Atlanti-con Game Developer's Jam


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Atlanti-con Game Developer's Jam

  1. 1. ATLANTI-CON GAMEDEVELOPER’S JAM4:00pm Friday September 28, 2012 through 6:00 pm SundaySeptember 30, 2012Danger RoomGreenwood Inn and SuitesCorner Brook, NL
  2. 2. SPONSORED BY:Atlanti-conVideo Game Design ProgramCollege of the North Atlantic
  3. 3. What Is A Game Jam? A game jam is an organized 48 hour event for rapidly prototyping game designs For this Game Jam, an overall game theme is announced 2 weeks before the event Games are designed by small teams around each team’s interpretation of the given theme Playable prototypes are rapidly designed, developed, tested, and iterated
  4. 4. Original Content Upon popular request, this game jam will focus on creating all original assets such as art and audio
  5. 5. Table top games and video games!  This game jam will include development of video games and table top (board) games!  It’s your choice
  6. 6. Benefits Of Game Jams Indie game developers can develop and present ideas without publisher restrictions Exposes game developer hobbyists and students to an opportunity for collaboration Inspires individuals to innovate
  7. 7. How Do I Participate? Join the ATLANTI-CON Game Developer Jam Facebook group for registration details and updates on the event Register for the Atlanti-con Game Developer Jam event by accepting the invitation on Facebook
  8. 8. How Do I Participate? As an individual  You are encouraged to network on ATLANTI-CON Game Developer Jam Facebook group page beforehand to meet other participants  Describe your skill set and what you have to offer to a game development team such as art, programming, scripting, or audio
  9. 9. How Do I Participate? Teams  It is suggested to form teams beforehand but not necessary  You may be a “floater” , show up and see who wants your help during the jam  Small teams of 3 – 5 people tend to work better and be more organized than larger teams because communications are more efficient
  10. 10. What should I bring fordeveloping video games?Suggested Items A laptop with game development software Headphones Graph paper, index cards Pencils and erasers, coloured pencils, markers Ruler Outside snacks and beverages are not allowed in the Danger Room
  11. 11. What should I bring fordeveloping board games?Suggested Items Paper, Cardstock, Graph paper Scissors Tape Glue stick Index cards Pencils and erasers, coloured pencils, markers Ruler Dice Outside snacks and beverages are not allowed in the Danger Room
  12. 12. The Game Preproduction Process  Preproduction can start as soon as the game jam theme is announced on September 14 at 4:00 pm on the Facebook group
  13. 13. Suggested Steps for thePreproduction Process1. Brainstorming  Collaborate with your team  Make a list of possible ideas  Consider scrapping the first 3 ideas and the obvious ideas
  14. 14. Suggested Steps for thePreproduction Process2. Research  Search the internet for similar games to avoid repetition  Search for game play and art references
  15. 15. Suggested Steps for thePreproduction Process3. Consider scope  Plan for a smaller scope than you think you will have the time for  Consider the skills and limitations of your team and the development tools  Cut non essential features
  16. 16. Suggested Steps for thePreproduction Process4. Sketches  Concept art  Flowcharts  Level designs
  17. 17. Suggested Steps for thePreproduction Process 5. Write a Game Design Document to describe and organize ideas and game mechanics
  18. 18. Suggested Steps For ThePreproduction Process6. Early prototypes  Use placeholder graphics or game pieces  Don’t fall in love with any idea or feature  Be prepared to kill the whole idea or beloved features  Consider starting over if it’s not working out
  19. 19. The Game Production Process Production of the game starts at the event on Friday September 28th at 4:00 pm in the Danger Room at Atlanti-con You are expected to wait until this time to start actual production
  20. 20. Suggested Steps For The Production Process1. Emphasize meaningful game play (or fun) over polish  Focus on one new concept  Make game play fun in the first 15 seconds  Consider including simple instructions in the title screen then move quickly into game play, or integrate a quick in-game tutorial rather than starting out with a long back story  Use audio to create mood and for efficient and effective in-game feed backThe team can always decide to turn the game into an ongoing project and continue to polish the game beyond the jam
  21. 21. Suggested Steps For TheProduction Process2. Play test ASAP, and often  Play test often for usability, functionality, and balance  Expect many rounds of feedback and iteration  First year CNA Video Game Design students will be stopping by as play testers on Saturday and Sunday
  22. 22. Suggested Steps For TheProduction Process3. Keep the player in mind  Games are made to be played  Observe play tester reactions  Do they understand what to do?  Make note of facial expressions and when they happen:  Joy  Frustration  Create a short questionnaire to gather feedback and to ask for other comments
  23. 23. Suggested Steps For TheProduction Process4. Plan on taking breaks to eat, sleep, and shower  The Game Jam will be closed from 1:30am – 7:30 am  Tiredness often causes diminishing returns and bugs  When working in close quarters with a small, tight knit team, good personal hygiene is appreciated
  24. 24. Presentation Games will be presented to the Atlanti-con crowd during the closing ceremonies on Sunday Sept. 30th from 5:00pm – 6:00 pm Janice Hertel will introduce the games, show some images from the event, and briefly explain the process to the audience Teams will then have a chance to present a brief live demo of their game
  25. 25. Who Owns The Work? You and your team mates retain rights and ownership of your own work You are responsible for:  Using software licenses legally and appropriately for development  Creating original assets for your game and using assets such as royalty free audio clips according to their legal use agreements  Documenting and including all team mates in the credits
  26. 26. Who Owns The Work? Basically, your team is responsible for working out the details amongst yourselves Intellectual property link for reference: tePaper.pdfIf you have trouble with this link byclicking on it, please type it in toyour browser.
  27. 27. Each game jammer will need to purchase a weekend conference pass for $15.00 Please check on the Atlanti-con website for travel and accommodations info
  28. 28. ThanksWe look forward to an awesome event!Contact: Join the Facebook groupATLANTI-CON Game Developer Jam