Personal Information
Organization / Workplace
Vancouver, British Columbia
Industry
Technology / Software / Internet
Tags
social media
marketing
innovation
mobile technology
mobile computing
knowledge management
rfid
surveillance
research
sfu
intellectual property
branding
hacking
brand management
consumer behavior
viral marketing
mobility
bus450
consumers
product design
innovation management
competitive advantage
new product management
amplification
u-commerce
attenuation
financial services marketing
transcension
contextualization
deliberately leaking secrets
trade secrets
secrecy
wines and spirits
alcoholic drinks
canada
conceptual/theoretical
marketing mix
not applicable
china
product development
brand extensions
education
simulation
university
risk
information security
wearable technology
cybersecurity
wearables
social network
gamification; experience; mechanics; dynamics; emo
netnography
flash mobs
advertising
crowdfunding
3d printing; 3-d; 3d; additive manufacturing; manu
crowd funding
crowd capability
crowds
crowdsourcing
crowd capital
carsharing
bikesharing
sustainability
zipcar
uber
business models
sharing economy
ridesharing
agency theory
dissertation
logic
writing
argumentation
editing
thesis
faux pas
drm
iphone
user innovation
ugc
ip laws
customer service quality
expectations management
labeling theory
organizational communication
psychological contracts
customer labels
customer relationship management
attention management
virality
electronic word of mouth (ewom)
discretion
communities
ambidexterity
organizational alignment
social media theory
social media research
typology
interdisciplinary teaching
computer science and business
money
return on investment
metrics
measure
hiring
hr
privacy
ethics
personnel
game mechanics
gamification
social media monetization
lbs
location based marketing
location based services
electronic word of mouth
gurung
kietzmann
community engagment needs
strategy
honeycomb
impac
managing
See more
Presentations
(10)Documents
(24)Likes
(1)Gamification 101: Design the Player Journey
Amy Jo Kim
•
13 years ago
Personal Information
Organization / Workplace
Vancouver, British Columbia
Industry
Technology / Software / Internet
Tags
social media
marketing
innovation
mobile technology
mobile computing
knowledge management
rfid
surveillance
research
sfu
intellectual property
branding
hacking
brand management
consumer behavior
viral marketing
mobility
bus450
consumers
product design
innovation management
competitive advantage
new product management
amplification
u-commerce
attenuation
financial services marketing
transcension
contextualization
deliberately leaking secrets
trade secrets
secrecy
wines and spirits
alcoholic drinks
canada
conceptual/theoretical
marketing mix
not applicable
china
product development
brand extensions
education
simulation
university
risk
information security
wearable technology
cybersecurity
wearables
social network
gamification; experience; mechanics; dynamics; emo
netnography
flash mobs
advertising
crowdfunding
3d printing; 3-d; 3d; additive manufacturing; manu
crowd funding
crowd capability
crowds
crowdsourcing
crowd capital
carsharing
bikesharing
sustainability
zipcar
uber
business models
sharing economy
ridesharing
agency theory
dissertation
logic
writing
argumentation
editing
thesis
faux pas
drm
iphone
user innovation
ugc
ip laws
customer service quality
expectations management
labeling theory
organizational communication
psychological contracts
customer labels
customer relationship management
attention management
virality
electronic word of mouth (ewom)
discretion
communities
ambidexterity
organizational alignment
social media theory
social media research
typology
interdisciplinary teaching
computer science and business
money
return on investment
metrics
measure
hiring
hr
privacy
ethics
personnel
game mechanics
gamification
social media monetization
lbs
location based marketing
location based services
electronic word of mouth
gurung
kietzmann
community engagment needs
strategy
honeycomb
impac
managing
See more