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Why my apps failed?
Presented by VU KHAC TIN
SoICT, HUST
tinvukhac@gmail.com
My background
- Previous: Mobile developer (for 2
years)
- Current: Backend engineer (System &
Storage, beginner).
- Future: Researcher, Entrepreneur.
My projects (game)
Fear Forest
Funny Hexagon
Poker Viet Nam
Edu4Kid
My projects (app)
- Edu4Kid (Windows 8, Samsung SmartTV),
Wala, iCompanion, Shoppie, Plus (all of them
are available in app store).
- Co-owner of 5 apps in Google Play Store.
- Some private projects.
- Future: project X.
This topic will talk about
- Popular mistakes in a mobile project.
- What should we do to realize a successful
app?
- App Store Optimization.
Popular mistakes
Human resource management
Teammate, very talent but:
- Undisciplined
- Irresponsible.
- Pride.
Management:
- Authority.
- Responsibility.
Tech & engineering
- Complex system for small demand.
- Bugs.
- Crash.
- Excessive resource.
- Battery.
- Very active: Facebook autopost, notification
spam.
- Many ads.
Tech & engineering
But...
Product development mindset
- “We are the best! Competitors are trivial”.
- Build app for wrong target users.
- Too many redundant features. Lose core
value.
- App flow too complicated.
Product development mindset
- Fall in minor problem.
- Final goal is not clear: brand, users for
ecosystem, money or ???
- Focus to product, but forgot what user needs.
What should we do?
The goal: analyze and strategize
- Something like that: population, internet
users, active Facebook user, smartphone
users, blah blah… WTF! We don’t need the
data that children know how.
- We need: specific demand for a specific
market, payment behavior, competitors, market
share...
The goal: analyze and strategize
- A complete plan: from beginning to achieve
the goal.
Some popular problems:
- Bussiness model (*)
- Human resources.
- Project management.
- Marketing plan.
Who are our users?
- Not sit in office and imagine about your users.
- Accurately determine the user set.
- Choose niche maket to increase the likelihood
of success.
Device and platform choices
- Paid, in-app purchase application: iOS,
Windows Phone.
- Advertising: all platforms.
- If you are creating a game: choose a cross
platform (Unity, Cocos 2d-x, Mono…)
- Clone hot app from others: Windows Phone
(guaranteed to hit in 2011-2012, but now the
potential is still high).
In-house or outsource
- In-house: a long plan for team and products.
- Outsource: in the contract, need a support for
a long time (very important).
- Normally, in-house products have higher
quality.
Approach
- Start right now.
- Keep moving.
- Risk management.
App Store Optimization
Ranking factors
Developer side:
- Keyword in title.
- Keyword tag.
- App updates: app with more refresh - cycles rank higher.
User side:
- Click through rate.
- Usage.
- Discard rate.
- Ratings
- Conversion rate.
Others:
- Social signals.
- App age and speed.
- Brand trust.
Search behaviors
- 5% specific function: crop photos, block call.
- 5% specific brand: Angry Birds, Candy Crush.
- 10% simple: game, app, fun, news…
- 80% general interests: social networking, education.
- Most of user search app in app store.
Stores: same and differences
- Google Play: indexing by description, show
app by list view.
- Apple Store: indexing by keyword tag, show
only one app in screen.
- Windows Phone Store: show app by list,
feature app.
Optimize keyword for iTunes
Tips and tricks
- Clear name (brand).
- Name is also a keyword.
- Easy for read and remember it: Class of Clans, Hay Day,
Gà Chiến, Đại Minh Chủ, Big Kool.
- Visualization: Angry Birds, Bad Piggies.
- Simple : Tap the Frog, Draw Somethings.
- Don’t share your ideas (about name of your app) with
anyone.
- Short keyword.
- Using tools: MobiledevHQ, Google keyword planner.
Thank you!
References
- Slideshare: http://goo.gl/OlG9Af
- Bussines Insider: http://goo.gl/TxNlZH
- http://lamgame.vn/
Many thanks to :
- CTO of Dotoh Software Solutions (
http://www.dotohsoft.com/en/ )
- Mr. T, Software Architect of Dotoh Software Solutions.
- Mr. Cong Tran, iOS team leader of Wala JSC.
(*) This presentation is only my personal views.

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Why my apps failed

  • 1. Why my apps failed? Presented by VU KHAC TIN SoICT, HUST tinvukhac@gmail.com
  • 2. My background - Previous: Mobile developer (for 2 years) - Current: Backend engineer (System & Storage, beginner). - Future: Researcher, Entrepreneur.
  • 3. My projects (game) Fear Forest Funny Hexagon Poker Viet Nam Edu4Kid
  • 4. My projects (app) - Edu4Kid (Windows 8, Samsung SmartTV), Wala, iCompanion, Shoppie, Plus (all of them are available in app store). - Co-owner of 5 apps in Google Play Store. - Some private projects. - Future: project X.
  • 5. This topic will talk about - Popular mistakes in a mobile project. - What should we do to realize a successful app? - App Store Optimization.
  • 7. Human resource management Teammate, very talent but: - Undisciplined - Irresponsible. - Pride. Management: - Authority. - Responsibility.
  • 8. Tech & engineering - Complex system for small demand. - Bugs. - Crash. - Excessive resource. - Battery. - Very active: Facebook autopost, notification spam. - Many ads.
  • 11. Product development mindset - “We are the best! Competitors are trivial”. - Build app for wrong target users. - Too many redundant features. Lose core value. - App flow too complicated.
  • 12. Product development mindset - Fall in minor problem. - Final goal is not clear: brand, users for ecosystem, money or ??? - Focus to product, but forgot what user needs.
  • 14. The goal: analyze and strategize - Something like that: population, internet users, active Facebook user, smartphone users, blah blah… WTF! We don’t need the data that children know how. - We need: specific demand for a specific market, payment behavior, competitors, market share...
  • 15. The goal: analyze and strategize - A complete plan: from beginning to achieve the goal. Some popular problems: - Bussiness model (*) - Human resources. - Project management. - Marketing plan.
  • 16. Who are our users? - Not sit in office and imagine about your users. - Accurately determine the user set. - Choose niche maket to increase the likelihood of success.
  • 17. Device and platform choices - Paid, in-app purchase application: iOS, Windows Phone. - Advertising: all platforms. - If you are creating a game: choose a cross platform (Unity, Cocos 2d-x, Mono…) - Clone hot app from others: Windows Phone (guaranteed to hit in 2011-2012, but now the potential is still high).
  • 18. In-house or outsource - In-house: a long plan for team and products. - Outsource: in the contract, need a support for a long time (very important). - Normally, in-house products have higher quality.
  • 19. Approach - Start right now. - Keep moving. - Risk management.
  • 21. Ranking factors Developer side: - Keyword in title. - Keyword tag. - App updates: app with more refresh - cycles rank higher. User side: - Click through rate. - Usage. - Discard rate. - Ratings - Conversion rate. Others: - Social signals. - App age and speed. - Brand trust.
  • 22. Search behaviors - 5% specific function: crop photos, block call. - 5% specific brand: Angry Birds, Candy Crush. - 10% simple: game, app, fun, news… - 80% general interests: social networking, education. - Most of user search app in app store.
  • 23. Stores: same and differences - Google Play: indexing by description, show app by list view. - Apple Store: indexing by keyword tag, show only one app in screen. - Windows Phone Store: show app by list, feature app.
  • 24.
  • 25.
  • 27. Tips and tricks - Clear name (brand). - Name is also a keyword. - Easy for read and remember it: Class of Clans, Hay Day, Gà Chiến, Đại Minh Chủ, Big Kool. - Visualization: Angry Birds, Bad Piggies. - Simple : Tap the Frog, Draw Somethings. - Don’t share your ideas (about name of your app) with anyone. - Short keyword. - Using tools: MobiledevHQ, Google keyword planner.
  • 29. References - Slideshare: http://goo.gl/OlG9Af - Bussines Insider: http://goo.gl/TxNlZH - http://lamgame.vn/ Many thanks to : - CTO of Dotoh Software Solutions ( http://www.dotohsoft.com/en/ ) - Mr. T, Software Architect of Dotoh Software Solutions. - Mr. Cong Tran, iOS team leader of Wala JSC. (*) This presentation is only my personal views.