Operation: Eradicate Post Mortem

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Skejo Studios post mortem for their iOS game, Operation: Eradicate. First presented for CSU Fullerton's video game design club.

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Operation: Eradicate Post Mortem

  1. 1. Operation: Eradicate Post Mortem <ul>Skejo Studios, LLC </ul>
  2. 2. What might be covered <ul><li>A game post mortem
  3. 3. Initial vs. actual timelines
  4. 4. What we did wrong
  5. 5. What we did right
  6. 6. Other quick lessons
  7. 7. Maybe other stuff </li></ul>
  8. 8. If nothing else... <ul><li>Don't harm kittens while making games! </li></ul>
  9. 9. Who I Am <ul><li>Lead Engineer @ Profitable Startup (4+ yr) </li></ul>Web properties valued at over $2M.
  10. 10. Who I Am <ul>iOS development 2.5 years <ul><li>Dog Park Finder </li><ul><li>Featured as Noteworthy
  11. 11. (200K+ free downloads)
  12. 12. Paid version has netted ~ $15K </li></ul><li>RV Parks </li><ul><li>Netted a $5K Bonus </li></ul></ul></ul>
  13. 13. Operation: Eradicate <ul>A turn based strategy game for iOS <ul><li>Target for iPad and iPhone release
  14. 14. Full Game Center integration
  15. 15. Full Turn Based Match integration
  16. 16. Hand drawn artwork </li></ul></ul>
  17. 17. Team <ul><li>Greg Holsclaw – Lead Dev/Producer FT
  18. 18. Eric Michael – UI Designer (¼ PT)
  19. 19. Anthony Moss – Artist (contractor) </li></ul>
  20. 20. Proposed Timeline <ul><li>Sept 2011 - Start
  21. 21. Oct 2011 - Code fleshed out and Art assets started, first round done
  22. 22. Nov 2011 - Dev and art near finish, start beta testing
  23. 23. Dec 2011 - Wrap up loose ends, ship by Christmas </li></ul>
  24. 24. What Really Happened 1/2 <ul><li>Oct 2011 - Started full-time on the first project with part time UI graphics guy, and contract artist
  25. 25. Late Oct - Basic gameplay with dev art done, still hoping for Xmas release. Yeah right!
  26. 26. Late Oct - First hard-drawn art assets issued
  27. 27. Early Nov - Save/resume games implemented, iOS 5 turn based games (a selling point, to Apple more than anyone).
  28. 28. Late Nov - Wife got a new job, moved new city little dev done. Art still slowly making progress.
  29. 29. Early Dec - Final non-colorized artwork done. We were advised the game needed a full event driven tutorial to on-ramp players to game. Ugh! - Moved goal for launch to end of Jan.
  30. 30. Late Dec - All game programming done, first beta test sent out </li></ul>
  31. 31. What Really Happened 2/2 <ul><li>Mid Jan - Many UI redesigns occur, plus tons of polishing adjustments.
  32. 32. Late Jan - Finalized, full color artwork delivered. Pushed launch to Feb. Another round of play testing, polishing, tweaking.
  33. 33. Early Feb more weeks of polishing.
  34. 34. Submitted to Apple, Tuesday Feb 14.
  35. 35. Approved by Apple, Mon Feb 20 (on my birthday)!!! Massive Marketing push ensues.
  36. 36. Released set for Sunday Feb 26 (to get in front of GDC) </li></ul>
  37. 37. Deadlines?? <ul><li>Good for marking progress
  38. 38. Good for motivation
  39. 39. But don't fear them
  40. 40. Help you make better deadlines next time </li></ul>
  41. 41. What went wrong <ul><li>Dealing with Artist is different than Engineers
  42. 42. Sometimes you get more than you paid for, just a lot later
  43. 43. Didn't get new testers for second beta
  44. 44. Lead to – No zoom on smaller devices </li><ul><li>One star reviews </li></ul></ul>
  45. 45. Right Things <ul><li>Got outside review – Publishers looked at it
  46. 46. We fixed bugs when we found them </li><ul><li>Hint don't add tickets, fix on the spot! </li></ul><li>Allowed enough time for UI rework/redesign </li><ul><li>www.tech-wanderings.com/eradicate-week-16-game-mapui-progression </li></ul></ul>
  47. 47. Avoid these Fears <ul><li>What will other people think of it? Maybe I will wait until I get more done.
  48. 48. We are done, what if people don't like it? </li></ul>
  49. 49. Launched! <ul><li>Top 5 iPad Strategy and Board game </li></ul>
  50. 50. Next for Skejo Studios <ul><li>Adding new roles/resources/... to O:E
  51. 51. Development started: </li><ul><li>A top scrolling platformer
  52. 52. An indirect side scrolling platformer </li></ul></ul>
  53. 53. Learn anything?
  54. 54. Links <ul><li>Skejo Studios, www.skejo.com
  55. 55. Operation: Eradicate, www.skejo.com/eradicate.htm
  56. 56. Blog, www.tech-wanderings.com
  57. 57. Eric Michael, www.eric-michael.com
  58. 58. Anthony Moss, www.magusstudios.com </li></ul>
  59. 59. <ul>Questions??? </ul>

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