4. Hikikomori diagnosis
1. spending most of the day and nearly every day
confined to home
2. marked and persistent avoidance of social
situations
3. symptoms interfering significantly with the
person’s normal routine, occupational
functioning, or social activities or relationships
4. perceiving the withdrawal as ego-syntonic
5. duration at least six months
6. no other mental disorder that accounts for the
social withdrawal and avoidance
5. HIKIKOMORI
• One million (10% young population)
• Only child family
• 1 each 4 is a man
• Bullying
• Average 4 years before ask for help
• Japan, the 2030 problem
6. NiNi generation. A bad plagiarism?
NEET
not in education, employment,
or training
7. Technology and social life
Social networks
Games
Mobiles
Online Shopping
Bank services
GPS navegators
E-learning
less face to face communication
9. MMORPG
• massively
• multiplayer
• online
• role-playing
• game
• “Personality is more important than beauty, but
imagination is more important than both of
them”
Laurette Taylor
12. Top ten players online
•World of warcraft 12.000.000
•Habbo 10.ooo.ooo players. 104.000.000
accounts
•RuneScape 10.000.000. 32.000.000 free
accounts. 240.000.000 created accounts
•Club Penguin 9.000.000.
•Guild wars 5.000.000
•Puzzle Pirates , Lineage I/II, Second life,
Lord of the Rings Online, Warhammer Online
13. Ways to get budget
Geemu Otaku (teleworking, freelance)
Pasokon Otaku
Designing, producing, selling virtual objects
Employ in virtual worlds
Gold farmers
Chinese Prisoners Forced to Virtually Farm Gold
in Video Games
14. Second Life jobs ads
• Second Life Animator
• Second Life Bouncer and Security Agent
• Second Life Builder and Modeller
• Second Life Dancer
• Second Life DJ
• Second Life Event Host
• Second Life Fashion Designer
• Second Life Linden Dollar Broker
• Second Life Model
• Second Life Real Estate Agent
• Second Life Scripter
• Second Life Shop Attendant
• Second Life Texturer
• Second Life Unclassified Jobs
15. Summing up
• Technology is changing our way to socialize.
• Japan is very important in our “information
age”, entertainment inventions…
• Perhaps some of its problems will be coming one
day.
WATCH OUT
phenomenon of reclusive adolescents or young adults who have chosen to withdraw from social life, often seeking extreme degrees of isolation and confinement .