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Operation: Eradicate Post Mortem
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Operation: Eradicate Post Mortem

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Skejo Studios post mortem for their iOS game, Operation: Eradicate. First presented for CSU Fullerton's video game design club.

Skejo Studios post mortem for their iOS game, Operation: Eradicate. First presented for CSU Fullerton's video game design club.

Published in: Entertainment & Humor, Design

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Transcript

  • 1. Operation: Eradicate Post Mortem
      Skejo Studios, LLC
  • 2. What might be covered
    • A game post mortem
    • 3. Initial vs. actual timelines
    • 4. What we did wrong
    • 5. What we did right
    • 6. Other quick lessons
    • 7. Maybe other stuff
  • 8. If nothing else...
    • Don't harm kittens while making games!
  • 9. Who I Am
    • Lead Engineer @ Profitable Startup (4+ yr)
    Web properties valued at over $2M.
  • 10. Who I Am
      iOS development 2.5 years
      • Dog Park Finder
        • Featured as Noteworthy
        • 11. (200K+ free downloads)
        • 12. Paid version has netted ~ $15K
      • RV Parks
        • Netted a $5K Bonus
  • 13. Operation: Eradicate
      A turn based strategy game for iOS
      • Target for iPad and iPhone release
      • 14. Full Game Center integration
      • 15. Full Turn Based Match integration
      • 16. Hand drawn artwork
  • 17. Team
    • Greg Holsclaw – Lead Dev/Producer FT
    • 18. Eric Michael – UI Designer (¼ PT)
    • 19. Anthony Moss – Artist (contractor)
  • 20. Proposed Timeline
    • Sept 2011 - Start
    • 21. Oct 2011 - Code fleshed out and Art assets started, first round done
    • 22. Nov 2011 - Dev and art near finish, start beta testing
    • 23. Dec 2011 - Wrap up loose ends, ship by Christmas
  • 24. What Really Happened 1/2
    • Oct 2011 - Started full-time on the first project with part time UI graphics guy, and contract artist
    • 25. Late Oct - Basic gameplay with dev art done, still hoping for Xmas release. Yeah right!
    • 26. Late Oct - First hard-drawn art assets issued
    • 27. Early Nov - Save/resume games implemented, iOS 5 turn based games (a selling point, to Apple more than anyone).
    • 28. Late Nov - Wife got a new job, moved new city little dev done. Art still slowly making progress.
    • 29. Early Dec - Final non-colorized artwork done. We were advised the game needed a full event driven tutorial to on-ramp players to game. Ugh! - Moved goal for launch to end of Jan.
    • 30. Late Dec - All game programming done, first beta test sent out
  • 31. What Really Happened 2/2
    • Mid Jan - Many UI redesigns occur, plus tons of polishing adjustments.
    • 32. Late Jan - Finalized, full color artwork delivered. Pushed launch to Feb. Another round of play testing, polishing, tweaking.
    • 33. Early Feb more weeks of polishing.
    • 34. Submitted to Apple, Tuesday Feb 14.
    • 35. Approved by Apple, Mon Feb 20 (on my birthday)!!! Massive Marketing push ensues.
    • 36. Released set for Sunday Feb 26 (to get in front of GDC)
  • 37. Deadlines??
    • Good for marking progress
    • 38. Good for motivation
    • 39. But don't fear them
    • 40. Help you make better deadlines next time
  • 41. What went wrong
    • Dealing with Artist is different than Engineers
    • 42. Sometimes you get more than you paid for, just a lot later
    • 43. Didn't get new testers for second beta
    • 44. Lead to – No zoom on smaller devices
      • One star reviews
  • 45. Right Things
    • Got outside review – Publishers looked at it
    • 46. We fixed bugs when we found them
      • Hint don't add tickets, fix on the spot!
    • Allowed enough time for UI rework/redesign
      • www.tech-wanderings.com/eradicate-week-16-game-mapui-progression
  • 47. Avoid these Fears
    • What will other people think of it? Maybe I will wait until I get more done.
    • 48. We are done, what if people don't like it?
  • 49. Launched!
    • Top 5 iPad Strategy and Board game
  • 50. Next for Skejo Studios
    • Adding new roles/resources/... to O:E
    • 51. Development started:
      • A top scrolling platformer
      • 52. An indirect side scrolling platformer
  • 53. Learn anything?
  • 54. Links
    • Skejo Studios, www.skejo.com
    • 55. Operation: Eradicate, www.skejo.com/eradicate.htm
    • 56. Blog, www.tech-wanderings.com
    • 57. Eric Michael, www.eric-michael.com
    • 58. Anthony Moss, www.magusstudios.com
  • 59.
      Questions???