Working Process of 3D Design
From Concept to Final Render
Overview / Workflow Stages
• • Concept & Reference Gathering
• • Blocking / Basic Modeling
• • Detailed Modeling
• • UV Mapping & Unwrapping
• • Texturing & Shading
• • Lighting Setup
• • Animation (if applicable)
• • Rendering
• • Post-Processing & Export
Concept & References
• • Importance of a strong idea
• • Moodboards, sketches, real-world
references
• • Tools: Pinterest, PureRef, etc.
Blocking & Base Modeling
• • Basic shapes to define volume and
composition
• • Focus on proportion
• • Tools: Blender, Maya, etc.
High-Detail Modeling
• • Sculpting details or adding mesh refinement
• • Topology, edge flow for animation-ready
models
• • Tools: Blender, ZBrush, etc.
UV Mapping
• • Flattening 3D surface for 2D textures
• • Importance of proper seams and unwraps
• • Tools: UV Editor in Blender, RizomUV
Texturing & Shading
• • Applying colors, materials, surface details
• • PBR Workflow (Albedo, Normal, Roughness)
• • Tools: Substance Painter, Quixel, Blender
Shader Editor
Lighting Setup
• • 3-point lighting concept
• • HDRI usage
• • Mood and realism control
Animation (Optional)
• • Keyframing basics
• • Rigging for movement
• • Camera animation for presentation
Rendering
• • Setting up render engines: Cycles, Eevee,
Arnold
• • Samples, resolution, denoising
• • Output formats (PNG, EXR, video)
Post-Processing
• • Color correction
• • Depth of field, glow, compositing
• • Tools: Photoshop, After Effects, Blender
Compositor
Final Output
• • Showcase of final result (image/video)
• • File delivery formats
• • Optional: Turntable video

Working_Process_of_3D_Design workflow process

  • 1.
    Working Process of3D Design From Concept to Final Render
  • 2.
    Overview / WorkflowStages • • Concept & Reference Gathering • • Blocking / Basic Modeling • • Detailed Modeling • • UV Mapping & Unwrapping • • Texturing & Shading • • Lighting Setup • • Animation (if applicable) • • Rendering • • Post-Processing & Export
  • 3.
    Concept & References •• Importance of a strong idea • • Moodboards, sketches, real-world references • • Tools: Pinterest, PureRef, etc.
  • 4.
    Blocking & BaseModeling • • Basic shapes to define volume and composition • • Focus on proportion • • Tools: Blender, Maya, etc.
  • 5.
    High-Detail Modeling • •Sculpting details or adding mesh refinement • • Topology, edge flow for animation-ready models • • Tools: Blender, ZBrush, etc.
  • 6.
    UV Mapping • •Flattening 3D surface for 2D textures • • Importance of proper seams and unwraps • • Tools: UV Editor in Blender, RizomUV
  • 7.
    Texturing & Shading •• Applying colors, materials, surface details • • PBR Workflow (Albedo, Normal, Roughness) • • Tools: Substance Painter, Quixel, Blender Shader Editor
  • 8.
    Lighting Setup • •3-point lighting concept • • HDRI usage • • Mood and realism control
  • 9.
    Animation (Optional) • •Keyframing basics • • Rigging for movement • • Camera animation for presentation
  • 10.
    Rendering • • Settingup render engines: Cycles, Eevee, Arnold • • Samples, resolution, denoising • • Output formats (PNG, EXR, video)
  • 11.
    Post-Processing • • Colorcorrection • • Depth of field, glow, compositing • • Tools: Photoshop, After Effects, Blender Compositor
  • 12.
    Final Output • •Showcase of final result (image/video) • • File delivery formats • • Optional: Turntable video