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Computers Are Your Future
Twelfth Edition
Chapter 1: Computers and You
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 1
• Computers
o Integral to our daily lives
o Millions use computers daily.
• Applications
o Word processors
o Internet
o Online banking
o Online classes
o GPS systems
o ATM machines
o Mobile phones
o Weather prediction
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2
Computers: Yesterday,
Today, and Tomorrow
• Computers (con’t.)
o Used at:
• Home
• Work
• School
o Embedded into:
• Cars
• Phones
• Cameras
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 3
Computers: Yesterday,
Today, and Tomorrow
• Before computers
o There were
• No telephone answering machines
• No handheld calculators
• No fax machines
• No personal computers
o People
• Wrote letters by hand or with a typewriter
• Kept track of data and numbers in ledgers
• Communicated in person or over the telephone
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 4
Computers: Yesterday,
Today, and Tomorrow
Computer Fundamentals
• Computer—device that performs
the information-processing cycle
• Information-processing cycle
o Consists of four basic operations:
• Input
• Processing
• Output
• Storage
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 5
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall
Computer Fundamentals
6
Computer Fundamentals
• Computer system—group of
associated components that work
together
o Hardware
o Software
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 7
Computer Fundamentals
• Hardware
o Physical parts of the computer
o Includes such components as the system unit,
monitor, keyboard, and printer
• Motherboard
o Circuit board that connects the central
processing unit(s) to the other system
components
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 8
Computer Fundamentals
• System unit
o Base unit of the computer—made up of
the plastic or metal enclosure, the
motherboard, and the integrated
peripherals
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 9
Computer Fundamentals
• Input
o First operation of the information-processing
cycle, enables the computer to accept data
o Data
• Facts that are raw and unorganized
• Entered into the computer for processing
through the use of input devices such as a
keyboard or mouse
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 10
Computer Fundamentals
• Processing
o Second operation of the information-processing
cycle, converts data into information
o Information refers to consolidated, organized,
processed data.
o The central processing unit (CPU) processes data
into information.
o Random access memory (RAM) temporarily stores
programs and data needed by the CPU.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 11
Computer Fundamentals
• Output
o Third operation of the information-processing
cycle, requires output devices, such as monitors
and printers to display results for people to see
or hear
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 12
Computer Fundamentals
• Storage
o Fourth operation of the information-processing
cycle, holds programs, software, and data that
the computer system uses
o Storage devices
• Hard drives, CD and DVD drives, and media
card readers—used with USB drives and flash
memory cards
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 13
Computer Fundamentals
• Communications
o High-speed movement of data or information
• Communication device
o Hardware component that moves data in and out of a
computer
• Network
o Connects two or more computers to share
input/output devices and other resources through the
use of a network interface card
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 14
Types of Computers
• Computers can be separated
into two main types:
o Individual—designed for one user at a time
o Organization—designed to be used by many
people at the same time
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 15
Types of Computers
• Organization computers
o Servers—enable users connected to a computer
network to have access to the network’s programs,
hardware, and data
o Clients—include the user computers connected to
the network
o Client/server network—includes the use of client
computers with centralized servers
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall
16
Types of Computers
• Organization computers (con’d.)
o Minicomputers (midrange servers)—designed
to meet the needs of smaller companies or
businesses
o Mainframes—very large processing jobs to meet
the needs of large companies or agencies of the
government
o Supercomputers—able to perform extremely high-
speed processing and show underlying patterns
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 17
• The Digital Divide
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 18
Computers, Society, and
You
Computers, Society, and
You
• Web-based applications
o Internet messaging (IM)—free, real-time
connection
• Two or more parties can use a buddy list to
identify and restrict the contacts the person
wishes to communicate with
o Social networks—include Facebook, MySpace,
LinkedIn, and Twitter
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 19
Computers, Society, and
You
• Advantages and Disadvantages of Computer Use
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 20
Computers, Society, and
You
• When using computer hardware:
o Do not plug too many devices into electrical outlets.
o Use surge protectors.
o Place hardware where it can’t fall or be damaged.
o Provide adequate space for air circulation around
hardware.
o Securely fasten computer cables, cords,
and wires.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 21
Computers, Society, and
You
• Promote safety and comfort
o Position top of your monitor at eye level
o Tilt the monitor back 10 to 20 degrees
o Place it at least 20” from your eyes
o Keep your wrists flat—use a wrist rest if needed
o Rest your eyes often by focusing on an object 20 or
more feet away
o Stand and stretch periodically
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 22
Computers, Society, and
You
• Software programs
o Contain flaws
• Errors cause programs to run slowly or
miscalculate.
• Bugs are almost impossible to eliminate
completely.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 23
Computers, Society, and
You
• Computer ethics
o Moral dilemmas relating to computer
usage
• Digital piracy
o Unauthorized reproduction and distribution of
computer-based media
• Unethical behavior
o Sending viruses, stealing credit card information,
computer stalking, and installing illegitimate
copies of software on computers
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 24
Computers, Society, and
You
• Computers provide those who
are disabled and
disadvantaged with added
support and opportunities
• E-learning
o Learning without requiring students to be at a
specific location at a specific time
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 25
Computers, Society, and
You
• Automation
o Replacement of people by machines and
computers
• Outsourcing
o Subcontracting of portions of a job to a third party to
reduce cost, time, and energy.
• Computer technology
o Aided globalization and the resulting outsourcing of
jobs, as well as structural unemployment—the
obsolescence of certain jobs.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 26
Computers, Society, and
You
• Be a responsible computer
user:
o Understand how your computer use affects
others.
o Obey laws and conform to requests regarding
use of cell phones.
o Be aware of e-waste and the proper disposal
of outdated computer hardware.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 27
Computers, Society, and
You
• Advances in computer
technology
o Upgrade software to obtain the latest software
features.
o Stay informed to help avoid computer viruses.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 28

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Ch 1 Computers and You tabuk .pptx

  • 1. Computers Are Your Future Twelfth Edition Chapter 1: Computers and You Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 1
  • 2. • Computers o Integral to our daily lives o Millions use computers daily. • Applications o Word processors o Internet o Online banking o Online classes o GPS systems o ATM machines o Mobile phones o Weather prediction Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2 Computers: Yesterday, Today, and Tomorrow
  • 3. • Computers (con’t.) o Used at: • Home • Work • School o Embedded into: • Cars • Phones • Cameras Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 3 Computers: Yesterday, Today, and Tomorrow
  • 4. • Before computers o There were • No telephone answering machines • No handheld calculators • No fax machines • No personal computers o People • Wrote letters by hand or with a typewriter • Kept track of data and numbers in ledgers • Communicated in person or over the telephone Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 4 Computers: Yesterday, Today, and Tomorrow
  • 5. Computer Fundamentals • Computer—device that performs the information-processing cycle • Information-processing cycle o Consists of four basic operations: • Input • Processing • Output • Storage Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 5
  • 6. Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall Computer Fundamentals 6
  • 7. Computer Fundamentals • Computer system—group of associated components that work together o Hardware o Software Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 7
  • 8. Computer Fundamentals • Hardware o Physical parts of the computer o Includes such components as the system unit, monitor, keyboard, and printer • Motherboard o Circuit board that connects the central processing unit(s) to the other system components Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 8
  • 9. Computer Fundamentals • System unit o Base unit of the computer—made up of the plastic or metal enclosure, the motherboard, and the integrated peripherals Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 9
  • 10. Computer Fundamentals • Input o First operation of the information-processing cycle, enables the computer to accept data o Data • Facts that are raw and unorganized • Entered into the computer for processing through the use of input devices such as a keyboard or mouse Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 10
  • 11. Computer Fundamentals • Processing o Second operation of the information-processing cycle, converts data into information o Information refers to consolidated, organized, processed data. o The central processing unit (CPU) processes data into information. o Random access memory (RAM) temporarily stores programs and data needed by the CPU. Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 11
  • 12. Computer Fundamentals • Output o Third operation of the information-processing cycle, requires output devices, such as monitors and printers to display results for people to see or hear Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 12
  • 13. Computer Fundamentals • Storage o Fourth operation of the information-processing cycle, holds programs, software, and data that the computer system uses o Storage devices • Hard drives, CD and DVD drives, and media card readers—used with USB drives and flash memory cards Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 13
  • 14. Computer Fundamentals • Communications o High-speed movement of data or information • Communication device o Hardware component that moves data in and out of a computer • Network o Connects two or more computers to share input/output devices and other resources through the use of a network interface card Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 14
  • 15. Types of Computers • Computers can be separated into two main types: o Individual—designed for one user at a time o Organization—designed to be used by many people at the same time Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 15
  • 16. Types of Computers • Organization computers o Servers—enable users connected to a computer network to have access to the network’s programs, hardware, and data o Clients—include the user computers connected to the network o Client/server network—includes the use of client computers with centralized servers Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 16
  • 17. Types of Computers • Organization computers (con’d.) o Minicomputers (midrange servers)—designed to meet the needs of smaller companies or businesses o Mainframes—very large processing jobs to meet the needs of large companies or agencies of the government o Supercomputers—able to perform extremely high- speed processing and show underlying patterns Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 17
  • 18. • The Digital Divide Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 18 Computers, Society, and You
  • 19. Computers, Society, and You • Web-based applications o Internet messaging (IM)—free, real-time connection • Two or more parties can use a buddy list to identify and restrict the contacts the person wishes to communicate with o Social networks—include Facebook, MySpace, LinkedIn, and Twitter Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 19
  • 20. Computers, Society, and You • Advantages and Disadvantages of Computer Use Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 20
  • 21. Computers, Society, and You • When using computer hardware: o Do not plug too many devices into electrical outlets. o Use surge protectors. o Place hardware where it can’t fall or be damaged. o Provide adequate space for air circulation around hardware. o Securely fasten computer cables, cords, and wires. Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 21
  • 22. Computers, Society, and You • Promote safety and comfort o Position top of your monitor at eye level o Tilt the monitor back 10 to 20 degrees o Place it at least 20” from your eyes o Keep your wrists flat—use a wrist rest if needed o Rest your eyes often by focusing on an object 20 or more feet away o Stand and stretch periodically Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 22
  • 23. Computers, Society, and You • Software programs o Contain flaws • Errors cause programs to run slowly or miscalculate. • Bugs are almost impossible to eliminate completely. Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 23
  • 24. Computers, Society, and You • Computer ethics o Moral dilemmas relating to computer usage • Digital piracy o Unauthorized reproduction and distribution of computer-based media • Unethical behavior o Sending viruses, stealing credit card information, computer stalking, and installing illegitimate copies of software on computers Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 24
  • 25. Computers, Society, and You • Computers provide those who are disabled and disadvantaged with added support and opportunities • E-learning o Learning without requiring students to be at a specific location at a specific time Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 25
  • 26. Computers, Society, and You • Automation o Replacement of people by machines and computers • Outsourcing o Subcontracting of portions of a job to a third party to reduce cost, time, and energy. • Computer technology o Aided globalization and the resulting outsourcing of jobs, as well as structural unemployment—the obsolescence of certain jobs. Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 26
  • 27. Computers, Society, and You • Be a responsible computer user: o Understand how your computer use affects others. o Obey laws and conform to requests regarding use of cell phones. o Be aware of e-waste and the proper disposal of outdated computer hardware. Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 27
  • 28. Computers, Society, and You • Advances in computer technology o Upgrade software to obtain the latest software features. o Stay informed to help avoid computer viruses. Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 28