Visitors want to know 'Why?' (museum handheld guides)

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    Visitors want to know ’Why?’ (museum handheld guides) - Presentation Transcript

    1. Visitor’s just want to know ‘why?’ Understanding Museum Handheld Guides Loïc Tallon May 2, 2009 American Association of Museums Conference
    2. My definition: Handheld Guide = audio multimedia GPS RFID pod phone guide
    3. My research question is asked from the visitor’s perspective: “Why in the devil is there an handheld guide, and why should I take it?” (especially if I have to pay extra for it…) This presentation explores that question, (and I tell you why later).
    4. THE SAMPLE GROUP… :-)
    5. A summary of my travels and museum visiting
    6. http://www.wordle.net/
    7. http://www.wordle.net/
    8. Piramids of Giza, Cairo, Egypt.
    9. Reptile Centre, Alice Springs, Australia
    10. Archeological Museum, Amman, Jordan
    11. 257 museums visited History Museums 77 Art Galleries 66 Discovery Centre 55 Historic Site 40 Zoo/Aquarium/Aviary 13 Natural History Museum 6
    12. 63 museums ‘used’ handheld guides 50 were audio 13 were audiovisual / multimedia
    13. 54 museums used dedicated players 9 used consumer devices 20+ different players But that’s all I’m going to say about the hardware, as its not the hardware that struck me as the important part.
    14. SOME PRACTICE EXAMPLES… Pecha Kucha style, I.e. 20 slides, 20 seconds each
    15. Mahrangarh Fort, Johpur, India
    16. 228 Memorial Museum, Taipei, Taiwan
    17. 228 Memorial Museum, Taipei, Taiwan
    18. Future Lab / Louvre DNP, Tokyo, Japan Image ©Photo DNP
    19. Future Lab / Louvre DNP, Tokyo, Japan Image © Photo DNP
    20. Future Lab / Louvre DNP, Tokyo, Japan Image ©Photo DNP
    21. Future Lab / Louvre DNP, Tokyo, Japan Image ©Photo DNP
    22. Ubiquitous Art Tour, @ Galleria, Tokyo, Japan
    23. Ubiquitous Art Tour, @ Galleria, Tokyo, Japan
    24. National Museum of Science & Nature Tokyo, Japan
    25. National Museum, Singapore
    26. National Museum, Singapore
    27. Underwater World, Senosa Island, Singapore
    28. Underwater World, Senosa Island, Singapore
    29. Underwater World, Senosa Island, Singapore
    30. Our Space @ Te Papa, Wellington, New Zealand
    31. Our Space @ Te Papa, Wellington, New Zealand
    32. Our Space @ Te Papa, Wellington, New Zealand
    33. Our Space @ Te Papa, Wellington, New Zealand
    34. The Museum of City and Sea, Wellington, New Zealand
    35. The Museum of City and Sea, Wellington, New Zealand
    36. The Museum of City and Sea, Wellington, New Zealand
    37. WHY DO I SINGLE OUT THESE HANDHELD GUIDES? Mehrangarh Fort, Jodhpur 228 Memorial Museum, Taipei Future Lab / Louvre DNP, Tokyo Ubiquitous Art Tour @ Galleria, Tokyo National Museum, Singapore Our Space gallery, Te Papa, Wellington Museum of City & Sea, Wellington
    38. What do they all have in common? Not technology / hardware Not type of experience
    39. Moreover, in these museums the… Handheld guide integral to the experience. And invariably: • created an entirely new experience, one otherwise not available • designed for one specific audience
    40. Moreover, in these museums the… Handheld guide integral to the experience. And invariably: • created an entirely new experience, one otherwise not available • designed for one specific audience AND this was communicated to the visitor
    41. To develop & run a handheld guide requires the following: • Hardware / Technology • Content / (an activity) • Content navigation • Content management • In-gallery design • Hardware distribution (infrastructure) • Hardware management • Marketing • Financial
    42. For a museum, all this goes into creating a handheld guide. Content Navigation Hardware In-Gallery Design Content / Activity A Handheld Guide Marketing / Hardware Communication Management Hardware Financial Distribution Content Management System
    43. But, a… Handheld Guides = Visitor Service. It’s the visitor’s perspective that’s important
    44. From the visitors perspective, the most important thing is: “Why in the devil is there an handheld guide, and why should I take it?” (especially if I have to pay for it…)
    45. How do we expect visitors to answer that question?… • Has the museum ‘given’ it to me? • Do I like handheld guides? • Is it important to my visit? • Does it cost extra? • Why do I need it?… But how often do museums provide visitors with information to make that decision?
    46. So, in conclusion, the two most important questions when developing a handheld guide are: 1. Why are we using a handheld guide? • Is it designed into the experience? • Who is the target audience? 2. And how is this communicated to the visitor? And note that neither are about the technology
    47. loic.tallon@gmail.com

    + Loic TallonLoic Tallon, 10 months ago

     

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