This is a review from one of Agate Studio Crew, Zaki Andiga. He brought Final Fantasy XIV to Talent Development Saturday, routine agenda of Agate Studio.
13. @agatestudio
Introduction Phase
Journey Start
The End of FF XIV &
The Beginning of FF
MMO
Tutorial
A lot of ‘Help
Window Pop-up’
moment
Story hook point
World exploration
End-game content
Raid, Grinding, Hard
Mode of everything
Easy to learn
Quite time
consuming
Many stunning stuff
Party mechanic intro
time-killing phase
So casual
Need a lot of practice
Very time consuming
So hardcore
Sebuah MMORPG dengan model bisnis subscription yang dibuat oleh square enix sejak tahun 2005, released 2010
Square Enix acknowledge through the post of an official apologize for on their website
Check out how people talk about it in some forums, article, and game portal.
Metacritic : Metascore 49 & Userscore 3.8
Metacritic : Metascore 49/100 & Userscore 3.8
Gamefaqs 2.8/5
What Went Wrong? (In Final Fantasy 1.0)
Treating MMORPGs too lightly
"Right after the service launched, in early October of 2010," Yoshida recalled, "I give this word of advice: 'This is never going to work unless we put our entire company's resources into this and revamp it…”
Lack of vision main goal of FF XIV was to make a game that is different from FFXI. "So, because they tried only to make something that was 'different from FFXI,' they ended up with not much of anything."
FF XI was developed as a game where Final Fantasy would meet EverQuest—the top MMORPG of the day.
Lack of international marketing & research
Yoshida feels that the creators didn't recognize that the global standard of MMOs had been significantly raised in recent years
Lack of communication with gamers
Server & Technical trouble
“We’re okay, it is a Final Fantasy brand, we made FFXI work”
http://www.kindredlinkshell.com/index.php?option=com_content&view=article&id=250:new-insight-behind-final-fantasy-xiv-10s-failed-launch&catid=37&Itemid=76
http://kotaku.com/5963155/new-final-fantasy-xiv-director-talks-about-what-went-wrong-with-the-original
Keep Upgrade bikin komunikasi dengan player tetep jalan
Release Realm Reborn 1.5M registered user (October-November) ngalahin record FFXI
Sebuah MMORPG dengan model bisnis subscription yang dibuat oleh square enix sejak tahun 2005, released 2010
The implementation of a completely new server system.
A new graphics engine.
A redesigning of all field maps into 40 zones (compared to the Version 1's 8 zones).
Fully renewed user interface.
Female Hyur Highlanders, female Roegadyn, and male Miqo'te will be playable.
A worldless content finder.
Reworking current jobs and adding new ones (Arcanist, Scholar and Summoner)
1v1 and large scale player versus player content.
FATE (Full Active Time Event) system. FATE will allow for spontaneous field events such as hamlet defense.
Story lanjutan dari FFXIV. Di akhir2 masa FFXIV, ada event yang isinya quest tentang seventh umbral era, yaitu masa kehancuran Eorzea, yg dipake untuk nyambungin cerita ke FFXIVARR
UI
So many stunning introduction wonderful world, stunning cutscene, awesome BGM & VFX