The document summarizes a media studies evaluation of a magazine product. It discusses how the magazine uses conventions of real media products through its cover, contents page, and article layout. The magazine represents the 16-26 age rock subculture positively. It would be distributed by IPC Media due to their experience with mainstream and rock magazines. The target audience is described as young urban males aged 16-21 from working class backgrounds. The document also discusses how the magazine attracted its audience and what technologies were learned in constructing the magazine product.
The document discusses the planning and production of a music magazine targeted at 16-24 year old females and males. Key points made include:
- The magazine uses conventions from similar genres like font, layout, and large images.
- The target audience and branding were designed to appeal to 16-24 year olds, with a pink color and modern design.
- Feedback from the target audience informed the final product design and content focus on rock/indie artists.
- A test preliminary issue helped improve the final product based on feedback before a larger production.
This document evaluates a media product created by the author for a young, working-class, male audience interested in grime music. It discusses conventions used including barcodes, mastheads, and preview images. The target audience is described as 15-20 year olds who can relate to the use of slang in an interview. An independent publisher called Miller Publishing is proposed as a potential distributor due to their similar audience. The author also reflects on skills learned in Photoshop and improvements made from an earlier preliminary task.
Media producers employ various techniques to attract audiences to their products or services, including emotive language, descriptive words, slogans, images, theme music, colors, fonts, and carefully constructed content and sequencing. Producers consider technical codes like camera techniques, symbolic codes like clothing and colors, and written/audio codes like music and slogans. Feedback from focus groups, panels, and reviews helps producers understand how audiences receive and interpret their work.
The student magazine challenges some conventions of real magazines. While it includes codes like the date line and barcode, it lacks a selling line or unified color scheme. This targets a niche audience. The magazine represents students aged 12-21 through images of students working. It could be distributed by an educational institution like a college to promote opportunities to potential students, since it includes a barcode indicating it would be sold. The target audience is students, particularly teenagers and postgraduates.
The document discusses generic conventions used in music magazines and how following some conventions but breaking others can appeal to a target audience. It evaluates representations of people in photos, identifying the target using Burton's Theory as 16-24 year olds interested in rock/indie music. Technological aspects like editing photos in Photoshop and creating a magazine layout are also summarized.
How media producers define their target audience952501
This document discusses different methods that media producers use to define and segment their target audiences, including qualitative and quantitative research, socioeconomic status, psychographics, geodemographics, and demographics. Qualitative research involves in-depth interviews while quantitative research uses questionnaires. Socioeconomic status segments audiences into six bands based on income and occupation. Psychographics segments based on values and attitudes into categories like succeeders, reformers, and aspirers. Geodemographics considers attributes like income, age, family size, and location. Demographics profiles based on factors like gender, age, location but relies on generalizations. The document also discusses targeting mainstream, niche or alternative audiences.
The document summarizes a student's media product evaluation for a magazine they created. The student discusses how their magazine uses conventions of real magazines such as having a masthead, barcode, selling line, dateline, images and cover lines. They represent particular social groups like emos and scene kids through their choice of models and informal language with grammatical errors. The intended audience is 14-19 year olds and the magazine would be distributed independently to attract a fun, younger audience interested in parties and independence.
As Media Critical evaluation - Jared 2009guest341e1c2
The magazine goes against conventions seen in magazines like Kerrang by having a more classy, sophisticated theme resembling magazines like Rocksound, NME, and GQ. This theme sets the tone for an aesthetically pleasing design. The masthead conforms to NME's design with a 3 letter title in the top left corner.
The target audience is between ages 14-29 based on a questionnaire. The design aims to be sophisticated without garish colors or excessive free offers, keeping the focus on content. Images are kept simple and consistent to match the audience's preferred style.
The magazine attracts its audience through its simple, classy design inspired by NME, Rocksound, and GQ that mixes music
The document discusses the planning and production of a music magazine targeted at 16-24 year old females and males. Key points made include:
- The magazine uses conventions from similar genres like font, layout, and large images.
- The target audience and branding were designed to appeal to 16-24 year olds, with a pink color and modern design.
- Feedback from the target audience informed the final product design and content focus on rock/indie artists.
- A test preliminary issue helped improve the final product based on feedback before a larger production.
This document evaluates a media product created by the author for a young, working-class, male audience interested in grime music. It discusses conventions used including barcodes, mastheads, and preview images. The target audience is described as 15-20 year olds who can relate to the use of slang in an interview. An independent publisher called Miller Publishing is proposed as a potential distributor due to their similar audience. The author also reflects on skills learned in Photoshop and improvements made from an earlier preliminary task.
Media producers employ various techniques to attract audiences to their products or services, including emotive language, descriptive words, slogans, images, theme music, colors, fonts, and carefully constructed content and sequencing. Producers consider technical codes like camera techniques, symbolic codes like clothing and colors, and written/audio codes like music and slogans. Feedback from focus groups, panels, and reviews helps producers understand how audiences receive and interpret their work.
The student magazine challenges some conventions of real magazines. While it includes codes like the date line and barcode, it lacks a selling line or unified color scheme. This targets a niche audience. The magazine represents students aged 12-21 through images of students working. It could be distributed by an educational institution like a college to promote opportunities to potential students, since it includes a barcode indicating it would be sold. The target audience is students, particularly teenagers and postgraduates.
The document discusses generic conventions used in music magazines and how following some conventions but breaking others can appeal to a target audience. It evaluates representations of people in photos, identifying the target using Burton's Theory as 16-24 year olds interested in rock/indie music. Technological aspects like editing photos in Photoshop and creating a magazine layout are also summarized.
How media producers define their target audience952501
This document discusses different methods that media producers use to define and segment their target audiences, including qualitative and quantitative research, socioeconomic status, psychographics, geodemographics, and demographics. Qualitative research involves in-depth interviews while quantitative research uses questionnaires. Socioeconomic status segments audiences into six bands based on income and occupation. Psychographics segments based on values and attitudes into categories like succeeders, reformers, and aspirers. Geodemographics considers attributes like income, age, family size, and location. Demographics profiles based on factors like gender, age, location but relies on generalizations. The document also discusses targeting mainstream, niche or alternative audiences.
The document summarizes a student's media product evaluation for a magazine they created. The student discusses how their magazine uses conventions of real magazines such as having a masthead, barcode, selling line, dateline, images and cover lines. They represent particular social groups like emos and scene kids through their choice of models and informal language with grammatical errors. The intended audience is 14-19 year olds and the magazine would be distributed independently to attract a fun, younger audience interested in parties and independence.
As Media Critical evaluation - Jared 2009guest341e1c2
The magazine goes against conventions seen in magazines like Kerrang by having a more classy, sophisticated theme resembling magazines like Rocksound, NME, and GQ. This theme sets the tone for an aesthetically pleasing design. The masthead conforms to NME's design with a 3 letter title in the top left corner.
The target audience is between ages 14-29 based on a questionnaire. The design aims to be sophisticated without garish colors or excessive free offers, keeping the focus on content. Images are kept simple and consistent to match the audience's preferred style.
The magazine attracts its audience through its simple, classy design inspired by NME, Rocksound, and GQ that mixes music
Lelinda Anne Bourgeois has over 20 years of experience as a photographer, videographer, and editor. She holds a Master's degree in Clinical Psychology and has used her research and interviewing skills to tell compelling stories through visual media. She has extensive experience capturing ethnographic and social documentary photography and video around the world. Bourgeois also has a real estate license and experience in internet startups and online marketing.
The document traces the history and development of computer-assisted language learning (CALL) from the 1960s to the mid-1990s. It notes that the first CALL software was developed in 1968, with European CALL projects emerging in 1970. In the 1980s, the focus shifted to language methodology over computer skills. The largest CALL project was PLATO at the University of Illinois in 1984, which concentrated on classical, modern, and foreign languages without teacher involvement. In the 1990s, new multimedia tools were developed and in the mid-1990s, developers recognized the internet's potential for language teaching and learning.
The document outlines the history and development of computer-assisted language learning (CALL) from the 1960s to the mid-1990s, starting with the first CALL software in 1968, the emergence of early European CALL projects in the 1970s led by Essex University, a focus on language methodology over technology in the 1980s, and the influential PLATO project at the University of Illinois in 1984. It then discusses the development of multimedia tools in the 1990s and the potential of the internet for language teaching and learning identified in the mid-1990s.
This rhyming alphabet poem lists different foods starting with each letter of the alphabet, including fruit for health, vegetable pie, meat in sauce, and a chocolate bar, with the last line suggesting having a rest after eating all the tasty foods.
Dokumen tersebut membahas tentang pengertian dan konsep dasar dari debugging pemograman komputer menggunakan bahasa assembly. Debugging digunakan untuk melacak sistem komputer dengan mengakses register komputer secara langsung. Terdapat berbagai perintah dasar debugging seperti MOV, ADD, INC, DEC yang digunakan untuk mengolah data di register. Debugging memungkinkan pengembang untuk menampilkan output ke layar dan mengakses layanan sistem operasi untuk ke
Aarseth -non-linearity and literary theoryShiva Irooni
This document discusses different types of nonlinear texts and literary theory. It outlines categories of nonlinearity including simple nonlinear texts, discontinuous hypertexts, determinate cybertexts, and indeterminate cybertexts. It also reviews the conventional characteristics of hypertext, distinguishing it from cybertext. Cybertext is defined as a self-changing text controlled by an immanent agent, and can be determinate like games or indeterminate like MUDs. The document outlines different rhetorical devices in nonlinear texts including forking, linking, permutation, computation, and polygenesis.
The document provides an overview of Greek art timelines from the Geometric period to the Hellenistic period in 3 sentences or less for each period. It covers the main styles including Geometric, Archaic, Severe, Classical, and Hellenistic styles. Key developments include the emergence of pottery decoration in the Geometric period, the introduction of sculpted figures in the Archaic period like kouroi and korai, increased naturalism and skill in the human form in the Classical period with known artists like Phidias, and the development of large scale works and new media like mosaics in the Hellenistic period.
This document provides information on various LinkedIn marketing solutions, including reaching over 31 million unique US users through LinkedIn Audience Targeting which allows targeting by profession, seniority, industry, company size, geography, and education. It also describes LinkedIn Display Advertising which provides prominent ad placement with little competition using IAB standard units. Additionally, it mentions extending reach to popular sites off LinkedIn using LinkedIn Audience Network Ads and delivering targeted messages to specific prospects through LinkedIn Partner Messages.
The document provides an overview of Greek art timelines from the Geometric period to the Hellenistic period in 3 sentences or less for each period. It covers the main styles including Geometric, Archaic, Severe, Classical, and Hellenistic styles. Key developments include the emergence of pottery decoration in the Geometric period, the introduction of kouroi and korai statues in the Archaic period depicting gods and warriors, and increased naturalism and named sculptors like Phidias in the Classical period known for works like the Parthenon.
This document evaluates a magazine product and discusses how it represents particular social groups, what media institution might distribute it, who the target audience is, how the audience is attracted and addressed, and what technologies were used in the construction process. The magazine uses design elements like mastheads and pull quotes to identify the publication and attract readers. It represents a social group of music fans through stylistic choices in imagery and colors. User feedback from surveys indicated the magazine style is similar to NME magazine and could potentially be distributed by the same media group. The target audience is teenagers and young adults interested in indie music. Surveys were used to learn audience preferences and gather feedback on the magazine design.
The document summarizes an evaluation of a media product, which is a magazine aimed at audiences interested in indie music. Some key points:
1) The magazine's layout challenges conventions by mixing the alignment of images and writing on contents pages.
2) The target audience is teenagers and adults interested in indie music.
3) The magazine represents this social group through its use of bright colors, images of bands, and fonts typically seen in indie music media.
4) The magazine could be distributed digitally online through sites like Bebo and Myspace that target the intended audience.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
This document summarizes a media evaluation of a magazine product. It describes the front cover, contents page, and double-page spread layouts. The target audience is described as males and females aged 16-32 who enjoy fashion, makeup, and standing out. The magazine aims to attract this audience using bold designs, prominent images and text, and topics relevant to popular music genres like R&B. Through constructing the magazine, the author learned photo editing tools in Photoshop and improved their skills in maintaining a consistent style and high production quality from their preliminary work.
- The document discusses the author's media studies coursework evaluating their created magazine product called "Uncharted".
- It focuses on defining the target audience as predominantly female, middle-class students aged 19-25 interested in independent music. Research was used to tailor the design to this audience.
- The magazine would be distributed by IPC Media due to their experience with similar music magazines and marketing strategies for younger audiences.
- Techniques learned include using Photoshop to manipulate images through cropping, brightness/contrast adjustments, and removing blemishes.
- Comparing the preliminary and final products showed improvements in professionalizing designs and layouts based on what worked and did not work initially.
- The document discusses the student's media studies coursework evaluating their created magazine product called "Uncharted".
- It describes the target audience as being predominantly 19-25 year old middle class females interested in independent music. Research was conducted to inform design choices to attract this audience.
- Techniques learned include using Photoshop to manipulate images by cropping, adjusting brightness and contrast, removing blemishes. An example image is improved this way.
- Comparing the preliminary and final products showed improvements such as removing distracting backgrounds from images and developing coverline stamps to look more professional.
This evaluation summarizes the process of creating a magazine for a media studies assignment. It discusses researching target audiences, developing the magazine content and design, comparing the created magazine to real publications, and reflecting on how skills have improved over the course of the project. The document also includes the assignment brief and analyzes how the created media product uses or challenges conventions of real magazines.
The document evaluates the magazine created by Kay Evans. It discusses how the magazine both uses conventions of real magazines as well as challenges and develops some conventions. Key conventions used on the front cover include the masthead, strap line, date, and barcode/price. Some conventions are challenged, such as using a banner and graphic design elements. The target audience is identified as young adults interested in music. The magazine aims to represent this group and would be distributed in places they frequent, like newsagents and online.
G321 Media Studies Evaluation Vince ReyesVince Reyes
This document contains Vince Reyes' responses to evaluation questions about a media studies assignment to create a magazine. Vince analyzed existing magazines to understand conventions and targeted his magazine at teenagers and young adults interested in hip hop. He incorporated appropriate conventions into elements like the cover, masthead, and contents page. Vince selected Eldridge Industries as a suitable publisher given they release similar hip hop magazines. He aimed to attract his target audience through the use of dark colors, intimidating cover star imagery, and hip hop relevant language. Vince learned new skills using software like PagePlus and Publisher to construct the magazine. He felt his final product better fulfilled the brief compared to his preliminary task by more fully incorporating industry conventions.
This document provides an evaluation of a student's media studies project to create a music magazine. The student discusses how they used conventions from real magazines like Rolling Stone in their design. They explain the features included on the front cover and contents page to follow industry standards. For a double page spread interview, the student arranged images and text conventionally and credited contributors as required. They believe Bauer Media could potentially publish their magazine due to its relationship-building content and cross-platform convergence. The student reflects on learning Photoshop skills like layers and editing images to make their magazine look professional.
Lelinda Anne Bourgeois has over 20 years of experience as a photographer, videographer, and editor. She holds a Master's degree in Clinical Psychology and has used her research and interviewing skills to tell compelling stories through visual media. She has extensive experience capturing ethnographic and social documentary photography and video around the world. Bourgeois also has a real estate license and experience in internet startups and online marketing.
The document traces the history and development of computer-assisted language learning (CALL) from the 1960s to the mid-1990s. It notes that the first CALL software was developed in 1968, with European CALL projects emerging in 1970. In the 1980s, the focus shifted to language methodology over computer skills. The largest CALL project was PLATO at the University of Illinois in 1984, which concentrated on classical, modern, and foreign languages without teacher involvement. In the 1990s, new multimedia tools were developed and in the mid-1990s, developers recognized the internet's potential for language teaching and learning.
The document outlines the history and development of computer-assisted language learning (CALL) from the 1960s to the mid-1990s, starting with the first CALL software in 1968, the emergence of early European CALL projects in the 1970s led by Essex University, a focus on language methodology over technology in the 1980s, and the influential PLATO project at the University of Illinois in 1984. It then discusses the development of multimedia tools in the 1990s and the potential of the internet for language teaching and learning identified in the mid-1990s.
This rhyming alphabet poem lists different foods starting with each letter of the alphabet, including fruit for health, vegetable pie, meat in sauce, and a chocolate bar, with the last line suggesting having a rest after eating all the tasty foods.
Dokumen tersebut membahas tentang pengertian dan konsep dasar dari debugging pemograman komputer menggunakan bahasa assembly. Debugging digunakan untuk melacak sistem komputer dengan mengakses register komputer secara langsung. Terdapat berbagai perintah dasar debugging seperti MOV, ADD, INC, DEC yang digunakan untuk mengolah data di register. Debugging memungkinkan pengembang untuk menampilkan output ke layar dan mengakses layanan sistem operasi untuk ke
Aarseth -non-linearity and literary theoryShiva Irooni
This document discusses different types of nonlinear texts and literary theory. It outlines categories of nonlinearity including simple nonlinear texts, discontinuous hypertexts, determinate cybertexts, and indeterminate cybertexts. It also reviews the conventional characteristics of hypertext, distinguishing it from cybertext. Cybertext is defined as a self-changing text controlled by an immanent agent, and can be determinate like games or indeterminate like MUDs. The document outlines different rhetorical devices in nonlinear texts including forking, linking, permutation, computation, and polygenesis.
The document provides an overview of Greek art timelines from the Geometric period to the Hellenistic period in 3 sentences or less for each period. It covers the main styles including Geometric, Archaic, Severe, Classical, and Hellenistic styles. Key developments include the emergence of pottery decoration in the Geometric period, the introduction of sculpted figures in the Archaic period like kouroi and korai, increased naturalism and skill in the human form in the Classical period with known artists like Phidias, and the development of large scale works and new media like mosaics in the Hellenistic period.
This document provides information on various LinkedIn marketing solutions, including reaching over 31 million unique US users through LinkedIn Audience Targeting which allows targeting by profession, seniority, industry, company size, geography, and education. It also describes LinkedIn Display Advertising which provides prominent ad placement with little competition using IAB standard units. Additionally, it mentions extending reach to popular sites off LinkedIn using LinkedIn Audience Network Ads and delivering targeted messages to specific prospects through LinkedIn Partner Messages.
The document provides an overview of Greek art timelines from the Geometric period to the Hellenistic period in 3 sentences or less for each period. It covers the main styles including Geometric, Archaic, Severe, Classical, and Hellenistic styles. Key developments include the emergence of pottery decoration in the Geometric period, the introduction of kouroi and korai statues in the Archaic period depicting gods and warriors, and increased naturalism and named sculptors like Phidias in the Classical period known for works like the Parthenon.
This document evaluates a magazine product and discusses how it represents particular social groups, what media institution might distribute it, who the target audience is, how the audience is attracted and addressed, and what technologies were used in the construction process. The magazine uses design elements like mastheads and pull quotes to identify the publication and attract readers. It represents a social group of music fans through stylistic choices in imagery and colors. User feedback from surveys indicated the magazine style is similar to NME magazine and could potentially be distributed by the same media group. The target audience is teenagers and young adults interested in indie music. Surveys were used to learn audience preferences and gather feedback on the magazine design.
The document summarizes an evaluation of a media product, which is a magazine aimed at audiences interested in indie music. Some key points:
1) The magazine's layout challenges conventions by mixing the alignment of images and writing on contents pages.
2) The target audience is teenagers and adults interested in indie music.
3) The magazine represents this social group through its use of bright colors, images of bands, and fonts typically seen in indie music media.
4) The magazine could be distributed digitally online through sites like Bebo and Myspace that target the intended audience.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
This document summarizes a media evaluation of a magazine product. It describes the front cover, contents page, and double-page spread layouts. The target audience is described as males and females aged 16-32 who enjoy fashion, makeup, and standing out. The magazine aims to attract this audience using bold designs, prominent images and text, and topics relevant to popular music genres like R&B. Through constructing the magazine, the author learned photo editing tools in Photoshop and improved their skills in maintaining a consistent style and high production quality from their preliminary work.
- The document discusses the author's media studies coursework evaluating their created magazine product called "Uncharted".
- It focuses on defining the target audience as predominantly female, middle-class students aged 19-25 interested in independent music. Research was used to tailor the design to this audience.
- The magazine would be distributed by IPC Media due to their experience with similar music magazines and marketing strategies for younger audiences.
- Techniques learned include using Photoshop to manipulate images through cropping, brightness/contrast adjustments, and removing blemishes.
- Comparing the preliminary and final products showed improvements in professionalizing designs and layouts based on what worked and did not work initially.
- The document discusses the student's media studies coursework evaluating their created magazine product called "Uncharted".
- It describes the target audience as being predominantly 19-25 year old middle class females interested in independent music. Research was conducted to inform design choices to attract this audience.
- Techniques learned include using Photoshop to manipulate images by cropping, adjusting brightness and contrast, removing blemishes. An example image is improved this way.
- Comparing the preliminary and final products showed improvements such as removing distracting backgrounds from images and developing coverline stamps to look more professional.
This evaluation summarizes the process of creating a magazine for a media studies assignment. It discusses researching target audiences, developing the magazine content and design, comparing the created magazine to real publications, and reflecting on how skills have improved over the course of the project. The document also includes the assignment brief and analyzes how the created media product uses or challenges conventions of real magazines.
The document evaluates the magazine created by Kay Evans. It discusses how the magazine both uses conventions of real magazines as well as challenges and develops some conventions. Key conventions used on the front cover include the masthead, strap line, date, and barcode/price. Some conventions are challenged, such as using a banner and graphic design elements. The target audience is identified as young adults interested in music. The magazine aims to represent this group and would be distributed in places they frequent, like newsagents and online.
G321 Media Studies Evaluation Vince ReyesVince Reyes
This document contains Vince Reyes' responses to evaluation questions about a media studies assignment to create a magazine. Vince analyzed existing magazines to understand conventions and targeted his magazine at teenagers and young adults interested in hip hop. He incorporated appropriate conventions into elements like the cover, masthead, and contents page. Vince selected Eldridge Industries as a suitable publisher given they release similar hip hop magazines. He aimed to attract his target audience through the use of dark colors, intimidating cover star imagery, and hip hop relevant language. Vince learned new skills using software like PagePlus and Publisher to construct the magazine. He felt his final product better fulfilled the brief compared to his preliminary task by more fully incorporating industry conventions.
This document provides an evaluation of a student's media studies project to create a music magazine. The student discusses how they used conventions from real magazines like Rolling Stone in their design. They explain the features included on the front cover and contents page to follow industry standards. For a double page spread interview, the student arranged images and text conventionally and credited contributors as required. They believe Bauer Media could potentially publish their magazine due to its relationship-building content and cross-platform convergence. The student reflects on learning Photoshop skills like layers and editing images to make their magazine look professional.
This document contains an evaluation of a student's media studies project creating a music magazine. The student summarizes how they used conventions from real magazines in their design. They explain the layout choices made for the front cover, contents page, and double page spread. The student also responds to questions addressing how the magazine represents social groups, what publisher might distribute it, who the target audience is, and how they attracted this audience. The student reflects on what they learned about technologies like Photoshop through constructing the magazine.
This document provides an evaluation of a student's media studies project to create a music magazine. The student summarizes how they used conventions from real magazines in their design. They explain the layout and content of the front cover, contents page, and double page spread. The student also reflects on what they learned about technologies like Photoshop and fonts in constructing the magazine. Overall, the document evaluates how the student's media product represented target audiences and could be distributed by a publisher based on research.
Kay Evans evaluates their magazine, analyzing how it uses, develops, and challenges conventions of real media products. The front cover uses conventions like masthead placement but challenges them with a large banner. The content page uses conventions for layout but challenges them by including extra information and not using column formatting. Throughout the process, Kay learned new technologies like Photoshop and how to better manipulate images to create higher quality, uncommon images for their target young adult audience.
The document discusses the development of a magazine from initial designs to the final product. It compares layouts and design elements to professional magazines. The author refined the masthead location and feels the final design conforms to professional standards. Comparisons note similarities like image placement but differences in text size between the author's and a professional magazine. Feedback was gathered through online surveys.
Human: Thank you for the summary. It accurately captures the key details and comparisons discussed in the document in a concise manner using 3 sentences as requested.
Hina Depala evaluated their music magazine media product. They researched conventions from real music magazines to develop and challenge conventional forms in their magazine. This included layout, size, content, and colors. They analyzed examples of music magazine covers and double page spreads to understand conventions. Their target audience was ages 16-28 from social classes B, C1, and C2 located in London interested in new musicians. They aimed to attract this audience through cross-media promotion like TV ads. Their closest competitors were established brands like NME targeting the same audience.
My media product would likely be distributed by Bear Media Group, as they publish similar magazines like NME and MOJO that target the same indie music audience. Bear Media Group knows how to reach this audience across different media platforms and has experience successfully distributing magazines with specialized indie music content to a mainstream audience through large retailers. They would help maximize the audience and sales of my new magazine.
This document discusses an evaluation presentation for a media product project. It addresses how the media product uses or challenges conventions of real magazines. It discusses design elements like the masthead, cover lines, and photography. It also addresses how the product represents social groups through genres and imagery. The document suggests the product could be distributed by large magazine companies or independent shops. The target audiences are identified as younger alternative music fans and older fans of the genre. The document also covers technologies learned like Photoshop and tools for audience research and feedback.
This document discusses an evaluation presentation for a media product project. It addresses how the media product uses or challenges conventions of real magazines. It discusses design elements like the masthead, cover lines, and photography. It also addresses how the product represents social groups through imagery and genre associations. The document suggests the product could be distributed by large magazine companies or independent bookshops. The target audiences are identified as younger music fans and older fans who remember the genre's heyday. Ways of attracting these audiences through content, design and language are explored. Finally, the document lists technologies learned through creating the project, like Photoshop skills and using platforms like Blogger and Survey Monkey.
- The document evaluates the process of creating a music magazine targeted towards 16-24 year old females and males.
- Research was conducted on conventions of existing music magazines. Feedback from the target audience was gathered through questionnaires.
- Photoshop was used to edit photos for the magazine and design elements like fonts, colors, and layout were tailored based on the target audience research.
- A multi-national publisher like Bauer Media Group or IPC Media would be suitable to distribute the magazine as they already publish similar music magazines.
2. In what ways does your media product use, develop or challenge forms conventions of real media products? My product makes use of typical conventions of a media product. Front cover:- Puffs on side of the page with extra issue information. Title Block on top of the page so it stands out Central image has a direct mode of address Barcode Contents page:- Typical layout, easy to locate information through sections and page numbers Message from editor Images Article:- Interview, different fonts & colours Images
3. How does your media product represent particular social groups Age group represented is 16 to 26 Represents people belonging to the ‘Rock’ subculture. My magazine represents both of these positively
4. What kind of media institution might distribute your media product and why I would chose IPC media for the following reasons:- My magazine is mainstream so I need a mainstream publisher Trusted and well established, they distribute many successful magazines They distribute NME which is also a rock magazine.
5. Who would be the audience for your media product Young males aged 16 to 21 Working class People living in cities
6. How did you attract/address your audience I attracted my audience through the front covers in many different ways:- The central image (mode of address) The tittle block (colours, effect, actual title) Colour scheme Puffs with snippets of information for other articles in the magazine
7. What have you learnt about technologies from the process of constructing this product? I have learnt new skills in:- Adobe Illustrator (Image placing, creating the text) Adobe Photoshop (Cropping , removing red-eye etc.) Blogging
8. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?
Editor's Notes
My media product uses the typical conventions of a media product, in this case a music magazine. In my analysis of other music magazine front covers such as Hip-Hop weekly, I knew that the title block should stand out and be at the top of the page, that mode of address for the central image should be looking straight at the audience so that they feel a connection and that there should be puffs also on the front cover to give the reader more information about what’s in the issue and that makes them more likely to buy it. As you can see with my magazine front cover I have followed all of these conventions. Also I included a barcode and a price tag on the front cover. These are both essential on any media product such as a magazine so that the audience knows how much the magazine cost and shopkeepers can scan the barcode and sell the magazine.When producing the contents page I also followed the typical music magazine conventions. For example, I separated the images and the text to make sure it is not too confusing for the audience to understand and so it is clearly distinguishable between the text and images. Next, I made sure that all pieces of content had corresponding page numbers while creating dedicated sections such as features so that the readers can easily find particular sections. There is quite a lot of text used on the contents page which may be seen as challenging typical conventions as many other magazines prefer to use a small amount of text compared to amount of images.The feature article starts with a large background image of the artist who is interviewed and a small Introduction to the artist. I saturated the image to make it appear more black and white. I did this to make the artist appear more old-fashioned and contrast him to modern day musicians, to show he is different to them. The following three pages contains the interview along with more pictures of the artist. I also placed different quotes from the interview in various locations because I thought those quotes were important and best showed the artists personality. All pages of the article are numbered. So, overall my article does feature the typical conventions of a real media product..
The age group my media product represents are people aged between and near the ages of 16 to 26. I believe my magazine represents that age group positively. This is because the main artist on the front cover and who is the focus of my article falls in to the same category of my target audience. He is shown to be very successful, hardworking and have good morals. As he is representing the people of his age group who will read the magazine he is a positive representation of people of that age as it shows that they are not all lazy and negative to society as other media outlets like newspapers represent younger audiences, and that they can be successful and a positive influence to society.My magazine also represents people who are in the rock culture as my magazine features articles, interview reviews and news of rock musicians. Again, I believe my magazine represents this sub- culture positively because many other rock magazines such as NME represents rock artists negatively as drug-takers and alcoholics. This makes everyone in the rock sub-culture look bad to the rest of society and rock may become less popular as people don’t want to be associated with these negative things. This would mean that less rock magazines like mine would be sold and would be unsuccessful as the audience and potential new customers would deteriorate. So, I have used my magazine to represent the sub-culture positively by including positive articles about successful rock artist and my main interview is with a young, successful rock artist who doesn’t drink or take drugs. This could in turn, increase my audience as more people would like the way my magazine represents rock artist and rock as a sub-culture.
As my magazine represents a main-stream genre, I would like a main stream publisher to distribute my magazine. The publisher I would like to distribute my magazine is IPC Media. This is my choice because they are a trusted publisher and they distribute many successful magazines, this means that if they distributed my magazine I believe there is a very good chance that it will be successful. IPC Media publish a variety of different magazines such as LOOK, Marie Claire and NME. NME is also a rock magazine and it is very successful and has a large audience. It also has a similar target audience of mostly males aged 16 to19 who like many different styles of rock music. This give’s me confidence as IPC Media have a lot of experience of selling magazines like mine. Finally IPC MEDIA are well known for linking their magazine brands with other forms of media like; websites, radio stations and TV channels, again all of which would be beneficial to promoting my magazine. For example NME have their own website, online radio station, TV station and mobile phone ringtone service. So I would be extremely confident in IPC media if I wanted to branch out with my magazine if it is successful and also have a radio station etc. as IPC have history and experience of other magazines successfully enabilising other forms of media
The target audience for my magazine is young males aged 16 to 26. The reason why this is my target audience is because the Genre of music my magazine represents, rock, appeals more to males rather than females. I know this because most rock stars who feature on the front cover of magazines such as NME and Q are males so they would appeal more to other males as they feel more connected to them and they appeal to them more. Also, although some females do enjoy rock, they are in the minority so this is why I decided to aim my magazine more at males. The reason why my target audience is males of a young age is because I know through my research of other rock magazines and through my own experience that modern rock music only really appeals to younger people rather than people over the age of 26.I also set out for my rock magazine to be inspirational to readers. My target audience is people of a young age who are thinking of careers and may want to make it in the music industry. As you can see in my first issue and I plan to do the same on future issues I have chosen some one of a young age who started at the bottom and is becoming successful so readers can aspire to be like him.My magazine is aimed at people in the social grade D which is working class people living in cities such as London and Birmingham. This is because my magazine features music artists and role models that appeal more to people in a working class background as they are inspirational and these people could aspire to one day be like them and have a better, more successful life like their favourite musicians. The price of my magazine, £1.50, is an affordable price for many people in a working class background as I aim to release new issues every month. I am also releasing my magazines in cities because there is a very large populous of people, meaning my magazine would have a better chance to succeed as more people could buy it rather than launching it in less populated towns where rock music isn’t popular.
I tried to attract the audience through my front cover in different ways. Firstly the central image, as you can see there is a direct mode of address. I chose to do this on the front cover because there would be more of a connection between the artist and the reader and that makes it more likely they would relate to him more and in turn purchase the magazine. Moreover, he is holding out a guitar like he is handing it over to the reader. This will attract the audience as it catches their attention gives them the feeling he is inviting them to join him and read the magazine.The title block is used also to attract the audience. I chose to use a simple colour scheme of black font on a white background. This is because I didn’t want to use too many colours and over-elaborate it to much so that the actual magazine title ‘LOUD’ is not clear for the reader to see. I chose the title ‘LOUD’ as people who like rock like loud music so it is easily associated with that style of music. It is also simple and to the point which through my research of other music magazines like NME and Q I know the audience prefers it. The effect of the title block where it looks like the letters have been smashed symbolises the rebellious nature of rock and makes the title block stand out and is unique to other magazine title blocks which are simple and don’t have any special effects.The colour scheme is also used to attract the audience. The colour scheme used is very simple as the only colours used are red white and black. Again, I didn’t want to use to many colours on the front cover as it would make it look too unprofessional and the audience may not want to buy the magazine as it would look poorly made and the over use of different colours could confuse the audience on the information given in the front cover.I also used puffs on the front cover with just the artists name and a hint of a story behind them to entice the reader to find out more about the story by buying the magazineFinally, to address my audience I knew through my survey that the participants thought that the pricing for my magazine should be between £1-£2. So to appeal to, and address the audience needs I priced my magazine at £1.50 as this seemed like a fair price for a new magazine on the markey
During my time creating my music magazines I learned a great amount of new skills through different technologies. I was able to learn new skills used for capturing images, editing images and creating different thing needed when making a new music magazines. I was an overwhelming beginner with using these technologies at the start of this project and felt unconfident, now I am confident with these technologies and I believe I have learnt a lot of new skills and techniquesFirstly when I had to capture the images I was going to use for my magazine I had to think about many different aspects such as the shot type I needed to use, the lighting, setting costumes and props were all important factors I had to keep in mind when capturing my images. To manipulate and edit the photos I took I used the Adobe Photoshop CS3 and CS5 software. Whilst doing so I learned to many new photo editing skills such as; removing red-eye, accurate cropping/scaling, spot healing, contrast balancing, and colour enhancement.The design of the page layouts for all the different elements of my magazine including the front cover and so on of my magazine was done using another software called Adobe Illustrator CS3 and CS5. This software was very important in the production of my magazine as it was simple to use and was essential in completing many important tasks such as text creation/shaping/colouring/positioning and image positioning to be carried out hassle free and very efficiently. I was able to play about with my layouts and make design choices very easily.Finally, I learnt another new skill in internet blogging. For this project I neededto create my own personal media blog using www.blogger.com. My blogger account is the place where I needed to upload all of my work, including research and analysis and my magazine production. Using blogger was important as I learnt how to create a survey which saved me a lot of time compared to having to write it out on paper and send it out by hand
The production of the college magazine preliminary task gave me a taste in what skills would be needed for when I would have to create my music magazine. The design of my college magazine front cover was very poor and simplistic and the images I used were of a poor quality, especially in the editing of it. The preliminary task allowed me though to try out different camera angles and lighting effects which helped me decide what camera angles to use in my final music magazine. After taking some experimental images I had the opportunity to start using Photoshop and Illustrator to edit my images. This was the starting blocks to my development in using these software's. My college magazine lacked obvious creativity and any professional qualities. My final magazine I believe does have creativity and has a sense of professional quality.After a lot of practice and a lot of time spent using these technologies, my final music magazine was vastly more successful, had much more professional quality and creativity. I was able to use a new blends of colours and shapes, new effects on my images such as changing the contrast etc. and cropping my images successfully to make the images look more professional. I was now able to use my newly obtained knowledge of typical music magazine conventions with the layout of my music magazine pages and included things like; stand out headlines & anchorage text, attractive short puffs & a menu strip, a big bold central image and a section for magazine info and the covers’ barcode. All of these things helped me achieve a look of style and professionalism.The contrast of professionalism between my two magazines is obvious. I am happy with the outcome of my final music publication and am very happy looking back at my preliminary task, how far I have come and how much I have learnt during my progression during the producing the full product.