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MAGAZINE PITCH
BY JAMES KIRBY
The Brief:

You have been commissioned by the Northern Echo to produce a
new magazine or newspaper product. Your product could be in any
style or genre (lifestyle mag, music mag and so on) but it must be
self financed through sales or advertising. You must also produce
your magazine for a specified audience segment within the 16 to 25
age group.
Client Constraints
• Constraints from the northern echo:
   – The target audience proposed by my client the Northern Echo, is
     within the age range of 16-25 years of age.
   – High profile
   – Newsquest is one of the leading publishers of magazines and
     newspaper material within the UK, having 300 titles included in its
     portfolio. This company owns the Northern Echo, and therefore I
     have also had to consider constraints set out by the larger publisher,
     known as Newsquest.
Client Research
• My client has requested a magazine that represents both the local music
  scene and the wider gaming community

• I have successfully created a magazine that identifies both these client
  needs, without sacrifice to either the quality or quantity of my product.

• I believe there is a gap in the market for my magazine, its unique blend
  of both gaming and music is leading the way for cross-genre magazines.
Press Complaints Commission
• The PCC is a voluntary regulatory body for British printed newspapers
  and magazines, consisting of representatives of the major publishers. It
  is funded by the annual levy it charges newspapers and magazines.
• As the PCC is a regulatory body, and all printed material within the UK
  has an obligation to follow it’s guidelines and rules, I have had to
  consider at least 2 codes from the PCC body.
• The first I have had to oblige by is Accuracy, making sure my articles have
  been prove read and adhere to the truth, as reported by journalists.
• The second code to consider is Misrepresentation, which can draw a thin
  line being discrimination and representations. The bands I am going to
  feature in my magazines will be made fully aware of these 2 codes.
Audience Research
•   My audience is a selective, niche group
    that make up a much smaller percentile
    of the overall regional audience. This has
    proved problematic with the future
    success of my magazine, as much less
    people will be purchasing its pages than
    a contemporary magazine.

•   My audience is between the average age
    of 16-25, and fit comfortably into the
    C1/B2 socioeconomic grade.

•   I have researched the possible narrative
    structures and tone of my audience, and
    have concluded that theyprefer to be
    spoken to in first person, as this gives a
    sense that the writer has experienced
    the subject of the article. However, I will
    be adopting a third person narrative for
    the reviews included in my magazine,
    keeping it anonymous and unbiased.
•
                                     Genre Research
    My magazine has been majorly influenced by
    several key magazines within both the gaming
    and music genres. I have adopted subliminal
    features from both to contribute to the success
    of my own.

•   Kerrang! Magazine is the leading format for rock
    and metal music, so I thought it best to explore
    it’s styles and themes, and research it
    thoroughly, to gain invaluable knowledge for my
    own product.

•   As my magazine is clashing two genres into one,
    my primary gaming resource was Edge Magazine,
    which is highly regarded amongst gaming
    enthusiasts as the only true source to the gaming
    world. It’s anonymous third person narrative is
    essential and effective with its target audience.




                                                      Edge magazine Issue#234 (December 2011). The magazine is known for it’s
                                                      longevity, having been in print since August 1993
Magazine Analysis
      The cover consists of a main three colour rule, olive, white and
           yellow, but also clashes with a mix of red which could be
           classed as a secondary colour, these splashes of vibrancy
           helping to restrain the cover from being anything but
           professional. The masthead, situated at the top centre, is
           featured in a bright, yellow colour scheme, which
           primarily attracts the younger audiences as yellow is
           generally a warm, welcoming colour. The masthead is
           located in this position due to the layout that the
           magazine would have to embrace in a generic store. The
           magazine advertises freebies that further attract its target
           audience. This freebie not only pushes the normal, shop
           going buyer to purchase the magazine, but should, with its
           intentions, persuade a valued collector to part with
           his/her cash and increase their personal repertoire of
           collector items. It is embellished in blue, yellow with a
           streak of purple tint, which is considered a royal colour,
           which makes both the reader and collector feel exclusive.
           The freebie also dons a retro style to its text and imagery,
           which gives the collector item a vintage, quality
           selectiveness to its cover.
Magazine Analysis
     Part 2
Bold, graphic fonts for
Mock Up 1   The Product   the main header, mirror
                          that of Kerrang
                          Magazine.
Mock Up 2
            The Product
Mock Up 3
            The Product
Front Cover Mock Up
        • This is a mock up of a possible front
          cover layout I will be using. Colour
          scheme will be three rule, and the
          imagery will feature a main image
          enlarged to convey dominance to my
          Target Audience.
Commercial and audience Viability
•   My client has requested a magazine that
    represents both the local music scene and
    the wider gaming community
                                                                        1,350                       Full page advert
•   I have successfully created a magazine that
    identifies both these client needs, without                                   875         240   Double Page Spread
    sacrificing on either quality or quantity.                                                      Half Page Advert
                                                                                        720         Quarter Page Advert
•   I believe there is a gap in the market for
    my magazine, its unique blend of both           6,660                                           Eighth Page Advert
    gaming and music is leading the way for
    cross-genre magazines.                                                                          Inside Front Advert
                                                                                   1,800
                                                                                                    Inside Back Advert
•   Sales: 5000 x 2.50 = £12.500
•   Total Expenditure: £8326.8                                                                      Outside Back Advert
•   Total Income: £19,160                                                                           Advertising Total
•   Net Profit/Loss: £10,833.2                                        625          550
                                                                            500




     From the commercial and viability research I have conducted, I am making a clear profit from the sale of
     5000 copies of my product. Therefore, it is commercially viable and should enjoy local success.
Conclusion
My USP is that my magazine is a clash between two respective genres, and is unique
    from anything on the market at the present day. I set out to achieve a successful
    and viable product that would be distributed to the local area, with 5000 copies
    being printed for sale.
I approached my magazine in a professional manner, making sure I researched
    previous magazines before hand, to gain a back catalogue of ideas and
    knowledge to aid in my own production process. I approached it from this
    directive to ensure a successful production process, as mentioned previously.
My clients aims were to produce a self financed, local magazine within a specific age
    range, and I believe I have accomplished and met my client’s demands.

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The KRUNCH PP

  • 2. The Brief: You have been commissioned by the Northern Echo to produce a new magazine or newspaper product. Your product could be in any style or genre (lifestyle mag, music mag and so on) but it must be self financed through sales or advertising. You must also produce your magazine for a specified audience segment within the 16 to 25 age group.
  • 3. Client Constraints • Constraints from the northern echo: – The target audience proposed by my client the Northern Echo, is within the age range of 16-25 years of age. – High profile – Newsquest is one of the leading publishers of magazines and newspaper material within the UK, having 300 titles included in its portfolio. This company owns the Northern Echo, and therefore I have also had to consider constraints set out by the larger publisher, known as Newsquest.
  • 4. Client Research • My client has requested a magazine that represents both the local music scene and the wider gaming community • I have successfully created a magazine that identifies both these client needs, without sacrifice to either the quality or quantity of my product. • I believe there is a gap in the market for my magazine, its unique blend of both gaming and music is leading the way for cross-genre magazines.
  • 5. Press Complaints Commission • The PCC is a voluntary regulatory body for British printed newspapers and magazines, consisting of representatives of the major publishers. It is funded by the annual levy it charges newspapers and magazines. • As the PCC is a regulatory body, and all printed material within the UK has an obligation to follow it’s guidelines and rules, I have had to consider at least 2 codes from the PCC body. • The first I have had to oblige by is Accuracy, making sure my articles have been prove read and adhere to the truth, as reported by journalists. • The second code to consider is Misrepresentation, which can draw a thin line being discrimination and representations. The bands I am going to feature in my magazines will be made fully aware of these 2 codes.
  • 6. Audience Research • My audience is a selective, niche group that make up a much smaller percentile of the overall regional audience. This has proved problematic with the future success of my magazine, as much less people will be purchasing its pages than a contemporary magazine. • My audience is between the average age of 16-25, and fit comfortably into the C1/B2 socioeconomic grade. • I have researched the possible narrative structures and tone of my audience, and have concluded that theyprefer to be spoken to in first person, as this gives a sense that the writer has experienced the subject of the article. However, I will be adopting a third person narrative for the reviews included in my magazine, keeping it anonymous and unbiased.
  • 7. Genre Research My magazine has been majorly influenced by several key magazines within both the gaming and music genres. I have adopted subliminal features from both to contribute to the success of my own. • Kerrang! Magazine is the leading format for rock and metal music, so I thought it best to explore it’s styles and themes, and research it thoroughly, to gain invaluable knowledge for my own product. • As my magazine is clashing two genres into one, my primary gaming resource was Edge Magazine, which is highly regarded amongst gaming enthusiasts as the only true source to the gaming world. It’s anonymous third person narrative is essential and effective with its target audience. Edge magazine Issue#234 (December 2011). The magazine is known for it’s longevity, having been in print since August 1993
  • 8. Magazine Analysis The cover consists of a main three colour rule, olive, white and yellow, but also clashes with a mix of red which could be classed as a secondary colour, these splashes of vibrancy helping to restrain the cover from being anything but professional. The masthead, situated at the top centre, is featured in a bright, yellow colour scheme, which primarily attracts the younger audiences as yellow is generally a warm, welcoming colour. The masthead is located in this position due to the layout that the magazine would have to embrace in a generic store. The magazine advertises freebies that further attract its target audience. This freebie not only pushes the normal, shop going buyer to purchase the magazine, but should, with its intentions, persuade a valued collector to part with his/her cash and increase their personal repertoire of collector items. It is embellished in blue, yellow with a streak of purple tint, which is considered a royal colour, which makes both the reader and collector feel exclusive. The freebie also dons a retro style to its text and imagery, which gives the collector item a vintage, quality selectiveness to its cover.
  • 10. Bold, graphic fonts for Mock Up 1 The Product the main header, mirror that of Kerrang Magazine.
  • 11. Mock Up 2 The Product
  • 12. Mock Up 3 The Product
  • 13. Front Cover Mock Up • This is a mock up of a possible front cover layout I will be using. Colour scheme will be three rule, and the imagery will feature a main image enlarged to convey dominance to my Target Audience.
  • 14. Commercial and audience Viability • My client has requested a magazine that represents both the local music scene and the wider gaming community 1,350 Full page advert • I have successfully created a magazine that identifies both these client needs, without 875 240 Double Page Spread sacrificing on either quality or quantity. Half Page Advert 720 Quarter Page Advert • I believe there is a gap in the market for my magazine, its unique blend of both 6,660 Eighth Page Advert gaming and music is leading the way for cross-genre magazines. Inside Front Advert 1,800 Inside Back Advert • Sales: 5000 x 2.50 = £12.500 • Total Expenditure: £8326.8 Outside Back Advert • Total Income: £19,160 Advertising Total • Net Profit/Loss: £10,833.2 625 550 500 From the commercial and viability research I have conducted, I am making a clear profit from the sale of 5000 copies of my product. Therefore, it is commercially viable and should enjoy local success.
  • 15. Conclusion My USP is that my magazine is a clash between two respective genres, and is unique from anything on the market at the present day. I set out to achieve a successful and viable product that would be distributed to the local area, with 5000 copies being printed for sale. I approached my magazine in a professional manner, making sure I researched previous magazines before hand, to gain a back catalogue of ideas and knowledge to aid in my own production process. I approached it from this directive to ensure a successful production process, as mentioned previously. My clients aims were to produce a self financed, local magazine within a specific age range, and I believe I have accomplished and met my client’s demands.