fOSSa2012- l grisoni - collbaoration between art and science


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fOSSa2012- l grisoni - collbaoration between art and science

  1. 1. Art and research:open source, open minds Pr. L. Grisoni, MINT research team, Univ. Lille 1, INRIA/CNRSFoSSa, Open-art track, dec. 5th 2012 1
  2. 2. MINT Research team‣ MINT: Methods and tools for INTeraction‣ 6 permanent members (1DR, 2 PR, 3 ass. prof), 6 associated, between 10 and 15 post-doc/PhD/ young engineers‣ Research project: methods and tools for gestural interaction. In the direction of continuous space interaction ‣ Multi-touch techniques ‣ Small-scale depth interaction ‣ Continuous space interaction 2
  3. 3. MINT Research team‣ two specificities: ‣ multi-disciplinar: computer science (HCI, numerical computing), electrical engineering, psychology ‣ multi-application: ‣ serious game (retail, rehabilitation): 3 funded projects on the run : Interreg SHIVA, ANR Instinct, FUI Smart-Store, FUI Touch-it ‣ numerical art (Le Fresnoy National art studio) 4 art installations in two years, one on the run 3
  4. 4. MINT Research team‣ Other specificities: ‣ close link between scientific activity and technological transfert (ex: collaboration with ST microelectronics on tactile pads) ‣ Close link between application domains (ex: Health and Art, Interreg European project SHIVA) 4
  5. 5. MINT Research team: why this art stuff ?‣ academic research : goal is threefold: ‣ contribute to global knowledge (through publication/code), ‣ contribute to national economical competitivity ‣ widespread this knowledge in society‣ artistic field provides a nice society visibility context for us, as well as a challenging application field‣ for some part of the team activity: art is a nice testbed for potentially new knowledge and develop software through artistic installations: as soon as done, as soon as shown‣ We try to interleave research and technological work: e.g. of a current process, the mockup builder‣ inclusion of activity/knowledge transfert into the scientific process B. De Araujo, G. Casiez, J. Jorge, Graphics Interface‘2012 5
  6. 6. MINT art-science work 1: RoadSide Attractions (Jacques Loeil2010) 6
  7. 7. MINT art-science work 2: Monades (Alexandre Maubert, 2011) 7
  8. 8. MINT art-science work 3: Damassama (léonore mercier, 2011)‣ Collaboration in 2012 with Le Fresnoy art school‣ Damassama: 24 tibetan bowls, one single Kinect‣ Request for rich interaction: ‣ few commands, both single-hand and two- hands ‣ «hammer» each bowl, and allow user to control the intensity ‣ parameterized gesture ‣ two parameters: ‣ first one is discreet (bowl id) ‣ second is floating point (intensity)‣ proposed tools has great potential in other applications fields 8
  9. 9. MINT art-science work 3: Damassama (léonore mercier, 2011) 9
  10. 10. MINT art-science work 4: Ez3kiel, Lille concert, feb.2012 ‣ Ez3kiel welcomed in 2011-2012 in Lille ‣ orchestra leader gesture captured using kinect and leads numerical content ‣ for us: same software tool as in previous works 10
  11. 11. MINT art-science work 5: Tempo Scaduto, Vincent Ciciliato,2012) ‣ shown at Panorama 2012 ‣ multi-camera system: combination of gesture and hand posture ‣ two computer science teams involved: MINT (distant gesture) and FOX (vision features extraction) 11
  12. 12. MINT art-science work 6: Damassama 2.0 (léonore mercier,2013?)‣ use piezo-electric actuators: much more dynamic‣ enrich gesture commands: make installation become a programmable musical instrument‣ currently trying to use piezo-electric ceramics to launch bowls natural vibrations (ideally including harmonics)‣ use of gesture for programming and using installation‣ continuum between artistic installation and musical instrument‣ revisited relation to ancien objects using technology 12
  13. 13. MINT art-science feedback: few (everlasting?) questions‣ Being a researcher is not being an engineer; being an artist is not being a beautifier ( -> each part has both a primary goal, and shareable knowledge)‣ artists and scientists: different worlds, same identities (-> need to understand each other goal and constraints)‣ collaboration between artists and scientists : two intellectual freedoms made compatible (-> how to have both freedoms fully exist?) ‣ what makes the value of the work? how to create virtuous circles? -> utopic (non-)answer : fund valuable people, not valuable projects 13
  14. 14. One possible way to deep innovation: Theory U Otto Scharmer (MIT), «Blind Spot of Institutional Leadership, how to create Deep Innovation Through Moving from Egosystem to Ecosystem Awareness», World Economic Forum, Tianjin, sept. 2010. some nice, recent, idea: smart art: making smart things with existing devices ... (see Sm(art)^2 IP proposal) 14
  15. 15. Thank you (© S. Cotin) 15