In a world where people are always connected, museums have the opportunity to increase public awareness like never before, turning passive online viewers into lifelong museum advocates. In the digital age, the first time a person interacts with a museum is online, and we must expand our thinking of what constitutes a visitor. Ryan Dodge will detail how to ramp up your museum’s digital engagement presence and the ways in which increased digital activity will benefit your museum by encouraging participation and the exchange of knowledge.
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Digital visitors are visitors too: How digital engagement impacts your museum's bottom line
1. Digital Visitors are Visitors too
W. Ryan Dodge
@wrdodger #musesocial
#AMAconference2016
2. About Me
BA - History
MA - Museum Studies
NOT A TECHNOLOGIST
Long suffering Leafs fan
LOVES Museums
3. We’re going to talk about...
Digital representations are not a
replacement for the real thing
Digital technology is your friend
Digital engagement builds
awareness and reputation
Discussion
4.
5.
6.
7.
8. Digital representations ≠
replacement for the real thing
What does the top 10’s digital
footprint look like?
Collections Online?
Digital Engagement Presence?
Photography allowed?
12. 4.3 million Mona Lisas
Arguably the most famous painting
ever, in the most visited museum
Louvre link is 3rd behind two
Wikipedia pages
“We can’t put it online, no one will
come”
28. The ROM aims to deliver
high impact content that is
multi-platform, relevant,
community & data driven
29. High Impact content: Content that stirs the emotions of our community
and encourages an action, inspires our community, and has a practical
impact on their lives
Relevant: Content that makes a connection between our research,
exhibitions, collections, and news/pop culture
Data-driven: Analyse metrics to deliver content that repeats successes
and learns from failures. We don’t need to guess
Multi-Platform: Content that can be published on multiple platforms. A
healthy mix of text, images, and video with an eye on limits
40. ROM Content Checklist
Answer these questions before Content production: Enter Y /
N
Does your content meet the Museum’s strategy/goals?
Did you sufficiently cover the topic? Is it the right length?
Does the content create an emotional response?
Is the content relevant to the community you are trying to reach?
Is it practically useful to our community?
Is it interesting and/or surprising to our community?
If you used humour, is it actually funny?
57. References
We Are Social’s “Digital in 2016” http://www.slideshare.net/wearesocialsg/digital-in-2016
We Are Social’s “Digital Yearbook” http://www.slideshare.net/wearesocialsg/2016-digital-yearbook
The Art Newspaper Visitor Figures 2015: http://theartnewspaper.com/reports/visitor-figures-2015/
Kristina Halvorson, CEO, Brain Trust: http://contentstrategy.com/kristinahalvorson.html
http://alistapart.com/article/thedisciplineofcontentstrateg
User Generated content in Museums: http://www.convinceandconvert.com/podcasts/episodes/social-media-and-ugc-best-
practices-for-museums/
Photo wall at Friday Night Live: http://www.rom.on.ca/en/blog/sharypic-photo-wall-at-friday-night-live
Colleen Dilenschneider - Know Your Own Bone Blog: http://colleendilen.com/
Museum ID - Creating a Social Institution: http://www.museum-id.com/idea-detail.asp?id=519
CrowdRiff: http://crowdriff.com/blog/a-lesson-in-social-anthropology-from-fnlrom/
http://crowdriff.com/customer-stories/royal-ontario-museum/