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1 of 14
co-creating insights
   working with Coca-Cola GB and Older Teens to understand & imagine
                    the future of the category together

(and change the way CCGB approach marketing and research in the process)
co-creation is an idea who’s time has come

co-creation is not necessarily a new idea, but it is a now idea
that doesn’t mean it’s a fad or a fake




                       participatory       brands as
                         culture          social things




                        evolved and        always in
                        empowered            beta
                        consumers
it is an evolution from several existing trends
and systems


                             1) qualitative research
                           move from psychological to
                                   pragmatic
                2) user-centred
                    design          3) open-source
                                        software


   x) BUT what’s
revolutionary is how
  it is being used
co-creation is not just
 insight             about innovation &
                     inviting ideas from
                    outside the business
       innovation     into the business
  brand &
engagement           it’s about direct collaboration
  planning                 between users and
                        producers to create better
                          value for both parties

                      in terms of understanding,
                     innovating & imagining the
                             future together
5 key principles of co-creation; what happens next
is just a question of how you apply them


                        consumers as
                        equal partners
 make it active:
doing things with
     people                         interaction in
                                       real time

  work in real
    places             researchers as
                         curators &
                         storytellers
Coca-Cola needed to navigate a way through the older
teen world which looked a bit like this….




                       not always easy to do when
                     working with teens in research
                             can be a little like this
Project Hijack

an ongoing project that helped step-change the way Coca-Cola
worked with older teenagers to co-create the future relationship
of the 2 parties




  foundation of                                    ongoing
  insights from       2 day workshop to         community for
      online          help build ideas of        continuous
   community           value and future        development of
                           together           communications &
                                               activation ideas
1) making it active & participatory


       moving away from passive response to active
         participation in doing something together



loads of creative and open missions for teens to
                  complete online



      teens and senior stakeholders solving problems
                  together in the workshop
2) equal partnership between consumers
& clients

       allowing people to share in the success of the
              project together – lots of feedback


  consumers tell clients what to do and working
   together in groups to create and develop ideas
3) work in real places


                    doing it online – perfect for older teen


they take us to where they really do stuff


               taking joint ownership of workshop spaces
4) in real time




      engaging with online community 24/7/52


       working together to create stuff in workshops

less going backwards and forwards between clients,
               agencies & consumers
5) researchers as curators &
           storytellers

                  letting members drive content of online
                            communities and workshops


more emphasis on helping land ideas in client
 organisations – making them stick


           but not about researcher SOLELY as enabler –
          needs to be able to pull out insights and tell the
                                         crucial stories too
consumers         people
 observation     immersion
respondents       partners
  messages     relationships
 campaigns          story
   one size    niche tailored
  channels     experiences
     silos     collaboration
  monolithic      adaptive
out co-
                          g ab e
                     citin at th
              os t ex t th
    at i sm          no          a re
w h        atio  n is mploys way
       cre ues it e UT the
              iq           B          be
     te  chn ifferent            now
                             can us
            lly d y them bitio
        ica ppl
   rad n a
                         ore am
      ec   a        hm
    w            uc
          so m

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Co-Creating Insights - Face/Coca-Cola Mrs Conference Annual Conference 2010

  • 1. co-creating insights working with Coca-Cola GB and Older Teens to understand & imagine the future of the category together (and change the way CCGB approach marketing and research in the process)
  • 2. co-creation is an idea who’s time has come co-creation is not necessarily a new idea, but it is a now idea that doesn’t mean it’s a fad or a fake participatory brands as culture social things evolved and always in empowered beta consumers
  • 3. it is an evolution from several existing trends and systems 1) qualitative research move from psychological to pragmatic 2) user-centred design 3) open-source software x) BUT what’s revolutionary is how it is being used
  • 4. co-creation is not just insight about innovation & inviting ideas from outside the business innovation into the business brand & engagement it’s about direct collaboration planning between users and producers to create better value for both parties in terms of understanding, innovating & imagining the future together
  • 5. 5 key principles of co-creation; what happens next is just a question of how you apply them consumers as equal partners make it active: doing things with people interaction in real time work in real places researchers as curators & storytellers
  • 6. Coca-Cola needed to navigate a way through the older teen world which looked a bit like this…. not always easy to do when working with teens in research can be a little like this
  • 7. Project Hijack an ongoing project that helped step-change the way Coca-Cola worked with older teenagers to co-create the future relationship of the 2 parties foundation of ongoing insights from 2 day workshop to community for online help build ideas of continuous community value and future development of together communications & activation ideas
  • 8. 1) making it active & participatory moving away from passive response to active participation in doing something together loads of creative and open missions for teens to complete online teens and senior stakeholders solving problems together in the workshop
  • 9. 2) equal partnership between consumers & clients allowing people to share in the success of the project together – lots of feedback consumers tell clients what to do and working together in groups to create and develop ideas
  • 10. 3) work in real places doing it online – perfect for older teen they take us to where they really do stuff taking joint ownership of workshop spaces
  • 11. 4) in real time engaging with online community 24/7/52 working together to create stuff in workshops less going backwards and forwards between clients, agencies & consumers
  • 12. 5) researchers as curators & storytellers letting members drive content of online communities and workshops more emphasis on helping land ideas in client organisations – making them stick but not about researcher SOLELY as enabler – needs to be able to pull out insights and tell the crucial stories too
  • 13. consumers people observation immersion respondents partners messages relationships campaigns story one size niche tailored channels experiences silos collaboration monolithic adaptive
  • 14. out co- g ab e citin at th os t ex t th at i sm no a re w h atio n is mploys way cre ues it e UT the iq B be te chn ifferent now can us lly d y them bitio ica ppl rad n a ore am ec a hm w uc so m