2. TEAM
 MEMBERS
Â
Ăď⯠CANDY
 WILLEMS
Â
Ăď⯠Head
 of
 design
Â
Ăď⯠OLI
 GOTS
Â
Ăď⯠Head
 of
 marketing
 &
 Publicity
Â
Ăď⯠SIGRI
 SEVALDSEN
Â
Ăď⯠Key
 account
 manager
Â
3. Description
 of
 Companyâs
 Product/Service
Â
Ăď⯠We
 wanted
 to
 create
 a
 âtoolâ,
 which
 would
 introduce
 people
Â
to
 their
 area,
 in
 a
 fun,
 interactive
 way
 and
 would
 be
 an
Â
alternative
 to
 the
 ever-Ââgrowing
 online
 resources.
Â
Ăď⯠The
 result
 was
 a
 stack
 of
 pocket-Ââsized,
 detachable
 cards,
Â
providing
 assorted
 content.
Â
Ăď⯠Three
 main
 types
 of
 competition
 were
 identiďŹed:
Â
Â
Ăď⯠guide-Ââmagazines
 (e.g.
 Time
 Out)
Â
Ăď⯠ďŹyer
 packs
 (e.g.
 Donât
 Panic)
Â
Ăď⯠discount
 providers
 (e.g.
 KGB
 Deals,
 Groupon)
Â
Â
4. What
 made
 WHATIF
 unique
 compared
 to
 its
Â
competitors?
Â
Ăď⯠WHATIF
 diďŹerentiates
 in
 the
 following:
Â
Ăď⯠Price
 â
 WHATIF
 is
 free,
 distributed
 around
 the
 areaâs
 cafes,
Â
galleries,
 shops,
 etc.
Â
Ăď⯠Size
 &
 format;
 Personalization
 â
 a
 business
 card
 size,
 makes
 it
Â
handy
 to
 carry
 around
 â
 it
 ďŹts
 even
 in
 your
 pocket
 or
 purse;
Â
detachable
 cards
 allow
 selectivity
 and
 customization
Â
Â
Â
Ăď⯠Availability/convenience
 â
 always
 available,
 as
 it
 is
 a
 printed,
Â
tangible
 product;
 there
 is
 no
 dependence
 on
 Internet
Â
connection,
 yet
 as
 free
 &
 accessible
 as
 your
 average
 online
 app.
Â
Â
5. Our
 customer
 segment
 and
 how
 we
 researched
Â
their
 needs.
Â
Â
Ăď⯠Multi-Ââsided
 platform
Â
Ăď⯠Customer
 segment
 A
 -Ââ
 busy
 people,
 who
 like
 to
 try,
 discover
Â
and
Â
 experiment
Â
Â
Ăď⯠Value
 proposition:
 Design
 -Ââ
 Personalization
 -Ââ
Â
 Availability
Â
Ăď⯠Customer
 segment
 B
 -Ââ
 local
 businesseswho
 can
 use
 the
Â
âcardmagâ
 to
 advertise
 their
 services
Â
Â
Ăď⯠Value
 proposition:
 format
 of
 the
 advertising
 tool
 -Ââ
 strategy
 -Ââ
Â
multiple
 options
Â
Â
Ăď⯠Market
 Research
 :
Â
Â
Ăď⯠Taking
 the
 prototype
 around
 London
Â
Â
6. Our
 key
 activities,
 partners
 and
 resources
Â
Ăď⯠Key
 resource
 is
 any
 printed
 version
 of
 the
 âcardmagâ
 (tangible)
 and
Â
team
 membersâ
 expertise
 (IP).
Â
Â
Ăď⯠A
 âcardmagâ
 could
 be
 used
 in
 two
 ways:
Â
Â
Ăď⯠Informative
Â
Ăď⯠Promotional/Marketing
 tool
Â
Ăď⯠Key
 partners
 :
 KSL
 and
 local
 businesses
Â
Â
Â
Ăď⯠Key
 activities:
Â
Ăď⯠Production
 &
 maintenance
 of
Â
 âcardmagsâ
Â
Â
Ăď⯠OďŹering
 team
 expertise
 &
 âcardmagsâ
 as
 promotional/marketing
Â
tools
 for
 other
 businesses
Â
Ăď⯠Promoting
 our
 product
 to
 new
 users,
 content
 owners
 and
Â
advertisers
Â
7. Our
 Branding
 and
 design
 strategy
Â
â˘âŻ simplicity
 is
 the
 sophistication
Â
â˘âŻ LOGO:
 fun
 &
 memorable
 orange
Â
and
 bold
 &
 easy
 to
 read
 black.
Â
Â
â˘âŻ THE
 NAME:
 great
 branding
Â
potential
 through
 inquisitive
Â
questioning
Â
â˘âŻ CARDMAG:
 Unusual
 format
 and
Â
bright
 coloring
 are
 set
 to
 attract
Â
attention.
Â
Â
â˘âŻ Individualization
 &
Â
customization
 as
 part
 of
Â
branding
 strategy
Â
Â
â˘âŻ Weaknesses
 :
 Printing
Â
8. Company
 policies,
 IP
 and
 other
 legal
Â
consideration
Â
Â
Ăď⯠The
 product
 is
 prone
 to
 âcopycatsâ:
Â
Â
Ăď⯠Our
 strategy:
Â
Â
Ăď⯠strong
 design,
Â
ĂďâŻ
 valuable
 partners
Â
Â
Ăď⯠well-Ââplanned
 distribution
Â
Â
Ăď⯠branding
Â
Ăď⯠Contract
 for
 advertisers
Â
9. ProďŹt
 &
 Loss
 statement
Â
EXPENSES
 INCOME
Â
 EXPECTED
 EXPECTED
Â
Â
 EXPENSES
Â
 REVENUE
Â
Â
START-ÂâUP
 £
 £
 KSL:
 1000
 £
 £
Â
COSTS
Â
 Cardmag
Â
Â
Â
Website
 36.18
 Printing
 310.00
 KSL
 1000
Â
Registration
 100.00
 Rings
 84.80
Â
PROTOTYPE
 10.00
Â
KU
 FAIR
 43.00
 KU
 FAIR
 19.00
Â
TOTAL
 189.18
 19.00
 394.80
Â
PROFIT
 432.22
Â
10. Retrospective
 &
 Evaluation
Â
What
 would
 we
 have
Â
Challenges
Â
done
 diďŹerently?
Â
ĂďâŻ
 size,
 price
 and
 content
 of
 the
 Ăď⯠More
 doing,
 less
 talking
Â
magazine.
Â
Â
Ăď⯠Earlier
 team
 role
 deďŹnition
Â
Ăď⯠Identify
 competitive
 advantage
Â
Â
Ăď⯠Less
 incubation
 stage
Â
Ăď⯠limit
 of
 resources
Â
Â
Ăď⯠Better
 time
 management
Â
Ăď⯠Solutions:
Â
Ăď⯠market
 research
 and
Â
mentoring
Â
Ăď⯠Keeping
 the
 product
 simple
Â
11. CONCLUSION
Â
Success
 What
 did
 we
 learn
Â
Ăď⯠Good
 feedback
 about
 the
Â
?
Â
product
Â
Ăď⯠Public
 engagement
Â
Ăď⯠Partnership
 with
 KSL
 for
 Live
Â
Nation
Â