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BUSHOR-1192; No. of Pages 7 
MARKETING & TECHNOLOGY 
Disruptions, decisions, and destinations: 
Enter the age of 3-D printing and additive 
manufacturing 
Jan Kietzmann a, Leyland Pitt a,*, Pierre Berthon b 
a Beedie School of Business, Simon Fraser University, Vancouver, BC V6C 1W6, Canada 
b McCallum Graduate School of Management, Bentley University, Waltham, MA, U.S.A. 
1. An invention that could remake the 
world 
Before May 2013, 3-D printing had not been a topic of 
many conversations, at least not outside the circles 
of committed technophiles who had already hailed 
it as the future–—or the end–—of manufacturing. Low 
public awareness changed when the first 3-D printed 
gun was announced and the code for its production 
was shared online by Cody Wilson, a 25-year-old law 
student at the University of Texas. The so-called 
‘Liberator’ is still the world’s most notorious 3-D 
printed object to date. The news that anyone could 
buy a relatively inexpensive 3-D printer–—Wilson 
bought his on eBay–—and produce a functioning gun 
at home made 3-D printing a very hot topic. Discus- 
sion revolved around personal liberties and the ‘‘right 
to print arms,’’ gun control, homeland security 
(whether the plastic gun could be detected by airport 
Business Horizons (2014) xxx, xxx—xxx 
Available online at www.sciencedirect.com 
ScienceDirect 
www.elsevier.com/locate/bushor 
KEYWORDS 
3-D printing; 
Additive 
manufacturing; 
Intellectual property; 
Ethics 
Abstract Until recently, most manufacturing processes have been ‘subtractive’ in 
that matter is removed (e.g., scraped, dissolved, turned, machined) from a substance 
in order to produce the desired product. 3-D printing turns traditional manufacturing 
on its head in that it uses an ‘additive’ process. Similar to laser and inkjet printers, 3-D 
(three-dimensional) printers produce pieces by depositing, or adding, layers of 
material–—plastic, polymer filaments, metals, and even foodstuffs–—until the desired 
product is realized. This means that the creation and production of ‘one-offs’ is not 
only easy, it is also economically viable. 3-D printers are becoming ever more 
affordable, and it is not hard to envision them being as common in most homes in 
the near future as their two-dimensional counterparts are today. This article presents 
a 3-D printing primer for non-technical managers. It then considers the profound 
impact that 3-D printing will have on firms of all kinds as well as on individual 
consumers. In addition, it raises the substantial questions that 3-D printing will pose to 
policy makers from both intellectual property and ethical standpoints. 
# 2014 Kelley School of Business, Indiana University. Published by Elsevier Inc. All 
rights reserved. 
* Corresponding author 
E-mail addresses: jan_kietzmann@sfu.edu.cn (J. Kietzmann), 
lpitt@sfu.edu.cn (L. Pitt), pberthon@bentley.edu (P. Berthon) 
0007-6813/$ — see front matter # 2014 Kelley School of Business, Indiana University. Published by Elsevier Inc. All rights reserved. 
http://dx.doi.org/10.1016/j.bushor.2014.11.005
scanners), and whether sharing the design online was 
ethical, let alone legal (S. Brown, 2013). 
While the 3-D printed gun got the world’s atten-tion, 
it also added confusion to public awareness of 
the 3-D printing process and the constructive oppor- 
tunities it presents. Our aim in this article is to alert 
executives to the potential of 3-D printing: to con-front 
them with the decisions that will need to be 
made, the disruptions they will face, and the desti-nations 
3-D printing will take them to in the future. 
We proceed as follows: First, we provide a brief 
user-friendly introduction to the phenomenon of 3-D 
printing, describing what it is, how it works, and 
what it can do. We also discuss the pros and cons of 
3-D printing and address what it will mean to firms 
and consumers. Next, we consider the substantial 
legal implications that 3-D printing will have, with 
particular reference to intellectual property. We 
conclude by speculating how 3-D printing will evolve 
in the future and how it might alter the manufactur- 
ing, marketing, and strategic landscapes. 
2. 3-D printing: If you can draw it, you 
can print it 
For most technologies, the first working versions are 
usually bulky, expensive, and slow. They initially re- 
main largely in the lab, unknown to the general public. 
When these technologies become more affordable 
and user-friendly, they enter the market as supposed- 
ly new inventions. 3-D printing is no exception. It has 
stayed under the public radar since 1983, when design 
engineer Charles ‘‘Chuck’’ Hull was frustrated by the 
long wait time and expense of having new injection 
molded parts produced. Even after design and blue-prints 
were completed and the mold was made by a 
toolmaker, it would be weeks–—if not months–—until 
the part was delivered (Hessman, 2013). Hull’s ‘ster- 
eolithography’ overcame these problems and allowed 
rapid casting of metal parts for large manufacturers 
such as automotive companies. 
Hull’s process, which forms the basis of 3-D print-ing 
today, differs from traditional production pro-cesses 
in one fundamental way: it is not subtractive. 
Traditionally, most production techniques create 
three-dimensional products through ‘subtractive 
manufacturing,’ whereby undesirable or superflu- 
ous material is removed to arrive at the desired 
artifact. This is an age-old process. For example, a 
totem is carved by removing pieces of timber from 
the trunk of a cedar tree, and a wooden lamp stand 
is produced by using a lathe to cut superfluous wood 
to arrive at the desired shape. Most artifacts today 
are still produced at least in part by means of 
subtractive machining techniques such as grinding, 
cutting, drilling, filing, turning, or milling. Even 
non-machined products are fabricated in a similar 
fashion; for instance, maple syrup is made by boiling 
off water from the sap until the desired sugar 
concentration is reached. Subtraction is every-where, 
and that’s why 3-D printing as an additive 
process is so revolutionary. 
‘Additive manufacturing,’ as the name suggests, 
builds products from the bottom up, just as children 
of all ages construct complex artifacts by combining 
simple Lego blocks. Additive manufacturing is a little 
more complex, but can be thought of as a computer- 
controlled hot glue gun that uses a carefully calculat- 
ed and measured combination of basic elements that 
bond together as they are laid down, by adding each 
layer to the previous (Berman, 2012; H. J. Brown, 
2012). With the 3-D printing mantra, ‘‘if you can draw 
it, you can print it,’’ any computer generated 3-D 
model can be produced. With a 3-D printer in-house, 
the substantial improvements in prototype produc- 
tion speed for which Hull yearned 30 years ago can be 
achieved today at a fraction of the cost. Indeed, it is 
this combination of flexibility, speed, and low cost 
that makes this technology so disruptive. 
Nowadays, a variety of 3-D printers–—some as 
small as a desktop paper printer–—are available to 
anyone. They range in price from $300 for the 
cheapest option, to mid-range models between 
$500—$2,000, and about $3,000 for high-end ver-sions. 
Industrial 3-D printers and those that can use 
advanced materials, however, are much more ex-pensive. 
Basic 3-D printers are no longer only avail-able 
in specialty stores: They can be purchased at 
regular electronics retailers such as Amazon, Office 
Depot, and Wal-Mart. There are even downloadable 
open-source instructions on how one can build a 3-D 
printer at home. 
Admittedly, the use of the term ‘printing’ adds to 
the confusion that surrounds the 3-D phenomenon. 
The etymology of the term suggests that printing is 
about making an impression or a mark–—for exam-ple, 
by a stamp, a seal, a printing press, or a 
computer-controlled printer. In these 2-D contexts, 
similar techniques and materials were used. Type- 
writers used ribbons, ink-jet printers used car-tridges, 
and laser printers require toner to print 
texts, images, or photographs onto paper, plastic, 
and textiles. Additive 3-D printing, on the other 
hand, uses filaments (i.e., input materials) to print 
all sorts of products. Contrary to public belief, and 
possibly fueled by the Liberator, 3-D printing is not 
just about producing products from plastic–— 
although BS and PLA plastics are the cheapest raw 
materials for 3-D printing. Various raw materials can 
be used by different 3-D printing methods, including 
polymers, epoxy resins, nylon, wax, powders, oils, 
BUSHOR-1192; No. of Pages 7 
2 MARKETING & TECHNOLOGY
and nutrients, as well as titanium, sterling silver, 
stainless steel, leather, sandstone, and materials 
that mimic human cells. 
But how exactly does one print three-dimensional 
products made out of any of these or other materi- 
als? 3-D printing follows the sequential stages of 
design, printing, and post production, each of which 
offers the user a number of alternatives. 
2.1. Design 
Users can create new 3-D designs by means of a wide 
range of computer aided design (CAD) or animation 
modeling programs, ranging from free or fremium 
options like Google SketchUp, 3-DTin, or TinkerCAD 
to relatively expensive but also more advanced 
programs like AutoCAD or Pro/Engineer. 3-D printers 
can print with accuracy down to 16 micrometers, 
which is smaller than the finest human hair. Most 
printers still produce single-colored objects, but 
this does not mean that all designs necessarily need 
to be monochrome. Depending on the printing pro-cess, 
the filament can be changed to change colors 
for some multicolored objects, or so-called ‘dual 
extruders’ can be used to print two-colored objects. 
Alternatively, users can 3-D scan existing prod-ucts 
with simple but relatively inaccurate scanners 
for mobile phones and tablets (e.g., 123-D Catch) or 
with larger and more powerful 3-D scanners. Once a 
product is scanned, it can be manipulated using the 
3-D design programs mentioned above. Unsurpris- 
ingly, a number of online storefronts like MakerBot’s 
Thingiverse, Shapeways, or Ponoko have emerged 
via which users can download–—either for free or for 
a fee–—the designs for all sorts of products. Once the 
design stage is completed, its blueprint is exported 
in the 3-D printer-readable SLG (for stereolithog- 
raphy) file extension. 
2.2. Printing 
Once the design is completed, the printer will con-vert 
it into individual 2-D layers. Its print head then 
passes over a building platform to add, or lay down, 
layers of the material, one at a time, to make the 
3-D object–—hence additive manufacturing. Three 
methods are available for the different types of raw 
materials (physics.org, 2014). 
The first method, the original Stereolithography 
(SLA), uses light–—usually from an ultraviolet laser–— 
to turn chemical resins like liquid plastics into sol-ids. 
The second method, known as Fused Filament 
Fabrication (FFF), does not require a light source: its 
molten ink simply becomes solid when it emerges 
from the printer head, similar to how chocolate or 
cheese solidifies when it cools down. Both methods 
build layer upon layer until the final product is 
finished. The third method, called Selective Laser 
Sintering (SLS), fuses layers of powdered material 
such as stainless steel powder. After the powder is 
preheated in the powder bed, the 3-D printer’s laser 
raises the powder temperature of the desired re-gions 
to its melting point to create and join the 
layers of the desired 3-D object. 
Currently, many of these processes can be com-pleted 
on 3-D printers at home, but that does not 
mean that users have to own one. Printing metals, 
for instance, requires capital-intensive 3-D printers 
that are not feasible investments for the lay user. 
One printing alternative is to upload the design to 
printing sites like Shapeways or Kraftwurx, which 
print and ship 3-D objects much like online photo 
printing services. Another option is to consult the 
online service MakeXYZ to find neighbors who will 
share their 3-D printers for free or for a nominal fee. 
2.3. Post production 
Today, the overall shape and mechanical fit of 
printed objects seems to be the primary goal of 
3-D printing. The surface treatment is often second-ary. 
However, for many products, such elements 
matter, and ‘‘like builders of dollhouses and model 
trains’’ (Griffin, 2014), many 3-D printers are busy 
deburring, sanding, polishing, sealing, and painting 
their new objects. Some require post-production 
soldering and friction-welding of separately 3-D 
printed parts to create the final object. A 3-D 
printed metal door handle, for instance, could be 
polished, painted, or gold-plated so that it is not 
just functional, but also aesthetically pleasing. 
2.4. Sharing 
Of course, while there is no need to make one’s 3-D 
printed project successes or failures publicly avail-able, 
the small but rapidly growing community of 
early adopters strongly supports a sharing mentality 
across a number of social media choices (Kietzmann, 
Hermkens, McCarthy, & Silvestre, 2011). Users share 
their progress on forums, offer videos of their prog-ress 
on video-sharing sites, and upload their designs 
to the abovementioned 3-D content sharing sites 
where they can be sold or shared freely. 
3. Disruptions: What 3-D printing can 
mean to firms and consumers 
The original mother of invention for 3-D printing was 
Hull’s necessity for quicker prototyping. Today, the 
speed and convenience of rapid prototyping allows 
BUSHOR-1192; No. of Pages 7 
MARKETING & TECHNOLOGY 3
firms, small and large, to be more nimble and to 
produce different versions of a product overnight, 
test them, and produce improved versions without 
delay. This not only improves the production pro-cess, 
but also has a profound impact on how creative 
inventors can be in their product development. A 
rejected part or a dud no longer costs a lot of money 
or time, but can become a creative part of experi- 
mentation and research and development. However, 
there are lots of other advantages for firms. 
From an inventory management perspective, for 
example, firms can save space and cost by on-de-mand 
replication of stock items with a 3-D printer 
rather than keeping items stockpiled in anticipation 
of a future need. Some examples are obvious, others 
less so. For instance, under the Space Technology 
Mission Directorate, NASA is already building some 
of its prototypes of tools and instrument parts for 
current or future missions using 3-D printing (Lipson 
& Kurman, 2013), and is supporting a study on 3-D 
printing of food in space (NASA, 2013). The same is 
true for instructions for vaccines, which could be 
distributed and 3-D printed quickly in case of a 
contagious virus outbreak–—like the pandemic 
H1N1–—or more generally sent to areas in need 
throughout the world (Hernandez, 2012). For all 
other industries, too, 3-D printing can become the 
new kanban, a true just-in-time inventory manage- 
ment solution. 
From an industry supply chain perspective, con-sider 
product warranties, component upgrades, re-pairs, 
and recalls. What if firms enabled the 
downloading of 3-D printing instructions closer to 
the point of purchase or consumption, eliminating 
users’ need to order and wait? Twenty years ago, if a 
manual for a kitchen appliance was lost, a printed 
replacement manual had to be ordered and deliv-ered. 
Today, people simply download the pdf from a 
website. Tomorrow, with 3-D printing, they will 
effectively download not only repair instructions, 
but also the parts needed. For most industries, such 
a change from traditional supply chain to distributed 
manufacturing will be very disruptive; for instance, 
3-D printing is bad news for parts suppliers that 
capitalize on distributing highly marked-up replace- 
ment items. However, despite many projections, 
there could be good news in 3-D printing for man-ufacturers. 
If manufacturers started thinking and 
acting more like service providers (Vargo & Lusch, 
2004) and made their parts downloadable, they 
would not only capture the market of parts suppli- 
ers, but also help speed up the abovementioned 
repair or replacement process for their customers. 
An appropriate revenue model for downloadable 
parts, 3-D instructions–—much like all digital goods 
without a considerable cost of production–—could 
yield an attractive return on investment. What’s 
more, without such a service, customers might 
simply reverse-engineer parts they need and share 
their instructions online. Manufacturers would lose 
control over the specifications of the instructions 
and the quality of the objects to be printed. 
Of course, 3-D printing also presents enormous 
opportunities for tailor-made, custom products to 
be produced. Some will be high-end, like implants or 
prosthetics such as Handie, a 3-D printed hand that 
uses sensors to read brain impulses in order to 
control movement. With the help of a smart phone, 
Handie computes the electrical impulses on the 
skin’s surface to grab objects of different shapes. 
The product Cortex addresses more common prob-lems. 
After a traditional X-ray and a 3-D scan of a 
limb, a 3-D cast that provides lightweight, ergonom- 
ic, waterproof, and ventilated support for the treat-ment 
of bone fractures can be printed. 
3-D printing also promises to reduce the ecological 
footprint of today’s manufacturing systems and 
their reliance on physical distribution channels. 
The positive impact of printing objects closer to 
the point of consumption, thereby reducing road 
and air miles, can be a substantial contribution to 
solving today’s intensifying pollution problems. To 
ensure that the cure is not worse than the illness 
and that 3-D printing does not create more waste 
(remember the promise of computers and the ‘pa- 
perless office’?) through the numerous, rapidly de- 
veloped objects that end up in landfills around the 
world, new industries aimed at collecting 3-D printed 
objects and recycling them into new filaments will 
emerge. 
Aside from firms, the advantages for consumers 
are attracting more and more people to 3-D print-ing. 
Two dimensions seem to separate different 
types of consumer-driven 3-D printing projects: 
the degree to which they work on existing or new 
products, and the degree to which their printed 
objects improve or sustain the functionality of the 
original product experience. When combined, these 
two dimensions suggest that four different types of 
consumers will be active in 3-D printing (Figure 1). 
Many consumers will be drawn to 3-D printing’s 
possibilities for working on existing offerings. 3-D 
tinkerers will help maintain existing products by 
developing 3-D printed objects for replacement or 
repair (e.g., parts for a home appliance). On the 
other hand, 3-D creative consumers (see, for exam- 
ple, Berthon, Pitt, McCarthy, & Kates, 2007) are 
motivated by the possibilities of adapting, modify- 
ing, or transforming existing proprietary products to 
improve the associated experiences; for example, a 
3-D creative consumer developed a converter brick 
to connect the Duplo bricks from Lego and Brio 
BUSHOR-1192; No. of Pages 7 
4 MARKETING & TECHNOLOGY
wooden train tracks. 3-D designers are driven by 
creating altogether new products that, by and large, 
do not create new functional experiences but focus 
on remodeling the form-factor of existing ones. As 
hobbyists, they may only design coat hooks, door- 
stops, and backscratchers for fun, but those that are 
more serious design–—among other things–—jewelry 
and fashion items. 3-D inventors who think outside 
the box will invent new 3-D printed products and 
introduce new functionalities and new experiences. 
For example, the aforementioned Handie prosthetic 
hand and the Cortex cast for fractures were among 
the top three submissions to the 2013 James Dyson 
Award for world-changing ideas. 
All these types of consumer 3-D printing will 
require a lot of filaments for their projects. Similar 
to the history of 2-D printing, 3-D printer hardware 
has already become more affordable, but through 
the razor-blade revenue model (Teece, 2010), the 
expensive ink makes printing intrinsically costly. To 
alleviate this problem, 3-D inventors have devel-oped 
products that extrude and reclaim High Densi-ty 
Polyethylene: in other words, machines that 
‘reduce, reuse, recycle’ not only bad 3-D prints, 
but also old plastic milk or shampoo bottles to allow 
users to make their own 3-D printer plastic while 
saving money (3-D Printing for Beginners.com, 
2014). 
4. Decisions: Thorny ethical and legal 
3-D printing issues 
Despite its obvious promise, 3-D printing will raise 
many thorny legal issues for firms and ethical issues 
for policy makers. Just as the Internet brought the 
retail storefront onto the consumer’s computer 
screen, 3-D has the potential to bring the factory 
into the consumer’s living room. 
From a firm perspective, few managers raised in 
a pro-producer climate have the consumer in-stincts 
required to compete on customization 
(D’Aveni, 2013). Firms will need to re-examine 
their stances toward the consumer creativity en-abled 
by 3-D printing (Berthon et al., 2007): Will 
they encourage and enable consumer creativity, 
will they actively resist and repress it, or will they 
simply ignore it? The intellectual property issues 
experienced by the producers of digital content, 
such as music and film, will now come to the 
physical world. While fake goods have long been 
a problem, they have still typically relied on large 
manufacturing facilities, mostly in the developing 
world. Now, rather than purchase the real thing or 
a knockoff, a consumer can scan a friend’s original 
and print his or her own–—and then make the scan 
available on the Internet so that anyone can simply 
download the scan and print unlimited numbers of 
the object. 
From a policy perspective, the general prognosis 
that creative consumers will make their own things 
presents thorny issues, not just to manufacturers, 
but also to legislators and policy makers. The ques-tion 
of standards is a case in point: How will we deal 
with standards, or rather, the potential threats that 
a lack of standardization brings? If we can print 
objects, who tests the instructions for quality as- 
surance and the objects for quality control? There 
might be a new generation of viruses waiting, not 
only for the equipment, but also possibly for peo-ple. 
Bio 3-D printing of drugs and vaccines at a high 
level, or even the simpler printing of foods–—despite 
their enormous positive potential–—might have 
scary implications. Dishonest individuals are al-ready 
selling fake drugs for medical treatments; 
they might soon be selling manufacturing instruc- 
tions for fake drugs or for illegal recreational drugs 
online. 
5. Destinations: The future of 3-D 
printing 
Trends alone suggest that 3-D printing is going to be 
a very big deal. The sale of products and services 
worldwide is expected to grow to $3.7 billion in 
2015, and by 2019, the industry is forecasted to be 
worth over $6 billion. In terms of hardware, prices 
will come down, printer features will continue to 
improve, and 3-D prints will become more sophisti- 
cated. 
At the same time, the field is moving rapidly from 
the printing of relatively simple 3-D objects to 
applications in complex fields such as food and 
health. 3-D printed meat promises to satisfy the 
BUSHOR-1192; No. of Pages 7 
Figure 1. Consumer 3-D printing 
Existing product s 3-DCreative Consume rs3-DTinkerers Inventors DesignersNew functional ityExisting functionality3-D 3-DNew products MARKETING & TECHNOLOGY 5
human need for protein while simultaneously having 
a far less detrimental impact on the environment 
than poultry, pork, and beef production (Fox, 2012). 
In addition, medical professionals have used 3-D 
printing to create hearing aids, custom leg braces, 
and even a titanium jaw. In 2013, a team of re-searchers, 
engineers, and dentists created the 
world’s first prosthetic beak for a wounded bald 
eagle (Li, 2012). 3-D printing ranges from very large 
(e.g., the firm WinSun makes a 3-D printer large 
enough to print entire houses), to small (dental 
technicians are beginning to print tooth crowns 
and implants), to ultra-small. For instance, geneti- 
cist Craig Venter, of human genome fame, is working 
on biological structures–—such as vaccines–—that can 
be created in digital form, emailed to wherever they 
are needed, and produced using local 3-D printing 
technology (Kuneinen, 2012). 
Naturally, the number of different types of 3-D 
printing consumers–—currently four–—will continue 
to grow. To the next generation, which has already 
started experimenting with 3-D printers in high 
school media clubs, 3-D printing will be a normal 
part of everyday life. More and more 3-D tinkerers 
will print parts, 3-D creative consumers will improve 
existing offerings, 3-D designers will develop inno-vative 
shapes and fashions, and 3-D inventors will 
introduce altogether new functional experiences 
and 3-D printed products. 
Of course, the resulting printing instructions will 
be co-produced and shared online, with or without 
the permission of organizations whose products are 
affected. The controversial Swedish file-sharing 
website Pirate Bay has already begun to offer a 
new category of downloads called ‘physibles’–— 
data files that deliver real, physical objects 
to anyone with a 3-D printer–—believing that the 
‘‘future of sharing is about physible data’’ (Moscar- 
itolo, 2012). 
Comfortable managers might argue that much of 
this is in the distant future. For example, according 
to Gartner, 3-D bioprinting, 3-D scanning, and 
consumer 3-D printing in every home are still 
5 to 10 years out. However, Gartner also pointed 
out that enterprise 3-D printing is already on the 
‘‘slope of enlightenment’’ on the Gartner Hype 
Cycle (Gartner, Inc., 2013)–—a forecasting tool that 
is being used in academia as well (e.g., Lapide, 
2011; O’Leary, 2008)–—and only 2—5 years away 
from the ‘‘plateau of productivity.’’ While these 
timelines might seem long to the average user, 
organizational strategies need to consider the next 
5 years at minimum. As with most disruptive tech-nologies, 
it is likely that we will overestimate the 
potential of 3-D printing in the short term while 
underestimating it in the long term. In this article, 
we have outlined the basics of 3-D printing for 
managers as well as some of the decisions they 
will need to consider. We have noted disruptions 
that the technology might cause and what these 
mean to firms and consumers. In addition, we 
highlighted legal and ethical issues that the tech-nology 
has in store for policy makers. While we 
have begun to speculate on the directions the 
technology will take in the future, astute managers 
in almost every industry will want to keep a closer 
eye on 3-D printing technology as it continues to 
evolve. 
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MARKETING & TECHNOLOGY 7

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3D Printing Impacts on Manufacturing, Marketing and Ethics

  • 1. BUSHOR-1192; No. of Pages 7 MARKETING & TECHNOLOGY Disruptions, decisions, and destinations: Enter the age of 3-D printing and additive manufacturing Jan Kietzmann a, Leyland Pitt a,*, Pierre Berthon b a Beedie School of Business, Simon Fraser University, Vancouver, BC V6C 1W6, Canada b McCallum Graduate School of Management, Bentley University, Waltham, MA, U.S.A. 1. An invention that could remake the world Before May 2013, 3-D printing had not been a topic of many conversations, at least not outside the circles of committed technophiles who had already hailed it as the future–—or the end–—of manufacturing. Low public awareness changed when the first 3-D printed gun was announced and the code for its production was shared online by Cody Wilson, a 25-year-old law student at the University of Texas. The so-called ‘Liberator’ is still the world’s most notorious 3-D printed object to date. The news that anyone could buy a relatively inexpensive 3-D printer–—Wilson bought his on eBay–—and produce a functioning gun at home made 3-D printing a very hot topic. Discus- sion revolved around personal liberties and the ‘‘right to print arms,’’ gun control, homeland security (whether the plastic gun could be detected by airport Business Horizons (2014) xxx, xxx—xxx Available online at www.sciencedirect.com ScienceDirect www.elsevier.com/locate/bushor KEYWORDS 3-D printing; Additive manufacturing; Intellectual property; Ethics Abstract Until recently, most manufacturing processes have been ‘subtractive’ in that matter is removed (e.g., scraped, dissolved, turned, machined) from a substance in order to produce the desired product. 3-D printing turns traditional manufacturing on its head in that it uses an ‘additive’ process. Similar to laser and inkjet printers, 3-D (three-dimensional) printers produce pieces by depositing, or adding, layers of material–—plastic, polymer filaments, metals, and even foodstuffs–—until the desired product is realized. This means that the creation and production of ‘one-offs’ is not only easy, it is also economically viable. 3-D printers are becoming ever more affordable, and it is not hard to envision them being as common in most homes in the near future as their two-dimensional counterparts are today. This article presents a 3-D printing primer for non-technical managers. It then considers the profound impact that 3-D printing will have on firms of all kinds as well as on individual consumers. In addition, it raises the substantial questions that 3-D printing will pose to policy makers from both intellectual property and ethical standpoints. # 2014 Kelley School of Business, Indiana University. Published by Elsevier Inc. All rights reserved. * Corresponding author E-mail addresses: jan_kietzmann@sfu.edu.cn (J. Kietzmann), lpitt@sfu.edu.cn (L. Pitt), pberthon@bentley.edu (P. Berthon) 0007-6813/$ — see front matter # 2014 Kelley School of Business, Indiana University. Published by Elsevier Inc. All rights reserved. http://dx.doi.org/10.1016/j.bushor.2014.11.005
  • 2. scanners), and whether sharing the design online was ethical, let alone legal (S. Brown, 2013). While the 3-D printed gun got the world’s atten-tion, it also added confusion to public awareness of the 3-D printing process and the constructive oppor- tunities it presents. Our aim in this article is to alert executives to the potential of 3-D printing: to con-front them with the decisions that will need to be made, the disruptions they will face, and the desti-nations 3-D printing will take them to in the future. We proceed as follows: First, we provide a brief user-friendly introduction to the phenomenon of 3-D printing, describing what it is, how it works, and what it can do. We also discuss the pros and cons of 3-D printing and address what it will mean to firms and consumers. Next, we consider the substantial legal implications that 3-D printing will have, with particular reference to intellectual property. We conclude by speculating how 3-D printing will evolve in the future and how it might alter the manufactur- ing, marketing, and strategic landscapes. 2. 3-D printing: If you can draw it, you can print it For most technologies, the first working versions are usually bulky, expensive, and slow. They initially re- main largely in the lab, unknown to the general public. When these technologies become more affordable and user-friendly, they enter the market as supposed- ly new inventions. 3-D printing is no exception. It has stayed under the public radar since 1983, when design engineer Charles ‘‘Chuck’’ Hull was frustrated by the long wait time and expense of having new injection molded parts produced. Even after design and blue-prints were completed and the mold was made by a toolmaker, it would be weeks–—if not months–—until the part was delivered (Hessman, 2013). Hull’s ‘ster- eolithography’ overcame these problems and allowed rapid casting of metal parts for large manufacturers such as automotive companies. Hull’s process, which forms the basis of 3-D print-ing today, differs from traditional production pro-cesses in one fundamental way: it is not subtractive. Traditionally, most production techniques create three-dimensional products through ‘subtractive manufacturing,’ whereby undesirable or superflu- ous material is removed to arrive at the desired artifact. This is an age-old process. For example, a totem is carved by removing pieces of timber from the trunk of a cedar tree, and a wooden lamp stand is produced by using a lathe to cut superfluous wood to arrive at the desired shape. Most artifacts today are still produced at least in part by means of subtractive machining techniques such as grinding, cutting, drilling, filing, turning, or milling. Even non-machined products are fabricated in a similar fashion; for instance, maple syrup is made by boiling off water from the sap until the desired sugar concentration is reached. Subtraction is every-where, and that’s why 3-D printing as an additive process is so revolutionary. ‘Additive manufacturing,’ as the name suggests, builds products from the bottom up, just as children of all ages construct complex artifacts by combining simple Lego blocks. Additive manufacturing is a little more complex, but can be thought of as a computer- controlled hot glue gun that uses a carefully calculat- ed and measured combination of basic elements that bond together as they are laid down, by adding each layer to the previous (Berman, 2012; H. J. Brown, 2012). With the 3-D printing mantra, ‘‘if you can draw it, you can print it,’’ any computer generated 3-D model can be produced. With a 3-D printer in-house, the substantial improvements in prototype produc- tion speed for which Hull yearned 30 years ago can be achieved today at a fraction of the cost. Indeed, it is this combination of flexibility, speed, and low cost that makes this technology so disruptive. Nowadays, a variety of 3-D printers–—some as small as a desktop paper printer–—are available to anyone. They range in price from $300 for the cheapest option, to mid-range models between $500—$2,000, and about $3,000 for high-end ver-sions. Industrial 3-D printers and those that can use advanced materials, however, are much more ex-pensive. Basic 3-D printers are no longer only avail-able in specialty stores: They can be purchased at regular electronics retailers such as Amazon, Office Depot, and Wal-Mart. There are even downloadable open-source instructions on how one can build a 3-D printer at home. Admittedly, the use of the term ‘printing’ adds to the confusion that surrounds the 3-D phenomenon. The etymology of the term suggests that printing is about making an impression or a mark–—for exam-ple, by a stamp, a seal, a printing press, or a computer-controlled printer. In these 2-D contexts, similar techniques and materials were used. Type- writers used ribbons, ink-jet printers used car-tridges, and laser printers require toner to print texts, images, or photographs onto paper, plastic, and textiles. Additive 3-D printing, on the other hand, uses filaments (i.e., input materials) to print all sorts of products. Contrary to public belief, and possibly fueled by the Liberator, 3-D printing is not just about producing products from plastic–— although BS and PLA plastics are the cheapest raw materials for 3-D printing. Various raw materials can be used by different 3-D printing methods, including polymers, epoxy resins, nylon, wax, powders, oils, BUSHOR-1192; No. of Pages 7 2 MARKETING & TECHNOLOGY
  • 3. and nutrients, as well as titanium, sterling silver, stainless steel, leather, sandstone, and materials that mimic human cells. But how exactly does one print three-dimensional products made out of any of these or other materi- als? 3-D printing follows the sequential stages of design, printing, and post production, each of which offers the user a number of alternatives. 2.1. Design Users can create new 3-D designs by means of a wide range of computer aided design (CAD) or animation modeling programs, ranging from free or fremium options like Google SketchUp, 3-DTin, or TinkerCAD to relatively expensive but also more advanced programs like AutoCAD or Pro/Engineer. 3-D printers can print with accuracy down to 16 micrometers, which is smaller than the finest human hair. Most printers still produce single-colored objects, but this does not mean that all designs necessarily need to be monochrome. Depending on the printing pro-cess, the filament can be changed to change colors for some multicolored objects, or so-called ‘dual extruders’ can be used to print two-colored objects. Alternatively, users can 3-D scan existing prod-ucts with simple but relatively inaccurate scanners for mobile phones and tablets (e.g., 123-D Catch) or with larger and more powerful 3-D scanners. Once a product is scanned, it can be manipulated using the 3-D design programs mentioned above. Unsurpris- ingly, a number of online storefronts like MakerBot’s Thingiverse, Shapeways, or Ponoko have emerged via which users can download–—either for free or for a fee–—the designs for all sorts of products. Once the design stage is completed, its blueprint is exported in the 3-D printer-readable SLG (for stereolithog- raphy) file extension. 2.2. Printing Once the design is completed, the printer will con-vert it into individual 2-D layers. Its print head then passes over a building platform to add, or lay down, layers of the material, one at a time, to make the 3-D object–—hence additive manufacturing. Three methods are available for the different types of raw materials (physics.org, 2014). The first method, the original Stereolithography (SLA), uses light–—usually from an ultraviolet laser–— to turn chemical resins like liquid plastics into sol-ids. The second method, known as Fused Filament Fabrication (FFF), does not require a light source: its molten ink simply becomes solid when it emerges from the printer head, similar to how chocolate or cheese solidifies when it cools down. Both methods build layer upon layer until the final product is finished. The third method, called Selective Laser Sintering (SLS), fuses layers of powdered material such as stainless steel powder. After the powder is preheated in the powder bed, the 3-D printer’s laser raises the powder temperature of the desired re-gions to its melting point to create and join the layers of the desired 3-D object. Currently, many of these processes can be com-pleted on 3-D printers at home, but that does not mean that users have to own one. Printing metals, for instance, requires capital-intensive 3-D printers that are not feasible investments for the lay user. One printing alternative is to upload the design to printing sites like Shapeways or Kraftwurx, which print and ship 3-D objects much like online photo printing services. Another option is to consult the online service MakeXYZ to find neighbors who will share their 3-D printers for free or for a nominal fee. 2.3. Post production Today, the overall shape and mechanical fit of printed objects seems to be the primary goal of 3-D printing. The surface treatment is often second-ary. However, for many products, such elements matter, and ‘‘like builders of dollhouses and model trains’’ (Griffin, 2014), many 3-D printers are busy deburring, sanding, polishing, sealing, and painting their new objects. Some require post-production soldering and friction-welding of separately 3-D printed parts to create the final object. A 3-D printed metal door handle, for instance, could be polished, painted, or gold-plated so that it is not just functional, but also aesthetically pleasing. 2.4. Sharing Of course, while there is no need to make one’s 3-D printed project successes or failures publicly avail-able, the small but rapidly growing community of early adopters strongly supports a sharing mentality across a number of social media choices (Kietzmann, Hermkens, McCarthy, & Silvestre, 2011). Users share their progress on forums, offer videos of their prog-ress on video-sharing sites, and upload their designs to the abovementioned 3-D content sharing sites where they can be sold or shared freely. 3. Disruptions: What 3-D printing can mean to firms and consumers The original mother of invention for 3-D printing was Hull’s necessity for quicker prototyping. Today, the speed and convenience of rapid prototyping allows BUSHOR-1192; No. of Pages 7 MARKETING & TECHNOLOGY 3
  • 4. firms, small and large, to be more nimble and to produce different versions of a product overnight, test them, and produce improved versions without delay. This not only improves the production pro-cess, but also has a profound impact on how creative inventors can be in their product development. A rejected part or a dud no longer costs a lot of money or time, but can become a creative part of experi- mentation and research and development. However, there are lots of other advantages for firms. From an inventory management perspective, for example, firms can save space and cost by on-de-mand replication of stock items with a 3-D printer rather than keeping items stockpiled in anticipation of a future need. Some examples are obvious, others less so. For instance, under the Space Technology Mission Directorate, NASA is already building some of its prototypes of tools and instrument parts for current or future missions using 3-D printing (Lipson & Kurman, 2013), and is supporting a study on 3-D printing of food in space (NASA, 2013). The same is true for instructions for vaccines, which could be distributed and 3-D printed quickly in case of a contagious virus outbreak–—like the pandemic H1N1–—or more generally sent to areas in need throughout the world (Hernandez, 2012). For all other industries, too, 3-D printing can become the new kanban, a true just-in-time inventory manage- ment solution. From an industry supply chain perspective, con-sider product warranties, component upgrades, re-pairs, and recalls. What if firms enabled the downloading of 3-D printing instructions closer to the point of purchase or consumption, eliminating users’ need to order and wait? Twenty years ago, if a manual for a kitchen appliance was lost, a printed replacement manual had to be ordered and deliv-ered. Today, people simply download the pdf from a website. Tomorrow, with 3-D printing, they will effectively download not only repair instructions, but also the parts needed. For most industries, such a change from traditional supply chain to distributed manufacturing will be very disruptive; for instance, 3-D printing is bad news for parts suppliers that capitalize on distributing highly marked-up replace- ment items. However, despite many projections, there could be good news in 3-D printing for man-ufacturers. If manufacturers started thinking and acting more like service providers (Vargo & Lusch, 2004) and made their parts downloadable, they would not only capture the market of parts suppli- ers, but also help speed up the abovementioned repair or replacement process for their customers. An appropriate revenue model for downloadable parts, 3-D instructions–—much like all digital goods without a considerable cost of production–—could yield an attractive return on investment. What’s more, without such a service, customers might simply reverse-engineer parts they need and share their instructions online. Manufacturers would lose control over the specifications of the instructions and the quality of the objects to be printed. Of course, 3-D printing also presents enormous opportunities for tailor-made, custom products to be produced. Some will be high-end, like implants or prosthetics such as Handie, a 3-D printed hand that uses sensors to read brain impulses in order to control movement. With the help of a smart phone, Handie computes the electrical impulses on the skin’s surface to grab objects of different shapes. The product Cortex addresses more common prob-lems. After a traditional X-ray and a 3-D scan of a limb, a 3-D cast that provides lightweight, ergonom- ic, waterproof, and ventilated support for the treat-ment of bone fractures can be printed. 3-D printing also promises to reduce the ecological footprint of today’s manufacturing systems and their reliance on physical distribution channels. The positive impact of printing objects closer to the point of consumption, thereby reducing road and air miles, can be a substantial contribution to solving today’s intensifying pollution problems. To ensure that the cure is not worse than the illness and that 3-D printing does not create more waste (remember the promise of computers and the ‘pa- perless office’?) through the numerous, rapidly de- veloped objects that end up in landfills around the world, new industries aimed at collecting 3-D printed objects and recycling them into new filaments will emerge. Aside from firms, the advantages for consumers are attracting more and more people to 3-D print-ing. Two dimensions seem to separate different types of consumer-driven 3-D printing projects: the degree to which they work on existing or new products, and the degree to which their printed objects improve or sustain the functionality of the original product experience. When combined, these two dimensions suggest that four different types of consumers will be active in 3-D printing (Figure 1). Many consumers will be drawn to 3-D printing’s possibilities for working on existing offerings. 3-D tinkerers will help maintain existing products by developing 3-D printed objects for replacement or repair (e.g., parts for a home appliance). On the other hand, 3-D creative consumers (see, for exam- ple, Berthon, Pitt, McCarthy, & Kates, 2007) are motivated by the possibilities of adapting, modify- ing, or transforming existing proprietary products to improve the associated experiences; for example, a 3-D creative consumer developed a converter brick to connect the Duplo bricks from Lego and Brio BUSHOR-1192; No. of Pages 7 4 MARKETING & TECHNOLOGY
  • 5. wooden train tracks. 3-D designers are driven by creating altogether new products that, by and large, do not create new functional experiences but focus on remodeling the form-factor of existing ones. As hobbyists, they may only design coat hooks, door- stops, and backscratchers for fun, but those that are more serious design–—among other things–—jewelry and fashion items. 3-D inventors who think outside the box will invent new 3-D printed products and introduce new functionalities and new experiences. For example, the aforementioned Handie prosthetic hand and the Cortex cast for fractures were among the top three submissions to the 2013 James Dyson Award for world-changing ideas. All these types of consumer 3-D printing will require a lot of filaments for their projects. Similar to the history of 2-D printing, 3-D printer hardware has already become more affordable, but through the razor-blade revenue model (Teece, 2010), the expensive ink makes printing intrinsically costly. To alleviate this problem, 3-D inventors have devel-oped products that extrude and reclaim High Densi-ty Polyethylene: in other words, machines that ‘reduce, reuse, recycle’ not only bad 3-D prints, but also old plastic milk or shampoo bottles to allow users to make their own 3-D printer plastic while saving money (3-D Printing for Beginners.com, 2014). 4. Decisions: Thorny ethical and legal 3-D printing issues Despite its obvious promise, 3-D printing will raise many thorny legal issues for firms and ethical issues for policy makers. Just as the Internet brought the retail storefront onto the consumer’s computer screen, 3-D has the potential to bring the factory into the consumer’s living room. From a firm perspective, few managers raised in a pro-producer climate have the consumer in-stincts required to compete on customization (D’Aveni, 2013). Firms will need to re-examine their stances toward the consumer creativity en-abled by 3-D printing (Berthon et al., 2007): Will they encourage and enable consumer creativity, will they actively resist and repress it, or will they simply ignore it? The intellectual property issues experienced by the producers of digital content, such as music and film, will now come to the physical world. While fake goods have long been a problem, they have still typically relied on large manufacturing facilities, mostly in the developing world. Now, rather than purchase the real thing or a knockoff, a consumer can scan a friend’s original and print his or her own–—and then make the scan available on the Internet so that anyone can simply download the scan and print unlimited numbers of the object. From a policy perspective, the general prognosis that creative consumers will make their own things presents thorny issues, not just to manufacturers, but also to legislators and policy makers. The ques-tion of standards is a case in point: How will we deal with standards, or rather, the potential threats that a lack of standardization brings? If we can print objects, who tests the instructions for quality as- surance and the objects for quality control? There might be a new generation of viruses waiting, not only for the equipment, but also possibly for peo-ple. Bio 3-D printing of drugs and vaccines at a high level, or even the simpler printing of foods–—despite their enormous positive potential–—might have scary implications. Dishonest individuals are al-ready selling fake drugs for medical treatments; they might soon be selling manufacturing instruc- tions for fake drugs or for illegal recreational drugs online. 5. Destinations: The future of 3-D printing Trends alone suggest that 3-D printing is going to be a very big deal. The sale of products and services worldwide is expected to grow to $3.7 billion in 2015, and by 2019, the industry is forecasted to be worth over $6 billion. In terms of hardware, prices will come down, printer features will continue to improve, and 3-D prints will become more sophisti- cated. At the same time, the field is moving rapidly from the printing of relatively simple 3-D objects to applications in complex fields such as food and health. 3-D printed meat promises to satisfy the BUSHOR-1192; No. of Pages 7 Figure 1. Consumer 3-D printing Existing product s 3-DCreative Consume rs3-DTinkerers Inventors DesignersNew functional ityExisting functionality3-D 3-DNew products MARKETING & TECHNOLOGY 5
  • 6. human need for protein while simultaneously having a far less detrimental impact on the environment than poultry, pork, and beef production (Fox, 2012). In addition, medical professionals have used 3-D printing to create hearing aids, custom leg braces, and even a titanium jaw. In 2013, a team of re-searchers, engineers, and dentists created the world’s first prosthetic beak for a wounded bald eagle (Li, 2012). 3-D printing ranges from very large (e.g., the firm WinSun makes a 3-D printer large enough to print entire houses), to small (dental technicians are beginning to print tooth crowns and implants), to ultra-small. For instance, geneti- cist Craig Venter, of human genome fame, is working on biological structures–—such as vaccines–—that can be created in digital form, emailed to wherever they are needed, and produced using local 3-D printing technology (Kuneinen, 2012). Naturally, the number of different types of 3-D printing consumers–—currently four–—will continue to grow. To the next generation, which has already started experimenting with 3-D printers in high school media clubs, 3-D printing will be a normal part of everyday life. More and more 3-D tinkerers will print parts, 3-D creative consumers will improve existing offerings, 3-D designers will develop inno-vative shapes and fashions, and 3-D inventors will introduce altogether new functional experiences and 3-D printed products. Of course, the resulting printing instructions will be co-produced and shared online, with or without the permission of organizations whose products are affected. The controversial Swedish file-sharing website Pirate Bay has already begun to offer a new category of downloads called ‘physibles’–— data files that deliver real, physical objects to anyone with a 3-D printer–—believing that the ‘‘future of sharing is about physible data’’ (Moscar- itolo, 2012). Comfortable managers might argue that much of this is in the distant future. For example, according to Gartner, 3-D bioprinting, 3-D scanning, and consumer 3-D printing in every home are still 5 to 10 years out. However, Gartner also pointed out that enterprise 3-D printing is already on the ‘‘slope of enlightenment’’ on the Gartner Hype Cycle (Gartner, Inc., 2013)–—a forecasting tool that is being used in academia as well (e.g., Lapide, 2011; O’Leary, 2008)–—and only 2—5 years away from the ‘‘plateau of productivity.’’ While these timelines might seem long to the average user, organizational strategies need to consider the next 5 years at minimum. As with most disruptive tech-nologies, it is likely that we will overestimate the potential of 3-D printing in the short term while underestimating it in the long term. In this article, we have outlined the basics of 3-D printing for managers as well as some of the decisions they will need to consider. We have noted disruptions that the technology might cause and what these mean to firms and consumers. In addition, we highlighted legal and ethical issues that the tech-nology has in store for policy makers. While we have begun to speculate on the directions the technology will take in the future, astute managers in almost every industry will want to keep a closer eye on 3-D printing technology as it continues to evolve. References 3-D Printing for Beginners.com. (2014). How to make DIY filament for your 3-D printer. Retrieved June 2, 2014, from http:// 3dprintingforbeginners.com/how-to-make-diy-filament-for- your-3d-printer/ Berman, B. (2012). 3-D printing: The new industrial revolution. Business Horizons, 55(2), 155—162. Berthon, P. R., Pitt, L. F., McCarthy, I., & Kates, S. M. (2007). When customers get clever: Managerial approaches to dealing with creative consumers. Business Horizons, 50(1), 39—47. Brown, H. J. (2012, January 17). Additive versus subtractive manufacturing. Retrieved June 2, 2014, from http:// www.dmass.net/2012/01/17/additive-versus-subtractive- manufacturing/ Brown, S. (2013). 3D printed handguns will be outlawed in New York, other states soon to follow. Digital Afro. Retrieved from http://www.digitalafro.com/3d-printed-handguns-will-be- outlawed-in-new-york-other-states-soon-to-follow/ D’Aveni, R. A. (2013). 3-D Printing Will Change the World. Harvard Business Review, 91(3), 34. Fox, Z. (2012, August 15). 3D printed meats may soon be on the menu. Mashable. Retrieved June 2, 2014, from http://masha- ble.com/2012/08/15/3d-printed-meats-may-soon-be-on- the-menu/ Gartner, Inc. (2013, August 19). Gartner’s 2013 Hype Cycle for Emerging Technologies maps out evolving relationship be-tween humans and machines. Retrieved June 2, 2014, from http://www.gartner.com/newsroom/id/2575515 Griffin, M. (2014). Skill builder–—Finishing and post-processing your 3D printed objects. Make:. Retrieved June 2, 2014, from http://makezine.com/projects/make-34/skill-builder- finishing-and-post-processing-your-3d-printed-objects/ Hernandez, D. (2012, October 16). Craig Venter imagines a world with printable life forms. Wired. Retrieved June 2, 2014, from http://www.wired.com/2012/10/printable-life-forms/ Hessman, T. (2013, November 6). Take 5: Q&A with Chuck Hull, Co-Founder, 3D Systems. IndustryWeek. Retrieved June 2, 2014, from http://www.industryweek.com/technology/take- 5-qa-chuck-hull-co-founder-3d-systems?page=2 Kietzmann, J. H., Hermkens, K., McCarthy, I. P., & Silvestre, B. S. (2011). Social media? Get serious! Understanding the func-tional building blocks of social media. Business Horizons, 54(3), 241—251. Kuneinen, E. (2012, November 12). 3-D printing a vaccine? 3D Printing Industry. Retrieved June 2, 2014, from http:// 3dprintingindustry.com/2012/11/20/3d-printing-a-vaccine/ Lapide, L. (2011). A history of CPFR. Journal of Business Fore-casting, 29(4), 29—31. 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  • 7. Li, A. (2012). Wounded eagle gets new 3D printed beak [Video]. Mashable. Retrieved June 2, 2014, from http://mashable. com/2012/09/15/eagle-3D-printed/ Lipson, H., & Kurman, M. (2013). Fabricated: The new world of 3D printing. Indianapolis, IN: John Wiley & Sons. Moscaritolo, A. (2012, January 25). The Pirate Bay offers down-loads of physical objects. PC. Retrieved June 2, 2014, from http://www.pcmag.com/article2/0,2817,2399322,00.asp NASA. (2013, May 23). 3D printing: Food in space. Retrieved June 2, 2014, from http://www.nasa.gov/directorates/spacetech/ home/feature_3d_food.html O’Leary, D. E. (2008). Gartner’s hype cycle and information system research issues. International Journal of Accounting Information Systems, 9(4), 240—252. physics.org. (2014). How does 3D printing work? Retrieved June 2, 2014, from http://www.physics.org/article-questions. asp?id=120 Teece, D. J. (2010). Business models, business strategy and innovation. Long range planning, 43(2), 172—194. Vargo, S. L., & Lusch, R. F. (2004). Evolving to a new dominant logic for marketing. Journal of marketing, 68(1), 1—17. BUSHOR-1192; No. of Pages 7 MARKETING & TECHNOLOGY 7