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A synchronous on-line competition software to
           improve and motivate learning
    Organizing (almost fully) automated quizzbowls with FLEQ


          Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                                     a

                                  grex@gsyc.urjc.es
              GSyC/LibreSoft, Universidad Rey Juan Carlos, Madrid, Spain


                     Marrakech, Morocco, April 19th, 2012




Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                           a                         A synchronous on-line competition software to improve and motiv
c 2012 Gregorio Robles, Jes´s M. Gonz´lez-Barahona, Arturo Moral
                                         u         a

                   All figures are ours, except when the original source is specified.

                Some rights reserved. This presentation is distributed under the
        “Attribution-ShareAlike 3.0” license, by Creative Commons, available at
                       http://creativecommons.org/licenses/by-sa/3.0/




Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                           a                         A synchronous on-line competition software to improve and motiv
Introduction




  Figure: Sometimes, learning can be difficult...
  Original: http://favim.com/image/81555/

   Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                              a                         A synchronous on-line competition software to improve and motiv
In this presentation... our aim is to talk about




   how to boost difficult to motivate learning by an
   on-line synchronous trivia-like tournament outside
                     the classroom
   (We have built a web-based software, FLEQ, and have tested it)




   Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                              a                         A synchronous on-line competition software to improve and motiv
Trivia-like tournaments




   Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                              a                         A synchronous on-line competition software to improve and motiv
Requirements




        Easy-to-use (by students & professors)
        Low time investment by organizers (professors)
        Flexible time scheduling of matches for students
        it is outside the lectures schedule
        Ubiquity: IRC, web, mobile...




  Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                             a                         A synchronous on-line competition software to improve and motiv
Organizers (Teachers)




  Organizers (lecturers) are in charge of the semantics of the
  tournament.
         Creating a Championship
                Configuring tournament
                Uploading questions
         Revision of student requests
         Supervision of the tournament (if desired)




   Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                              a                         A synchronous on-line competition software to improve and motiv
Setting up a tournament (Organizers)



         Introductory text
         Start and finish dates for tournament
         List of participants (provided or open)
         Default time of matches
         Tournament type
                Crosses, league, Swiss system, mixed system (league +
                crosses)...
         Upload questions and answers
  This should take up to 10 minutes through a simple web interface.




   Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                              a                         A synchronous on-line competition software to improve and motiv
Introducing questions (Organizers)




  Figure: Format used by the organizer to introduce questions. It is a
  simple text format. Several correct answers per question are possible.
   Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                              a                         A synchronous on-line competition software to improve and motiv
Participants (Students)



  What students have to do for each match
    1    Agree on schedule with opponent
    2    (Obtain notifications by the system)
    3    Access the location where the match takes place (IRC, web,
         mobile...)
    4    Play against other student!
    5    Ask professor to review questions if desired
    6    Follow classification (and other stats...) if desired




   Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                              a                         A synchronous on-line competition software to improve and motiv
IRC client interface




                                   Figure: IRC client interface


   Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                              a                         A synchronous on-line competition software to improve and motiv
Supervision




         Time per match
         Number of questions per match
         Number of matches that could not be played because of the
         non-appearance
         For each question
                Success rate
                Delay
                Number of wrong answers




   Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                              a                         A synchronous on-line competition software to improve and motiv
Technicalities




                                        Figure: Architecture



   Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                              a                         A synchronous on-line competition software to improve and motiv
Present & Future



         We have performed three test tournaments.
                for its technical maturity
                for its ease of use for participants
                for its ease of management for lecturers.
         Free web service offered. You can try it!
                http://trivial.libresoft.es
         Software available as free software for local tuning and
         enhancement
         Future development: we are moving from IRC to a complete
         HTML5 set-up




   Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                              a                         A synchronous on-line competition software to improve and motiv
A synchronous on-line competition software to
           improve and motivate learning
    Organizing (almost fully) automated quizzbowls with FLEQ


          Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                                     a

                                  grex@gsyc.urjc.es
              GSyC/LibreSoft, Universidad Rey Juan Carlos, Madrid, Spain


                     Marrakech, Morocco, April 19th, 2012




Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral
                           a                         A synchronous on-line competition software to improve and motiv

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2012 04-19 (educon2012) emadrid urjc synchronous on-line competition software improve motivate learning organizing automated quizzbowls fleq

  • 1. A synchronous on-line competition software to improve and motivate learning Organizing (almost fully) automated quizzbowls with FLEQ Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a grex@gsyc.urjc.es GSyC/LibreSoft, Universidad Rey Juan Carlos, Madrid, Spain Marrakech, Morocco, April 19th, 2012 Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 2. c 2012 Gregorio Robles, Jes´s M. Gonz´lez-Barahona, Arturo Moral u a All figures are ours, except when the original source is specified. Some rights reserved. This presentation is distributed under the “Attribution-ShareAlike 3.0” license, by Creative Commons, available at http://creativecommons.org/licenses/by-sa/3.0/ Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 3. Introduction Figure: Sometimes, learning can be difficult... Original: http://favim.com/image/81555/ Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 4. In this presentation... our aim is to talk about how to boost difficult to motivate learning by an on-line synchronous trivia-like tournament outside the classroom (We have built a web-based software, FLEQ, and have tested it) Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 5. Trivia-like tournaments Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 6. Requirements Easy-to-use (by students & professors) Low time investment by organizers (professors) Flexible time scheduling of matches for students it is outside the lectures schedule Ubiquity: IRC, web, mobile... Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 7. Organizers (Teachers) Organizers (lecturers) are in charge of the semantics of the tournament. Creating a Championship Configuring tournament Uploading questions Revision of student requests Supervision of the tournament (if desired) Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 8. Setting up a tournament (Organizers) Introductory text Start and finish dates for tournament List of participants (provided or open) Default time of matches Tournament type Crosses, league, Swiss system, mixed system (league + crosses)... Upload questions and answers This should take up to 10 minutes through a simple web interface. Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 9. Introducing questions (Organizers) Figure: Format used by the organizer to introduce questions. It is a simple text format. Several correct answers per question are possible. Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 10. Participants (Students) What students have to do for each match 1 Agree on schedule with opponent 2 (Obtain notifications by the system) 3 Access the location where the match takes place (IRC, web, mobile...) 4 Play against other student! 5 Ask professor to review questions if desired 6 Follow classification (and other stats...) if desired Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 11. IRC client interface Figure: IRC client interface Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 12. Supervision Time per match Number of questions per match Number of matches that could not be played because of the non-appearance For each question Success rate Delay Number of wrong answers Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 13. Technicalities Figure: Architecture Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 14. Present & Future We have performed three test tournaments. for its technical maturity for its ease of use for participants for its ease of management for lecturers. Free web service offered. You can try it! http://trivial.libresoft.es Software available as free software for local tuning and enhancement Future development: we are moving from IRC to a complete HTML5 set-up Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv
  • 15. A synchronous on-line competition software to improve and motivate learning Organizing (almost fully) automated quizzbowls with FLEQ Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a grex@gsyc.urjc.es GSyC/LibreSoft, Universidad Rey Juan Carlos, Madrid, Spain Marrakech, Morocco, April 19th, 2012 Gregorio Robles, J. M. Gonz´lez Barahona, A. Moral a A synchronous on-line competition software to improve and motiv