Open source project (Available on Github)
How to use it? Include one file and you’re ready to go!
To start Babylon.js, you’ve just need to create an engine object:
var engine = new BABYLON.Engine(canvas, true);
Design & render + Sandbox
Complete collisions and
Smart shaders engine and
Device Orientation API and
Oculus Rift support
Advanced texture support
Touch and virtual joysticks
A particular slide catching your eye?
Clipping is a handy way to collect important slides you want to go back to later.