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Satya Gunampalli
                    1               Feb 2nd, 2013

                                      Last update: Feb 25, 2013, Version 1.2




www.learning2innovate.com       Learning redefined for knowledge age
www.learning2innovate.com
Learning redefined for knowledge age   2
Inquiry leads to deeper understanding and
learning. To enable a learner to process and
internalize the concepts, facilitation and questioning
is more important than giving away the answers to
questions.

          In collaborative team learning, teacher role is to
enable the discovery process so the best of each
member’s ideas/questions/knowledge comes out benefiting the
entire team.



                        www.learning2innovate.com
                    Learning redefined for knowledge age       3
   Most critical skill for an effective IBL coach is to put
    right questions at the right time.
   Listening to conversations and questions coming out
    of the team is key to this process.
   Let the conflicts arise in team discovery process to find
    right answer. Conflicts enable the team to come out
    with hypothesis to prove or disprove.
   Give ample time to explore. Giving clues and answers
    must be reserved only when all other options are
    exhausted completely.



                         www.learning2innovate.com
                     Learning redefined for knowledge age       4
Every child’s learning style and interactions with
others vary significantly. IBL coach must
manage these differences carefully to build a
highly motivated team that supports each other.

Everyone is equally capable of learning with in
their frame work of interest and passion. Our goal
is to let each person discover the joy of learning.


                     www.learning2innovate.com
                 Learning redefined for knowledge age   5
   Activities that makes sense and fun to do increase
    engagement of kids in learning.
   Learning should not be a boring process or listening to
    teacher all the time.
   Critical thinking skills and associating “random” data
    develops with right kind of questions and projects.
   Use experiments, team activities and instant challenges
    to promote collaboration and idea generation.
   Video and animated content helps with better
    understanding and easier to grasp complex concepts.


                          www.learning2innovate.com
                      Learning redefined for knowledge age    6
www.learning2innovate.com
Learning redefined for knowledge age   7
Bloom identified six levels within the
cognitive domain. He effectively broke
thinking down into different levels, each
building on the previous one, from the most
simple to the more abstract. Within this
structure learning at the higher levels is
dependent on having attained essential
knowledge and skills at lower levels.



                   www.learning2innovate.com
               Learning redefined for knowledge age   8
Remembering: can the student recall or remember the information? define, duplicate, list,
 memorize, recall, repeat, reproduce state


Understanding: can the student explain ideas or concepts?   classify, describe, discuss, explain, identify, locate, recognize, report, select, translate, paraphrase




 Applying: can the student use the information in a new way?              choose,
 demonstrate, dramatize, employ, illustrate, interpret, operate, schedule, sketch, solve,
 use, write.

 Analyzing: can the student distinguish between the different parts? appraise, compare,
 contrast, criticize, differentiate, discriminate, distinguish, examine, experiment, question, test.

 Evaluating: can the student justify a stand or decision?                                                                                                              appraise, argue, defend, judge,
 select, support, value, evaluate


 Creating: can the student create new product or point of view?                                                                                                                 assemble, construct,
 create, design, develop, formulate, write.


                                                                                                   www.learning2innovate.com
                                                                                               Learning redefined for knowledge age                                                                      9
www.learning2innovate.com
Learning redefined for knowledge age   10
Active engagement of every single team member.

Over a period of practice, team evolves into self management in problem
solving, resolving contradictions and self reflecting.

Learners will be empowered to think on their own, generate ideas and
learn how to learn.

Individuals can self reflect on their strengths and weaknesses. With right
motivation can develop their own development targets and goals.

Will enjoy discovery/thinking process which in turn makes them life long
learners and BIG thinkers.

                              www.learning2innovate.com
                          Learning redefined for knowledge age          11
To avoid one team member figuring out everything before others
can think, have them quietly write down for 2-5 minutes and
then open up for team to discuss. Have them record results
accurately like start time and observation.

Allow the team to explore and go in the wrong direction if they
are building on each other view points. At some point give them
a data point that conflicts with their hypothesis.


Observe how one student comes up with one answer and some
one else will point different data to prove it may not be the
answer. Let the conflicts evolve and resolve on their own.



                        www.learning2innovate.com
                    Learning redefined for knowledge age          12
Let each kid explain the work they have done to the
team at every session. Most cases it would be based
on prior task on a project or research.

Be flexible if one student wants to discuss some thing
that is interesting to him/her or found it fascinating,
even if it is not a planned activity of the team.

Let every one take turns at different roles
in an instant challenge or performance.


                      www.learning2innovate.com
                  Learning redefined for knowledge age    13
Engage



Evaluate                                   Explore




    Elaborate                      Explain




               www.learning2innovate.com
           Learning redefined for knowledge age      14
When some one
                                                             Understand
Students learn to      tries to make
                                                              power of
  communicate             their own
                                                            brainstorming
 their ideas with     thoughts clear
                                                           and building on
others and learn     for others, often
                                                             each other
from each other.     their own clarity
                                                                ideas.
                        gets better.




                        www.learning2innovate.com
                    Learning redefined for knowledge age                     15
   Success in collaborative team learning can be observed
    very clearly over a period of time rather than in a
    traditional test.
   Methods to assess the capabilities of the team would be
    different from individuals.
   Select any project or task that learners need to
    demonstrate all levels of Bloom taxonomy.
    o Research presentations and papers.
    o Solving a complex real life problem or a challenge as team.
    o Instant challenges done by the team.




                            www.learning2innovate.com
                        Learning redefined for knowledge age        16
I cannot go the movie this
     week, I have few
 experiments to do for my
   project and solve this
  problem that has been
       bugging me.

                                         I got up early this
                                        morning when I got
                                       this great idea for my
                                        video/project. Look
                                         how cool this is!!!
           www.learning2innovate.com
       Learning redefined for knowledge age                 17
Send an Email:
Satya@learning2innovate.com

Connect with us on



 www.learning2innovate.com
 www.facebook.com/learning2innovate
 www.slideshare.net/learning2innovate

                   www.learning2innovate.com
               Learning redefined for knowledge age   18

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Learning2innovate teacher role in ibl

  • 1. Satya Gunampalli  1  Feb 2nd, 2013 Last update: Feb 25, 2013, Version 1.2 www.learning2innovate.com Learning redefined for knowledge age
  • 3. Inquiry leads to deeper understanding and learning. To enable a learner to process and internalize the concepts, facilitation and questioning is more important than giving away the answers to questions. In collaborative team learning, teacher role is to enable the discovery process so the best of each member’s ideas/questions/knowledge comes out benefiting the entire team. www.learning2innovate.com Learning redefined for knowledge age 3
  • 4. Most critical skill for an effective IBL coach is to put right questions at the right time.  Listening to conversations and questions coming out of the team is key to this process.  Let the conflicts arise in team discovery process to find right answer. Conflicts enable the team to come out with hypothesis to prove or disprove.  Give ample time to explore. Giving clues and answers must be reserved only when all other options are exhausted completely. www.learning2innovate.com Learning redefined for knowledge age 4
  • 5. Every child’s learning style and interactions with others vary significantly. IBL coach must manage these differences carefully to build a highly motivated team that supports each other. Everyone is equally capable of learning with in their frame work of interest and passion. Our goal is to let each person discover the joy of learning. www.learning2innovate.com Learning redefined for knowledge age 5
  • 6. Activities that makes sense and fun to do increase engagement of kids in learning.  Learning should not be a boring process or listening to teacher all the time.  Critical thinking skills and associating “random” data develops with right kind of questions and projects.  Use experiments, team activities and instant challenges to promote collaboration and idea generation.  Video and animated content helps with better understanding and easier to grasp complex concepts. www.learning2innovate.com Learning redefined for knowledge age 6
  • 8. Bloom identified six levels within the cognitive domain. He effectively broke thinking down into different levels, each building on the previous one, from the most simple to the more abstract. Within this structure learning at the higher levels is dependent on having attained essential knowledge and skills at lower levels. www.learning2innovate.com Learning redefined for knowledge age 8
  • 9. Remembering: can the student recall or remember the information? define, duplicate, list, memorize, recall, repeat, reproduce state Understanding: can the student explain ideas or concepts? classify, describe, discuss, explain, identify, locate, recognize, report, select, translate, paraphrase Applying: can the student use the information in a new way? choose, demonstrate, dramatize, employ, illustrate, interpret, operate, schedule, sketch, solve, use, write. Analyzing: can the student distinguish between the different parts? appraise, compare, contrast, criticize, differentiate, discriminate, distinguish, examine, experiment, question, test. Evaluating: can the student justify a stand or decision? appraise, argue, defend, judge, select, support, value, evaluate Creating: can the student create new product or point of view? assemble, construct, create, design, develop, formulate, write. www.learning2innovate.com Learning redefined for knowledge age 9
  • 11. Active engagement of every single team member. Over a period of practice, team evolves into self management in problem solving, resolving contradictions and self reflecting. Learners will be empowered to think on their own, generate ideas and learn how to learn. Individuals can self reflect on their strengths and weaknesses. With right motivation can develop their own development targets and goals. Will enjoy discovery/thinking process which in turn makes them life long learners and BIG thinkers. www.learning2innovate.com Learning redefined for knowledge age 11
  • 12. To avoid one team member figuring out everything before others can think, have them quietly write down for 2-5 minutes and then open up for team to discuss. Have them record results accurately like start time and observation. Allow the team to explore and go in the wrong direction if they are building on each other view points. At some point give them a data point that conflicts with their hypothesis. Observe how one student comes up with one answer and some one else will point different data to prove it may not be the answer. Let the conflicts evolve and resolve on their own. www.learning2innovate.com Learning redefined for knowledge age 12
  • 13. Let each kid explain the work they have done to the team at every session. Most cases it would be based on prior task on a project or research. Be flexible if one student wants to discuss some thing that is interesting to him/her or found it fascinating, even if it is not a planned activity of the team. Let every one take turns at different roles in an instant challenge or performance. www.learning2innovate.com Learning redefined for knowledge age 13
  • 14. Engage Evaluate Explore Elaborate Explain www.learning2innovate.com Learning redefined for knowledge age 14
  • 15. When some one Understand Students learn to tries to make power of communicate their own brainstorming their ideas with thoughts clear and building on others and learn for others, often each other from each other. their own clarity ideas. gets better. www.learning2innovate.com Learning redefined for knowledge age 15
  • 16. Success in collaborative team learning can be observed very clearly over a period of time rather than in a traditional test.  Methods to assess the capabilities of the team would be different from individuals.  Select any project or task that learners need to demonstrate all levels of Bloom taxonomy. o Research presentations and papers. o Solving a complex real life problem or a challenge as team. o Instant challenges done by the team. www.learning2innovate.com Learning redefined for knowledge age 16
  • 17. I cannot go the movie this week, I have few experiments to do for my project and solve this problem that has been bugging me. I got up early this morning when I got this great idea for my video/project. Look how cool this is!!! www.learning2innovate.com Learning redefined for knowledge age 17
  • 18. Send an Email: Satya@learning2innovate.com Connect with us on www.learning2innovate.com www.facebook.com/learning2innovate www.slideshare.net/learning2innovate www.learning2innovate.com Learning redefined for knowledge age 18