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Google Glass UX Best Practices Presentation by Litrik De Roy (@litrik) at the free @itworks meetup about Google Glass (March 10, 2014)

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Presentation by Litrik De Roy about the best practices in Google Glass UX: how to design for Glass and how to build for people, ...

Presentation by Litrik De Roy about the best practices in Google Glass UX: how to design for Glass and how to build for people, ...

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Transcript

  • 1. Google Glass UX +Litrik De Roy @litrik
  • 2. Design Principles ● Design for Glass ● Don't get in the way ● Keep it relevant ● Avoid the unexpected ● Build for people
  • 3. Timeline ● Virtual timeline ● 640 × 360 pixel cards ● Swipe to navigate ● Listen voice commands
  • 4. Content ● Static card ○ Text, HTML, images, and video ● Live card ○ Rendered at a high frequency ● Immersion ○ Android activity, takes over the timeline experience
  • 5. Notifications
  • 6. Ongoing task
  • 7. Immersion
  • 8. Card regions
  • 9. Look ● Icons and assets ● Colors ● Typography ○ Roboto Thin ○ Roboto Light
  • 10. Best Practices ● Follow standard card design and templates ● Don't use the Mirror API for immediate interactivity ● Create content appropriately ● Follow media requirements ● Bundle and paginate properly ● Follow standard menu design
  • 11. +Litrik De Roy @litrik litrik@norio.be

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