SlideShare a Scribd company logo
1 of 10
Games4Health Pilot Program 
8.9.2014
Partners & Interest groups 
PLAYFIELDS
IN PRACTICE 
In practice the program is implemented by combining health, product 
development and business knowledge in multidisciplinary teams. The teams 
consist of students, teachers, companies and professionals while the flexible 
monitor team gives those guidelines and resources. The individual teams work 
separately on every user environment or ’playfield’ how we call them
Propeli Organization & The playfield operating model 
Project management 
Coders 
Playfield teams 
Partners & Interest Groups 
Engineering 
Industrial Design 
Textile Design 
Business Administration 
Health & Working ability 
User groups
BUSINESS OPPORTUNITIES Grow the target groups wider for Business relevance 
The clientele is quite low, if the game is designed only for CRPS-in rehabilitation. 
As a result, we have expanded the gaming experience to suit wider audiences: i.e. the rehabilitation of the hand fracture patients and stroke patients.
IN THE FUTURE 
ProGame Program seeks to widen the business opportunities of the mobile game concepts developed 
Entertaining games with healthy benefits will be created through collaboration of health, gaming and academic professionals 
Development of the Games For Health Finland creates new motivated consortions and projects 
HEALTH AND WELBEING ORGANIZATION 
PRIVATE COMPANIES 
EDUCATION, RESERACH & DEVELOPMENT ORGANIZATIONS 
STUDENTS 
USERS 
DEVELOPED PROTOTYPES 
EVENTS 
WORKSHOPS 
6 
12 
4 
41 
+100 
10 
4 
6 
BY NUMBERS 
3 
BUSINESS MODELS
Introduction 
Health ProPeli (translation: progame) –program started in Eastern Finland 2013 and is part of The Tekes Skene Program. 
Aim of the Health ProPeli -program is to study the use of gaming technologies, digital- and physical innovations and gamification in health care, functional capacity and rehabilitation. 
Game mechanics could help people to get motivation for preventive healthcare, managing their own treatment and getting better results in general. 
The study is reseached on 6 different ’playfields’consisting of rehabilitation centers, a hospital, a school for children with special needs and many others
Kuopio Hospital of University and targeting CPRS patients 
CRPS letters stand for the English words for Complex Regional Pain Syndrome. State of pain (the pain experience) will arise as a result of an injury or a scratch in either the upper or lower limbs. The injury can be very small. State of pain will be divided into two types; Type I is has no nerve damages and Type II has nerve damages. 
The treatment is based on the co-operation of a pain doctor, a physiotherapist, an occupational therapist and a psychologist. Psychological methods are used to help the patient manage the pain better. Treatments are painful limb posture exercises and identification of mirror therapy, where a painful and poorly functioning limb is used to support the pursuit of a healthy limb mirror image. 
An existing game-like solution has been a crude digital translation of a set of cards displaying hands in different postures. 
CASE EXAMPLE
OUR SOLUTION Games and game-like methods developed on KYS playfield 
In the study the games gave possibilities to use hands (upper limbs) for moving or pointing things. 
Specially developed touch screen games and game controllers such as Leapmotion were tested and compared to the traditional mirror therapy. 
A set of mini games was designed to match different kinds of treatments and different pain levels. 
As a result the responsiveness of games and the multisensory video exercises motivated the patients to stand the pain better.
Thank you

More Related Content

Viewers also liked

8 31 2014 week # 1 ggs life of faith jrs powerpoint
8 31 2014 week # 1 ggs life of faith jrs powerpoint8 31 2014 week # 1 ggs life of faith jrs powerpoint
8 31 2014 week # 1 ggs life of faith jrs powerpointJose Ramos
 
Media institutions final
Media institutions finalMedia institutions final
Media institutions finalSuther98
 
تقرير عن واقع النساء بعد 3 أعوام من الإنقلاب (موسع) - نساء ضد الانقلاب
تقرير عن واقع النساء بعد 3 أعوام من الإنقلاب (موسع) - نساء ضد الانقلاب تقرير عن واقع النساء بعد 3 أعوام من الإنقلاب (موسع) - نساء ضد الانقلاب
تقرير عن واقع النساء بعد 3 أعوام من الإنقلاب (موسع) - نساء ضد الانقلاب WomenAntiCoup
 
Vao tro tao tien
Vao tro tao tienVao tro tao tien
Vao tro tao tienquangphi91
 
Portfolio-Pim van Leeuwen-Industrial Design
Portfolio-Pim van Leeuwen-Industrial DesignPortfolio-Pim van Leeuwen-Industrial Design
Portfolio-Pim van Leeuwen-Industrial Designpim van Leeuwen
 
الإهمال الطبي والقتل البطئ والإعدام ..واقع نساء مصر في سجون الانقلاب !
الإهمال الطبي والقتل البطئ والإعدام ..واقع نساء مصر في سجون الانقلاب !الإهمال الطبي والقتل البطئ والإعدام ..واقع نساء مصر في سجون الانقلاب !
الإهمال الطبي والقتل البطئ والإعدام ..واقع نساء مصر في سجون الانقلاب !WomenAntiCoup
 
Yx yoyo series you are only young once
Yx yoyo series you are only young onceYx yoyo series you are only young once
Yx yoyo series you are only young onceJose Ramos
 
The 2nd Games for Health Finland event - Koopee Hiltunen
The 2nd Games for Health Finland event - Koopee HiltunenThe 2nd Games for Health Finland event - Koopee Hiltunen
The 2nd Games for Health Finland event - Koopee HiltunenGames for Health Finland
 
ملخص تقرير نساء ضد الانقلاب - عامين علي الانقلاب العسكري
ملخص تقرير نساء ضد الانقلاب - عامين علي الانقلاب العسكريملخص تقرير نساء ضد الانقلاب - عامين علي الانقلاب العسكري
ملخص تقرير نساء ضد الانقلاب - عامين علي الانقلاب العسكريWomenAntiCoup
 
Week 1 risen the jesus you never knew 515pm media
Week 1 risen the jesus you never knew 515pm mediaWeek 1 risen the jesus you never knew 515pm media
Week 1 risen the jesus you never knew 515pm mediaJose Ramos
 

Viewers also liked (18)

FawziShammari
FawziShammariFawziShammari
FawziShammari
 
8 31 2014 week # 1 ggs life of faith jrs powerpoint
8 31 2014 week # 1 ggs life of faith jrs powerpoint8 31 2014 week # 1 ggs life of faith jrs powerpoint
8 31 2014 week # 1 ggs life of faith jrs powerpoint
 
Satish Reddy
Satish ReddySatish Reddy
Satish Reddy
 
Media institutions final
Media institutions finalMedia institutions final
Media institutions final
 
تقرير عن واقع النساء بعد 3 أعوام من الإنقلاب (موسع) - نساء ضد الانقلاب
تقرير عن واقع النساء بعد 3 أعوام من الإنقلاب (موسع) - نساء ضد الانقلاب تقرير عن واقع النساء بعد 3 أعوام من الإنقلاب (موسع) - نساء ضد الانقلاب
تقرير عن واقع النساء بعد 3 أعوام من الإنقلاب (موسع) - نساء ضد الانقلاب
 
тема 1
тема 1тема 1
тема 1
 
Avatar power point
Avatar power pointAvatar power point
Avatar power point
 
Vao tro tao tien
Vao tro tao tienVao tro tao tien
Vao tro tao tien
 
Our christmas play
Our christmas playOur christmas play
Our christmas play
 
Portfolio-Pim van Leeuwen-Industrial Design
Portfolio-Pim van Leeuwen-Industrial DesignPortfolio-Pim van Leeuwen-Industrial Design
Portfolio-Pim van Leeuwen-Industrial Design
 
الإهمال الطبي والقتل البطئ والإعدام ..واقع نساء مصر في سجون الانقلاب !
الإهمال الطبي والقتل البطئ والإعدام ..واقع نساء مصر في سجون الانقلاب !الإهمال الطبي والقتل البطئ والإعدام ..واقع نساء مصر في سجون الانقلاب !
الإهمال الطبي والقتل البطئ والإعدام ..واقع نساء مصر في سجون الانقلاب !
 
Yx yoyo series you are only young once
Yx yoyo series you are only young onceYx yoyo series you are only young once
Yx yoyo series you are only young once
 
powerpoint
powerpointpowerpoint
powerpoint
 
The 2nd Games for Health Finland event - Koopee Hiltunen
The 2nd Games for Health Finland event - Koopee HiltunenThe 2nd Games for Health Finland event - Koopee Hiltunen
The 2nd Games for Health Finland event - Koopee Hiltunen
 
ملخص تقرير نساء ضد الانقلاب - عامين علي الانقلاب العسكري
ملخص تقرير نساء ضد الانقلاب - عامين علي الانقلاب العسكريملخص تقرير نساء ضد الانقلاب - عامين علي الانقلاب العسكري
ملخص تقرير نساء ضد الانقلاب - عامين علي الانقلاب العسكري
 
Ict in education
Ict in educationIct in education
Ict in education
 
20150923 mindtrek korhonen taltioni
20150923 mindtrek korhonen taltioni20150923 mindtrek korhonen taltioni
20150923 mindtrek korhonen taltioni
 
Week 1 risen the jesus you never knew 515pm media
Week 1 risen the jesus you never knew 515pm mediaWeek 1 risen the jesus you never knew 515pm media
Week 1 risen the jesus you never knew 515pm media
 

Similar to The 2nd Games for Health Finland event - Miika Kajanus

Gamified Well-Being for All Ages
Gamified Well-Being for All AgesGamified Well-Being for All Ages
Gamified Well-Being for All AgesDavid Wortley
 
Serious Games and digital interactive technologies for Healthcare
Serious Games and digital interactive technologies for HealthcareSerious Games and digital interactive technologies for Healthcare
Serious Games and digital interactive technologies for Healthcareimaginary srl
 
PodSeven Brain Gym
PodSeven Brain GymPodSeven Brain Gym
PodSeven Brain GymPodSeven
 
Gamellito” Needs Your Help! A Health Game for Kids with Diabetes Type 1
Gamellito” Needs Your Help! A Health Game for Kids with Diabetes Type 1Gamellito” Needs Your Help! A Health Game for Kids with Diabetes Type 1
Gamellito” Needs Your Help! A Health Game for Kids with Diabetes Type 1Games for Health Europe
 
Sci ux examples_oct 20 2014_leavebehind
Sci ux examples_oct 20 2014_leavebehindSci ux examples_oct 20 2014_leavebehind
Sci ux examples_oct 20 2014_leavebehindIqbal Tareen
 
Pe presenattion
Pe presenattion Pe presenattion
Pe presenattion tylids
 
Pe presenattion
Pe presenattion Pe presenattion
Pe presenattion tylids
 
HPE Game Sense PowerPoint
HPE Game Sense PowerPointHPE Game Sense PowerPoint
HPE Game Sense PowerPointMissMrm
 
Generation FIT for MIddle and High School
Generation FIT for MIddle and High SchoolGeneration FIT for MIddle and High School
Generation FIT for MIddle and High SchoolPresentationSampler
 
Gaming for health
Gaming for healthGaming for health
Gaming for healthGSW
 
Digital Brain Training Exercises for the Elderly
Digital Brain Training Exercises for the ElderlyDigital Brain Training Exercises for the Elderly
Digital Brain Training Exercises for the ElderlyCogniFit
 
Disruptive Enabling Technologies and Immersive Education
Disruptive Enabling Technologies and Immersive EducationDisruptive Enabling Technologies and Immersive Education
Disruptive Enabling Technologies and Immersive EducationDavid Wortley
 
Modelling the recommendation technique for achieving awareness in serious gam...
Modelling the recommendation technique for achieving awareness in serious gam...Modelling the recommendation technique for achieving awareness in serious gam...
Modelling the recommendation technique for achieving awareness in serious gam...journalBEEI
 
Pcori challenge final_proposal_04152013
Pcori challenge final_proposal_04152013Pcori challenge final_proposal_04152013
Pcori challenge final_proposal_04152013Paul Diefenbach
 
Optimal Strategies for Creating an Outstanding Fitness App Design
Optimal Strategies for Creating an Outstanding Fitness App DesignOptimal Strategies for Creating an Outstanding Fitness App Design
Optimal Strategies for Creating an Outstanding Fitness App DesignEMed HealthTech Pvt Ltd
 
Rwj challenge2.22.13 3
Rwj challenge2.22.13 3Rwj challenge2.22.13 3
Rwj challenge2.22.13 3klgandy
 
Mental Health Software Development: A Complete Guide
Mental Health Software Development: A Complete GuideMental Health Software Development: A Complete Guide
Mental Health Software Development: A Complete GuideEMed HealthTech Pvt Ltd
 

Similar to The 2nd Games for Health Finland event - Miika Kajanus (20)

20150923 mindtrek antti kotimaa
20150923 mindtrek antti kotimaa20150923 mindtrek antti kotimaa
20150923 mindtrek antti kotimaa
 
Gamified Well-Being for All Ages
Gamified Well-Being for All AgesGamified Well-Being for All Ages
Gamified Well-Being for All Ages
 
Pannese healthcare
Pannese healthcarePannese healthcare
Pannese healthcare
 
Serious Games and digital interactive technologies for Healthcare
Serious Games and digital interactive technologies for HealthcareSerious Games and digital interactive technologies for Healthcare
Serious Games and digital interactive technologies for Healthcare
 
PodSeven Brain Gym
PodSeven Brain GymPodSeven Brain Gym
PodSeven Brain Gym
 
Gamellito” Needs Your Help! A Health Game for Kids with Diabetes Type 1
Gamellito” Needs Your Help! A Health Game for Kids with Diabetes Type 1Gamellito” Needs Your Help! A Health Game for Kids with Diabetes Type 1
Gamellito” Needs Your Help! A Health Game for Kids with Diabetes Type 1
 
Sci ux examples_oct 20 2014_leavebehind
Sci ux examples_oct 20 2014_leavebehindSci ux examples_oct 20 2014_leavebehind
Sci ux examples_oct 20 2014_leavebehind
 
Pe presenattion
Pe presenattion Pe presenattion
Pe presenattion
 
Pe presenattion
Pe presenattion Pe presenattion
Pe presenattion
 
HPE Game Sense PowerPoint
HPE Game Sense PowerPointHPE Game Sense PowerPoint
HPE Game Sense PowerPoint
 
Generation FIT for MIddle and High School
Generation FIT for MIddle and High SchoolGeneration FIT for MIddle and High School
Generation FIT for MIddle and High School
 
Gaming for health
Gaming for healthGaming for health
Gaming for health
 
Digital Brain Training Exercises for the Elderly
Digital Brain Training Exercises for the ElderlyDigital Brain Training Exercises for the Elderly
Digital Brain Training Exercises for the Elderly
 
Disruptive Enabling Technologies and Immersive Education
Disruptive Enabling Technologies and Immersive EducationDisruptive Enabling Technologies and Immersive Education
Disruptive Enabling Technologies and Immersive Education
 
Modelling the recommendation technique for achieving awareness in serious gam...
Modelling the recommendation technique for achieving awareness in serious gam...Modelling the recommendation technique for achieving awareness in serious gam...
Modelling the recommendation technique for achieving awareness in serious gam...
 
Pcori challenge final_proposal_04152013
Pcori challenge final_proposal_04152013Pcori challenge final_proposal_04152013
Pcori challenge final_proposal_04152013
 
Optimal Strategies for Creating an Outstanding Fitness App Design
Optimal Strategies for Creating an Outstanding Fitness App DesignOptimal Strategies for Creating an Outstanding Fitness App Design
Optimal Strategies for Creating an Outstanding Fitness App Design
 
Rwj challenge2.22.13 3
Rwj challenge2.22.13 3Rwj challenge2.22.13 3
Rwj challenge2.22.13 3
 
PHPE2016
PHPE2016PHPE2016
PHPE2016
 
Mental Health Software Development: A Complete Guide
Mental Health Software Development: A Complete GuideMental Health Software Development: A Complete Guide
Mental Health Software Development: A Complete Guide
 

More from Games for Health Finland

Pelinomaiset kognitiiviset harjoitteet osana neurologista kuntoutusta
Pelinomaiset kognitiiviset harjoitteet osana neurologista kuntoutustaPelinomaiset kognitiiviset harjoitteet osana neurologista kuntoutusta
Pelinomaiset kognitiiviset harjoitteet osana neurologista kuntoutustaGames for Health Finland
 
Digital services via open innovation challenge creates new tools for youth or...
Digital services via open innovation challenge creates new tools for youth or...Digital services via open innovation challenge creates new tools for youth or...
Digital services via open innovation challenge creates new tools for youth or...Games for Health Finland
 
Terveyssovellukset osaksi potilaan hoitoa - Mitä täytyy huomioida?
Terveyssovellukset osaksi potilaan hoitoa - Mitä täytyy huomioida?Terveyssovellukset osaksi potilaan hoitoa - Mitä täytyy huomioida?
Terveyssovellukset osaksi potilaan hoitoa - Mitä täytyy huomioida?Games for Health Finland
 
Telelääketieteen käyttö ja tulevaisuuden näkymät
Telelääketieteen käyttö ja tulevaisuuden näkymätTelelääketieteen käyttö ja tulevaisuuden näkymät
Telelääketieteen käyttö ja tulevaisuuden näkymätGames for Health Finland
 
20150923 mindtrek arto-holopainen_slideshare
20150923 mindtrek arto-holopainen_slideshare20150923 mindtrek arto-holopainen_slideshare
20150923 mindtrek arto-holopainen_slideshareGames for Health Finland
 
Gamifying Healthy and Smart cities who ak2
Gamifying Healthy and Smart cities who ak2Gamifying Healthy and Smart cities who ak2
Gamifying Healthy and Smart cities who ak2Games for Health Finland
 
Innovation technology and life-course approaches - WHO Healthy Cities
Innovation technology and life-course approaches - WHO Healthy CitiesInnovation technology and life-course approaches - WHO Healthy Cities
Innovation technology and life-course approaches - WHO Healthy CitiesGames for Health Finland
 
Uudet teknologiat kuntoutuksen tukena –games for health
Uudet teknologiat kuntoutuksen tukena –games for healthUudet teknologiat kuntoutuksen tukena –games for health
Uudet teknologiat kuntoutuksen tukena –games for healthGames for Health Finland
 
eHealth Suomessa ja maailmalla - missä mennään?
eHealth Suomessa ja maailmalla - missä mennään?eHealth Suomessa ja maailmalla - missä mennään?
eHealth Suomessa ja maailmalla - missä mennään?Games for Health Finland
 

More from Games for Health Finland (20)

Pelinomaiset kognitiiviset harjoitteet osana neurologista kuntoutusta
Pelinomaiset kognitiiviset harjoitteet osana neurologista kuntoutustaPelinomaiset kognitiiviset harjoitteet osana neurologista kuntoutusta
Pelinomaiset kognitiiviset harjoitteet osana neurologista kuntoutusta
 
Onko pelistä oikeasti hyötyä
Onko pelistä oikeasti hyötyäOnko pelistä oikeasti hyötyä
Onko pelistä oikeasti hyötyä
 
Medical Education Made Easy
Medical Education Made EasyMedical Education Made Easy
Medical Education Made Easy
 
Digital services via open innovation challenge creates new tools for youth or...
Digital services via open innovation challenge creates new tools for youth or...Digital services via open innovation challenge creates new tools for youth or...
Digital services via open innovation challenge creates new tools for youth or...
 
Terveyssovellukset osaksi potilaan hoitoa - Mitä täytyy huomioida?
Terveyssovellukset osaksi potilaan hoitoa - Mitä täytyy huomioida?Terveyssovellukset osaksi potilaan hoitoa - Mitä täytyy huomioida?
Terveyssovellukset osaksi potilaan hoitoa - Mitä täytyy huomioida?
 
Peleillä ketteryyttä terveydenhuoltoon
Peleillä ketteryyttä terveydenhuoltoonPeleillä ketteryyttä terveydenhuoltoon
Peleillä ketteryyttä terveydenhuoltoon
 
DigiKyky -liiketoiminnan uudistaminen
DigiKyky -liiketoiminnan uudistaminenDigiKyky -liiketoiminnan uudistaminen
DigiKyky -liiketoiminnan uudistaminen
 
Telelääketieteen käyttö ja tulevaisuuden näkymät
Telelääketieteen käyttö ja tulevaisuuden näkymätTelelääketieteen käyttö ja tulevaisuuden näkymät
Telelääketieteen käyttö ja tulevaisuuden näkymät
 
20150923 mindtrek arto-holopainen_slideshare
20150923 mindtrek arto-holopainen_slideshare20150923 mindtrek arto-holopainen_slideshare
20150923 mindtrek arto-holopainen_slideshare
 
20150923 mindtrek raunio sitra
20150923 mindtrek raunio sitra20150923 mindtrek raunio sitra
20150923 mindtrek raunio sitra
 
20150923 mindtrek kaikkonen
20150923 mindtrek kaikkonen20150923 mindtrek kaikkonen
20150923 mindtrek kaikkonen
 
Gamifying Healthy and Smart cities who ak2
Gamifying Healthy and Smart cities who ak2Gamifying Healthy and Smart cities who ak2
Gamifying Healthy and Smart cities who ak2
 
Innovation technology and life-course approaches - WHO Healthy Cities
Innovation technology and life-course approaches - WHO Healthy CitiesInnovation technology and life-course approaches - WHO Healthy Cities
Innovation technology and life-course approaches - WHO Healthy Cities
 
Uudet teknologiat kuntoutuksen tukena –games for health
Uudet teknologiat kuntoutuksen tukena –games for healthUudet teknologiat kuntoutuksen tukena –games for health
Uudet teknologiat kuntoutuksen tukena –games for health
 
Games for Health Finland Challenge 2015
Games for Health Finland Challenge 2015Games for Health Finland Challenge 2015
Games for Health Finland Challenge 2015
 
Games for Health Technology
Games for Health TechnologyGames for Health Technology
Games for Health Technology
 
Health Promotion - Games for Health
Health Promotion - Games for HealthHealth Promotion - Games for Health
Health Promotion - Games for Health
 
Kuopio Innovation - Kuopio Science Park
Kuopio Innovation - Kuopio Science ParkKuopio Innovation - Kuopio Science Park
Kuopio Innovation - Kuopio Science Park
 
Uusi teknologia - Games for Health
Uusi teknologia - Games for HealthUusi teknologia - Games for Health
Uusi teknologia - Games for Health
 
eHealth Suomessa ja maailmalla - missä mennään?
eHealth Suomessa ja maailmalla - missä mennään?eHealth Suomessa ja maailmalla - missä mennään?
eHealth Suomessa ja maailmalla - missä mennään?
 

The 2nd Games for Health Finland event - Miika Kajanus

  • 2. Partners & Interest groups PLAYFIELDS
  • 3. IN PRACTICE In practice the program is implemented by combining health, product development and business knowledge in multidisciplinary teams. The teams consist of students, teachers, companies and professionals while the flexible monitor team gives those guidelines and resources. The individual teams work separately on every user environment or ’playfield’ how we call them
  • 4. Propeli Organization & The playfield operating model Project management Coders Playfield teams Partners & Interest Groups Engineering Industrial Design Textile Design Business Administration Health & Working ability User groups
  • 5. BUSINESS OPPORTUNITIES Grow the target groups wider for Business relevance The clientele is quite low, if the game is designed only for CRPS-in rehabilitation. As a result, we have expanded the gaming experience to suit wider audiences: i.e. the rehabilitation of the hand fracture patients and stroke patients.
  • 6. IN THE FUTURE ProGame Program seeks to widen the business opportunities of the mobile game concepts developed Entertaining games with healthy benefits will be created through collaboration of health, gaming and academic professionals Development of the Games For Health Finland creates new motivated consortions and projects HEALTH AND WELBEING ORGANIZATION PRIVATE COMPANIES EDUCATION, RESERACH & DEVELOPMENT ORGANIZATIONS STUDENTS USERS DEVELOPED PROTOTYPES EVENTS WORKSHOPS 6 12 4 41 +100 10 4 6 BY NUMBERS 3 BUSINESS MODELS
  • 7. Introduction Health ProPeli (translation: progame) –program started in Eastern Finland 2013 and is part of The Tekes Skene Program. Aim of the Health ProPeli -program is to study the use of gaming technologies, digital- and physical innovations and gamification in health care, functional capacity and rehabilitation. Game mechanics could help people to get motivation for preventive healthcare, managing their own treatment and getting better results in general. The study is reseached on 6 different ’playfields’consisting of rehabilitation centers, a hospital, a school for children with special needs and many others
  • 8. Kuopio Hospital of University and targeting CPRS patients CRPS letters stand for the English words for Complex Regional Pain Syndrome. State of pain (the pain experience) will arise as a result of an injury or a scratch in either the upper or lower limbs. The injury can be very small. State of pain will be divided into two types; Type I is has no nerve damages and Type II has nerve damages. The treatment is based on the co-operation of a pain doctor, a physiotherapist, an occupational therapist and a psychologist. Psychological methods are used to help the patient manage the pain better. Treatments are painful limb posture exercises and identification of mirror therapy, where a painful and poorly functioning limb is used to support the pursuit of a healthy limb mirror image. An existing game-like solution has been a crude digital translation of a set of cards displaying hands in different postures. CASE EXAMPLE
  • 9. OUR SOLUTION Games and game-like methods developed on KYS playfield In the study the games gave possibilities to use hands (upper limbs) for moving or pointing things. Specially developed touch screen games and game controllers such as Leapmotion were tested and compared to the traditional mirror therapy. A set of mini games was designed to match different kinds of treatments and different pain levels. As a result the responsiveness of games and the multisensory video exercises motivated the patients to stand the pain better.