20. OTT Viewers
When are they most
active
How they consume media
Activities frequently engaged in for entertainment at
least twice a week
20.7 hours per week spent streaming OTT videos on
average
61% are
gaming
59% are streaming
music
37% are reading digital
news/magazines
60% of video UGC users are streaming
OTT videos
65% of social media users are streaming
OTT videos
Ag
e
16-24 25-34 35-44 All
16-2
4
25-3
4
45-5
4
35-4
4
55
+
39
%
39
%
5
%
3
%
12%
13%
11%
12%
25%
26%
43
%
44
%
11% 10% 10%
11%
64
%
48
%
55% 52%
51%
59
%
13
%
41%
45%
71
%
23
%
63
%
Who are they
Demographics
Gender 59% Female
Marital stats. 33%
Married Parental stats.
32% Parents
41%
Male
67%
Unmarried
68% Not
parents
After
waking
up
During +
after
breakfast
During +
after
lunch
During +
after
dinner
Commutin
g
Late in the
night +
Before
bedtime
Lunchtime:
45%
Dinnertime:
51%
Nighttime:
63%
13
%
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
21. OTT Viewers
Omnichannel ad
impact
How are they
streaming
Mobile is King, yet CTV is rising
Top online
purchase
items
16-24 25-34 35-44 All
45
%
56%
59% 51
%
Searched
for the
product
advertised
online
Purchas
e
behaviou
r
Click the ad
to learn
more
Clicked the ad
to engage
with
interactive
content
Shared the ad
with someone I
know
Made a
purchase:
41%
Higher
than
social
media:
39%
Higher
than
video
UGC:
35%
40
%
23
% 15
% 10
%
39
%
28%
29% 26%
20
% 14
%
44
%
11
%
10
%
41
%
16
% 11
%
Top interests
70% Foodies
61% Online
shoppers
49% Fashion
Top genres
71% Comedy
68% Action
& adventure
64%
Fashion and
Apparel
89%
Mobil
e
60% Food
54% Beauty
While watching TV, Mobile is a complementary
device to drive further show engagement
47% search online for products from shows or ads
56% send messages to friends/ families about the
show
33%
CTV
41%
Lapto
p
52%
Romance
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
22. Digital
Reader
s
Who are they
When are they most
active
How they consume media
Activities frequently engaged in for entertainment at
least twice a week
16-24 35-44
25-34 All
Demographics
Gender 59% Female
Marital stats. 30%
Married Parental stats.
29% Parents
41%
Male
70%
Unmarried
71% Not
parents
34%
17
%
23%
24%
After
waking
up
40
%
46
%
37
%
43
%
During +
after
breakfast
36
%
54%
42
%
48
%
During +
after
lunch
40%
39% 37
%
41
%
During +
after
dinner
15
%
17%
15%
16
%
Commutin
g
39
%
44%
46%
41
%
Late in the night
+ Before
bedtime
Lunchtime:
36%
Dinnertime:
35%
Nighttime:
46%
Age
16-24 26%
25-34 39%
35-44 20%
45-54 9%
55+ 6%
12.1
hours per week spent reading digital
news/ magazines on average
69% are streaming OTT
videos
67% are gaming on
mobile
62% are streaming
music
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
23. Interest
s
Device most
used
96% Mobile
3% Laptop
62% Foodies
48% Fashion
60%
Online
shoppers
47% Tech
Lovers
Digital
Reader
s
Omnichannel ad
impact
13
%
30
%
38
%
46
%
38
%
37%
40%
28
%
28
%
15
%
36%
37%
16
%
14
%
33
%
17
%
36
% 33
%
18
% 15
%
Searched
for the
product
advertised
online
Purchas
e
behaviou
r
Click the ad
to learn
more
Clicked the
ad to engage
with
interactive
Shared the
ad with
someone I
know
Indonesians aged 35-44
were more likely to
engage in post ad
search actions
Indonesians aged
16-24 were more
likely to engage with
interactive ad
content
16-24 25-34 35-44 All
Top online
purchase
items
51% Beauty
66%
Fashion and
Apparel
57% Food
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
24. When are they most
active
How they consume media
Activities frequently engaged in for entertainment at
least twice a week
19.2 hours per week spent on mobile games on
average
64% are streaming OTT
videos
57% are streaming
music
38% are reading digital
news/magazines
60% of UGC users are gaming on
mobile
55% of social users are gaming on
mobile
Ag
e
16-24 25-34 35-44 All
16-2
4
25-3
4
45-5
4
35-4
4
55
+
43%
36
%
5
%
4
%
Who are they
Demographics
Gender 45% Female
Marital stats. 32%
Married Parental stats.
32% Parents
55%
Male
68%
Unmarried
68% Not
parents
16%
18%
20
%
37
%
43
%
20% 20%
16%
18%
57
%
23
%
49%
48%
50%
47%
47%
62
%
58%
13
%
17%
20%
16
%
44
%
56
%
After
waking
up
During +
after
breakfast
During +
after
lunch
During +
after
dinner
Commutin
g
Late in the
night +
Before
bedtime
Lunchtime:
32%
Dinnertime:
39%
Nighttime:
49%
13
%
Gamers
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
25. Interest
s
Omnichannel ad
impact
Which devices do they
use
Top online
purchase
items
61%
Fashion
and Apparel
60% Foodies
93%
Mobil
e
53% Food
52%
Online shoppers
42% Beauty
42%
Tech
Lovers
Willingness to view an in-game ad
51% if it’s relevant
36% less repetitive, 66% consider 1-2 ads per hour
acceptable
33% in exchange for game rewards
18%
Consol
e
23%
Online/P
C
Gamers
Indonesians
aged 35-44
were more
likely to
engage in
post ad
search
actions
7
%
25
%
39
%
53%
36
%
27
%
14
%
18%
18%
10
%
36
%
13
%
11
%
32%
32%
22
% 17%
17%
15
% 10
%
Searched
for the
product
advertised
online
Purchas
e
behaviou
r
Click the ad
to learn
more
Clicked the ad
to engage
with
interactive
content
Shared the ad
with someone I
know
16-24
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
25-34 35-44 All
26. Music
Streamer
s
Who are they
When are they most
active
How they consume media
Activities frequently engaged in for entertainment at
least twice a week
14.9 hours per week spent streaming music on
average
70% are streaming OTT
videos
63% are gaming on
mobile
40% are reading digital
news/magazines
52% of video UGC users are music
streamers
58% of social media users are music
streamers
Ag
e
16-24 25-34 35-44 All
16-2
4
25-3
4
45-5
4
35-4
4
55
+
44%
35
%
4
%
3
%
Demographics
Gender 59% Female
Marital stats. 30%
Married Parental stats.
29% Parents
41%
Male
70%
Unmarried
71% Not
parents
13
%
24
%
35%
24
%
After
waking
up
17
%
34
% 28
%
34
%
During +
after
breakfast
31
%
36%
35%
36%
During +
after
lunch
30
%
35
% 28
%
35
%
During +
after
dinner
34
% 29
%
22
%
29
%
Commutin
g
61
%
46
% 39
%
46
%
Late in the night
+ Before
bedtime
Lunchtime:
36%
Dinnertime:
35%
Nighttime:
46%
14
%
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
27. Music
Streamer
s
Interest
s
Top online purchase
items
52% Beauty
62% Fashion and Apparel
68% Foodies
46% Fashion
60%
Online
shoppers
45% Beauty
55% Food
Omnichannel ad
impact
11
%
21
%
41%
37
%
30
%
21
% 18
%
11
% 6
%
33
%
23
% 20
%
5
%
22
%
33
%
15%
15%
27
% 23
%
7
%
Searched
for the
product
advertised
online
Purchas
e
behaviou
r
Click the ad
to learn
more
Clicked the
ad to engage
with
interactive
Shared the
ad with
someone I
know
Indonesians aged 25-34
were more likely to
engage in search and
purchase post ad
actions
Indonesians aged
35-44 were more
likely to click on the
ad to learn more
16-24 25-34 35-44 All
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
28. Who are they
When are they most
active
How they consume media
Activities frequently engaged in for entertainment at
least twice a week
Festive
Shopper
s
Ag
e
16-2
4
25-3
4
45-5
4
35-4
4
55
+
39
%
34
%
16
%
6
%
5
%
Demographics
Gender 54% Female
Marital stats. 41%
Married Parental stats.
40% Parents
46%
Male
59%
Unmarried
60% Not
parents
After waking
up
During +
after
breakfast
During + after
lunch
During + after
dinner
Commutin
g
Late in the night
+ Before
bedtime
69% are streaming OTT videos; 56% do so 2-3
hours daily
60% are gaming; 42% do so 2-3
hours daily
56% are streaming music; 44% do so 2-3
hours daily
39% are reading digital
news/magazines;
32% do so 2-3 hours daily
10
%
14% 15%
22%
23
%
18
%
22
%
43% 49%
52%
34
%
44%
51
%
45%
35%
38%
12
%
23
%
32%
19
%
65%
55%
53%
42%
NEWS
NEWS
OTT
GAMING
OTT
GAMING
MUSIC
NEWS
NEWS
MUSIC
OTT
OTT Gaming Music Digital News/Magazines
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
29. Which devices do they
use
Top online
purchase
items
While watching TV, Mobile is a complementary
device to drive further show engagement
58% search online for products from shows or ads
67% send messages to friends/ families about the
show
Digital News:
96%
Mobile
3% Laptop
OTT
Streaming:
90%
Mobile
33% CTV
Searched for the product advertised
online
Purchase
behaviour
62
%
49
%
37
%
35
%
41
%
62
%
43
%
40
%
40
%
Festive
Shopper
s
Interest
s
67% Foodies
64% Online
shoppers
52% Beauty
Top genres
64% Action
& adventure
63%
Fashion and
Apparel
60% Food
49% Beauty
62%
Comedy
58%
Romance
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
Omnichannel ad
impact
OTT Gaming Music Digital News/Magazines All
77
%
ALL
ALL
30. Who are they
When are they most
active
How they consume media
Activities frequently engaged in for entertainment at
least twice a week
Young
Millennials
25–34
Demographic
s
Gend
er
Marital
stats.
Parental
stats.
84%
Female
34%
Married
33%
Parents
16%
Male
66%
Unmarried
67%
Not
61% are streaming OTT videos; 55% do so 2-3
hours daily
53% are gaming; 40% do so 2-3
hours daily
47% are streaming music; 49% do so 2-3
hours daily
33% are reading digital
news/magazines;
34% do so 2-3 hours daily
After waking
up
During +
after
breakfast
During + after
lunch
During + after
dinner
Commutin
g
Late in the night
+ Before
bedtime
13
%
18
%
24
% 17
%
26
% 23
%
34
%
46% 48
%
49%
NE
WS
36
%
54% 55%
50%
39
%
35%
10
%
16
%
29%
17
%
59%
58%
46% 44%
NEWS
NEWS
OTT
GAMING
MUSIC
OTT
GAMING
MUSIC
NEWS
OTT Gaming Music Digital News/Magazines
Household
Size
1
2
3 to
4
5 or
more
20%
10
%
50%
20%
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
31. Interest
s
Which devices do they
use
52%
Horror
Top online
purchase
items
While watching TV, Mobile is a complementary
device to drive further show engagement
51% search online for products from shows or ads
46% post about the content on social media
Digital News:
96%
Mobile
3% Laptop
OTT
Streaming:
88%
Mobile
25% CTV
Searched for the product advertised
online
Purchase
behaviour
56
%
39
%
36
%
33
%
40
%
39
%
41
%
38
%
68
%
55
%
Young
Millennials
25–34
74% Online
shoppers
64% Foodies
48% Fashion
Top genres
71% Comedy
52% Action
& adventure
62%
Fashion and
Apparel
48% Beauty
52% Food
Omnichannel ad
impact
Source: Magnite Decoding The Connected Consumer Audience
Insights 2023
OTT Gaming Music Digital News/Magazines All
ALL
ALL