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Research
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Technology / Software / Internet
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www.cubrikproject.eu
About
I know a little bit of everything... Specialisation is for insects:)
Tags
crowdsourcing
cubrik project
cubrik
experimentation
gwaps
human computation
fp7
game design
technology
sketchness
performance
algorithms
diversification
deliberation
multimedia
multimedia retrieval
multimedia search
framework
community
research
open source
component
human factors
socialmedia analytics
sentiment analysis
youtube
educaion
entertainment
qoe
game testing
game play
human tasks
machine jobs
social tasks
open box approach
interactions
relationships
task
role
reputation
trust
social networks
video processing
min-wise hashing
random sampling
diversity
efficiency
image segmentation
gameswith a purpose
game mechanics
validation
play
search
taxonomy
human enhancements
platforms
hci
semantic
geospatial
dataset
user generated content(ugc); collective intelligen
user/machine systems; database management systems
models and principles
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german language
bpmn
games
social semantics
face detection
graph-based recognition
appearance patterns
classification
privacy
image analysis
duplicate detection
digital libraries
optimization
active learning
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swarm intelligence
measurement
recommender systems
matrix factorization
pso
collaborative filtering
design
top-k
scoring
aggregation
ranking
collective awareness
social innovation
processes
cooperation
process
collaboration
explicit feedback
likelines
viewer interactions
web video player
implicit feedback
triadic elicitation
near-duplicates
perceived similarity
mechanical turk
formal representation
object
descriptor
timecode
user interaction
social media
sohuman
acm sigmm
marco tagliasacchi
summer school
euromm
croudsourcing
alessandro bozzon
smila
query
users
logo detection
logo
crowd
crowdsearch
open social
business ecosystem
crowd sourcing
search engine
human
See more
Presentations
(35)Documents
(9)Likes
(8)Matching Game Mechanics and Human Computation Tasks in Games with a Purpose
CUbRIK Project
•
9 years ago
SealincMedia Accurator Demos
Lora Aroyo
•
10 years ago
Reactive crowdsourcing
Alessandro Bozzon
•
10 years ago
Mobile, BPM e Cloud tramite MDD: Una leva tecnologica per il business [ITA]
Marco Brambilla
•
10 years ago
Introduction to Games with a Purpose design and Playtesting
Luca Galli
•
10 years ago
So human presentation
Piero Fraternali
•
11 years ago
Model driven crowdsourcing of search (CrowdSearch2012 workshop at www2012)
Marco Brambilla
•
12 years ago
Answering Search Queries with CrowdSearcher: a crowdsourcing and social network approach to search
Marco Brambilla
•
12 years ago
Personal Information
Occupation
Research
Industry
Technology / Software / Internet
Website
www.cubrikproject.eu
About
I know a little bit of everything... Specialisation is for insects:)
Tags
crowdsourcing
cubrik project
cubrik
experimentation
gwaps
human computation
fp7
game design
technology
sketchness
performance
algorithms
diversification
deliberation
multimedia
multimedia retrieval
multimedia search
framework
community
research
open source
component
human factors
socialmedia analytics
sentiment analysis
youtube
educaion
entertainment
qoe
game testing
game play
human tasks
machine jobs
social tasks
open box approach
interactions
relationships
task
role
reputation
trust
social networks
video processing
min-wise hashing
random sampling
diversity
efficiency
image segmentation
gameswith a purpose
game mechanics
validation
play
search
taxonomy
human enhancements
platforms
hci
semantic
geospatial
dataset
user generated content(ugc); collective intelligen
user/machine systems; database management systems
models and principles
pipelines
german language
bpmn
games
social semantics
face detection
graph-based recognition
appearance patterns
classification
privacy
image analysis
duplicate detection
digital libraries
optimization
active learning
machine learning
swarm intelligence
measurement
recommender systems
matrix factorization
pso
collaborative filtering
design
top-k
scoring
aggregation
ranking
collective awareness
social innovation
processes
cooperation
process
collaboration
explicit feedback
likelines
viewer interactions
web video player
implicit feedback
triadic elicitation
near-duplicates
perceived similarity
mechanical turk
formal representation
object
descriptor
timecode
user interaction
social media
sohuman
acm sigmm
marco tagliasacchi
summer school
euromm
croudsourcing
alessandro bozzon
smila
query
users
logo detection
logo
crowd
crowdsearch
open social
business ecosystem
crowd sourcing
search engine
human
See more