruments  Produces new sounds unlike any that a traditional instrument could produce  Sampler  Digitally records real musical instrument sounds 5 6 1
  • 2. Digital Music Distribution Digital Music Production (Continued)  Digital music  Burned to CD using a special music format for CD  Electronic drum machines audio  Allow the musician to record drum beat patterns  MP3 file format  Sequencer  Compresses music files to less than 10 percent of  Allows musicians to create multitrack recordings their original size  The musical instrument digital interface (MIDI)  Sound compression protocol  Implemented in 1983  Removes frequencies that are beyond the range of human hearing  Provides a standard language for digital music devices to use 7 8 Digital Music Distribution Channels  Business-to-business (B2B) distribution  Commonly conducted between music studios and their customers  Business-to-consumer (B2C) distribution  Occurs through retailers selling CDs and online services  MP3 music file format  Provides computer users with music files that are small and easy to share 9 10 The Value of Digital Graphics  Digital art  Uses computer software as paintbrush and the computer display as the canvas  Digital graphics  Used as a form of creative expression  Used as a means of visually presenting information  Photographers and videographers  Use digital graphics software to edit digital images 11 12 2
  • 3. Presenting Information Vector Graphics Software  Web designers  Provides tools to  Specialists in creating attractive Web page designs  Use graphics software to design buttons,  Create, arrange, and layer graphical objects on the backgrounds screen to create pictures  Desktop publishing software  Vector graphics  Design page layouts for magazines, newspapers,  Uses an object-oriented approach books  The primary benefit of the object-oriented approach  Digital video  Objects in the picture can be manipulated  Being increasingly used to present news and independently information over the Web 13 14 3-D Modeling Software  Provides graphics tools that allow artists to  Create pictures of 3-D, realistic models  3-D modeling  Often referred to as ray-tracing  Rendering  The process of calculating light interaction with the virtual 3-D models in the scene  3-D graphics  Act as a foundation for other technologies 15 16 17 18 3
  • 4. Computer Animation Computer Animation (Continued)  Digital graphics animation  Displaying digital images in rapid succession  3-D computer animation  Animated GIFs  Much more complex than 2-D computer animation  Allow the artist to draw several images  The complexity of 3-D graphic rendering, multiplied  When played in succession, they create the illusion by the necessity to render 24 3-D images per of motion second  Images are stored in one GIF file  Flash  3-D computer animation software  Provides a timeline tool used to cue movement in  Able to move animated characters according to the animation direction of the artist 19 20 Photo-editing Software  Includes special tools and effects  Designed for improving or manipulating bitmapped photograph images  Practical tools  Altering the hue and saturation of colors in the photograph  Smoothing surfaces or removing flaws in surfaces  Removing “red eye”  Smoothing edges or bringing out of focus shots into focus 21 22 Creative Imaging Example – Gametap.com’s magazine ad. 23 24 4
  • 5. Creative Imaging Example – Singapore Telecom Engineering’s magazine ad. 25 26 Digital Video Editing Interactive Media  Video-editing software  Multimedia presentations that involve  Allows editing of bad footage  User interaction for education, training, or  Rearranges good footage to produce professional- entertainment quality video production  Storyline allows the videographer to  Combines both digital audio and digital video media  Arrange video scenes sequentially  Specify the transition effects between each scene  Video games  Forensic graphics  Make up a large portion of the interactive media  Used to create animations and demonstrative market exhibits 27 28 Education and Training  Authorware  Used to produce interactive multimedia educational tutorials  Interactive multimedia is being used in  The traditional classroom setting  Distance learning  Museums  Skills-training 29 30 5
  • 6. Commercial Applications of Interactive Multimedia  Interactive multimedia  Plays a large role in Web-based e-commerce  The technology that underlies 3-D product viewing  Used to provide product support and customer training  Playing a large role in attracting customers to Web sites Demo link: http://www.juniper.net/products/models/srx5800/index.html 31 32 Interactive Multimedia Entertainment Interactive Multimedia Entertainment (Continued)  Video games  Employ nearly every aspect of digital media  Game designers  Gaming consoles on the market today  Develop the game’s theme, storyline, rules, characters, and environment  The Nintendo GameCube  Game artists  The Sony Playstation 2 (PS2)  Use 2-D or 3-D graphics tools to develop game  The Microsoft Xbox characters and backgrounds  Video game consoles  Game sound designers  Highpowered multiprocessor computers designed to  Provide background music, voices, and sound support 3-D interactive multimedia effects 33 34 Interactive Multimedia Entertainment (Continued)  Game Programmers  Take all pieces and encode them into game software  Game testers  Check the final product for bugs and glitches  Provide feedback 35 36 6
  • 7. Interactive TV  Digital television service that includes one or more of the following:  Video on demand  Personal video recorder  Local information on TV  Purchase over TV  Internet access over TV  Video games over TV 37 38 Interactive TV (Continued)  Video On Demand (VoD)  Customers can select from hundreds of movies to watch at anytime  Personal Video Recorders (PVR)  Provide large hard drive storage to record movies and programs  Local Information on TV  Provides local community news and information  Internet Access over TV  Viewers can navigate the Web on their television sets 39 40 What’s New in Multimedia? What’s New in Multimedia?  2004—The Year of the iPod  In 2004, more than 10 million people purchased digital music players.  2005—The Year of the Portable Media Center?  Samsung and Creative released portable media players which store and play music and video using Microsoft Windows Portable Media Center software 41 42 7
  • 8. Latest Digital Media Centers… What’s New in Multimedia?  Cell phone media  Smart phones  High-memory cell phones  iTunes on cell phones  Television on a cell phone?  Handheld gaming gets serious  The PlayStation Portable from Sony  High-quality 3-D graphics in a handheld design  HDTV 43 44 Summary Summary (Continued)  Digital audio  Includes both digital music and digital sound  Digital graphics  Sound production  Media applications  Important part of music, movies, radio, television,  Used as a form of creative expression video games, and the Internet  Digital technology  Photo-editing software  Applied to all aspects of the music industry  Editing tools for manipulating digital photographs  The MIDI (Musical Instrument Digital Interface)  Interactive media  Implemented in 1983  Provides a standard language for digital music  Multimedia presentations devices 45 46 8