Презентация Логистика — это понятная и ассоциативная визуализация, демонастрация особенностей логистической системы и основных принципов работы вашей системы перевозок.
Презентация Логистика — это понятная и ассоциативная визуализация, демонастрация особенностей логистической системы и основных принципов работы вашей системы перевозок.
How Web Design will reinvent manufacturingMike Kuniavsky
Picture a world where Amazon.com is a factory. Products are made as needed, based on direct input from users to designers and developers. Consumption directly drives production, and data informs design. If we weren't talking about physical products, this would sound a lot like Web/app interaction design, but the worlds of making atoms and bits are quickly colliding, and the implications are profound. By mapping what we have learned creating analytics-driven digital design to the physical world, we can change how everything is made, for the better.
Dans cette présentation, Chris Heilmann nous parlera des problèmes liés à l'adoption de standards du web récents, et décrira des façons de contourner ces difficultés. Un exemple simple est le manque de prise en charge native de l'audio et de la vidéo, et les problèmes des implémentations actuelles.
La session illustrera concrètement comment régler des problèmes a priori sans solution en les attaquant sous un autre angle. Il s'agit essentiellement de trouver une façon pragmatique de vendre, implémenter et utiliser les standards plutôt que d'attendre que le marché adopte des technologies dont l'utilisation devrait être d'une évidence complète.
Présentation originale : http://www.slideshare.net/cheilmann/working-in-the-now-presentation/
Presentation I gave at Innotech in fall of 2008 on Practical Government and the importance of Open Data standards. kind derivative of others here... but I did promise I would publish it (though I'm a bit late...)
How Web Design will reinvent manufacturingMike Kuniavsky
Picture a world where Amazon.com is a factory. Products are made as needed, based on direct input from users to designers and developers. Consumption directly drives production, and data informs design. If we weren't talking about physical products, this would sound a lot like Web/app interaction design, but the worlds of making atoms and bits are quickly colliding, and the implications are profound. By mapping what we have learned creating analytics-driven digital design to the physical world, we can change how everything is made, for the better.
Dans cette présentation, Chris Heilmann nous parlera des problèmes liés à l'adoption de standards du web récents, et décrira des façons de contourner ces difficultés. Un exemple simple est le manque de prise en charge native de l'audio et de la vidéo, et les problèmes des implémentations actuelles.
La session illustrera concrètement comment régler des problèmes a priori sans solution en les attaquant sous un autre angle. Il s'agit essentiellement de trouver une façon pragmatique de vendre, implémenter et utiliser les standards plutôt que d'attendre que le marché adopte des technologies dont l'utilisation devrait être d'une évidence complète.
Présentation originale : http://www.slideshare.net/cheilmann/working-in-the-now-presentation/
Presentation I gave at Innotech in fall of 2008 on Practical Government and the importance of Open Data standards. kind derivative of others here... but I did promise I would publish it (though I'm a bit late...)
SXSW always throws up interesting questions on the future of marketing, which is why we've delved into several key topics we think will have a big impact on brands in the near future.
SXSW throws up a lot of interesting questions around the future of marketing...and while we couldn't be there to witness it...we've gone ahead and presented our ideas on what could be round the corner for brands.
An overview of tips and tricks that can be used when employing social media tactics as a complement to public relations efforts. Originally presented at Westfield State College on 2.6.2010, during PodCamp Western Mass. II.
Super fun session where we show how accessible AI technology is, and use AI tools available to you today:
* Discuss Generative AI
* Explore its different forms
* Demonstrate solutions like DALL-E and CHAT-GPT
* Show how existing technologies can be used today
* Map out the maturity state of these technologies
Builds on the materials we explored so far as part of the What matters in AI series:
* AI For Business Leaders
Utility of AI.
* Unleashing new value across industries
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
4. woestemannen.blogspot.com woeste mannen. hommes sauvages. wild men. > Peer production of content will structurally alter production processes in the creative industry.
6. woestemannen.blogspot.com woeste mannen. hommes sauvages. wild men. > futuristic audiences do what they want to do and whenever they want to do it. > freedom. who, when, what?
9. woestemannen.blogspot.com woeste mannen. hommes sauvages. wild men. > Woedend produces different on three different levels: - Advertisements - Games for the popular consoles - Mobiles and social networking how does peer production affect Woedend?
10. woestemannen.blogspot.com woeste mannen. hommes sauvages. wild men. adverstisements will still be produced. BUT: targetted at groups for which a specific add is relevant. sites with peer produced content are increasing their revenues by incorporating adds. (like before a clip) advertisements.
11. woestemannen.blogspot.com woeste mannen. hommes sauvages. wild men. - this depends on what type of game - modification programs can be made available for peer production. - creating games may involve thousands of individuals, instead of a few programmers games.
12. woestemannen.blogspot.com woeste mannen. hommes sauvages. wild men. - people already state their favorite brands on their hyvespages. - predetermined preferences may be used to define consumer groups and target them with specific adds and offers. - networking sites can be used to share interesting offers with friends. mobile phones and social applications.
13. woestemannen.blogspot.com woeste mannen. hommes sauvages. wild men. is altering the production process but: - for each product it is altering different parts of the production- chain. - some products are more adaptable to this environment: customizing Nike’s is more likely then customizing toilet paper. peer production.
14. woeste mannen. hommes sauvages. wild men. > some major companies are in danger!
15. woeste mannen. hommes sauvages. wild men. > the open source networks are free accessible and function the same as mediums where you have to pay for.
16. woeste mannen. hommes sauvages. wild men. > such as: encarta > wikipedia major telecoms > skype recording industry > p2p free software > microsoft source: Prof. Yochai Berkler
17. woeste mannen. hommes sauvages. wild men. > but wherever there are problems, there also arise opportunities.
18. woeste mannen. hommes sauvages. wild men. > by using open source networks there can be created open source platforms or applications which will help companies/government institutions.
19. woeste mannen. hommes sauvages. wild men. > final thought
20. woeste mannen. hommes sauvages. wild men. Get the Microsoft TAG reader & snap with your Smartphone!
Editor's Notes
Sheet 1&2- een intro van de woestemannen (20 sec:P)
Sheet 1&2- een intro van de woestemannen (20 sec:P)
Sheet 3- Vervolgens duidelijk maken wat onze opdracht is vanuit woedend comm.
Sheet 4- De stelling, zonder nog te vertellen dat we voor zijn (dat kan denk ik het beste aan het eind van ons verhaal)
Sheet 5- Vervolgens het verhaal dat in deze huidige tijden er geen volgers meer zijnn van media, maar interactiviteit van publieken de boventoon voeren (prosumers)
Sheet 6 - deze sheet gaat over het kenmerk van de tegenwoordige publieken (iedereen belist zelf wanneer er welk emdium gebruikt wordt, end aarbij komt vrijheid kijken.
Sheet 7 - in het geval van onze casus is het dus belangrijk dat publiek ons medium weten te vinden. ze bepalen immers zelf wanneer en wat ze precies gebruiken kwa media
Sheet 8- nog een voorbeeld (van benkler), dat de participatie van publieken met de dag groter wordt. Vroeger hielden 10 mensen Wikipedia bij, tegenwoordig zijn het miljoenen mensen die de site bijschaven.
Sheet 5- Vervolgens het verhaal dat in deze huidige tijden er geen volgers meer zijnn van media, maar interactiviteit van publieken de boventoon voeren (prosumers)
Sheet 6 - deze sheet gaat over het kenmerk van de tegenwoordige publieken (iedereen belist zelf wanneer er welk emdium gebruikt wordt, end aarbij komt vrijheid kijken.
Sheet 6 - deze sheet gaat over het kenmerk van de tegenwoordige publieken (iedereen belist zelf wanneer er welk emdium gebruikt wordt, end aarbij komt vrijheid kijken.
Sheet 6 - deze sheet gaat over het kenmerk van de tegenwoordige publieken (iedereen belist zelf wanneer er welk emdium gebruikt wordt, end aarbij komt vrijheid kijken.
Sheet 6 - deze sheet gaat over het kenmerk van de tegenwoordige publieken (iedereen belist zelf wanneer er welk emdium gebruikt wordt, end aarbij komt vrijheid kijken.
Bedrijven zijn in gevaar, maar waarom? Bad economy, people don’t have time to help the Wikipedia’s in this world.
Bedrijven/branches die in de problemen worden gebracht door deze ontwikkelingen
Bedrijven moet niet kijken naar de huidige problemen, maar inspelen op de mogelijkheden die deze nieuwe ontwikkeling met zich mee brengen
Voorbeeld van NASA die de screensaver verspreidde over heel de wereld die help bij het vertalen van buitenaardse geluiden. Kijk anders op http://www.youtube.com/watch?v=NgYE75gkzkM vanaf 15:00 minuten!
Voorbeeld van NASA die de screensaver verspreidde over heel de wereld die help bij het vertalen van buitenaardse geluiden. Kijk anders op http://www.youtube.com/watch?v=NgYE75gkzkM vanaf 15:00 minuten!
Laatste pagina en de mogelijk voor studenten om met hun Smartphone een snelkoppeling naar de Woestemannen blog te ontvangen.