SlideShare a Scribd company logo
1 of 63
Download to read offline
Designing
Virtual Realism
      Auckland, April 2009

                Dan Rubin
               Sidebar Creative
Designing Virtual Realism Auckland, April 2009




   Hi!
    Dan Rubin



                                        Me, according to nGen works @ http://happywebbies.com/



©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




      Web
      Standards
      Creativity
       by Dan Rubin
          (and 9
          other guys)




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




      Pro CSS
      Techniques
       by Jeff Croft
          Ian Lloyd
          Dan Rubin




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




    Look & Feel

 ©2009 Dan Rubin » http://sidebarcreative.com



knowing how to interact with something based on its
appearance.
Designing Virtual Realism Auckland, April 2009




    Look & Feel

 ©2009 Dan Rubin » http://sidebarcreative.com



knowing how to interact with something based on its
appearance.
Designing Virtual Realism Auckland, April 2009




      We do this
      every day.

   ©2009 Dan Rubin » http://sidebarcreative.com


based on our collective life experience from our own interactions and from observing the
actions of others.
Designing Virtual Realism Auckland, April 2009




                                                 Photo: Peter Zelnik (http://www.sxc.hu/photo/1170873)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                               Photo: Kriss Szkurlatowski (http://www.sxc.hu/photo/1165285)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                                 Photo: David Thomson (http://www.sxc.hu/photo/1172713)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                                 Photo: Dedy Ong (http://www.sxc.hu/photo/1161259)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                                 Photo: Roberto Ribeiro (http://www.sxc.hu/photo/1173672)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Context is
   important.

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                                   Photo: David Ritter (http://www.sxc.hu/photo/941686)
  ©2009 Dan Rubin » http://sidebarcreative.com



you may not be able to recognize this at first without
more contextual information
Designing Virtual Realism Auckland, April 2009




                                                 Photo: Craig Jewell (http://www.sxc.hu/photo/945272)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




      Tactile
      Interaction

   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




    Mimic
    physical
    interfaces.
 ©2009 Dan Rubin » http://sidebarcreative.com



we already know how to use and interact with these
things
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                                 Photo: Pascal Montsma (http://www.sxc.hu/photo/230015)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                                 Photo: Ivaylo Georgiev (http://www.sxc.hu/photo/426359)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Creating
   an Illusion

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




  ©2009 Dan Rubin » http://sidebarcreative.com



Julian Beever: http://users.skynet.be/J.Beever/
Designing Virtual Realism Auckland, April 2009




  ©2009 Dan Rubin » http://sidebarcreative.com



Julian Beever: http://users.skynet.be/J.Beever/
Designing Virtual Realism Auckland, April 2009




   Some interfaces
   already do this.


©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Invite people
   to touch your
   interface.
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Adding noise
   creates a
   basic texture.
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Aesthetic-
   Usability
   Effect
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




     “Attractive
     things work
     better.”
                                                 — Donald Norman

  ©2009 Dan Rubin » http://sidebarcreative.com



it’s not a big leap to extend this to “virtual interfaces
that look like real world interfaces are easier to
interact with.”
Designing Virtual Realism Auckland, April 2009




   Traditional
   Media

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Photographic

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Physical
   Items

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Onward to
   Photoshop!
   (whereby a live demo ensued)



©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




     Questions?

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   fin.

©2009 Dan Rubin » http://sidebarcreative.com

More Related Content

Similar to Designing Virtual Realism (Web09)

Designing Virtual Realism (@media 2009)
Designing Virtual Realism (@media 2009)Designing Virtual Realism (@media 2009)
Designing Virtual Realism (@media 2009)Dan Rubin
 
Mastering the Details in Interface Design - Web Design World 2009 - Seattle
Mastering the Details in Interface Design - Web Design World 2009 - SeattleMastering the Details in Interface Design - Web Design World 2009 - Seattle
Mastering the Details in Interface Design - Web Design World 2009 - SeattleDan Rubin
 
Designing Virtual Realism - AEA Chicago, 2009
Designing Virtual Realism - AEA Chicago, 2009Designing Virtual Realism - AEA Chicago, 2009
Designing Virtual Realism - AEA Chicago, 2009Dan Rubin
 
How to build desktop apps that help your web app succeed
How to build desktop apps that help your web app succeedHow to build desktop apps that help your web app succeed
How to build desktop apps that help your web app succeedMatthew Ogle
 
Designers & Developers Sitting in a Tree (Web09)
Designers & Developers Sitting in a Tree (Web09)Designers & Developers Sitting in a Tree (Web09)
Designers & Developers Sitting in a Tree (Web09)Dan Rubin
 
87 Cool Things
87 Cool Things87 Cool Things
87 Cool Thingsccwlab
 

Similar to Designing Virtual Realism (Web09) (8)

Designing Virtual Realism (@media 2009)
Designing Virtual Realism (@media 2009)Designing Virtual Realism (@media 2009)
Designing Virtual Realism (@media 2009)
 
Mastering the Details in Interface Design - Web Design World 2009 - Seattle
Mastering the Details in Interface Design - Web Design World 2009 - SeattleMastering the Details in Interface Design - Web Design World 2009 - Seattle
Mastering the Details in Interface Design - Web Design World 2009 - Seattle
 
Designing Virtual Realism - AEA Chicago, 2009
Designing Virtual Realism - AEA Chicago, 2009Designing Virtual Realism - AEA Chicago, 2009
Designing Virtual Realism - AEA Chicago, 2009
 
How to build desktop apps that help your web app succeed
How to build desktop apps that help your web app succeedHow to build desktop apps that help your web app succeed
How to build desktop apps that help your web app succeed
 
Designers & Developers Sitting in a Tree (Web09)
Designers & Developers Sitting in a Tree (Web09)Designers & Developers Sitting in a Tree (Web09)
Designers & Developers Sitting in a Tree (Web09)
 
87 Cool Things
87 Cool Things87 Cool Things
87 Cool Things
 
87 Cool Things
87 Cool Things87 Cool Things
87 Cool Things
 
87 Cool Things
87 Cool Things87 Cool Things
87 Cool Things
 

Recently uploaded

08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationMichael W. Hawkins
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Igalia
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhisoniya singh
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonAnna Loughnan Colquhoun
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Allon Mureinik
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking MenDelhi Call girls
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 3652toLead Limited
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024BookNet Canada
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024Scott Keck-Warren
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfEnterprise Knowledge
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 
Maximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxMaximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxOnBoard
 

Recently uploaded (20)

08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
Maximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxMaximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptx
 

Designing Virtual Realism (Web09)

  • 1. Designing Virtual Realism Auckland, April 2009 Dan Rubin Sidebar Creative
  • 2. Designing Virtual Realism Auckland, April 2009 Hi! Dan Rubin Me, according to nGen works @ http://happywebbies.com/ ©2009 Dan Rubin » http://sidebarcreative.com
  • 3. Designing Virtual Realism Auckland, April 2009 Web Standards Creativity by Dan Rubin (and 9 other guys) ©2009 Dan Rubin » http://sidebarcreative.com
  • 4. Designing Virtual Realism Auckland, April 2009 Pro CSS Techniques by Jeff Croft Ian Lloyd Dan Rubin ©2009 Dan Rubin » http://sidebarcreative.com
  • 5. Designing Virtual Realism Auckland, April 2009 Look & Feel ©2009 Dan Rubin » http://sidebarcreative.com knowing how to interact with something based on its appearance.
  • 6. Designing Virtual Realism Auckland, April 2009 Look & Feel ©2009 Dan Rubin » http://sidebarcreative.com knowing how to interact with something based on its appearance.
  • 7. Designing Virtual Realism Auckland, April 2009 We do this every day. ©2009 Dan Rubin » http://sidebarcreative.com based on our collective life experience from our own interactions and from observing the actions of others.
  • 8. Designing Virtual Realism Auckland, April 2009 Photo: Peter Zelnik (http://www.sxc.hu/photo/1170873) ©2009 Dan Rubin » http://sidebarcreative.com
  • 9. Designing Virtual Realism Auckland, April 2009 Photo: Kriss Szkurlatowski (http://www.sxc.hu/photo/1165285) ©2009 Dan Rubin » http://sidebarcreative.com
  • 10. Designing Virtual Realism Auckland, April 2009 Photo: David Thomson (http://www.sxc.hu/photo/1172713) ©2009 Dan Rubin » http://sidebarcreative.com
  • 11. Designing Virtual Realism Auckland, April 2009 Photo: Dedy Ong (http://www.sxc.hu/photo/1161259) ©2009 Dan Rubin » http://sidebarcreative.com
  • 12. Designing Virtual Realism Auckland, April 2009 Photo: Roberto Ribeiro (http://www.sxc.hu/photo/1173672) ©2009 Dan Rubin » http://sidebarcreative.com
  • 13. Designing Virtual Realism Auckland, April 2009 Context is important. ©2009 Dan Rubin » http://sidebarcreative.com
  • 14. Designing Virtual Realism Auckland, April 2009 Photo: David Ritter (http://www.sxc.hu/photo/941686) ©2009 Dan Rubin » http://sidebarcreative.com you may not be able to recognize this at first without more contextual information
  • 15. Designing Virtual Realism Auckland, April 2009 Photo: Craig Jewell (http://www.sxc.hu/photo/945272) ©2009 Dan Rubin » http://sidebarcreative.com
  • 16. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 17. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 18. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 19. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 20. Designing Virtual Realism Auckland, April 2009 Tactile Interaction ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 21. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 22. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 23. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 24. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 25. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 26. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 27. Designing Virtual Realism Auckland, April 2009 Mimic physical interfaces. ©2009 Dan Rubin » http://sidebarcreative.com we already know how to use and interact with these things
  • 28. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 29. Designing Virtual Realism Auckland, April 2009 Photo: Pascal Montsma (http://www.sxc.hu/photo/230015) ©2009 Dan Rubin » http://sidebarcreative.com
  • 30. Designing Virtual Realism Auckland, April 2009 Photo: Ivaylo Georgiev (http://www.sxc.hu/photo/426359) ©2009 Dan Rubin » http://sidebarcreative.com
  • 31. Designing Virtual Realism Auckland, April 2009 Creating an Illusion ©2009 Dan Rubin » http://sidebarcreative.com
  • 32. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 33. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com Julian Beever: http://users.skynet.be/J.Beever/
  • 34. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com Julian Beever: http://users.skynet.be/J.Beever/
  • 35. Designing Virtual Realism Auckland, April 2009 Some interfaces already do this. ©2009 Dan Rubin » http://sidebarcreative.com
  • 36. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 37. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 38. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 39. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 40. Designing Virtual Realism Auckland, April 2009 Invite people to touch your interface. ©2009 Dan Rubin » http://sidebarcreative.com
  • 41. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 42. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 43. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 44. Designing Virtual Realism Auckland, April 2009 Adding noise creates a basic texture. ©2009 Dan Rubin » http://sidebarcreative.com
  • 45. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 46. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 47. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 48. Designing Virtual Realism Auckland, April 2009 Aesthetic- Usability Effect ©2009 Dan Rubin » http://sidebarcreative.com
  • 49. Designing Virtual Realism Auckland, April 2009 “Attractive things work better.” — Donald Norman ©2009 Dan Rubin » http://sidebarcreative.com it’s not a big leap to extend this to “virtual interfaces that look like real world interfaces are easier to interact with.”
  • 50. Designing Virtual Realism Auckland, April 2009 Traditional Media ©2009 Dan Rubin » http://sidebarcreative.com
  • 51. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 52. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 53. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 54. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 55. Designing Virtual Realism Auckland, April 2009 Photographic ©2009 Dan Rubin » http://sidebarcreative.com
  • 56. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 57. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 58. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 59. Designing Virtual Realism Auckland, April 2009 Physical Items ©2009 Dan Rubin » http://sidebarcreative.com
  • 60. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 61. Designing Virtual Realism Auckland, April 2009 Onward to Photoshop! (whereby a live demo ensued) ©2009 Dan Rubin » http://sidebarcreative.com
  • 62. Designing Virtual Realism Auckland, April 2009 Questions? ©2009 Dan Rubin » http://sidebarcreative.com
  • 63. Designing Virtual Realism Auckland, April 2009 fin. ©2009 Dan Rubin » http://sidebarcreative.com