This document provides a postmortem analysis of the mobile game "Jokowi GO!" which was created to support the 2014 Indonesian presidential candidate Joko Widodo. The game was developed over 3 months with a target audience of Indonesians aged 18-25. Key aspects that went well included planning the 3D modeling process efficiently, learning how to use the Unity game engine's NGUI system, and establishing clear roles and responsibilities among the development team. Some challenges encountered were not having enough 3D modeling tasks, room for improvement in the game's GUI design, a lack of object categorization, and not having enough time to implement all desired content and features due to the tight schedule. Lessons for