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Confidential | © Magnite | 1
Confidential | © Magnite | 1
Decoding The
Omnichannel Consumer
Confidential | © Magnite | 2
The Connected Consumer
Audience Insights Study
-
→ Conducted by Milieu
→ 3 markets covered
→ Online representative audience adults 16+
→ 30 questions
→ 800 surveys conducted
Confidential | © Magnite | 3
Multi Channel
Consumers are spending
more time online across
multiple channels
Mobile First, CTV Next
Indonesians actively
using mobile to consume
content with CTV also on
the rise.
Relevance Is Key
To drive brand recall and
encourage openness to
viewing ads, viewers want
ads relevant to them.
Consumers Act on Ads
Consumers are ad
receptive and actively
engage in post-ad
actions across multiple
channels.
1 2 3 4
Key Takeaways
Confidential | © Magnite | 4
69%
Active Video
UGC users
66%
Active social
media users
88%
Active users
across OTT,
Gaming, Audio,
Digital Content
Content consumption is actively happening across multiple online channels at least twice a week
Walled Gardens Open Internet
Q: Which of these activities do you frequently engage in for entertainment at least twice a week?
1. The Multi-Channel Consumer
Confidential | © Magnite | 5
MYTH: Not All Internet Users Are on Social Media
and Watch Video UGC Frequently
Q: Which of these activities do you frequently engage in for entertainment at least twice a week?
Confidential | © Magnite | 6
FACT: Active UGC Users Are Also Highly Active Across
Other Digital Channels
Q: Which of these activities do you frequently engage in for entertainment at least twice a week?
Confidential | © Magnite | 7
19.2 Hours
Per Week
12.1 Hours
Per Week
14.9 Hours
Per Week
Indonesians Are Spending a Lot of Time Across Digital Media
20.7 Hours
Per Week
OTT
Streamers
Music
Streamers
Digital
Readers
Gamers
Confidential | © Magnite | 8
Reach Users at Prime Times
After Lunch, After Dinner and Before Bedtime
Q: Time most active on OTT streaming/ Music Streaming/ Digital News/ Gaming
Confidential | © Magnite | 9
A More Specific Look at Media Channel Usage Across
OTT, Gaming, Music & Digital News
Q: Time most active on OTT streaming/ Music Streaming/ Digital News/ Gaming
Confidential | © Magnite | 10
Confidential | © Magnite | 10
We Have Never Lived In
A More Connected World
Confidential | © Magnite | 11
2. The Digital Native Generation
88%
Of Video Streamers are
streaming via Smartphone
96%
Of Digital Readers are
browsing news/magazines
on mobile
93%
Of Gamers are playing
mobile games
Confidential | © Magnite | 12
Mobile Complements the TV Viewing Experience
Q: While watching or streaming TV shows, movies or video content on your TV, what would you typically do with your smartphone?
Confidential | © Magnite | 13
CTV Viewership Has Overtaken Traditional TV
Q: Which device do you use most often to watch TV shows, movies or video content?
Confidential | © Magnite | 14
3. The Relevance Factor
Ads tailored to user needs and lifestyle increases recall and acceptance of ads
Q: Which of the following increases how much you recall an
ad you’ve seen?
Q: I'm more willing to view an in-game ad if...
Confidential | © Magnite | 15
4. Consumers Act on Ads
79% 64% 78%
63%
Most consumers engage in some form of post-ad action after viewing an ad on…
Click Purchased Shared Search
Video Streaming Gaming Music Streaming Digital Content
Q: Which of the following actions have you taken, if any, after seeing an ad on video streaming/ gaming/ music streaming/ digital content
Confidential | © Magnite | 16
The Indonesian Audience
Food: 59%
Online
Shopping: 49%
Beauty: 37%
Fashion: 36%
Top Interests
Comedy: 58%
Action &
Adventure: 57%
Romance: 51%
Crime &
Mystery: 51%
Top Film Genres
Parents: 34% Non Parents: 64%
Household Size
1: 7% 2: 15% 3-4 : 51% 5 - 7: 22%
Female: 56%
Male: 44%
Age
16 - 24: 34% 25 - 34: 41%
35 - 44:15% 45 - 54: 6%
Demographic
Confidential | © Magnite | 17
Confidential | © Magnite | 18
Confidential | © Magnite | 19
Morning/Breakfast Lunchtime Dinnertime
Moms Package
Nighttime Commute
Total Avails: 2.3B
Music: 61M
News: 345M
Total Avails: 2.3B
OTT: 35M
Gaming: 370M
Music: 67M
News: 303M
Total Avails: 630M
OTT: 60M
Gaming: 95M
News: 111M
Total Avails: 1.6B
OTT: 96M
Gaming: 260M
Music: 38M
News: 300M
Music: 85M
OTT Viewers
When are they most
active
How they consume media
Activities frequently engaged in for entertainment at
least twice a week
20.7 hours per week spent streaming OTT videos on
average
61% are
gaming
59% are streaming
music
37% are reading digital
news/magazines
60% of video UGC users are streaming
OTT videos
65% of social media users are streaming
OTT videos
Ag
e
16-24 25-34 35-44 All
16-2
4
25-3
4
45-5
4
35-4
4
55
+
39
%
39
%
5
%
3
%
12%
13%
11%
12%
25%
26%
43
%
44
%
11% 10% 10%
11%
64
%
48
%
55% 52%
51%
59
%
13
%
41%
45%
71
%
23
%
63
%
Who are they
Demographics
Gender 59% Female
Marital stats. 33%
Married Parental stats.
32% Parents
41%
Male
67%
Unmarried
68% Not
parents
After
waking
up
During +
after
breakfast
During +
after
lunch
During +
after
dinner
Commutin
g
Late in the
night +
Before
bedtime
Lunchtime:
45%
Dinnertime:
51%
Nighttime:
63%
13
%
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
OTT Viewers
Omnichannel ad
impact
How are they
streaming
Mobile is King, yet CTV is rising
Top online
purchase
items
16-24 25-34 35-44 All
45
%
56%
59% 51
%
Searched
for the
product
advertised
online
Purchas
e
behaviou
r
Click the ad
to learn
more
Clicked the ad
to engage
with
interactive
content
Shared the ad
with someone I
know
Made a
purchase:
41%
Higher
than
social
media:
39%
Higher
than
video
UGC:
35%
40
%
23
% 15
% 10
%
39
%
28%
29% 26%
20
% 14
%
44
%
11
%
10
%
41
%
16
% 11
%
Top interests
70% Foodies
61% Online
shoppers
49% Fashion
Top genres
71% Comedy
68% Action
& adventure
64%
Fashion and
Apparel
89%
Mobil
e
60% Food
54% Beauty
While watching TV, Mobile is a complementary
device to drive further show engagement
47% search online for products from shows or ads
56% send messages to friends/ families about the
show
33%
CTV
41%
Lapto
p
52%
Romance
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
Digital
Reader
s
Who are they
When are they most
active
How they consume media
Activities frequently engaged in for entertainment at
least twice a week
16-24 35-44
25-34 All
Demographics
Gender 59% Female
Marital stats. 30%
Married Parental stats.
29% Parents
41%
Male
70%
Unmarried
71% Not
parents
34%
17
%
23%
24%
After
waking
up
40
%
46
%
37
%
43
%
During +
after
breakfast
36
%
54%
42
%
48
%
During +
after
lunch
40%
39% 37
%
41
%
During +
after
dinner
15
%
17%
15%
16
%
Commutin
g
39
%
44%
46%
41
%
Late in the night
+ Before
bedtime
Lunchtime:
36%
Dinnertime:
35%
Nighttime:
46%
Age
16-24 26%
25-34 39%
35-44 20%
45-54 9%
55+ 6%
12.1
hours per week spent reading digital
news/ magazines on average
69% are streaming OTT
videos
67% are gaming on
mobile
62% are streaming
music
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
Interest
s
Device most
used
96% Mobile
3% Laptop
62% Foodies
48% Fashion
60%
Online
shoppers
47% Tech
Lovers
Digital
Reader
s
Omnichannel ad
impact
13
%
30
%
38
%
46
%
38
%
37%
40%
28
%
28
%
15
%
36%
37%
16
%
14
%
33
%
17
%
36
% 33
%
18
% 15
%
Searched
for the
product
advertised
online
Purchas
e
behaviou
r
Click the ad
to learn
more
Clicked the
ad to engage
with
interactive
Shared the
ad with
someone I
know
Indonesians aged 35-44
were more likely to
engage in post ad
search actions
Indonesians aged
16-24 were more
likely to engage with
interactive ad
content
16-24 25-34 35-44 All
Top online
purchase
items
51% Beauty
66%
Fashion and
Apparel
57% Food
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
When are they most
active
How they consume media
Activities frequently engaged in for entertainment at
least twice a week
19.2 hours per week spent on mobile games on
average
64% are streaming OTT
videos
57% are streaming
music
38% are reading digital
news/magazines
60% of UGC users are gaming on
mobile
55% of social users are gaming on
mobile
Ag
e
16-24 25-34 35-44 All
16-2
4
25-3
4
45-5
4
35-4
4
55
+
43%
36
%
5
%
4
%
Who are they
Demographics
Gender 45% Female
Marital stats. 32%
Married Parental stats.
32% Parents
55%
Male
68%
Unmarried
68% Not
parents
16%
18%
20
%
37
%
43
%
20% 20%
16%
18%
57
%
23
%
49%
48%
50%
47%
47%
62
%
58%
13
%
17%
20%
16
%
44
%
56
%
After
waking
up
During +
after
breakfast
During +
after
lunch
During +
after
dinner
Commutin
g
Late in the
night +
Before
bedtime
Lunchtime:
32%
Dinnertime:
39%
Nighttime:
49%
13
%
Gamers
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
Interest
s
Omnichannel ad
impact
Which devices do they
use
Top online
purchase
items
61%
Fashion
and Apparel
60% Foodies
93%
Mobil
e
53% Food
52%
Online shoppers
42% Beauty
42%
Tech
Lovers
Willingness to view an in-game ad
51% if it’s relevant
36% less repetitive, 66% consider 1-2 ads per hour
acceptable
33% in exchange for game rewards
18%
Consol
e
23%
Online/P
C
Gamers
Indonesians
aged 35-44
were more
likely to
engage in
post ad
search
actions
7
%
25
%
39
%
53%
36
%
27
%
14
%
18%
18%
10
%
36
%
13
%
11
%
32%
32%
22
% 17%
17%
15
% 10
%
Searched
for the
product
advertised
online
Purchas
e
behaviou
r
Click the ad
to learn
more
Clicked the ad
to engage
with
interactive
content
Shared the ad
with someone I
know
16-24
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
25-34 35-44 All
Music
Streamer
s
Who are they
When are they most
active
How they consume media
Activities frequently engaged in for entertainment at
least twice a week
14.9 hours per week spent streaming music on
average
70% are streaming OTT
videos
63% are gaming on
mobile
40% are reading digital
news/magazines
52% of video UGC users are music
streamers
58% of social media users are music
streamers
Ag
e
16-24 25-34 35-44 All
16-2
4
25-3
4
45-5
4
35-4
4
55
+
44%
35
%
4
%
3
%
Demographics
Gender 59% Female
Marital stats. 30%
Married Parental stats.
29% Parents
41%
Male
70%
Unmarried
71% Not
parents
13
%
24
%
35%
24
%
After
waking
up
17
%
34
% 28
%
34
%
During +
after
breakfast
31
%
36%
35%
36%
During +
after
lunch
30
%
35
% 28
%
35
%
During +
after
dinner
34
% 29
%
22
%
29
%
Commutin
g
61
%
46
% 39
%
46
%
Late in the night
+ Before
bedtime
Lunchtime:
36%
Dinnertime:
35%
Nighttime:
46%
14
%
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
Music
Streamer
s
Interest
s
Top online purchase
items
52% Beauty
62% Fashion and Apparel
68% Foodies
46% Fashion
60%
Online
shoppers
45% Beauty
55% Food
Omnichannel ad
impact
11
%
21
%
41%
37
%
30
%
21
% 18
%
11
% 6
%
33
%
23
% 20
%
5
%
22
%
33
%
15%
15%
27
% 23
%
7
%
Searched
for the
product
advertised
online
Purchas
e
behaviou
r
Click the ad
to learn
more
Clicked the
ad to engage
with
interactive
Shared the
ad with
someone I
know
Indonesians aged 25-34
were more likely to
engage in search and
purchase post ad
actions
Indonesians aged
35-44 were more
likely to click on the
ad to learn more
16-24 25-34 35-44 All
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
Who are they
When are they most
active
How they consume media
Activities frequently engaged in for entertainment at
least twice a week
Festive
Shopper
s
Ag
e
16-2
4
25-3
4
45-5
4
35-4
4
55
+
39
%
34
%
16
%
6
%
5
%
Demographics
Gender 54% Female
Marital stats. 41%
Married Parental stats.
40% Parents
46%
Male
59%
Unmarried
60% Not
parents
After waking
up
During +
after
breakfast
During + after
lunch
During + after
dinner
Commutin
g
Late in the night
+ Before
bedtime
69% are streaming OTT videos; 56% do so 2-3
hours daily
60% are gaming; 42% do so 2-3
hours daily
56% are streaming music; 44% do so 2-3
hours daily
39% are reading digital
news/magazines;
32% do so 2-3 hours daily
10
%
14% 15%
22%
23
%
18
%
22
%
43% 49%
52%
34
%
44%
51
%
45%
35%
38%
12
%
23
%
32%
19
%
65%
55%
53%
42%
NEWS
NEWS
OTT
GAMING
OTT
GAMING
MUSIC
NEWS
NEWS
MUSIC
OTT
OTT Gaming Music Digital News/Magazines
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
Which devices do they
use
Top online
purchase
items
While watching TV, Mobile is a complementary
device to drive further show engagement
58% search online for products from shows or ads
67% send messages to friends/ families about the
show
Digital News:
96%
Mobile
3% Laptop
OTT
Streaming:
90%
Mobile
33% CTV
Searched for the product advertised
online
Purchase
behaviour
62
%
49
%
37
%
35
%
41
%
62
%
43
%
40
%
40
%
Festive
Shopper
s
Interest
s
67% Foodies
64% Online
shoppers
52% Beauty
Top genres
64% Action
& adventure
63%
Fashion and
Apparel
60% Food
49% Beauty
62%
Comedy
58%
Romance
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
Omnichannel ad
impact
OTT Gaming Music Digital News/Magazines All
77
%
ALL
ALL
Who are they
When are they most
active
How they consume media
Activities frequently engaged in for entertainment at
least twice a week
Young
Millennials
25–34
Demographic
s
Gend
er
Marital
stats.
Parental
stats.
84%
Female
34%
Married
33%
Parents
16%
Male
66%
Unmarried
67%
Not
61% are streaming OTT videos; 55% do so 2-3
hours daily
53% are gaming; 40% do so 2-3
hours daily
47% are streaming music; 49% do so 2-3
hours daily
33% are reading digital
news/magazines;
34% do so 2-3 hours daily
After waking
up
During +
after
breakfast
During + after
lunch
During + after
dinner
Commutin
g
Late in the night
+ Before
bedtime
13
%
18
%
24
% 17
%
26
% 23
%
34
%
46% 48
%
49%
NE
WS
36
%
54% 55%
50%
39
%
35%
10
%
16
%
29%
17
%
59%
58%
46% 44%
NEWS
NEWS
OTT
GAMING
MUSIC
OTT
GAMING
MUSIC
NEWS
OTT Gaming Music Digital News/Magazines
Household
Size
1
2
3 to
4
5 or
more
20%
10
%
50%
20%
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
Interest
s
Which devices do they
use
52%
Horror
Top online
purchase
items
While watching TV, Mobile is a complementary
device to drive further show engagement
51% search online for products from shows or ads
46% post about the content on social media
Digital News:
96%
Mobile
3% Laptop
OTT
Streaming:
88%
Mobile
25% CTV
Searched for the product advertised
online
Purchase
behaviour
56
%
39
%
36
%
33
%
40
%
39
%
41
%
38
%
68
%
55
%
Young
Millennials
25–34
74% Online
shoppers
64% Foodies
48% Fashion
Top genres
71% Comedy
52% Action
& adventure
62%
Fashion and
Apparel
48% Beauty
52% Food
Omnichannel ad
impact
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
OTT Gaming Music Digital News/Magazines All
ALL
ALL

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Connect Full deck - Media consumtion habit 2023.pdf

  • 1. Confidential | © Magnite | 1 Confidential | © Magnite | 1 Decoding The Omnichannel Consumer
  • 2. Confidential | © Magnite | 2 The Connected Consumer Audience Insights Study - → Conducted by Milieu → 3 markets covered → Online representative audience adults 16+ → 30 questions → 800 surveys conducted
  • 3. Confidential | © Magnite | 3 Multi Channel Consumers are spending more time online across multiple channels Mobile First, CTV Next Indonesians actively using mobile to consume content with CTV also on the rise. Relevance Is Key To drive brand recall and encourage openness to viewing ads, viewers want ads relevant to them. Consumers Act on Ads Consumers are ad receptive and actively engage in post-ad actions across multiple channels. 1 2 3 4 Key Takeaways
  • 4. Confidential | © Magnite | 4 69% Active Video UGC users 66% Active social media users 88% Active users across OTT, Gaming, Audio, Digital Content Content consumption is actively happening across multiple online channels at least twice a week Walled Gardens Open Internet Q: Which of these activities do you frequently engage in for entertainment at least twice a week? 1. The Multi-Channel Consumer
  • 5. Confidential | © Magnite | 5 MYTH: Not All Internet Users Are on Social Media and Watch Video UGC Frequently Q: Which of these activities do you frequently engage in for entertainment at least twice a week?
  • 6. Confidential | © Magnite | 6 FACT: Active UGC Users Are Also Highly Active Across Other Digital Channels Q: Which of these activities do you frequently engage in for entertainment at least twice a week?
  • 7. Confidential | © Magnite | 7 19.2 Hours Per Week 12.1 Hours Per Week 14.9 Hours Per Week Indonesians Are Spending a Lot of Time Across Digital Media 20.7 Hours Per Week OTT Streamers Music Streamers Digital Readers Gamers
  • 8. Confidential | © Magnite | 8 Reach Users at Prime Times After Lunch, After Dinner and Before Bedtime Q: Time most active on OTT streaming/ Music Streaming/ Digital News/ Gaming
  • 9. Confidential | © Magnite | 9 A More Specific Look at Media Channel Usage Across OTT, Gaming, Music & Digital News Q: Time most active on OTT streaming/ Music Streaming/ Digital News/ Gaming
  • 10. Confidential | © Magnite | 10 Confidential | © Magnite | 10 We Have Never Lived In A More Connected World
  • 11. Confidential | © Magnite | 11 2. The Digital Native Generation 88% Of Video Streamers are streaming via Smartphone 96% Of Digital Readers are browsing news/magazines on mobile 93% Of Gamers are playing mobile games
  • 12. Confidential | © Magnite | 12 Mobile Complements the TV Viewing Experience Q: While watching or streaming TV shows, movies or video content on your TV, what would you typically do with your smartphone?
  • 13. Confidential | © Magnite | 13 CTV Viewership Has Overtaken Traditional TV Q: Which device do you use most often to watch TV shows, movies or video content?
  • 14. Confidential | © Magnite | 14 3. The Relevance Factor Ads tailored to user needs and lifestyle increases recall and acceptance of ads Q: Which of the following increases how much you recall an ad you’ve seen? Q: I'm more willing to view an in-game ad if...
  • 15. Confidential | © Magnite | 15 4. Consumers Act on Ads 79% 64% 78% 63% Most consumers engage in some form of post-ad action after viewing an ad on… Click Purchased Shared Search Video Streaming Gaming Music Streaming Digital Content Q: Which of the following actions have you taken, if any, after seeing an ad on video streaming/ gaming/ music streaming/ digital content
  • 16. Confidential | © Magnite | 16 The Indonesian Audience Food: 59% Online Shopping: 49% Beauty: 37% Fashion: 36% Top Interests Comedy: 58% Action & Adventure: 57% Romance: 51% Crime & Mystery: 51% Top Film Genres Parents: 34% Non Parents: 64% Household Size 1: 7% 2: 15% 3-4 : 51% 5 - 7: 22% Female: 56% Male: 44% Age 16 - 24: 34% 25 - 34: 41% 35 - 44:15% 45 - 54: 6% Demographic
  • 17. Confidential | © Magnite | 17
  • 18. Confidential | © Magnite | 18
  • 19. Confidential | © Magnite | 19 Morning/Breakfast Lunchtime Dinnertime Moms Package Nighttime Commute Total Avails: 2.3B Music: 61M News: 345M Total Avails: 2.3B OTT: 35M Gaming: 370M Music: 67M News: 303M Total Avails: 630M OTT: 60M Gaming: 95M News: 111M Total Avails: 1.6B OTT: 96M Gaming: 260M Music: 38M News: 300M Music: 85M
  • 20. OTT Viewers When are they most active How they consume media Activities frequently engaged in for entertainment at least twice a week 20.7 hours per week spent streaming OTT videos on average 61% are gaming 59% are streaming music 37% are reading digital news/magazines 60% of video UGC users are streaming OTT videos 65% of social media users are streaming OTT videos Ag e 16-24 25-34 35-44 All 16-2 4 25-3 4 45-5 4 35-4 4 55 + 39 % 39 % 5 % 3 % 12% 13% 11% 12% 25% 26% 43 % 44 % 11% 10% 10% 11% 64 % 48 % 55% 52% 51% 59 % 13 % 41% 45% 71 % 23 % 63 % Who are they Demographics Gender 59% Female Marital stats. 33% Married Parental stats. 32% Parents 41% Male 67% Unmarried 68% Not parents After waking up During + after breakfast During + after lunch During + after dinner Commutin g Late in the night + Before bedtime Lunchtime: 45% Dinnertime: 51% Nighttime: 63% 13 % Source: Magnite Decoding The Connected Consumer Audience Insights 2023
  • 21. OTT Viewers Omnichannel ad impact How are they streaming Mobile is King, yet CTV is rising Top online purchase items 16-24 25-34 35-44 All 45 % 56% 59% 51 % Searched for the product advertised online Purchas e behaviou r Click the ad to learn more Clicked the ad to engage with interactive content Shared the ad with someone I know Made a purchase: 41% Higher than social media: 39% Higher than video UGC: 35% 40 % 23 % 15 % 10 % 39 % 28% 29% 26% 20 % 14 % 44 % 11 % 10 % 41 % 16 % 11 % Top interests 70% Foodies 61% Online shoppers 49% Fashion Top genres 71% Comedy 68% Action & adventure 64% Fashion and Apparel 89% Mobil e 60% Food 54% Beauty While watching TV, Mobile is a complementary device to drive further show engagement 47% search online for products from shows or ads 56% send messages to friends/ families about the show 33% CTV 41% Lapto p 52% Romance Source: Magnite Decoding The Connected Consumer Audience Insights 2023
  • 22. Digital Reader s Who are they When are they most active How they consume media Activities frequently engaged in for entertainment at least twice a week 16-24 35-44 25-34 All Demographics Gender 59% Female Marital stats. 30% Married Parental stats. 29% Parents 41% Male 70% Unmarried 71% Not parents 34% 17 % 23% 24% After waking up 40 % 46 % 37 % 43 % During + after breakfast 36 % 54% 42 % 48 % During + after lunch 40% 39% 37 % 41 % During + after dinner 15 % 17% 15% 16 % Commutin g 39 % 44% 46% 41 % Late in the night + Before bedtime Lunchtime: 36% Dinnertime: 35% Nighttime: 46% Age 16-24 26% 25-34 39% 35-44 20% 45-54 9% 55+ 6% 12.1 hours per week spent reading digital news/ magazines on average 69% are streaming OTT videos 67% are gaming on mobile 62% are streaming music Source: Magnite Decoding The Connected Consumer Audience Insights 2023
  • 23. Interest s Device most used 96% Mobile 3% Laptop 62% Foodies 48% Fashion 60% Online shoppers 47% Tech Lovers Digital Reader s Omnichannel ad impact 13 % 30 % 38 % 46 % 38 % 37% 40% 28 % 28 % 15 % 36% 37% 16 % 14 % 33 % 17 % 36 % 33 % 18 % 15 % Searched for the product advertised online Purchas e behaviou r Click the ad to learn more Clicked the ad to engage with interactive Shared the ad with someone I know Indonesians aged 35-44 were more likely to engage in post ad search actions Indonesians aged 16-24 were more likely to engage with interactive ad content 16-24 25-34 35-44 All Top online purchase items 51% Beauty 66% Fashion and Apparel 57% Food Source: Magnite Decoding The Connected Consumer Audience Insights 2023
  • 24. When are they most active How they consume media Activities frequently engaged in for entertainment at least twice a week 19.2 hours per week spent on mobile games on average 64% are streaming OTT videos 57% are streaming music 38% are reading digital news/magazines 60% of UGC users are gaming on mobile 55% of social users are gaming on mobile Ag e 16-24 25-34 35-44 All 16-2 4 25-3 4 45-5 4 35-4 4 55 + 43% 36 % 5 % 4 % Who are they Demographics Gender 45% Female Marital stats. 32% Married Parental stats. 32% Parents 55% Male 68% Unmarried 68% Not parents 16% 18% 20 % 37 % 43 % 20% 20% 16% 18% 57 % 23 % 49% 48% 50% 47% 47% 62 % 58% 13 % 17% 20% 16 % 44 % 56 % After waking up During + after breakfast During + after lunch During + after dinner Commutin g Late in the night + Before bedtime Lunchtime: 32% Dinnertime: 39% Nighttime: 49% 13 % Gamers Source: Magnite Decoding The Connected Consumer Audience Insights 2023
  • 25. Interest s Omnichannel ad impact Which devices do they use Top online purchase items 61% Fashion and Apparel 60% Foodies 93% Mobil e 53% Food 52% Online shoppers 42% Beauty 42% Tech Lovers Willingness to view an in-game ad 51% if it’s relevant 36% less repetitive, 66% consider 1-2 ads per hour acceptable 33% in exchange for game rewards 18% Consol e 23% Online/P C Gamers Indonesians aged 35-44 were more likely to engage in post ad search actions 7 % 25 % 39 % 53% 36 % 27 % 14 % 18% 18% 10 % 36 % 13 % 11 % 32% 32% 22 % 17% 17% 15 % 10 % Searched for the product advertised online Purchas e behaviou r Click the ad to learn more Clicked the ad to engage with interactive content Shared the ad with someone I know 16-24 Source: Magnite Decoding The Connected Consumer Audience Insights 2023 25-34 35-44 All
  • 26. Music Streamer s Who are they When are they most active How they consume media Activities frequently engaged in for entertainment at least twice a week 14.9 hours per week spent streaming music on average 70% are streaming OTT videos 63% are gaming on mobile 40% are reading digital news/magazines 52% of video UGC users are music streamers 58% of social media users are music streamers Ag e 16-24 25-34 35-44 All 16-2 4 25-3 4 45-5 4 35-4 4 55 + 44% 35 % 4 % 3 % Demographics Gender 59% Female Marital stats. 30% Married Parental stats. 29% Parents 41% Male 70% Unmarried 71% Not parents 13 % 24 % 35% 24 % After waking up 17 % 34 % 28 % 34 % During + after breakfast 31 % 36% 35% 36% During + after lunch 30 % 35 % 28 % 35 % During + after dinner 34 % 29 % 22 % 29 % Commutin g 61 % 46 % 39 % 46 % Late in the night + Before bedtime Lunchtime: 36% Dinnertime: 35% Nighttime: 46% 14 % Source: Magnite Decoding The Connected Consumer Audience Insights 2023
  • 27. Music Streamer s Interest s Top online purchase items 52% Beauty 62% Fashion and Apparel 68% Foodies 46% Fashion 60% Online shoppers 45% Beauty 55% Food Omnichannel ad impact 11 % 21 % 41% 37 % 30 % 21 % 18 % 11 % 6 % 33 % 23 % 20 % 5 % 22 % 33 % 15% 15% 27 % 23 % 7 % Searched for the product advertised online Purchas e behaviou r Click the ad to learn more Clicked the ad to engage with interactive Shared the ad with someone I know Indonesians aged 25-34 were more likely to engage in search and purchase post ad actions Indonesians aged 35-44 were more likely to click on the ad to learn more 16-24 25-34 35-44 All Source: Magnite Decoding The Connected Consumer Audience Insights 2023
  • 28. Who are they When are they most active How they consume media Activities frequently engaged in for entertainment at least twice a week Festive Shopper s Ag e 16-2 4 25-3 4 45-5 4 35-4 4 55 + 39 % 34 % 16 % 6 % 5 % Demographics Gender 54% Female Marital stats. 41% Married Parental stats. 40% Parents 46% Male 59% Unmarried 60% Not parents After waking up During + after breakfast During + after lunch During + after dinner Commutin g Late in the night + Before bedtime 69% are streaming OTT videos; 56% do so 2-3 hours daily 60% are gaming; 42% do so 2-3 hours daily 56% are streaming music; 44% do so 2-3 hours daily 39% are reading digital news/magazines; 32% do so 2-3 hours daily 10 % 14% 15% 22% 23 % 18 % 22 % 43% 49% 52% 34 % 44% 51 % 45% 35% 38% 12 % 23 % 32% 19 % 65% 55% 53% 42% NEWS NEWS OTT GAMING OTT GAMING MUSIC NEWS NEWS MUSIC OTT OTT Gaming Music Digital News/Magazines Source: Magnite Decoding The Connected Consumer Audience Insights 2023
  • 29. Which devices do they use Top online purchase items While watching TV, Mobile is a complementary device to drive further show engagement 58% search online for products from shows or ads 67% send messages to friends/ families about the show Digital News: 96% Mobile 3% Laptop OTT Streaming: 90% Mobile 33% CTV Searched for the product advertised online Purchase behaviour 62 % 49 % 37 % 35 % 41 % 62 % 43 % 40 % 40 % Festive Shopper s Interest s 67% Foodies 64% Online shoppers 52% Beauty Top genres 64% Action & adventure 63% Fashion and Apparel 60% Food 49% Beauty 62% Comedy 58% Romance Source: Magnite Decoding The Connected Consumer Audience Insights 2023 Omnichannel ad impact OTT Gaming Music Digital News/Magazines All 77 % ALL ALL
  • 30. Who are they When are they most active How they consume media Activities frequently engaged in for entertainment at least twice a week Young Millennials 25–34 Demographic s Gend er Marital stats. Parental stats. 84% Female 34% Married 33% Parents 16% Male 66% Unmarried 67% Not 61% are streaming OTT videos; 55% do so 2-3 hours daily 53% are gaming; 40% do so 2-3 hours daily 47% are streaming music; 49% do so 2-3 hours daily 33% are reading digital news/magazines; 34% do so 2-3 hours daily After waking up During + after breakfast During + after lunch During + after dinner Commutin g Late in the night + Before bedtime 13 % 18 % 24 % 17 % 26 % 23 % 34 % 46% 48 % 49% NE WS 36 % 54% 55% 50% 39 % 35% 10 % 16 % 29% 17 % 59% 58% 46% 44% NEWS NEWS OTT GAMING MUSIC OTT GAMING MUSIC NEWS OTT Gaming Music Digital News/Magazines Household Size 1 2 3 to 4 5 or more 20% 10 % 50% 20% Source: Magnite Decoding The Connected Consumer Audience Insights 2023
  • 31. Interest s Which devices do they use 52% Horror Top online purchase items While watching TV, Mobile is a complementary device to drive further show engagement 51% search online for products from shows or ads 46% post about the content on social media Digital News: 96% Mobile 3% Laptop OTT Streaming: 88% Mobile 25% CTV Searched for the product advertised online Purchase behaviour 56 % 39 % 36 % 33 % 40 % 39 % 41 % 38 % 68 % 55 % Young Millennials 25–34 74% Online shoppers 64% Foodies 48% Fashion Top genres 71% Comedy 52% Action & adventure 62% Fashion and Apparel 48% Beauty 52% Food Omnichannel ad impact Source: Magnite Decoding The Connected Consumer Audience Insights 2023 OTT Gaming Music Digital News/Magazines All ALL ALL