The document outlines the agenda for the Mancelona Summer Volleyball Camp. The camp will take place from June 13-16, with sessions for 5th-8th grade on the 13th and 14th, and 9th-12th grade on the 15th and 16th. Camp activities will focus on fundamentals and drills in the morning, and game play in the afternoon. The cost is $15 including a camp t-shirt, and registration forms and payment are due by June 8th.
This is the first FCA message. It looks at how we become Christians through God\'s grace and simply believing in his Son\'s work on the cross. This said, we identify with Him. It also includes what FCA is all about
Undesigned for: re-thinking interaciton through game-play designMaind Interaction
This workshop provides a game session for training participants in using alternatively methods for ideas generations in the design area of activities and functions permitted by physical interfaces. Instead of fixed procedure of design thinking we propose models useful to criticize existing artefacts and to structure the intuitions in a collaborative context. In this way Game-Play Design approach will support the design practice in a variety of ways, e.g. by facilitating lateral thinking training methods, offering tools appropriate to work by context techniques, investigating potential interfaces development, or by providing opportunities for collaborative design exploration and new concepts generation.
Persons interested in participating should assume the role of gamers in predicting collaboratively novel uses of well-known objects placed in their unrelated scenarios. A potential outcome is to acquire a groundwork building method for managing and analyzing real-world scenarios of interaction with objects and environments. A further goal is to experiment unusual game design situations fruitful to stimulate the concepts generation using game materials furnished to support the overcoming of conditioning processes.
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This is the first FCA message. It looks at how we become Christians through God\'s grace and simply believing in his Son\'s work on the cross. This said, we identify with Him. It also includes what FCA is all about
Undesigned for: re-thinking interaciton through game-play designMaind Interaction
This workshop provides a game session for training participants in using alternatively methods for ideas generations in the design area of activities and functions permitted by physical interfaces. Instead of fixed procedure of design thinking we propose models useful to criticize existing artefacts and to structure the intuitions in a collaborative context. In this way Game-Play Design approach will support the design practice in a variety of ways, e.g. by facilitating lateral thinking training methods, offering tools appropriate to work by context techniques, investigating potential interfaces development, or by providing opportunities for collaborative design exploration and new concepts generation.
Persons interested in participating should assume the role of gamers in predicting collaboratively novel uses of well-known objects placed in their unrelated scenarios. A potential outcome is to acquire a groundwork building method for managing and analyzing real-world scenarios of interaction with objects and environments. A further goal is to experiment unusual game design situations fruitful to stimulate the concepts generation using game materials furnished to support the overcoming of conditioning processes.
The training in self-conscious design by game-play method could bring benefits to several design fields, such as service, urban, interaction and product design. In this perspective the workshop aims to suggest a subversive operation by anticipating the user needs without restrictions. The collaborative brainstorming method is intended to open design dialogues by removing the limits and conventions of the creative thinking.
People often characterize a design as a masterpiece. But why is it great and why exactly this design? Why design at all? Isn't the need of a design a problem? And how could a problem be great? While answering these questions, we will try to explain why design cannot be brilliant on its own. There is no brilliant design. There is a brilliant solution to a problem.
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This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
1. Mancelona Summer Volleyball Camp
June 13th & 14th 5th grade - 8th Grade
June 15th&16th 9th Grade- 12th Grade
Camp Director – Renee Guerriero Varsity Volleyball Coach Mancelona High School
What/When – Volleyball Camp 5th grade-8th grade June 13th & 14th, 2011
9th grade-12th grade June 15th & 16th, 2011
Time – 9:00 to 11:30 (lunch on your own) & 12:30 to 3:00 all 4 days
Who – Interested campers 5th grade-8th & 9th grade-12th grade
Cost $$$ - $15.00 (Includes a camp T-shirt)
Day one will include emphasis on fundamentals and drill work leading toward game play.
Day two will be a review of day one with emphasis on game play.
Please Make Checks Payable to Mancelona Public Schools. Return the bottom portion
with check to any school office by June 8, 2011 (to guarantee a T-shirt). Athletes will be
accepted the day of the camps as well. Any questions please call Coach Guerriero @
(231) 631-1779.
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Name ____________________________ Phone ______________ Grade Next Fall ____
Emergency Contact Person _______________________ Phone ____________________
Parent/Guardian Signature __________________________
2.
3. Mancelona Volleyball Camp Agenda
June 14th & 15th, 2010
Day 1 & Day 2 (Younger Session)
9:00 – 9:15 1. Introductions
2. Running
3. Stretching
9:15 – 9:45 Passing (2 Person, Circle/knockout, Figure 8, Zones & Clock)
A. Foot work
B. Hands & Arms
C. Head
9:45 – 10:15 Serving/Serve Receive (Target and Zone)
I. Toss
II. Foot work
III. Arm swing
10:15 Break
10:20 – 10:45 Overhand pass
1. Low dribble
2. High dribble
3. Wall dribble
10:45 – 11:30 Passing
A. Splinter
B. Figure 8’s over the net
11:30 – 12:30 Lunch on your own
Afternoon session (12:30 – 3:00)
12:30 – 12:40 run & stretch
4. 12:40 – 1:00 Hitting
I. Foot work
II. Arm swing
III. Transition
IV. Coach toss hitting
V. Hitting off the set
1:00 – 1:10 Splinter
1:10 – 1:20 Pass into hit
1:20 – 1:30 Clock Drill, Figure 8’s (pass & overhand)
1:30 Break
1:35 – 1:55 3 person queens court all must contact the ball and use 3 hits
1:55 – 2:10 3 on 3
2:10 – 2:30 3 on 6
2:30 Break
2:35 – 3:00 6 on 6
Day 3 & Day 4 (High School Session)
9:00 – 9:20 1. Introductions – Coaches & Campers
Goals and Focus
2. Running
5. 3. Stretching
9:20 – 9:45 Passing (2 Person, Circle, Figure 8, Zones, Clock & Multiple Clocks)
A. Foot work
B. Hands & Arms
C. Head
9:45 – 10:15 Serving/Serve Receive (Target and Zone)
I. Floater
II. Top Spin
III. Jump Serve
A. Toss
B. Foot work
C. Arm swing
IV. Zone serve
10:15 Break
10:20 – 10:45 Overhand pass
a. Low dribble
b. High dribble
c. Wall dribble
d. (2 Person, Circle, Figure 8, Zones, Clock & Multiple Clocks)
10:45 – 11:30 Hitting/Blocking
A. Arm Swing
B. Foot Work
C. Transition
D. Blocking Hands and Footwork
E. Defense Around the Block (Varsity Court)
F. Hit, Block, Dig
11:30 – 12:30 Lunch on your own
Afternoon session (12:30 – 3:00)
6. 12:30 – 12:40 run & stretch – Split into courts
12:40 – 12:50 Team Defense
I. Base Defense
II. Communication and covering the floor
12:50 – 1:15 Serve Receive leading to Hit JV
Serve/Receive/Hit Varsity
Breaks as needed
1:15 Hitting from pass with coach toss
1:35 3 person contacts from coach toss over net (goal number is 25)
1:55 3 on 6
2:10 6 on 6 Game Play