Personal Information
Organization / Workplace
Tarbes Area, France, Outside US & Canada France
Occupation
Developer and 3D graphics expert at Sketchfab
About
Real Time Simulation, Games and environment:
Augmented Reality, Interactivity: Museum, Video Projection
Real Time Simulation, Serious Games : 3D graphics, Physics, Collisions, Spatial Sound, Editors
From Architecture to latest Research on the field.
Specialties: Multimedia : 2d (bitmap, vectors), 3d realtime
Ogre 3D, Opengl, Directx, Shaders (Glsl, Hlsl, CG) C++, Canvas & webgl (javascript), high performance computing (Cuda, OpenCL), Physic & Collision simulation, sound, network, etc.
Tags
ogre3d
ogre
moteur 3d
opengl
3d
directx
moteur
pipeline
graphiques
fr
gpu
See more
- Presentations
- Documents
- Infographics
SIGGRAPH Asia 2008 Modern OpenGL
Mark Kilgard
•
15 years ago
Design for Continuous Experimentation
Dan McKinley
•
11 years ago
How to name things: the hardest problem in programming
Peter Hilton
•
9 years ago
Hardware trends 2015
HAX
•
9 years ago
Approaching zero driver overhead
Cass Everitt
•
10 years ago
Secrets of Simplicity: rules for being simple and usable (Giles Colborne)
cxpartners
•
14 years ago
word2vec, LDA, and introducing a new hybrid algorithm: lda2vec
👋 Christopher Moody
•
8 years ago
Kicking the Bukkit: Anatomy of an open source meltdown
RyanMichela
•
9 years ago
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
13 years ago
OpenGL 3.2 and More
Mark Kilgard
•
14 years ago
Beyond porting
Cass Everitt
•
10 years ago
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
•
9 years ago
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
8 years ago
GOOGLE: Designs, Lessons and Advice from Building Large Distributed Systems
xlight
•
14 years ago
ECMAScript 6 from an Attacker's Perspective - Breaking Frameworks, Sandboxes, and everything else
Mario Heiderich
•
9 years ago
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
9 years ago
Broken Linux Performance Tools 2016
Brendan Gregg
•
8 years ago
Optimizing unity games (Google IO 2014)
Alexander Dolbilov
•
9 years ago
How to prototype and influence people
azaraskin
•
13 years ago
Photogrammetry and Star Wars Battlefront
Electronic Arts / DICE
•
8 years ago