A presentation by Larry Cornett of Brilliant Forge used for a Product Management conference. It highlights the power of Product Experience, some best practices for User-Centered Product Design (UCD), a brief discussion of the role of Product Management, and a use case from a product redesign at eBay.
8. • What the user experience with your product really is about.
Focus on UE matters
• It wasn’t always the case
• But, customers now have choices
• Competition emerges faster
• A great user experience differentiates
• A great user experience builds loyalty
10. • What the user experience with your product really is about.
What I’ve experienced
Apple’s user experience commands a
premium and generates fanatic loyalty
eBay’s focus on the customer created a
lasting and engaged community
Yahoo created experiences that drove
engagement, retention, and revenue
11. • What the user experience with your product really is about.
Competitive landscape
• Technologies are becoming commoditized
• Platforms enable fast development & distribution
• Rapid iteration and testing cycles
• Intense focus on users, data, and metrics
• Innovative experiences built on top of data & tech
• Race to launch minimum viable product (MVP)
13. • What the user experience with your product really is about.
Who will win?
• Companies that “get it”
• Companies who listen, observe, & use data
• Companies that solve “pain”
• Companies that obsess over the details
• Companies that deliver great experiences
17. • What the user experience with your product really is about.
The UCD approach
Observe the user
Understand the user
Involve the user
Design for the user
Solve real-life problems
Validate with user data
Repeat...
18. • What the user experience with your product really is about.
Integrating UCD & Agile
• UCD integrated into agile development
processes
• <insert diagram image>
Source: Silicon Valley Product Group
19. • What the user experience with your product really is about.
Why does it matter?
Success
or
Failure
20. Innovation success rate
Global innovation average success rate
4% across all geographies and industries
0% 100%
Source: Doblin, Inc.
32. Product management
Usability
Design Engr
ct Experie
du
nc
Pro
e
Business PM Product
Customers
Research Mktg
Analytics
33. What are you?
• You are not:
• Project management
• Program management
• Marketing
• Business analytics
• You are the champion for the Product
34. Being the champion
• Creating a vision
• Defining the strategy
• Specifying the right product
• Executing the plan
• Validating performance
• Defending the product
• Being accountable
35. User-centered philosophy
• Beyond the product and process...
• Champion for the customer
• Champion for the experience
• But, you have allies...
42. Unique challenges
• The eBay Community “owns” eBay
• Sellers power the marketplace
• Yet, must balance with buyers
• Support legacy data and systems
43. The process
• Define Goals: User, Business, Product
• Disrupt: Start from a “blank slate”
• Design for elegance + power + scalability
• User-centered product design
• Talk to sellers continuously
44. UCD practices
• Ethnographic field research
• Surveys
• Seller interviews
• eBay “Voices”
• Rapid prototyping and iterative testing
• Data, data, and more data...
46. Success
• Improved ease of use, efficiency, scalability,
and profitability
• 25% to 50% reduction in the listing time
• Commentthe new SYIseller: It's easy to
“I think that
from a
is awesome.
understand exactly what you need to do. Everything that
you need to see is on two pages, and you can view your
listing without having to open another page. If you make a
mistake, you don't have to go back 7 pages to fix it.
Excellent ideas! I would give it a 10!”
47. Continued success
• eBay Mobile
• Almost $2 Billion
USD in goods sold
through its mobile
apps in 2010
* Source: eBay.com
48. Continued success
• eBay Mobile
• Almost $2 Billion
USD in goods sold
through its mobile
apps in 2010
• Further simplifying SYI
* Source: eBay.com
49. Lessons learned
• Observe customers in real-life settings
• Focus on the painkiller opportunities
• Innovation requires intentional disruption
• Build fewer, bolder concepts
• Get real user feedback early & often
• Share progress with stakeholders frequently
• Ship a viable product quickly and learn
• You must be the champion for the product
Title:\nThe User Experience IS the Product Experience\n\nSummary:\nA presentation by Larry Cornett of Brilliant Forge used for a Product Management conference. It highlights the power of Product Experience, some best practices for User-Centered Product Design (UCD), a brief discussion of the role of Product Management, and a use case from a product redesign at eBay.\n\nTags:\nDesign, web design, Web Design and Development, UCD, User experience design, Product design, product management, ebay, apple, yahoo, ibm, netflix, mint, google, larry cornett, \n