2. THIS IS WHAT TODAY’S KIDS DO WITH TECHNOLOGY
CONTACT: JOE@CIVICGAMES.CO
FOR MORE INFO.
3. BUT THE TECHNOLOGY WE OFFER THEM AT
SCHOOL… WELL, IT’S NOT BAD, BUT IT DOESN’T
QUITE COMPARE.
CONTACT: JOE@CIVICGAMES.CO
FOR MORE INFO.
4. WHEN:
97% OF TEENAGERS PLAY GAMES
AND
>40% OF TEENS HAVE SMART PHONES
SCHOOLS STILL SPEND:
COUNTLESS CLASS HOURS ON TESTING
AND
BILLIONS OF DOLLARS ON TECHNOLOGY
THAT RARELY ENGAGES, INSPIRES, OR SOLVES
KEY PAIN POINTS
CONTACT: JOE@CIVICGAMES.CO
FOR MORE INFO.
5. WHAT IF:
KIDS COULD PLAY MOBILE GAMES THAT
SIMULTANEOUSLY:
ASSESSED KNOWLEDGE MASTERY
TAUGHT KEY SKILLS
SPARKED CURIOSITY
AND
INFORMED TEACHERS OF STUDENT PROGRESS?
CONTACT: JOE@CIVICGAMES.CO
FOR MORE INFO.
6. CIVIC GAMES WILL REALIZE THIS VISION…
WITH A TEAM THAT IS READY TO LEAD
Joe Ballou (CEO): Expert on Gamification, Experienced
Educator, Social Entrepreneur, Curriculum Developer,
Problem Solver; 2+ years of R&D on venture
Jon Ng (CCO): Graphic Artist, Animator, Game Designer,
Teacher, School Leader
Erik Roll (CTO): Seasoned Technologist, Innovator and
Founder, Fluent Across Programming Languages, Cloud
Computing; Passionate Father of High School Student
CONTACT: JOE@CIVICGAMES.CO
FOR MORE INFO.
7. WHAT WE DO*
1. We’re building a platform to enable
educational mobile games to embed
assessment and serve analytics to teachers
2. We’re building original game titles to serve
high needs, high impact subject areas
*Efficacy of all technology is heavily researched across scholarly literature
in learning, curriculum, engagement, and is validated in our user testing.
CONTACT: JOE@CIVICGAMES.CO
FOR MORE INFO.
8. PRODUCT 1:
THE ASSESSMENT AND ANALYTICS PLATFORM
² Allows games to
simultaneously
measure and
improve student
learning
² Allows instructors
to use games and
data to personalize
classroom
instruction
CONTACT: JOE@CIVICGAMES.CO
FOR MORE INFO.
9. PRODUCT 2:
ONLINE/MOBILE MINI-GAMES
² Story-based
adventures that
orient learners to
real world problems
² Embedded
Assessment
CONTACT: JOE@CIVICGAMES.CO
FOR MORE INFO.
10. REVENUE MODEL
EARLY TRACTION
1. Registered teachers in >50 schools
2. >4 schools paying clients
3. Positive Feedback on learning model
1. Paid Subscriptions to Analytics Dashboard (Teachers,
Parents, Schools)
2. Monetization of Games (Paid Upgrades, Advertisements)
3. Custom Development for Enterprise Clients
4. (Long-term) Licensing of Backend Technology
CONTACT: JOE@CIVICGAMES.CO
FOR MORE INFO.
11. COMPETITIVE ADVANTAGE
1. First to develop technology for embedded assessment in
mobile games with analytics for instructors
2. Entering unsaturated social studies market, where there is
room to establish brand awareness and expand laterally
ADDRESSABLE MARKET
1. $161MM Social Studies Digital Instructional Content (U.S.)
2. $3B K-12 Digital Instructional Content (U.S.)
3. $14B E-learning (Global)
CONTACT: JOE@CIVICGAMES.CO
FOR MORE INFO.
12. SEEKING $750K SEED INVESTMENT
SUMMARY USE OVER 12-18 MONTHS
Product Engineering
and Design: 60%
$450,000
Sales and Marketing:
13%
$100,000
General and
Administrative: 27%
$200,000
Goals
• Development of multi-player and social
capabilities
• Concept development in 3D environment
• Enhancement of adaptive learning
algorithms and recommendation engine
• Expansion into new K-12 content areas
• Expansion of user customization features
• Development of strategic distribution
partnerships
CONTACT: JOE@CIVICGAMES.CO
FOR MORE INFO.
13. CONTACT US TODAY TO DISCUSS
OPPORTUNITIES FOR PARTNERSHIP
Email joe@civicgames.co
Mention “Partnership” in the Subject Line
We look forward to talking with you more about disrupting the
broken modes of engagement in our education system today!
CONTACT: JOE@CIVICGAMES.CO
FOR MORE INFO.