From widgets to competencies


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This presentation was made by Daniel Dahredorf (IMC AG) for the Professional Training Facts Conference, 20th - 21st October 2010, Fraunhofer IZS, Stuttgart, Germany.
1. What is widget
2. Creating a pure widget based PLE
3. Widgets in the CLIX LMS
4. Where to get widgets?
5. Missing Features in theses Stores
6. The Core Pillars of the ROLE Widget Store
7. Education related widgets
8. Widget Bundle Templates & Community of Practice
9. What are Tool Competences?
10. Where are the Competences?
11. Recommendation
12. Summary: Widget Store

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From widgets to competencies

  1. 1. From Widgets to CompetenciesDaniel Dahrendorf (IMC)Professional Training Facts, 20th - 21st October 2010, Fraunhofer IZS, Stuttgart, Germany
  2. 2. What is a Widget?© 2010 IMC AG
  3. 3. What is a Widget? Widgets can be plugged into widget supporting systems (web pages called container) Web widgets are based on XML, HTML and JavaScript In ROLE we are focusing on the OpenSocial widget specification Available container space (soon) …© 2010 IMC AG 3
  4. 4. Creating a pure widget based PLE© 2010 IMC AG 4
  5. 5. Widgets in the CLIX LMS© 2010 IMC AG 5
  6. 6. Where to get Widgets? PLE© 2010 IMC AG 6
  7. 7. Missing Features in theses Stores: Recommendations for learning processes Sufficient amount of education widgets Quality management Possibility for paid widgets© 2010 IMC AG 7
  8. 8. The Core Pillars of the ROLE Widget Store Widget Store Learning Community of Widget Bundle LMS / PLE system Activities and Recommendation Practice Templates integration Competences Education related widgets© 2010 IMC AG 8
  9. 9. Education related widgets collect existing widgets Widget Store develop new widgets PLE© 2010 IMC AG 9
  10. 10. Widget Bundle Templates & Community of Practice  Users can create templates which contain preconfigured widgets: Widget Bundle Templates  The templates can be shared to the community  The community can rate, comment and discuss these templates and add them to a learning environment Widget Bundle Template create rate, comment,rate, comment, share, discussshare, discuss © 2010 IMC AG 10
  11. 11. What are Tool Competences?Definition: Tool competences are the competences a learner possesses if she or he is able to perform a (learning) activity with a (learning) tool.© 2010 IMC AG 11
  12. 12. Where are the Competences? Each widget in the store is associated with several learning activities User are able to do a self assessment of tool competencies Tool Learner uses Self assessment associated Competency level Finding resources for a specific topic Learning Activity© 2010 IMC AG 12
  13. 13. Recommendation Planned:  Recommendation based on user Preferences  Theory driven by an User data Domain data Context data psycho-pedagogical model (developed by TU Graz) Recommender Learning Activities  User behavior driven History© 2010 IMC AG 13
  14. 14. Summary: Widget Store Repository for education related widgets Support for personalizing learning environments Integration in existing systems Widget Store Learning LMS / PLE Community of Widget Bundle Recommen- Activities and system Practice Templates dation Competences integration Education related widgets© 2010 IMC AG 14
  15. 15. ROLE ALLIANCE PROGRAM What is the Alliance Program? A partner network of strategic users, vendors and other stakeholder Why should I become a member? As a member you have a lot of benefits e.g., access to our showcase platform, free visit of specific workshops, test of prototypes or attendance at Alliance Partner meetings How can I become part of the Alliance Program? Please register under ©