WHO
Alex Hajdu
Game developer
UnrealUGSK founder
UNREAL
ENGINE
*1998
DEMO
NOT ONLY A
GAME ENGINE
MOVIES
DEMO2
CAD, VRAY
BLUEPRINTS
C++
C++ SOURCE
CODE
MODULAR
SYSTEM
OPTIMIZATION
MARKETPLACE
PC,CONSOLE
MOBILE,VR
COMMUNITY
bit.ly/unre
alUGSK
GAME OVER
alexhajdu@me.com
bit.ly/unrealUGSK

Editor's Notes

  • #2 Q: NIekto kto uz pouziva engines? Budem porovnavat s Unity, pretoze v Unity som tiez istu dobu robil Dnes predstgavim engine velmi zo siroka, ak bude chciet niekto viac info, moze sa na mna obratit neskor.
  • #3 Porozpravam vam o nieco, o com uz vela ludi urcite poculo, pretoze ( dalsi slide )
  • #4 Unreal engine je tu s nami uz 2 dekady The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Game developers for game developers. 2 decades Tim Sweeney
  • #5 Kde sa za tych 20 rokov posunul, je v tomto videu. Co dokaze erzia, ktora bola par cisiel dozadu Nebudem davat obrazky, preto aspon pustim video
  • #6 Game eingnie nie je uplne presne pomenovanie. Bolo to tak povodne.. AAA Games Photoreal visualisations VR Filmmaking Education
  • #7 Pre vis Movies Finding Dory Rogue one - a star wars story Utilising Pixar USD format - universal scene description Zafari - rendered in ue4 completely Planeta opic- previzualizacie
  • #8 Planet of apes
  • #9 sarcastic droid K-2SO in real time, bypassing the pre-rendering process. As a result, the team was able to see K-2SO on the screen during a specific scene instead of having to implement the rendering and editing after the fact.
  • #10 The Mill, The blackbird Sensors, cameras, realtime compositing Ziadny iny engine nejde tymto smerom
  • #11 Zafari movie fully rendered in UE4 No render farms, shorter production time
  • #13 Data smith is now in public beta Supporting import of - 20 CAD to ue4 architectural and design visualsations Prepare models, render, animations, etc - < engine
  • #14 Blueprints - artists, prototyping. Tazsia nabehova krivka C++
  • #15 Tkto nejako vyzeraju bp Vyhodne pre artist Daju sa spravit cele hry
  • #16 Naucime sa programovat a vidime ako sa ktore features pouzivaju v engine Vsetko si vieme naprogramovat Low level c++ Plugin indepednent ( viac ako napr. V Unity ) Nie vsetky engines to tak maju a su preto uzavretejsie
  • #17 Material editor, vsetko je modularne, netreba vela programov inych Particle effects, material editor, Cinematics, etc… State Machines, Blend spaces, inverse kinematics, animation driven physics
  • #18 Oproti Unity, si viem vsetko analyzovat Videliu sme to na zaciatku v tom videu
  • #19 Ak nieco nemam ,dokupim si
  • #20 Mobilne platformy, konzoly - lepsi na konzoly
  • #21 Twitch, forum, discord, UIser groups
  • #22 Vsetkych vas srdecne pozyvam