The document discusses locative media art projects that use technologies like GPS and mobile phones to interact with and represent space. It proposes an analytical model to study the aesthetic features of these projects. Several example projects are described that reflect on space through intervention or representation. The model analyzes projects based on formal elements like type of content and interaction, and conceptual elements like art roots and space conception. Further research is suggested to contextualize locative media within new media studies and examine relationships to other location-based contemporary art forms.
↑Top Model (Kolkata) Call Girls Behala ⟟ 8250192130 ⟟ High Class Call Girl In...
Locative media: between art and entertainment. Towards an analytical model
1. Locative Media: between art and
entertainment.
Towards an analytical model
Gemma San Cornelio
Open University of Catalonia (UOC)
International conference on Advances
in computer entertainment technology
Yokohama, 4th December 2008
2. 1 Locative Media: between art and entertainment.
Towards an analytical model
1. Context:
• Research in progress in a project framework on art and new
media aesthetics.
• Focus / Research Question:
Which are the aesthetic features of Locative Media Art
Projects, connected to space conceptions? -> Technologies
of location (GPS, mobile phones, PDA, laptops, RFID,
AR…) can define a specific body of practices?
Previous steps:
• Theoretical framework on space theories.
• Projects fieldwork and analysis.
• Coordination of a monographic issue on this topic in an
academic journal (artnodes.org)
3. 2 Locative Media: between art and entertainment.
Towards an analytical model
2.Theoretical framework
Key concepts of ITC relation with space and place
• Non-places (Augé)
• Losing sense of place (Meyrowich)
• Space of flows (Castells)
Transformation and even the disappearance of place
• Simultaneity of places (Scannell)
• Local places as multiplex (Urry)
• The openness of places (Massey)
Hypothesis: Locative Media are reinforcing the notion of place.
4. 3 Locative Media: between art and entertainment.
Towards an analytical model
3. Examples:
1. Can you see me now? Blast Theory (2001)
2. Umbrella.net. Jonah Bruher Cohen and Katherine Moriwaki (2004)
3. Audiowalks. Janet Cardiff (2000)
4. Canal Accessible. Antoni Abad (2006)
5. Bio Mapping. Christian Nold (2004-)
6. Disappearing Places. Matthew Belanger and Marianne R. Petit (2007)
7. The Artvertiser. Julian Oliver, Clara Boj and Diego Diaz (forthcoming)
8. Graffiti Research Lab.
• They are location-based projects, using ICT (GPS, mobile phones,
PDA, laptops, RFID…)
• They reflect on the notion of space through intervention or representation
5. 4 Locative Media: between art and entertainment.
Towards an analytical model
4. Projects analysis:
• Very distinct technological nature
• Different levels of complexity in displaying or running them
• Collaborative with industries (e.g. entertainment )
• Critical with companies (activist approaches)
• None of the previous
So…
• Impossible to classify these projects
• Impossible to study them as a whole
6. 5 Locative Media: between art and entertainment.
Towards an analytical model
FORMAL ELEMENTS
Type of Historical Personal Contextual Instructions
information (6) (2, 4, 5) (3, 7, 8) (1, 3)
Type of content Visual, Audio Textual Electric signals
Audiovisual (3) (6, 8) (2, 5)
(1, 2, 4, 5, 6, 7)
Type of Tagging Moving, walking Touching, Sending content (sms,
interaction (5, 8) (1, 3, 5) Talking (2) images) (1, 2, 4, 6, 7, 8)
Narrative Game-like Linear narrative Evocative Not narrative
structure Interactive or
generative (3, 6) (5) (2, 4, 7, 8)
narrative (1)
CONCEPTUAL ELEMENTS
Art roots or Interventions on Land Art Hackerism, Installations in galleries or
references urban space Interventions in activism closed spaces
(1, 2, 3, 4, 5, 7, 8) landscapes Appropriation of Preservation (6)
(3, 8) Industrial (4, 7, 8)
Space Maps, pictures or Projections over Customized or Haptic, immersive
conception or graphics walls or buildings generative maps (1, 2, 3)
representation (1, 4, 5, 6, 7 (8) (4, 5)
7. 6 Locative Media: between art and entertainment.
Towards an analytical model
5. Further research:
• Individual case studies in depth
• Selection of more homogeneous samples. E.g. ;
• Projects performed in urban spaces
• Mapping projects on the Internet.
• Explore the relationship between Locative Media projects and
other Contemporary Art projects which are location-based
• Contextualize Locative Media in the New Media Studies
framework
8. 7 Locative Media: between art and entertainment.
Towards an analytical model
6. In a nutshell…
• In my view, in this preliminary research…
•Technologies by themselves do not create a body of works or
practices, but extend their ideas and effects.
•Rather, what defines them is the conceptual approach, rooted
in:
• contemporary theories
• contemporary art practices
• contemporary social practices
…. All of them related to space and place…