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TITANFALL - MARKETING -
PRODUCT
Titanfall	
  is	
  a	
  unique	
  product	
  and	
  will	
  sa3sfy	
  many	
  different	
  people	
  
with	
  different	
  interests.	
  It’s	
  complimentary	
  merchandise	
  and	
  its	
  status	
  
are	
  crucial	
  to	
  providing	
  it	
  with	
  a	
  significant	
  sense	
  of	
  individuality.	
  
Titanfall	
  will	
   sa+sfy	
  gaming	
  fans	
  of	
  mul+ple	
  genres:	
  both	
  the	
  followers	
  of	
  regular	
  first	
  person	
  shooters	
  in	
  
a	
   fast	
  paced,	
  war	
  torn	
  atmospheres,	
  as	
  well	
  as	
  Sci	
  Fi	
  enthusiasts,	
  fascinated	
  with	
  futuris+c	
  
innova+on	
  and	
  ques+onable	
  plot	
  lines	
  and	
  logis+cs.
As	
  well	
  as	
  the	
  fact	
  that	
  it’s	
  only	
  available	
  on	
  MicrosoC’s	
  gaming	
  plaDorms,	
  the	
  idea	
  
of	
  the	
  game	
  being	
  purely	
  a	
  mul+player	
  experience	
  gives	
  the	
  game	
  an	
  exclusive	
  
and	
  rare	
  image	
  that	
  en+ces	
  gamers	
  to	
  come	
  and	
  get	
  it	
  rather	
  than	
  wait	
  for	
  it	
  
to	
  come	
  and	
  get	
  them,	
  as	
  the	
  game	
  holds	
  specific	
  requirements	
  that	
  
certain	
  gamers	
  may	
  need	
  to	
  adjust	
  to.	
  Overall,	
  it	
  puts	
  the	
  product,	
  
somewhat	
  ‘in	
  control’.	
  
A	
  chic	
  limited	
  collector’s	
  edi+on	
  of	
  Titanfall	
  is	
  available	
  and	
  comes	
  packaged	
  in	
  a	
  
unique	
  design	
  of	
  slide	
  up	
  box,	
  contains	
  such	
  treasures	
  as	
  a	
  	
  book	
  of	
  the	
  art	
  of	
  the	
  
game	
  and	
  an	
  18C	
  tall	
  figurine	
  of	
  a	
  Titan.	
  This	
  all	
  adds	
  to	
  
the	
  exclusive	
  atmosphere	
  that	
  this	
  game	
  holds	
  around	
  
itself	
  and	
  despite	
  the	
  heavy	
  pricetag,	
  this	
  edi+on	
  is	
  bound	
  
to	
  get	
  some	
  aLen+on	
  from	
  the	
  most	
  engaged	
  and	
  
somewhat	
  compe++ve,	
  hardcore	
  fans	
  within	
  the	
  their	
  
target	
  audience.	
  
Smaller	
  figurines	
  of	
  the	
  game’s	
  characters	
  are	
  available,	
  as	
  
well	
   as	
  a	
  customised	
  Titanfall	
  xbox	
  controller.	
  These	
  forms	
  of	
  
merchandise	
  help	
  define	
  Titanfall	
  as	
  a	
  unique	
  and	
  detailed	
  and	
  ar+s+c	
  product	
  
that	
  can	
  be	
  enjoyed	
  in	
  many	
  ways,	
  technologically	
  and	
  manually.	
  If	
  the	
  consumer	
  
should	
  want	
  to	
  buy	
  the	
  game	
  bundled	
  with	
  the	
  Xbox	
  One	
  console,	
  their	
  
purchases	
  shall	
  greet	
  them	
  in	
  a	
  both	
  decorated	
  with	
  artwork	
  the	
  game’s	
  scenery	
  
and	
  themes	
  adding	
  to	
  that	
  sense	
  of	
  iden+ty	
  that	
  the	
  game	
  wishes	
  to	
  possess.
The	
  robots	
  or	
  “Titans”	
  are	
  a	
  unique	
  design,	
  featuring	
  many	
  connected	
  
mechanisms	
  and	
  war	
  gadgets	
  as	
  well	
  as	
  being	
  equipped	
  with	
  large	
  guns	
  and	
  
having	
  a	
  special	
  led	
  light	
  that	
  conveys	
  simple	
  emo+on.	
  
Despite the lack of any main individuals or personalities, the pilots and the titans alone act as the face of
Titanfall. Their collaboration within gameplay and their detailed backstories add a sense of depth to the
game and make it more than just a shallow shooter, yet donʼt take a way the casual aspect of the
multiplayer only gameplay.
Titanfall combines many of the different aspects that gamers love about first person shooters, past and
present. It appears to incorporate the physics and gun power of Call of Duty along with adapting in the sci fi
themes and innovative robotics of many late 20th century to 21st century games, such as Gears of War and
then also, adds in an aspect of parkour, that weʼve only really witnessed in another EA title, Mirrors Edge.
The game presents attractive, war torn, borderline apocalyptic landscapes that merge nature with crumbling
urban infrastructure and modern machinery. Pilots can be seen sprinting through these large maps with
titans stomping above them, throughout these large maps. The small servers should provide a atmosphere
that enables the map to be quiet enough to be able to move around for a while without being instantly wiped
out by another player or bot but active enough that the environment doesnʼt become boring or un-playable
(perhaps DaysZ could take a page from Titanfallʼs book).
TITANFALL - MARKETING -
PRICE
A	
  game	
  of	
  21st	
  century	
  top	
  quality,	
  the	
  game	
  deserves	
  a	
  high	
  price.	
  However,	
  it	
  needs	
  to	
  
s3ll	
  be	
  accessible	
  to	
  its	
  en3re	
  target	
  audience	
  and	
  certain	
  tac3cs	
  have	
  to	
  be	
  used	
  to	
  
make	
  the	
  purchase	
  convenient	
  as	
  well	
  as	
  comfortable	
  for	
  the	
  consumer.	
  
Respawn	
  really	
  do	
  like	
  to	
  use	
  their	
  connec+ons	
  with	
  MicrosoC	
  amongst	
  other	
  big	
  companies	
  to	
  their	
  advantage	
  
when	
  it	
  comes	
  to	
  pitching	
  a	
  good	
  deal	
  on	
  prices.	
  They	
  use	
  a	
  method	
  that	
  acts	
  to	
  support	
  the	
  sales	
  of	
  the	
  new	
  
Xbox	
  One,	
  even	
  if	
  only	
  on	
  a	
  minor	
  scale,	
  whilst	
  also	
  pushing	
  the	
  game	
  into	
  the	
  overall	
  audience	
  for	
  this	
  console,	
  
sold	
  at	
  a	
  cheaper	
  deal	
  than	
  if	
  both	
  items	
  were	
  bought	
  alone.	
  
By	
  purchasing	
  Titanfall	
  with	
  Xbox’s	
  newest	
  console,	
  customers	
  save	
  at	
  least	
  £40	
  from	
  if	
  they	
  had	
  decided	
  to	
  
purchase	
  both	
  separately.	
  It’s	
  all	
  part	
  of	
  the	
  exclusive	
  MicrosoC	
  only	
  gaming	
  package	
  that	
  has	
  driven	
  Titanfall’s	
  
en+re	
  campaign.	
  	
  So,	
  by	
  collabora+ng	
  with	
  the	
  ‘big	
  boys’	
  with	
  the	
  big	
  sales,	
  Respawn	
  are	
  forcing	
  their	
  game	
  out	
  
into	
  the	
  hands	
  of	
  poten+al	
  console	
  buyers	
  and	
  are	
  glamorising	
  it	
  with	
  a	
  neat	
  price	
  deal	
  and	
  a	
  sense	
  of	
  
convenience.	
  However,	
  Respawn	
  perhaps	
  do	
  need	
  this	
  sales	
  tac+c	
  more	
  so	
  that	
  MicrosoC,	
  who	
  are	
  selling	
  a	
  more	
  
crucial	
  product,	
  therefore	
  the	
  inclusion	
  of	
  Titanfall	
  within	
  their	
  sales	
  is	
  a	
  win-­‐win	
  situa+on:	
  The	
  consumer	
  buys	
  
the	
  package,	
  loves	
  Titanfall.	
  Alterna+vely,	
  the	
  consumer	
  could	
  hate	
  Titanfall	
  and	
  want	
  to	
  return	
  it	
  yet	
  they	
  
would’ve	
  s+ll	
  bought	
  the	
  console	
  and	
  would	
  have	
  less	
  reason	
  to	
  return	
  it	
  and	
  more	
  reason	
  to	
  purchase	
  even	
  
more	
  games	
  for	
  it	
  to	
  fulfil	
  the	
  sa+sfac+on	
  that	
  they	
  expected	
  upon	
  purchase.	
  They	
  also	
  partnered	
  up	
  with	
  MSI	
  
laptops,	
  who	
  offered	
  consumers	
  free	
  purchase	
  of	
  the	
  game	
  if	
  they	
  bought	
  one	
  of	
  their	
  newest	
  gaming	
  laptops	
  
(which	
  cover	
  the	
  cost	
  anyway,	
  yet	
  just	
  create	
  the	
  illusion	
  to	
  the	
  consumer	
  that	
  they’re	
  geZng	
  two	
  for	
  the	
  price	
  of	
  
one	
  due	
  to	
  the	
  inclusion	
  of	
  the	
  engaging	
  ‘free’	
  aspect).
TITANFALL – MARKETING – PLACE
Respawn	
  must	
  make	
  sure	
  that	
  they	
  know	
  their	
  
target	
  audience’s	
  choice	
  of	
  media	
  and	
  leisure	
  in	
  
order	
  to	
  effec3vely	
  pitch	
  their	
  product	
  to	
  them.	
  
Like	
  most,	
  top	
  of	
  the	
  range,	
  video	
  games	
  before	
  it,	
  
Titanfall	
  has	
  taken	
  advantage	
  of	
  an	
  successful	
  offer	
  
for	
  a	
  30	
  second	
  Television	
  ‘spot’.	
  This,	
  obviously,	
  
projects	
  the	
  product	
  to	
  a	
  vast	
  audience	
  but	
  not	
  necessarily	
  a	
  specific	
  
one.	
  By	
  placing	
  an	
  advert	
  on	
  Youtube,	
  to	
  be	
  played	
  before	
  youtube	
  videos,	
  Respawn	
  are	
  
immediately	
  projec+ng	
  their	
  product	
  to	
  more	
  specific	
  group	
  that	
  are	
  technologically	
  
developed	
  enough	
  to	
  be	
  using	
  and	
  browsing	
  a	
  viral	
  video	
  site,	
  	
  a	
  group	
  that	
  generally,	
  are	
  
more	
  likely	
  to	
  play	
  video	
  games,	
  let	
  alone	
  first	
  person	
  shooters,	
  than	
  the	
  dominant	
  middle	
  
aged	
  –	
  old	
  age	
  sec+on	
  of	
  the	
  na+onal	
  television	
  audience.	
  
In	
  the	
  corner	
  of	
  all	
  the	
  product’s	
  web	
  ads,	
  the	
  name	
  of	
  their	
  main	
  online	
  distributor,	
  Origin	
  is	
  
present	
  in	
  the	
  corner.	
  This	
  makes	
  it	
  clear	
  that	
  the	
  ads	
  are	
  reliable	
  and	
  are	
  provided	
  by	
  a	
  well	
  
known	
  brand.	
  
TITANFALL – MARKETING – Promotion
Respawn	
  must	
  use	
  a	
  range	
  of	
  crea3ve	
  and	
  innova3ve	
  perspec3ves	
  that	
  some3mes	
  float	
  
‘outside	
  of	
  the	
  box’	
  to	
  gain	
  inspira3on	
  for	
  promo3onal	
  material	
  to	
  add	
  depth	
  and	
  
individuality	
  to	
  both	
  their	
  adver3sing	
  campaign	
  and	
  their	
  product.
The	
  “Ogre	
  Titan	
  Reveal”	
  trailer	
  drills	
  a	
  hole	
  through	
  the	
  games	
  
generic	
  first	
  person	
  shooter	
  shell	
  (if	
  it	
  at	
  all	
  has	
  one)	
  and	
  plants	
  a	
  
seed	
  of	
  character	
  there	
  to	
  flourish	
  in	
  the	
  minds	
  of	
  scep+cal	
  
consumers.	
  It	
  promotes	
  the	
  product	
  (the	
  focus	
  of	
  the	
  actual	
  product)	
  
of	
  a	
  fic+onal	
  company	
  made	
  up	
  by	
  Respawn.	
  The	
  professional	
  
aZtude	
  of	
  the	
  advert	
  almost	
  builds	
  promise	
  for	
  the	
  fic+onal	
  
Hammond	
  Robo+cs,	
  let	
  alone	
  Titanfall,	
  which	
  is	
  bound	
  to	
  be	
  good.	
  
The	
  trailer	
  uses	
  the	
  pitch	
  of	
  one	
  of	
  the	
  games	
  major	
  aspects,	
  from	
  a	
  
perspec+ve	
  of	
  an	
  element	
  of	
  the	
  game	
  created	
  by	
  the	
  developers	
  to	
  
present	
  itself	
  as	
  an	
  honest	
  depic+on	
  of	
  the	
  games	
  features	
  and	
  it’s	
  
crea+ve	
  depths.	
  The	
  trailer	
  also	
  hints	
  at	
  many	
  aspects	
  of	
  the	
  
gameplay,	
  most	
  notably,	
  the	
  idea	
  of	
  Oculus	
  RiC	
  support,	
  which	
  is	
  
deliberately	
  unannounced	
  in	
  the	
  trailer	
  to	
  build	
  hype	
  and	
  keep	
  the	
  audience’s	
  mind	
  guessing.	
  Alongside	
  
the	
  trailer,	
  there	
  is	
  also	
  an	
  alterna+ve	
  reality	
  service	
  number	
  of	
  Hammond	
  Robo+cs	
  -­‐	
  (1-­‐888-­‐88TITAN)	
  –	
  
which	
  really	
  does	
  give	
  the	
  company	
  a	
  realis+c	
  image	
  and	
  tone.	
  
Another	
  trailer,	
  known	
  as	
  “Life	
  is	
  beLer	
  with	
  
a	
  Titan”,	
  interprets	
  the	
  idea	
  of	
  the	
  Titans	
  
actually	
  exis+ng	
  in	
  real	
  life,	
  crea+ng	
  a	
  
different	
  perspec+ve	
  altogether.	
  This	
  trailer	
  
aims	
  some	
  light	
  hearted	
  aZtudes	
  towards	
  
the	
  game,	
  with	
  over	
  the	
  top	
  atmosphere,	
  
enhanced	
  by	
  the	
  large	
  grin	
  on	
  the	
  man’s	
  face,	
  
the	
  casual	
  reac+ons	
  to	
  the	
  presence	
  of	
  the	
  
Titan	
  and	
  the	
  classic	
  soundtrack	
  –	
  “My	
  
shadow	
  and	
  me”	
  played	
  over	
  the	
  concluding	
  
explosions	
  and	
  gunfire	
  of	
  the	
  gameplay	
  
sequences.	
  
Alongside	
  the	
  abundance	
  of	
  Titanfall	
  adver+sing	
  banners	
  
popping	
  up	
  on	
  popular	
  viral	
  and	
  video	
  gaming	
  sites	
  and	
  the	
  
men+on	
  of	
  the	
  game’s	
  bragging	
  rights	
  –	
  being	
  the	
  recepient	
  of	
  
over	
  75	
  awards-­‐	
  other	
  adver+sing	
  and	
  promo+onal	
  
techniques	
  have	
  been	
  explored	
  for	
  Titanfall,	
  such	
  as	
  the	
  
produc+on	
  and	
  distribu+on	
  of	
  an	
  energy	
  drink	
  that	
  is	
  said	
  to	
  
fule	
  the	
  body	
  for	
  5	
  hours.	
  On	
  the	
  packaging	
  it	
  states	
  that	
  “	
  
your	
  going	
  to	
  need	
  it”.	
  A	
  consumer	
  establishes	
  a	
  connec+on	
  
between	
  themselves,	
  the	
  drink	
  and	
  statement	
  on	
  its	
  
packaging	
  and	
  the	
  game	
  in	
  two	
  different	
  ways:	
  The	
  drink	
  
could	
  be	
  a	
  manual	
  fuel	
  that	
  could	
  actually	
  enhance	
  the	
  
humans	
  reflexes	
  and	
  therefore	
  boost	
  their	
  ability	
  in	
  game	
  if	
  
consumed	
  during	
  gaming	
  sessions…or…the	
  drink	
  is	
  meant	
  to	
  
reference	
  the	
  energy	
  that	
  would	
  be	
  needed	
  for	
  the	
  the	
  in	
  
game	
  characters	
  and	
  poses	
  rather	
  as	
  merchandise	
  for	
  the	
  
product
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Titanfall Marketing Document

  • 1. TITANFALL - MARKETING - PRODUCT Titanfall  is  a  unique  product  and  will  sa3sfy  many  different  people   with  different  interests.  It’s  complimentary  merchandise  and  its  status   are  crucial  to  providing  it  with  a  significant  sense  of  individuality.   Titanfall  will   sa+sfy  gaming  fans  of  mul+ple  genres:  both  the  followers  of  regular  first  person  shooters  in   a   fast  paced,  war  torn  atmospheres,  as  well  as  Sci  Fi  enthusiasts,  fascinated  with  futuris+c   innova+on  and  ques+onable  plot  lines  and  logis+cs. As  well  as  the  fact  that  it’s  only  available  on  MicrosoC’s  gaming  plaDorms,  the  idea   of  the  game  being  purely  a  mul+player  experience  gives  the  game  an  exclusive   and  rare  image  that  en+ces  gamers  to  come  and  get  it  rather  than  wait  for  it   to  come  and  get  them,  as  the  game  holds  specific  requirements  that   certain  gamers  may  need  to  adjust  to.  Overall,  it  puts  the  product,   somewhat  ‘in  control’.   A  chic  limited  collector’s  edi+on  of  Titanfall  is  available  and  comes  packaged  in  a   unique  design  of  slide  up  box,  contains  such  treasures  as  a    book  of  the  art  of  the   game  and  an  18C  tall  figurine  of  a  Titan.  This  all  adds  to   the  exclusive  atmosphere  that  this  game  holds  around   itself  and  despite  the  heavy  pricetag,  this  edi+on  is  bound   to  get  some  aLen+on  from  the  most  engaged  and   somewhat  compe++ve,  hardcore  fans  within  the  their   target  audience.   Smaller  figurines  of  the  game’s  characters  are  available,  as   well   as  a  customised  Titanfall  xbox  controller.  These  forms  of   merchandise  help  define  Titanfall  as  a  unique  and  detailed  and  ar+s+c  product   that  can  be  enjoyed  in  many  ways,  technologically  and  manually.  If  the  consumer   should  want  to  buy  the  game  bundled  with  the  Xbox  One  console,  their   purchases  shall  greet  them  in  a  both  decorated  with  artwork  the  game’s  scenery   and  themes  adding  to  that  sense  of  iden+ty  that  the  game  wishes  to  possess. The  robots  or  “Titans”  are  a  unique  design,  featuring  many  connected   mechanisms  and  war  gadgets  as  well  as  being  equipped  with  large  guns  and   having  a  special  led  light  that  conveys  simple  emo+on.   Despite the lack of any main individuals or personalities, the pilots and the titans alone act as the face of Titanfall. Their collaboration within gameplay and their detailed backstories add a sense of depth to the game and make it more than just a shallow shooter, yet donʼt take a way the casual aspect of the multiplayer only gameplay. Titanfall combines many of the different aspects that gamers love about first person shooters, past and present. It appears to incorporate the physics and gun power of Call of Duty along with adapting in the sci fi themes and innovative robotics of many late 20th century to 21st century games, such as Gears of War and then also, adds in an aspect of parkour, that weʼve only really witnessed in another EA title, Mirrors Edge. The game presents attractive, war torn, borderline apocalyptic landscapes that merge nature with crumbling urban infrastructure and modern machinery. Pilots can be seen sprinting through these large maps with titans stomping above them, throughout these large maps. The small servers should provide a atmosphere that enables the map to be quiet enough to be able to move around for a while without being instantly wiped out by another player or bot but active enough that the environment doesnʼt become boring or un-playable (perhaps DaysZ could take a page from Titanfallʼs book).
  • 2. TITANFALL - MARKETING - PRICE A  game  of  21st  century  top  quality,  the  game  deserves  a  high  price.  However,  it  needs  to   s3ll  be  accessible  to  its  en3re  target  audience  and  certain  tac3cs  have  to  be  used  to   make  the  purchase  convenient  as  well  as  comfortable  for  the  consumer.   Respawn  really  do  like  to  use  their  connec+ons  with  MicrosoC  amongst  other  big  companies  to  their  advantage   when  it  comes  to  pitching  a  good  deal  on  prices.  They  use  a  method  that  acts  to  support  the  sales  of  the  new   Xbox  One,  even  if  only  on  a  minor  scale,  whilst  also  pushing  the  game  into  the  overall  audience  for  this  console,   sold  at  a  cheaper  deal  than  if  both  items  were  bought  alone.   By  purchasing  Titanfall  with  Xbox’s  newest  console,  customers  save  at  least  £40  from  if  they  had  decided  to   purchase  both  separately.  It’s  all  part  of  the  exclusive  MicrosoC  only  gaming  package  that  has  driven  Titanfall’s   en+re  campaign.    So,  by  collabora+ng  with  the  ‘big  boys’  with  the  big  sales,  Respawn  are  forcing  their  game  out   into  the  hands  of  poten+al  console  buyers  and  are  glamorising  it  with  a  neat  price  deal  and  a  sense  of   convenience.  However,  Respawn  perhaps  do  need  this  sales  tac+c  more  so  that  MicrosoC,  who  are  selling  a  more   crucial  product,  therefore  the  inclusion  of  Titanfall  within  their  sales  is  a  win-­‐win  situa+on:  The  consumer  buys   the  package,  loves  Titanfall.  Alterna+vely,  the  consumer  could  hate  Titanfall  and  want  to  return  it  yet  they   would’ve  s+ll  bought  the  console  and  would  have  less  reason  to  return  it  and  more  reason  to  purchase  even   more  games  for  it  to  fulfil  the  sa+sfac+on  that  they  expected  upon  purchase.  They  also  partnered  up  with  MSI   laptops,  who  offered  consumers  free  purchase  of  the  game  if  they  bought  one  of  their  newest  gaming  laptops   (which  cover  the  cost  anyway,  yet  just  create  the  illusion  to  the  consumer  that  they’re  geZng  two  for  the  price  of   one  due  to  the  inclusion  of  the  engaging  ‘free’  aspect).
  • 3. TITANFALL – MARKETING – PLACE Respawn  must  make  sure  that  they  know  their   target  audience’s  choice  of  media  and  leisure  in   order  to  effec3vely  pitch  their  product  to  them.   Like  most,  top  of  the  range,  video  games  before  it,   Titanfall  has  taken  advantage  of  an  successful  offer   for  a  30  second  Television  ‘spot’.  This,  obviously,   projects  the  product  to  a  vast  audience  but  not  necessarily  a  specific   one.  By  placing  an  advert  on  Youtube,  to  be  played  before  youtube  videos,  Respawn  are   immediately  projec+ng  their  product  to  more  specific  group  that  are  technologically   developed  enough  to  be  using  and  browsing  a  viral  video  site,    a  group  that  generally,  are   more  likely  to  play  video  games,  let  alone  first  person  shooters,  than  the  dominant  middle   aged  –  old  age  sec+on  of  the  na+onal  television  audience.   In  the  corner  of  all  the  product’s  web  ads,  the  name  of  their  main  online  distributor,  Origin  is   present  in  the  corner.  This  makes  it  clear  that  the  ads  are  reliable  and  are  provided  by  a  well   known  brand.  
  • 4. TITANFALL – MARKETING – Promotion Respawn  must  use  a  range  of  crea3ve  and  innova3ve  perspec3ves  that  some3mes  float   ‘outside  of  the  box’  to  gain  inspira3on  for  promo3onal  material  to  add  depth  and   individuality  to  both  their  adver3sing  campaign  and  their  product. The  “Ogre  Titan  Reveal”  trailer  drills  a  hole  through  the  games   generic  first  person  shooter  shell  (if  it  at  all  has  one)  and  plants  a   seed  of  character  there  to  flourish  in  the  minds  of  scep+cal   consumers.  It  promotes  the  product  (the  focus  of  the  actual  product)   of  a  fic+onal  company  made  up  by  Respawn.  The  professional   aZtude  of  the  advert  almost  builds  promise  for  the  fic+onal   Hammond  Robo+cs,  let  alone  Titanfall,  which  is  bound  to  be  good.   The  trailer  uses  the  pitch  of  one  of  the  games  major  aspects,  from  a   perspec+ve  of  an  element  of  the  game  created  by  the  developers  to   present  itself  as  an  honest  depic+on  of  the  games  features  and  it’s   crea+ve  depths.  The  trailer  also  hints  at  many  aspects  of  the   gameplay,  most  notably,  the  idea  of  Oculus  RiC  support,  which  is   deliberately  unannounced  in  the  trailer  to  build  hype  and  keep  the  audience’s  mind  guessing.  Alongside   the  trailer,  there  is  also  an  alterna+ve  reality  service  number  of  Hammond  Robo+cs  -­‐  (1-­‐888-­‐88TITAN)  –   which  really  does  give  the  company  a  realis+c  image  and  tone.   Another  trailer,  known  as  “Life  is  beLer  with   a  Titan”,  interprets  the  idea  of  the  Titans   actually  exis+ng  in  real  life,  crea+ng  a   different  perspec+ve  altogether.  This  trailer   aims  some  light  hearted  aZtudes  towards   the  game,  with  over  the  top  atmosphere,   enhanced  by  the  large  grin  on  the  man’s  face,   the  casual  reac+ons  to  the  presence  of  the   Titan  and  the  classic  soundtrack  –  “My   shadow  and  me”  played  over  the  concluding   explosions  and  gunfire  of  the  gameplay   sequences.   Alongside  the  abundance  of  Titanfall  adver+sing  banners   popping  up  on  popular  viral  and  video  gaming  sites  and  the   men+on  of  the  game’s  bragging  rights  –  being  the  recepient  of   over  75  awards-­‐  other  adver+sing  and  promo+onal   techniques  have  been  explored  for  Titanfall,  such  as  the   produc+on  and  distribu+on  of  an  energy  drink  that  is  said  to   fule  the  body  for  5  hours.  On  the  packaging  it  states  that  “   your  going  to  need  it”.  A  consumer  establishes  a  connec+on   between  themselves,  the  drink  and  statement  on  its   packaging  and  the  game  in  two  different  ways:  The  drink   could  be  a  manual  fuel  that  could  actually  enhance  the   humans  reflexes  and  therefore  boost  their  ability  in  game  if   consumed  during  gaming  sessions…or…the  drink  is  meant  to   reference  the  energy  that  would  be  needed  for  the  the  in   game  characters  and  poses  rather  as  merchandise  for  the   product