3. Global Average Salary last year was
£32,500
Lowest average being for QA at
£14,300
Highest average being for a studio
head at £90,700
There are significant global and
regional variations!
London tracks approximately 20%
higher than global while Scotland
is 20% lower than global
http://www.gamecareerguide.com/features/1108/game_developer_salary_survey
_2012.php
4. Last year 83% of games industry
professionals reported core hours
of between 31-50 hours
However 48% reported regularly
working overtime
AND 83% reported that this was
UNPAID.
5. So does every other person in the
industry
The most likely way for you to
make your game is to do it yourself
or pay some one else to do it.
Your contract will probably vest
any IP that you produce with your
employer automatically, with no
additional remuneration.
6. Creativity – if you like to make
things, problem solve or express
your talents in a creative industry
games are the place to be.
Talent – if you want to work with
some of the top people in the
world work in games
Fame – At the top of your game
you may help produce some of the
seminal works of media in the
world
Fortune – at the top there is a lot
of money sloshing around.
7. Development
Art – Animation, Modelling, Concept
Design
Code – game play, engine, networking,
mobile, graphics, AI, etc
Support
IT, Marketing, Web, Player support, HR,
Estates, Logistics, Finance
Publishing
Producers, Marketing, Finance
Management
All of the above
Almost any role you can name exists
in the industry – however there may
not be many posts available!
8. Be Amazing!
You will have to compete in a global
market.
While some sections are protected
to an extent (visas, permits etc) this
can work against you as much as for
you!
You will have to be better than
everyone else if you want that job,
just like every other role….
9. In the uk on average there are
less than 200 graduate roles in a
good year.
There are 1000+ games design
graduates (never mind the
artists and coders!) every year in
the uk.
10. These require some experience,
typically 6-12 months
Your own Indie work can count if
its of a high enough standard
11. You will need to be organised
and productive to make this
work
It can be very very rewarding!
12. A strong portfolio, for any creative role (yes coders are creative) is a
MANDETORY requirement!
You need to show relevant examples for the job your applying for.
Demonstrate your interest in both the industry and relevant related
sectors and parts of culture.
Show a breadth in your work – do not be a one trick pony!
Blogs, Video’s, Websites, DVD’s, Released Games, Code Examples,
etc.
DO NOT PLAGERISE! This is career suicide.
ONLY YOUR BEST WORK!
13. NO MORE THAN 2 SIDES OF A4!
Ensure that all key terms used in the job description are included in
your cv!
Highlight relevant elements – portray your self in the best possible
light.
Keep it simple, most creative roles focus on your portfolio if you can
get past HR.
DO NOT LIE! You will be caught out.
This should be tailored to the
job your applying for
14. Be able to talk about everything you have said in your portfolio and
CV
Know about the company and role your applying to, in detail!
Be certain of what you know
Don’t argue, get angry or defensive – be professional.
Project the impression that your confident and know what your
talking about.
Be polite!
Do not lie or BS – interviewers have heard it all before and will notice
very rapidly.
Be on time
Wash
Clean Clothes
Clean teeth
Don’t Panic!
15. You maybe asked to complete a practical test either in house or at
home.
Do the best you can, follow the instructions and you will get what you
deserve.
Use the tools at your disposal
Do what you know