This document describes a game where youth create wacky love letters by taking turns writing one word each. Teams line up and take turns adding a word to a letter posted on a wall. The letters start with a prompt like "Honey, I love you so much that...". Leaders monitor for inappropriate words. After 4 minutes, a student reads each letter aloud and leaders vote on the best. As a variation, the game can be replayed writing break-up letters instead.
This document provides instructions for a game called "Fractured Valentines" where youth create random Valentine's Day cards by filling in different parts of a pre-made valentine template in rounds. The parts include the recipient name, a funny message why they should be valentines, something they like about the recipient, and a signature. The filled-in valentines are collected and randomly redistributed between rounds to mix up who receives each card. In the end, the cards are read aloud for entertainment.
This proposal outlines a side-scrolling 8-bit action/adventure game called "Monkey Around" where players control Marvin the Monkey. The goal is to move through levels collecting stars while avoiding enemies throwing coconuts. Marvin can defeat foes with rocks or restore health with bananas. The primary audience is 5-14 year olds, appealing to them with fun, bright graphics and a goal-based gameplay. Legal considerations include avoiding offensive content and ensuring the game is different enough from existing IPs to avoid copyright issues.
Valentines Ideas - Valentine’s Day Candy CharadesKen Sapp
This document describes a game where players act out phrases from candy conversation hearts using charades. Players take turns choosing a heart from a bowl, acting it out without speaking for others to guess, and eating the heart if guessed correctly. Variations include using Valentine cards instead of candy or acting out emotions for others to identify. The game encourages creative pantomiming, guessing, and discussion of love.
This document provides options for a research project related to The Hunger Games books. The options include: 1) Creating outfits for Katniss and Peeta for the 75th Hunger Games on a poster board. 2) Interviewing three tributes for the 75th Hunger Games while taking on the role of Caesar Flickerman. 3) Analyzing the Meadow Song from the books for symbolism and comparing it to a childhood song. 4) Adapting four chapters into a comic strip using an app. 5) Baking a cake with a Hunger Games theme that incorporates elements like the arena or a scene from the novel.
Will Wright discussed his inspiration for creating the game Spore. He was influenced by his experiences in a Montessori school as a child, where students explored and learned through toys. Spore allows players to guide the evolution of a species in an open-ended way. Wright hoped the game could teach about real-world issues like global warming. However, some felt he lacked energy and engagement with the audience when discussing his passionate project.
This document describes a game where youth create wacky love letters by taking turns writing one word each. Teams line up and take turns adding a word to a letter posted on a wall. The letters start with a prompt like "Honey, I love you so much that...". Leaders monitor for inappropriate words. After 4 minutes, a student reads each letter aloud and leaders vote on the best. As a variation, the game can be replayed writing break-up letters instead.
This document provides instructions for a game called "Fractured Valentines" where youth create random Valentine's Day cards by filling in different parts of a pre-made valentine template in rounds. The parts include the recipient name, a funny message why they should be valentines, something they like about the recipient, and a signature. The filled-in valentines are collected and randomly redistributed between rounds to mix up who receives each card. In the end, the cards are read aloud for entertainment.
This proposal outlines a side-scrolling 8-bit action/adventure game called "Monkey Around" where players control Marvin the Monkey. The goal is to move through levels collecting stars while avoiding enemies throwing coconuts. Marvin can defeat foes with rocks or restore health with bananas. The primary audience is 5-14 year olds, appealing to them with fun, bright graphics and a goal-based gameplay. Legal considerations include avoiding offensive content and ensuring the game is different enough from existing IPs to avoid copyright issues.
Valentines Ideas - Valentine’s Day Candy CharadesKen Sapp
This document describes a game where players act out phrases from candy conversation hearts using charades. Players take turns choosing a heart from a bowl, acting it out without speaking for others to guess, and eating the heart if guessed correctly. Variations include using Valentine cards instead of candy or acting out emotions for others to identify. The game encourages creative pantomiming, guessing, and discussion of love.
This document provides options for a research project related to The Hunger Games books. The options include: 1) Creating outfits for Katniss and Peeta for the 75th Hunger Games on a poster board. 2) Interviewing three tributes for the 75th Hunger Games while taking on the role of Caesar Flickerman. 3) Analyzing the Meadow Song from the books for symbolism and comparing it to a childhood song. 4) Adapting four chapters into a comic strip using an app. 5) Baking a cake with a Hunger Games theme that incorporates elements like the arena or a scene from the novel.
Will Wright discussed his inspiration for creating the game Spore. He was influenced by his experiences in a Montessori school as a child, where students explored and learned through toys. Spore allows players to guide the evolution of a species in an open-ended way. Wright hoped the game could teach about real-world issues like global warming. However, some felt he lacked energy and engagement with the audience when discussing his passionate project.
This proposal is for a family-friendly interactive media product called "Ghosting Away." It is a game where players control a ghost character who jumps between blocks, defeats enemies, collects coins, and completes levels. The target audience is kids, teenagers, and families aged 7+ because it contains no violence and aims to be fun. For the production, the proposal mentions using character designs from planning, researching effective colors, and including varied enemy weapons and block patterns/colors from planning. Legal considerations are that the product will not include offensive material and will be sufficiently different from existing IPs to avoid copyright issues.
The proposal outlines a pixel platformer adventure game called Moonlight Kingdom. The objective is to save captured people by completing levels while avoiding obstacles and gaining special abilities. The audience is ages 13-18 from middle to upper class interested in pixel, adventure, and story games. While there is mild violence without gore or blood, the game allows weapon use. All characters and content are original creations to avoid copyright issues given the genre has many existing games.
This document outlines 7 public speaking games that can be used to help students practice and improve their public speaking skills in a fun way. The games include having students connect random words to tell a story, make up the history behind common items or events, tell a story that ends with a given phrase, build a story from a starting phrase, substitute a common word with "oink" when speaking, share 3 facts about themselves with 2 being true and 1 being a lie, and pretend to report on current news events. Playing these games is meant to help students overcome the fear of public speaking and develop confident speaking skills.
The document provides information on existing video game products including Cat Bird, Owlboy, Celeste, and Super Mario Bros. It summarizes key details about each game's setting, art style, colors, target audience, and more. The research analysis section notes that the products are mostly platformers requiring obstacle completion and have pixel-like graphics. It states the research will inform the layout, colors, and design of the creator's own work. [/SUMMARY]
The document summarizes three existing games - Stray, Catlateral Damage, and Night in the Woods. Stray is an adventure game where the player controls an injured cat exploring a futuristic, neon-lit city filled with robots. Catlateral Damage is a first-person game where the player knocks items onto the floor as a cat. Night in the Woods is a story-driven game about a cat character set in a small town with day and night cycles. The research will inform the development of the author's own game, particularly in considering characters, gameplay styles, and story elements.
The proposal outlines an adventure pixel game called "On My Way Home" that follows the story of a cat trying to find its way back home through an urban city at midnight. The cat must avoid obstacles and jump over buildings to travel around the city while collecting food and treats to regain health. The target audience is 13-18 year old females, but anyone over 13 can enjoy it. Research from other similar games will be used for inspiration during production. The game aims to entertain and not offend any social groups through its content or advertising, which will be original creations and different from existing products.
Valentines Day Ideas - Fractured ValentinesKen Sapp
This document provides instructions for a Valentine's Day game where participants create random Valentine's messages for each other. Players write their name on a Valentine card and pass it around, each anonymously adding a line to the message like "I want you to be my Valentine because" or "The thing I like most about you is". The finished Valentines are then read aloud to the group after editing for appropriateness. The document also advertises a Holiday Collection book with over 300 pages of holiday event ideas.
This document describes a Valentine's Day game called "Matching Emotions" where players are each assigned an emotion on a note card and must find the other members of their group by displaying that emotion. The game involves players walking around displaying their assigned emotion until they find and group with those displaying the same emotion. The document provides instructions for preparing and playing the game, as well as discussion questions for debriefing the game with players.
Handle Rejection Positively to SucceedAndrea Waltz
It's easy to let rejection stop us. Whatever your business: whether you are in sales, marketing, direct sales, social media, or you're an entrepreneur, you have the opportunity to have someone say 'no' to you. Are you able to turn that obstacle into an asset? You can.
The document describes a youth icebreaker game called "Matching Emotions" where players are each assigned an emotion written on a note card such as happy, angry, or proud. The objective is to find the other members of your group who share the same emotion through facial expressions. The game is meant to spark discussion questions about emotions, love, and how to control positive and negative feelings. It promotes team building and social-emotional learning.
The document provides examples of pre-reading, during reading, and post-reading activities that can be used when engaging students in literature discussions using children's books. Some of the pre-reading activities mentioned include anticipation guides, opinionaires/questionnaires, contrast charts, and KWL charts. During reading activities include literature maps, character maps, double-entry journals, and reading logs. Post-reading activities include polar opposites, quotation shares, literary report cards, plot organizers, and Venn diagrams.
This document provides 40 icebreakers and group building activities for small groups. It includes icebreakers to help groups get to know each other, such as having members write facts about themselves and having others guess if they are true or false. Other icebreakers encourage sharing of interests and experiences through questions and interactive games. The document explains that icebreakers help groups bond and encourage participation.
Valentines Ideas - Valentine’s Day Love LettersKen Sapp
This document provides instructions for a Valentine's Day activity where youth are split into teams to collaboratively write love letters, with each team member adding one word at a time. The letters are written on a board in front of the group. The teams have four minutes to complete the letter before a leader chooses the best one. As a replay, the activity can be done again to write break-up letters. The document also advertises a Holiday Collection resource with over 300 pages of ideas for celebrating various holidays.
This document provides instructions for a Valentine's Day game called "Who Am I?" where youth write fun facts about themselves on hearts, a leader reads the facts aloud and the other youth try to guess who it belongs to, with the youth who guesses the most correctly winning. The game is intended to be fun and help youth get to know each other better.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
The document provides instructions and ideas for games and activities involving Christmas bows that can be used for youth groups and Christmas events. It suggests that while decorations and wrappings are enjoyed at Christmas, many people forget the true meaning and gift - the birth of Jesus. The bows in the games represent the decorations, while the underlying message is that Christmas is ultimately about the spiritual gift of God's son.
This document provides instructions for a Valentine's Day candy charades game. Players act out messages from candy conversation hearts without speaking while others try to guess which heart they drew. It includes materials needed, objectives, preparation steps, and gameplay rules. Variations replace the candy with cards displaying emotions for players to pantomime and find their matching group.
The document describes a balloon hunt game that can be played with youth groups to teach the symbolism of Easter. Participants are divided into teams that must hop around the room connected and collect balloons of different colors (red, green, black, white, yellow). Each color represents an aspect of Easter - black for sin, red for Jesus' blood, white for a cleansed life, etc. The game is followed by a debriefing to explain the meaning behind the colors. The document also advertises an eBook with over 80 creative Easter party ideas and activities.
The document describes a game called "Fractured Valentines" where youth create random valentines for each other. Players fill out a valentine template with four parts - the recipient's name, a funny message, something they like about the person, and a signed message. The valentines are collected and redistributed randomly multiple times as parts are filled out to surprise players with unexpected matches between names and messages. The goal is to create humor and fun for a Valentine's Day party for youth.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
This proposal is for a family-friendly interactive media product called "Ghosting Away." It is a game where players control a ghost character who jumps between blocks, defeats enemies, collects coins, and completes levels. The target audience is kids, teenagers, and families aged 7+ because it contains no violence and aims to be fun. For the production, the proposal mentions using character designs from planning, researching effective colors, and including varied enemy weapons and block patterns/colors from planning. Legal considerations are that the product will not include offensive material and will be sufficiently different from existing IPs to avoid copyright issues.
The proposal outlines a pixel platformer adventure game called Moonlight Kingdom. The objective is to save captured people by completing levels while avoiding obstacles and gaining special abilities. The audience is ages 13-18 from middle to upper class interested in pixel, adventure, and story games. While there is mild violence without gore or blood, the game allows weapon use. All characters and content are original creations to avoid copyright issues given the genre has many existing games.
This document outlines 7 public speaking games that can be used to help students practice and improve their public speaking skills in a fun way. The games include having students connect random words to tell a story, make up the history behind common items or events, tell a story that ends with a given phrase, build a story from a starting phrase, substitute a common word with "oink" when speaking, share 3 facts about themselves with 2 being true and 1 being a lie, and pretend to report on current news events. Playing these games is meant to help students overcome the fear of public speaking and develop confident speaking skills.
The document provides information on existing video game products including Cat Bird, Owlboy, Celeste, and Super Mario Bros. It summarizes key details about each game's setting, art style, colors, target audience, and more. The research analysis section notes that the products are mostly platformers requiring obstacle completion and have pixel-like graphics. It states the research will inform the layout, colors, and design of the creator's own work. [/SUMMARY]
The document summarizes three existing games - Stray, Catlateral Damage, and Night in the Woods. Stray is an adventure game where the player controls an injured cat exploring a futuristic, neon-lit city filled with robots. Catlateral Damage is a first-person game where the player knocks items onto the floor as a cat. Night in the Woods is a story-driven game about a cat character set in a small town with day and night cycles. The research will inform the development of the author's own game, particularly in considering characters, gameplay styles, and story elements.
The proposal outlines an adventure pixel game called "On My Way Home" that follows the story of a cat trying to find its way back home through an urban city at midnight. The cat must avoid obstacles and jump over buildings to travel around the city while collecting food and treats to regain health. The target audience is 13-18 year old females, but anyone over 13 can enjoy it. Research from other similar games will be used for inspiration during production. The game aims to entertain and not offend any social groups through its content or advertising, which will be original creations and different from existing products.
Valentines Day Ideas - Fractured ValentinesKen Sapp
This document provides instructions for a Valentine's Day game where participants create random Valentine's messages for each other. Players write their name on a Valentine card and pass it around, each anonymously adding a line to the message like "I want you to be my Valentine because" or "The thing I like most about you is". The finished Valentines are then read aloud to the group after editing for appropriateness. The document also advertises a Holiday Collection book with over 300 pages of holiday event ideas.
This document describes a Valentine's Day game called "Matching Emotions" where players are each assigned an emotion on a note card and must find the other members of their group by displaying that emotion. The game involves players walking around displaying their assigned emotion until they find and group with those displaying the same emotion. The document provides instructions for preparing and playing the game, as well as discussion questions for debriefing the game with players.
Handle Rejection Positively to SucceedAndrea Waltz
It's easy to let rejection stop us. Whatever your business: whether you are in sales, marketing, direct sales, social media, or you're an entrepreneur, you have the opportunity to have someone say 'no' to you. Are you able to turn that obstacle into an asset? You can.
The document describes a youth icebreaker game called "Matching Emotions" where players are each assigned an emotion written on a note card such as happy, angry, or proud. The objective is to find the other members of your group who share the same emotion through facial expressions. The game is meant to spark discussion questions about emotions, love, and how to control positive and negative feelings. It promotes team building and social-emotional learning.
The document provides examples of pre-reading, during reading, and post-reading activities that can be used when engaging students in literature discussions using children's books. Some of the pre-reading activities mentioned include anticipation guides, opinionaires/questionnaires, contrast charts, and KWL charts. During reading activities include literature maps, character maps, double-entry journals, and reading logs. Post-reading activities include polar opposites, quotation shares, literary report cards, plot organizers, and Venn diagrams.
This document provides 40 icebreakers and group building activities for small groups. It includes icebreakers to help groups get to know each other, such as having members write facts about themselves and having others guess if they are true or false. Other icebreakers encourage sharing of interests and experiences through questions and interactive games. The document explains that icebreakers help groups bond and encourage participation.
Valentines Ideas - Valentine’s Day Love LettersKen Sapp
This document provides instructions for a Valentine's Day activity where youth are split into teams to collaboratively write love letters, with each team member adding one word at a time. The letters are written on a board in front of the group. The teams have four minutes to complete the letter before a leader chooses the best one. As a replay, the activity can be done again to write break-up letters. The document also advertises a Holiday Collection resource with over 300 pages of ideas for celebrating various holidays.
This document provides instructions for a Valentine's Day game called "Who Am I?" where youth write fun facts about themselves on hearts, a leader reads the facts aloud and the other youth try to guess who it belongs to, with the youth who guesses the most correctly winning. The game is intended to be fun and help youth get to know each other better.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
The document provides instructions and ideas for games and activities involving Christmas bows that can be used for youth groups and Christmas events. It suggests that while decorations and wrappings are enjoyed at Christmas, many people forget the true meaning and gift - the birth of Jesus. The bows in the games represent the decorations, while the underlying message is that Christmas is ultimately about the spiritual gift of God's son.
This document provides instructions for a Valentine's Day candy charades game. Players act out messages from candy conversation hearts without speaking while others try to guess which heart they drew. It includes materials needed, objectives, preparation steps, and gameplay rules. Variations replace the candy with cards displaying emotions for players to pantomime and find their matching group.
The document describes a balloon hunt game that can be played with youth groups to teach the symbolism of Easter. Participants are divided into teams that must hop around the room connected and collect balloons of different colors (red, green, black, white, yellow). Each color represents an aspect of Easter - black for sin, red for Jesus' blood, white for a cleansed life, etc. The game is followed by a debriefing to explain the meaning behind the colors. The document also advertises an eBook with over 80 creative Easter party ideas and activities.
The document describes a game called "Fractured Valentines" where youth create random valentines for each other. Players fill out a valentine template with four parts - the recipient's name, a funny message, something they like about the person, and a signed message. The valentines are collected and redistributed randomly multiple times as parts are filled out to surprise players with unexpected matches between names and messages. The goal is to create humor and fun for a Valentine's Day party for youth.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
This document describes a Valentine's Day balloon race game. Teams compete to move a heart-shaped balloon to the opposite end of a room and back by blowing air into the balloon to propel it forward. Each team takes turns sending one balloon at a time down and back, with the first full team to complete the relay course declared the winner. The game involves dividing into teams, taking turns blowing up and launching balloons toward designated finish lines until all team members have had a turn.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
Youth Valentines Ideas - Valentine’s Day “Who Am I?”Ken Sapp
This document provides instructions for a "Who Am I?" Valentine's Day game for youth where each youth writes personal details on a heart, the hearts are placed in a bowl and pulled out one by one to be guessed by unique details, and the youth who guesses the most hearts correctly wins. It also advertises a Holiday Collection resource with over 300 pages of holiday event ideas.
The document describes a balloon hunt youth Easter activity. Participants are divided into teams who must hop around the room connected by holding onto each other's waists to find balloons of different colors hidden around the room. Each team member then blows up their found balloon and ties it to their teeth to pass down the line. The activity is meant to convey the symbolic meaning of the colors of the balloons representing aspects of Easter.
This document provides ideas for Father's Day activities centered around matching animal fathers with their offspring. It includes games where children ask yes/no questions to identify animal cards on their backs, a concentration card matching game, and a "battle" card game where teams race to match cards. Other ideas are a stuffed animal identification game with blindfolded fathers and a "Name That Animal" sound version of the matching game. The purpose is to recognize father figures and discuss each child's unique relationship with their own father.
Valentines Ideas - Valentine’s Day “Who Am I?”Ken Sapp
This document provides instructions for a "Who Am I?" Valentine's Day game where youth write personal details on hearts, which are then placed in a bowl and read aloud for others to guess who wrote each heart based on the clues provided. The game aims to match fun facts written by each youth player to the person who wrote it. The youth who guesses the most hearts correctly wins the game.
This document provides several game and activity ideas for celebrating Father's Day that involve learning the unique names for fathers in the animal kingdom. It includes ideas for icebreaker, matching, and guessing games using index cards with the names of animal fathers and their corresponding animals. Additional variations and adaptations of the games are suggested. The document encourages reflecting on unique qualities of one's own father and God as father. It advertises a collection of holiday activity ideas and encourages learning more about the collection.
Gary Vaynerchuk talks about Content & Social MediaKen Sapp
Great talk and Q&A from Gary Vaynerchuk at National Achiever's Congress 2019 in Singapore... Lots of takeaways but these are powerful: "Eliminate friction between your message and your customer" and "The INTENT of content is the VARIABLE of Success." So does your message create friction? What is the intent of your content? Are you real and adding value or is your content just an "ask" wrapped in content?
Thanksgiving Party Activity - Songs of Thanksgiving - Give ThanksKen Sapp
The document provides lyrics and description for the song "Give Thanks", a well-known song of thanksgiving that expresses gratitude to God for what he has done. It encourages giving thanks through a chorus and verse that are repeated. Additionally, it advertises the Holiday Collection from Creative Holiday Ideas, which contains over 300 pages of ideas and activities to help plan celebrations for various holidays throughout the year.
Thanksgiving Party Activity - Everyday ThanksgivingKen Sapp
The document describes an activity called "Everyday Thanksgiving" where participants reflect on things they are thankful for in their everyday lives. It lists examples of small blessings like being able to hear, see, get out of bed, and have a family and food. While daily routines can seem monotonous, it encourages being grateful for the ability to work and live. The document also advertises a "Holiday Collection" resource with over 300 pages of ideas for celebrating various holidays through games and activities.
Thanksgiving Party Activity - Looking BackKen Sapp
Thanksgiving is an American Holiday where people set aside a day to remember what God has done for them over the past one year and praise Him and give Him thanks for the works He has done in their lives. This game plays on the idea of looking forward yet being able to recognize and picture what is behind. It serves as a metaphor for us, also looking forward to the future, but taking some time to picture and recognize what God has done in the past."
Thanksgiving Party Activity - King David's Psalm of ThanksgivingKen Sapp
The document provides a summary of King David's Psalm of Thanksgiving, including several quotes from 1 Chronicles 29:10-13 praising God for his greatness, power, glory, majesty, splendor, kingdom, and for providing wealth, honor, strength and power to all. It then advertises a Holiday Collection resource with over 300 pages of ideas for celebrations and events for various holidays including New Year's Day, Valentine's Day, Mother's Day, Father's Day, Halloween, Thanksgiving and more.
Thanksgiving Party Activity - Give Thanks to the LordKen Sapp
The document provides verses from the Bible about giving thanks to God, along with discussion questions. It encourages giving thanks to God for his goodness, love, righteousness, and wonderful deeds. It suggests expressing thanks through words, song, and other ways, and reminds readers to give God thanks not just for good things but in all things.
Thanksgiving Party Activity - ABC’s of ThanksgivingKen Sapp
The document provides an "ABC's of Thanksgiving" activity that expresses gratitude through poems for each letter of the alphabet. It encourages maintaining an attitude of thankfulness even during hard times by focusing on God's blessings. The activity is intended for a Thanksgiving party and is part of a larger Holiday Collection resource with over 300 pages of ideas for celebrating various holidays.
Although gummy bears were invented by German Candy maker Hans Reigel in 1922, the gummy worm is a relatively recent concept. The Gummy bear wasn’t shipped to America until around 1981 and then an American candy company extended the idea to gummy worms to give kids something fun to eat and to shock their parents. Gummy worms are one of the most popular gummy candies around. Use these games with gummy worms as an object lesson to talk about Jesus’ call to his disciples to become fishers of men.
This document describes a Halloween activity called "Peter Pumpkin" that uses a carved pumpkin to teach children about sin and forgiveness through Jesus. It involves carving a face on the pumpkin and telling a story where pieces of the pumpkin's face are removed to represent sins committed by the character Peter during his day. The pieces are put back in when the children are taught that Jesus forgives sins. A cross is then carved into the pumpkin to represent that with Jesus, the light will not go out.
Halloween Party Activity - Perky the Orange PumpkinKen Sapp
The document describes a children's story about a pumpkin named Perky who wants to change colors but learns he is happiest being his natural orange color. It tells of Perky trying different colors like green, blue, yellow, and red through using his magic, but having issues with each that make him unhappy. Eventually, Perky realizes he is best off staying his original orange color and gets chosen by a family to take home, making him very happy. The story teaches about self-identity and acceptance.
Halloween Party Activity - Pass the BrainsKen Sapp
This document describes a Halloween party activity called "Pass the Brains" which involves passing around a pumpkin filled with cooked spaghetti and candy. Players feel through the "brains" when the music stops to find candy. The document provides materials needed, preparation instructions for filling the pumpkin, and notes the activity can tie into religious lessons about finding treasures or searching for God despite life's difficulties. It also advertises a Holiday Collection book with over 300 pages of holiday event ideas.
This document provides ideas for a Halloween party activity where guests try to guess which famous masked character their name tag identifies by asking yes or no questions of others. It includes lists of superhero and other character masks that could be used. The bulk of the document discusses how people often wear masks to hide their true selves and provides a Bible study on Jesus' parable of the Pharisee and tax collector, encouraging attendees to be honest with God and remove any masks.
Even if you don’t want to be involved with Halloween, you’ll want to grab at least one of those plastic or paper Halloween skeletons for this object lesson / game.
A mother has scarred arms from rescuing her daughter from a nursery fire when she was a baby. Each night, the daughter tells her mother she doesn't love her "ugly arms." The mother finally explains how she got the scars saving the daughter from the fire. That night, the daughter tells her mother she loves her arms the most for protecting her. The document compares the mother's scars to Jesus' scarred arms from rescuing humanity from sin and death.
Halloween Party Activity - Pumpkin Seed TossKen Sapp
This document describes a pumpkin seed toss game that can be used to facilitate discussions about choosing goals and the power of words. Participants try to toss small bean bags into carved pumpkins worth different point values based on the size of the mouth. This activity can then spur discussions about whether people choose easier or more valuable targets, as well as discussions about controlling what comes out of one's mouth and the importance of words.
The document describes an object lesson on prayer using a pumpkin. It involves carving a pumpkin and relating each cut or action to a line of prayer, such as cutting out the top to ask God to open one's mind, removing the innards to remove things that don't please God, and lighting a candle to help show God's light to others. The document also advertises a Holiday Collection resource with over 300 pages of ideas for holiday events and activities.
Halloween Party Activity - Pumpkin PicassoKen Sapp
How well can you draw the Halloween Jack-o-Lantern? Here is a great youth game idea for the Halloween season. You can use it to bring a fresh spiritual meaning to the holiday and allow your youth to apply it to seeking God’s plan and direction for their lives. You could even relate it to a talk about not conforming to the patterns of the world. Be creative and have a great week! And for those completely adverse to anything associated with Halloween, see the alternative variation under the “preparation” section.
Halloween Party Activity - Like a Halloween PumpkinKen Sapp
This document provides instructions for an activity using a pumpkin to share the gospel message at a Halloween party. The presenter will carve a design into a pumpkin without showing it, cover it, and use it in an object lesson comparing becoming a Christian to being cleaned out from sin like seeds and dirt are removed from a pumpkin. They will tell how God wants to shine His light through Christians to help others find Jesus, then light the pumpkin to reveal the carved design and message as they pray.
At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
Our goal is to become the ultimate distribution service of entertainment content. The Digidev application will offer the next generation television highway for users to discover and engage in a variety of content. While also providing a fresh and
innovative approach towards advertainment with vast revenue opportunities. Designed and developed by Joe Q. Bretz
Modern Radio Frequency Access Control Systems: The Key to Efficiency and SafetyAITIX LLC
Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
Christian Louboutin: Innovating with Red Solesget joys
Christian Louboutin is celebrated for his innovative approach to footwear design, marked by his trademark red soles. This in-depth look at his life and career explores the origins of his creativity, the milestones in his journey, and the impact of his work on the fashion industry. Learn how Louboutin's bold vision and dedication to excellence have made his brand synonymous with luxury and style.
Top IPTV UK Providers of A Comprehensive Review.pdfXtreame HDTV
The television landscape in the UK has evolved significantly with the rise of Internet Protocol Television (IPTV). IPTV offers a modern alternative to traditional cable and satellite TV, allowing viewers to stream live TV, on-demand videos, and other multimedia content directly to their devices over the internet. This review provides an in-depth look at the top IPTV UK providers, their features, pricing, and what sets them apart.
Unveiling Paul Haggis Shaping Cinema Through Diversity. .pdfkenid14983
Paul Haggis is undoubtedly a visionary filmmaker whose work has not only shaped cinema but has also pushed boundaries when it comes to diversity and representation within the industry. From his thought-provoking scripts to his engaging directorial style, Haggis has become a prominent figure in the world of film.
Everything You Need to Know About IPTV Ireland.pdfXtreame HDTV
The way we consume television has evolved dramatically over the past decade. Internet Protocol Television (IPTV) has emerged as a popular alternative to traditional cable and satellite TV, offering a wide range of channels and on-demand content via the internet. In Ireland, IPTV is rapidly gaining traction, with Xtreame HDTV being one of the prominent providers in the market. This comprehensive guide will delve into everything you need to know about IPTV Ireland, focusing on Xtreame HDTV, its features, benefits, and how it is revolutionizing TV viewing for Irish audiences.
Leonardo DiCaprio House: A Journey Through His Extravagant Real Estate Portfoliogreendigital
Introduction
Leonardo DiCaprio, A name synonymous with Hollywood excellence. is not only known for his stellar acting career but also for his impressive real estate investments. The "Leonardo DiCaprio house" is a topic that piques the interest of many. as the Oscar-winning actor has amassed a diverse portfolio of luxurious properties. DiCaprio's homes reflect his varied tastes and commitment to sustainability. from retreats to historic mansions. This article will delve into the fascinating world of Leonardo DiCaprio's real estate. Exploring the details of his most notable residences. and the unique aspects that make them stand out.
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Leonardo DiCaprio House: Malibu Beachfront Retreat
A Prime Location
His Malibu beachfront house is one of the most famous properties in Leonardo DiCaprio's real estate portfolio. Situated in the exclusive Carbon Beach. also known as "Billionaire's Beach," this property boasts stunning ocean views and private beach access. The "Leonardo DiCaprio house" in Malibu is a testament to the actor's love for the sea and his penchant for luxurious living.
Architectural Highlights
The Malibu house features a modern design with clean lines, large windows. and open spaces blending indoor and outdoor living. The expansive deck and patio areas provide ample space for entertaining guests or enjoying a quiet sunset. The house has state-of-the-art amenities. including a gourmet kitchen, a home theatre, and many guest suites.
Sustainable Features
Leonardo DiCaprio is a well-known environmental activist. whose Malibu house reflects his commitment to sustainability. The property incorporates solar panels, energy-efficient appliances, and sustainable building materials. The landscaping around the house is also designed to be water-efficient. featuring drought-resistant plants and intelligent irrigation systems.
Leonardo DiCaprio House: Hollywood Hills Hideaway
Privacy and Seclusion
Another remarkable property in Leonardo DiCaprio's collection is his Hollywood Hills house. This secluded retreat offers privacy and tranquility. making it an ideal escape from the hustle and bustle of Los Angeles. The "Leonardo DiCaprio house" in Hollywood Hills nestled among lush greenery. and offers panoramic views of the city and surrounding landscapes.
Design and Amenities
The Hollywood Hills house is a mid-century modern gem characterized by its sleek design and floor-to-ceiling windows. The open-concept living space is perfect for entertaining. while the cozy bedrooms provide a comfortable retreat. The property also features a swimming pool, and outdoor dining area. and a spacious deck that overlooks the cityscape.
Environmental Initiatives
The Hollywood Hills house incorporates several green features that are in line with DiCaprio's environmental values. The home has solar panels, energy-efficient lighting, and a rainwater harvesting system. Additionally, the landscaping designed to support local wildlife and promote
Orpah Winfrey Dwayne Johnson: Titans of Influence and Inspirationgreendigital
Introduction
In the realm of entertainment, few names resonate as Orpah Winfrey Dwayne Johnson. Both figures have carved unique paths in the industry. achieving unparalleled success and becoming iconic symbols of perseverance, resilience, and inspiration. This article delves into the lives, careers. and enduring legacies of Orpah Winfrey Dwayne Johnson. exploring how their journeys intersect and what we can learn from their remarkable stories.
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Early Life and Backgrounds
Orpah Winfrey: From Humble Beginnings to Media Mogul
Orpah Winfrey, often known as Oprah due to a misspelling on her birth certificate. was born on January 29, 1954, in Kosciusko, Mississippi. Raised in poverty by her grandmother, Winfrey's early life was marked by hardship and adversity. Despite these challenges. she demonstrated a keen intellect and an early talent for public speaking.
Winfrey's journey to success began with a scholarship to Tennessee State University. where she studied communication. Her first job in media was as a co-anchor for the local evening news in Nashville. This role paved the way for her eventual transition to talk show hosting. where she found her true calling.
Dwayne Johnson: From Wrestling Royalty to Hollywood Superstar
Dwayne Johnson, also known by his ring name "The Rock," was born on May 2, 1972, in Hayward, California. He comes from a family of professional wrestlers, with both his father, Rocky Johnson. and his grandfather, Peter Maivia, being notable figures in the wrestling world. Johnson's early life was spent moving between New Zealand and the United States. experiencing a variety of cultural influences.
Before entering the world of professional wrestling. Johnson had aspirations of becoming a professional football player. He played college football at the University of Miami. where he was part of a national championship team. But, injuries curtailed his football career, leading him to follow in his family's footsteps and enter the wrestling ring.
Career Milestones
Orpah Winfrey: The Queen of All Media
Winfrey's career breakthrough came in 1986 when she launched "The Oprah Winfrey Show." The show became a cultural phenomenon. drawing millions of viewers daily and earning many awards. Winfrey's empathetic and candid interviewing style resonated with audiences. helping her tackle diverse and often challenging topics.
Beyond her talk show, Winfrey expanded her empire to include the creation of Harpo Productions. a multimedia production company. She also launched "O, The Oprah Magazine" and OWN: Oprah Winfrey Network, further solidifying her status as a media mogul.
Dwayne Johnson: From The Ring to The Big Screen
Dwayne Johnson's wrestling career took off in the late 1990s. when he became one of the most charismatic and popular figures in WWE. His larger-than-life persona and catchphrases endeared him to fans. making him a household name. But, Johnson had ambitions beyond the wrestling ring.
In the early 20
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Barbie Movie Review has gotten brilliant surveys for its fun and creative story. Coordinated by Greta Gerwig, it stars Margot Robbie as Barbie and Ryan Gosling as Insight. Critics adore its perky humor, dynamic visuals, and intelligent take on the notorious doll's world. It's lauded for being engaging for both kids and grown-ups. The Astras profoundly prescribes observing the Barbie Review for a delightful and colorful cinematic involvement.https://theastras.com/hca-member-gradebooks/hca-gradebook-barbie/
The Unbelievable Tale of Dwayne Johnson Kidnapping: A Riveting Sagagreendigital
Introduction
The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
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The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
From Teacher to OnlyFans: Brianna Coppage's Story at 28get joys
At 28, Brianna Coppage left her teaching career to become an OnlyFans content creator. This bold move into digital entrepreneurship allowed her to harness her creativity and build a new identity. Brianna's experience highlights the intersection of technology and personal branding in today's economy.
University of Western Sydney degree offer diploma Transcript
Valentine's Day Cupid
1. Valentine's Day
Cupid
Youth must pop balloons
with cupid's arrows and
correctly piece together a
love poem or scripture
verse."
CreativeHolidayIdeas.com
2. Game Materials
1. A cheap, rubber-tipped
bow and arrow or dart gun for
each team.
2. Heart shaped or red
balloons
3. Straight pins
4. Slips of paper
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3. Game Objective
Youth must pop balloons with
cupid's arrows and correctly
piece together a love poem or
scripture verse.
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4. Game Preparation
1. Stick a straight pin carefully
through the rubber tip so that
the arrow or dart is "loaded."
2. Create a corny love poem
such as: "Roses are
red, violets are blue; if you
kiss me, you'll come down
with the flu."
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5. 3. Write each word of the
poem on a slip of paper and
place it in a balloon.
4. Inflate the balloons and
tape them to a wall. Have a
different color or balloon
designation for each team.
Red, White, Pink, pastels are
nice.
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6. 5. Mark a tape line on the
floor at least 10 feet from the
targets and line up each team
single file behind the tape.
6. Have a responsible
assistant handle the "ammo."
To avoid dangerous
crossfire, ammo should only
be collected once all teams
have shot all thier arrows.
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7. Game Play
1. Each person gets one shot
at the balloons, then moves
to the back of the line.
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8. 2. When a balloon pops and
after all shooting
ceases, retrieve the word-clue
from any balloon that popped
and give it to the team of that
color (It is possible that
another team may pop the
balloon for you if their aim is
off)
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9. 3. The first team to figure out
the poem wins!
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10. Variation
Instead of love poems, use
Bible Verses related to love or
relationships.
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11. For More Holiday Ideas
Visit our page at
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