This document discusses the concept of biotic games, which are video games that require biological processes to function. Some examples created so far include Ciliaball, where players guide paramecium to kick a virtual ball into goals using electric fields, and PAC-mecium, where players control a swarm of paramecium. While biotic games provide educational opportunities, they also raise ethical concerns about exploiting living organisms for entertainment. Supporters argue the organisms are not harmed, but critics worry it could undermine respect for life. Future biotic games may offer novel gaming and provide benefits to research if technological and cost issues are addressed.