MusiCards 2008

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Learning Music via Tangible and Corporeal Interaction

http://vbn.aau.dk/en/publications/learning-music-via-tangible-and-corporeal-interaction(20fe6780-800c-11de-9240-000ea68e967b).html

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MusiCards 2008

  1. 1. Learning music via tangible and corporeal interaction Andrea Valente av@aaue.dk Kristoffer Jensen krist@aaue.dk Aalborg University Esbjerg
  2. 2. Learning musicMany methodologies to teach in primary schoolWe wanted a tool to support – multimodality – learning by doing – children active participationRe-design of existing teaching tool c-cards, with: – fewer and simpler cards – specific support for music – extension to corporeal (bodily) interaction
  3. 3. Learning musicMany methodologies to teach in primary schoolWe wanted a tool to support – multimodality – learning by doing – children active participationRe-design of existing teaching tool c-cards, with: – fewer and simpler cards – specific support for music – extension to corporeal (bodily) interaction
  4. 4. Learning musicMany methodologies to teach in primary schoolWe wanted a tool to support – multimodality – learning by doing – children active participationRe-design of existing teaching tool c-cards, with: – fewer and simpler cards – specific support for music – extension to corporeal (bodily) interaction
  5. 5. Lets play cardsMusiCards is a re-design of computational cards (c-cards) can express instructions with sequences and (random) choicesA computational card is as a square piece of paper, with a port on each of its four sidesThere are 5 types of cards, and together they form the a basic deck (below): – peg-pit card – forward card and the jump card – random and the switch card – the 4 small puppets are pegs The deck Pegs
  6. 6. Lets play cardsMusiCards is a re-design of computational cards (c-cards) can express instructions with sequences and (random) choicesA computational card is as a square piece of paper, with a port on each of its four sidesThere are 5 types of cards, and together they form the a basic deck (below): – peg-pit card – forward card and the jump card – random and the switch card – the 4 small puppets are pegs The deck Pegs
  7. 7. Lets play cardsMusiCards is a re-design of computational cards (c-cards) can express instructions with sequences and (random) choicesA computational card is as a square piece of paper, with a port on each of its four sidesThere are 5 types of cards, and together they form the a basic deck (below): – peg-pit card – forward card and the jump card – random and the switch card – the 4 small puppets are pegs The deck Pegs
  8. 8. Semantics Forward Pit & JumpRandom Switch 1/2 1/2
  9. 9. A card circuit Structure Dynamics ?Note on real-time: 1 step always takes same time!
  10. 10. Lets play music too! AAn action is an annotation, written on top of a cardThe action will be executed when the peg lands on the cardThere are 2 kind of actions: – play-a-note actions (indicates which note to play) – spawn actions (causes a new peg to be placed on some card)Silence is the default action, so every card always has one associated action
  11. 11. Lets play music too!An action is an annotation, written on top of a cardThe action will be executed when the peg lands on the cardThere are 2 kind of actions: – play-a-note actions (indicates which note to play) – spawn actions (causes a new peg to be placed on some card)Silence is the default action, so every card always has one associated action
  12. 12. Lets play music too!An action is an annotation, written on top of a cardThe action will be executed when the peg lands on the card AThere are 2 kind of actions: !x – play-a-note actions (indicates which note to play) – spawn actions (causes a new peg to be placed on some card)Silence is the default action, so every card always has one associated action x
  13. 13. Lets play music too!An action is an annotation, written on top of a cardThe action will be executed when the peg lands on the cardThere are 2 kind of actions: – play-a-note actions (indicates which note to play) – spawn actions (causes a new peg to be placed on some card)Silence is the default action, so every card always has one associated action
  14. 14. Musical circuitE D Possible outcomes ABCFA B C ABCDEABCF ... F As a regular expression A B C (D E A B C)* F
  15. 15. Mapping music to circuits and back The Frere Jacques exampleOpen problems and tricks● represent duration properly (½ notes?)● how complex can an action be? Can we really express all notes/any music piece?● how many pegs required to play?● spawn takes care of cycles with odd number of steps
  16. 16. Multimodality ● JavaSoftware ● GreenfootTable-top(Blackboard)Corporeal
  17. 17. Multimodality ● JavaSoftware ● GreenfootTable-top(Blackboard)Corporeal
  18. 18. Multimodality ● JavaSoftware ● GreenfootTable-top(Blackboard)Corporeal
  19. 19. Multimodality ● JavaSoftware ● GreenfootTable-top(Blackboard)Corporeal● kid=peg● traffic
  20. 20. Software Demo
  21. 21. Conclusion● Music learning thru play and multimodal implementations● Corporeal interaction = free movement within a rule system – classical example is hopscotch – actions are realized by one or more participants (here: singing notes) – advantage is that children are physically moving, singing, and keep track of the structure of the music. Play with 3 basic elements of music: rhythm, melody and structure● Corporeal environment – is playful, – encourages non-formal learning – the layout of the circuit can be drawn directly on the ground or using giant cards – actions can be drawn using non-permanent markers (re-use of cards), and even definition of new alternative actions or navigations drawn on blank cards.● MusiCards are – simple and expressive, game-like, very cheap, extendible and easy to deploy both in a classroom and at home
  22. 22. Thanks Andrea Valente http://aaue.dk/~avKristoffer Jensen http://aaue.dk/~krist Questions?

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