1. Emerging and New Media
creating new communications technologies and applications for art and entertainment
discovery of new ways to communicate
علیطاهری@beingalitaheri
New Media Art Performing: "The Inheritance"
هایهرسانجدیدودرحالتوسعه
خلقهاییتکنولوژارتباطیوهایهبرنامکاربردیجدیدبرایهنروسرگرمی
کشفهایهراجدیدبرایبرقراریارتباطبامخاطب
2. مخاطبیناینبخش
VR Content Creators (General)
Cinematic VR Content Creators
Interactive Art Enthusiasts
Art Student interested in tech
Interdisciplinary Researchers
4. Emerging Media / New Media هایهرساندرحالگیریلشک/هایهرسانجدید
What is Emerging Media?
Video by "Ben Reckelhoff"
https://www.youtube.com/watch?v=ACys5GfaMLg&t=8s
5. Interaction and Interactive Media and Art تعاملوهایهرسانتعاملی
A crowd enjoys the light installation "CLOUD"
Installation by “Wayne Garrett” and “Caitlind Brown”
https://www.youtube.
com/watch?v=0G7-
Y-QSsRo&t=17s
6. Interaction and Interactive Media and Art تعاملوهایهرسانتعاملی
A crowd enjoys the light installation "CLOUD"
Installation by “Wayne Garrett” and “Caitlind Brown”
‘The Treachery of Sanctuary’
Interactive Art Installation by “Chris Milk”
https://youtu.be/I5__9hq-yas
https://youtu.be/_2kZdl8hs_s
https://youtu.be/ehjklqL6g84
https://youtu.be/Mjdvk3dO_xU
7. VR Interactive Experience هایتعاملیدرههایازتجربلمثامجازیتواقعی
“DeathTolls” VR Interactive Experience
by Ali Eslami
16. The VR Book
The VR Book: Human-Centered Design for Virtual Reality
Jason Jerald
books.acm.org
www.morganclaypool.com
ISBN: 978-1-97000-112-9 paperback
ISBN: 978-1-97000-113-6 ebook
ISBN: 978-1-62705-114-3 ePub
ISBN: 978-1-97000-115-0 hardcover
Series ISSN: 2374-6769 print 2374-6777 electronic
A publication in the ACM Books series, #8
Editor in Chief: M. Tamer ¨Ozsu, University of Waterloo
Area Editor: John C. Hart, University of Illinois
First Edition
34. Felix & Paul Studios - Cinematic VR
felixandpaul.com
35. Felix & Paul Studios – Introduction to Virtual Reality
felixandpaul.com
https://www.youtube.com/watch?v=pe58LDNQo3A&t=33s
https://www.youtube.com/watch?v=rk8NLjeHW4A&t=389s
فرض بر این هست که همه حداقل یکبارواقعیتمجازی رو تست کردند - واقعیتمجازی یک مدیوم تجربی هستش و توضیح آن به کسانی که تا حالا تستش نکردند بسیار سخت میباشد، ولی تکنولوژی به نسبت برای عموم مردم جدید هستش پس این احتمال هست که از حضار کسانی باشند که اصلا تست نکردند! لطفا با بالا بردن دست نشون بدن - ببینم چه نسبتی
مثال فیلم ماتریکس برای تکنولوژیهای غرقکننده وهمچنین در راستای توضیح واقعیتمجازی برای کسانی که اصلا تست نکردند
چرایی: آشنایی با مباحث و اصطلاحات مرتبط با رسانههای جدید و درحال شکلگیری با تاکید بر رسانه "واقعیتمجازی"، و دیگر رسانههای نزدیک به آن؛ در راستای هماهنگ شدن و رسیدن به یک زبان مشترک و فهم عمیقتر و وسیعتر از تغییراتی که در مفاهیم رسانهای به صورت گسترده در پیش است.
تجربه کاربر = در بقیهی رسانهها اگر بد باشد نهایتا مخاطب خوشش نمیآید ولی در واقعیت مجازی تجربه کاربری بد مساوی است با به هم خوردن حال تماشاگر و سرگیجه بد و بههم خوردن بیشازحد تعادل
New media most commonly refers to content available on-demand through the Internet, accessible on any digital device, usually containing interactive user feedback and creative participation. (Websites (online newspapers, blogs, wikis), video games, social media, computer multimedia, virtual reality, augmented reality)
Emerging media innovative and interactive technology utilized to share ideas and communicate with others (digital television, webcasting, podcasting, cell phones, blogs, gaming, social media)
A defining characteristic of THEM are dialogue. New Media transmit content through connection and conversation. It enables people around the world to share, comment on, and discuss a wide variety of topics. Unlike any of past technologies, New Media is grounded on an interactive community.
Most technologies described as "Emerging / New media" are digital, often having characteristics of being manipulated, networkable, dense, compressible, and interactive
۱- تعامل! بحث انسان بودن و تعامل داشتن با محیط اطراف در زندگی روزمره - مثال انگشتان و اشتباه طراحی موبایلهای قلممحور به جای انگشت محور - خود قلم یک ابزار هست که بر اساس انگشتان انسان و نحوهی تعامل وی با دنیا طراحی شده، خود این ابزار اصل نیست بلکه انگشتان اصل هستند
۲- رسانهی تعاملی به طور کلی به هر محصول یا سرویسی که روی سیستمهای دیجیتالی کامپیوتر مبنا ارایه شود به طوری که به عملهای ورودی از طرف مخاطب واکنش نشان دهد
۳- هنرهای تعاملی
Interactive media normally refers to products and services on digital computer-based systems which respond to the user’s actions by presenting content such as text, moving image, animation, video, audio, and video games.
Interactive media is a method of communication in which the output from the media comes from the input of the users. Interactive media works with the user's participation. The media still has the same purpose but the user's input adds interaction and brings interesting features to the system for better enjoyment.
An essential feature of interactivity is that it is mutual: user and machine each take an active role
Interactive media is related to the concepts interaction design, new media, interactivity, human computer interaction, cyberculture, digital culture, interactive design, and includes augmented reality.
Creating interactive systems that connect people, facilitate participation, convey information, communicate stories, enhance experiences, and bring meaning and delight to people's lives.
ابتدای تاریخ سینما تمام کارها تجربی محسوب میشه
الان ابتدای این مدیوم جدید هستیم – عملا هرکاری انجام بدین کارتجربی هست
درس میتونین بگیرین از تاریخ سینمای تجربی و آوانگارد
The Wikipedia view: Virtual reality (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world.
Our interpretation: Virtual reality is the umbrella term for all immersive experiences, which could be created using purely real-world content, purely synthetic content or a hybrid of both.
The Wikipedia view: Virtual reality (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world.
Our interpretation: Virtual reality is the umbrella term for all immersive experiences, which could be created using purely real-world content, purely synthetic content or a hybrid of both.
ویدویوهای 360 درجهی واقعیتمجازی را گویند (میزان تعامل در حال حاظر بسیار کمتر هست نسبت به بازیها و تجاربی که با موتور بازی تولید شدهاند)
AR - The Wikipedia view: Augmented reality (AR) is a live, direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.
The Foundry interpretation: Augmented reality is an overlay of content on the real world, but that content is not anchored to or part of it. The real-world content and the CG content are not able to respond to each other.
IKEA has developed a table as part of its concept kitchen that suggests recipes based on the ingredients on the table, which is a great example of AR working in the real world, potentially. Google Glass was a first attempt from Google to bring augmented reality to consumers and we’d expect to see more of this in the future.
MR - The Wikipedia view: Mixed reality (MR)—sometimes referred to as hybrid reality—is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.
The Foundry’s interpretation: Mixed reality is an overlay of synthetic content on the real world that is anchored to and interacts with the real world—picture surgeons overlaying virtual ultrasound images on their patient while performing an operation, for example. The key characteristic of MR is that the synthetic content and the real-world content are able to react to each other in real time.
Hardware associated with mixed reality includes Microsoft’s HoloLens, which is set to be big in MR—although Microsoft have dodged the AR/MR debate by introducing yet another term: “holographic computing”. Microsoft has just announced a HoloLens emulator for developers so you can make applications for the new tech. Read more about that over on TechCrunch.
Of all the realities we’ve talked about in this article, mixed reality seems like the furthest from fruition. However, it’s not impossible to imagine a future where synthetic content will be able to react to and even interact with the real world in some way.
AR - The Wikipedia view: Augmented reality (AR) is a live, direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.
The Foundry interpretation: Augmented reality is an overlay of content on the real world, but that content is not anchored to or part of it. The real-world content and the CG content are not able to respond to each other.
IKEA has developed a table as part of its concept kitchen that suggests recipes based on the ingredients on the table, which is a great example of AR working in the real world, potentially. Google Glass was a first attempt from Google to bring augmented reality to consumers and we’d expect to see more of this in the future.
MR - The Wikipedia view: Mixed reality (MR)—sometimes referred to as hybrid reality—is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.
The Foundry’s interpretation: Mixed reality is an overlay of synthetic content on the real world that is anchored to and interacts with the real world—picture surgeons overlaying virtual ultrasound images on their patient while performing an operation, for example. The key characteristic of MR is that the synthetic content and the real-world content are able to react to each other in real time.
Hardware associated with mixed reality includes Microsoft’s HoloLens, which is set to be big in MR—although Microsoft have dodged the AR/MR debate by introducing yet another term: “holographic computing”. Microsoft has just announced a HoloLens emulator for developers so you can make applications for the new tech. Read more about that over on TechCrunch.
Of all the realities we’ve talked about in this article, mixed reality seems like the furthest from fruition. However, it’s not impossible to imagine a future where synthetic content will be able to react to and even interact with the real world in some way.
HoloLens
Meta
magic leap
در هنگام تولید باید اکثر مواقع تصور کنیم که این تصویری که میگیریم در واقعیتمجازی چه شکلی خواهد شد و چه حسی خواهد داشت، چون امکان تولید در داخل خود واقعیت مجازی محدود هست مخصوصا برای تصویربرداری. از این حیث مثل ساخت فیلم روی نگاتیو میمونه! باید تصور کنیم چه چه جوری خواهد شد...
معرفی شرکتها و افراد و کارها
Oculus store
دسترسی محدود فقط از طریق دستگاه خودشون
دسترسی به نسخه محدودتر فروشگاه
دسترسی به نسخه محدودتر فروشگاه
مه«تر از شرکت آکولوس – شرکت آکولوس استوری هستش که تولید محتوا میکنه – متاسفانه به طور خاص فقط بر روی فروشگاه آکولوس قرار داره
ایدهی انیمیشن تعاملی