SlideShare a Scribd company logo
1 of 14
1
Conducting Environment Heuristic
Evaluations [DRAFT]
STUDIO ORD
PREPARED BY LESLIE A. MCFARLIN
2
Table of Contents
Introduction 3
Guidelines for Physical Spaces 4
Personal Space Guidelines 4
Path Guidelines 4
Design Considerations for the Blind 6
Design Considerations for the Deaf 6
Design Considerations for Orthopaedically Handicapped 7
Sign Design Guidelines 7
Design Considerations for the Blind 9
Design Considerations for the Orthopaedically Handicapped 9
Dynamic Sign Considerations 9
Map Design Heuristics 10
Digital Map Considerations 12
Queue Design Heuristics 12
References 14
3
Introduction
{ Some intro paragraph here… }
Regardless of the physical environment’s location, combinations of path design, sign design,
and map design contribute to whether or not people can successfully navigate. As people move
through environments, they look for information (cues) that help them move about, essentially
building up a mental model of the space around them. Strong cues can very clearly direct
people in certain ways, and build up spatial mental models; weaker cues will create uncertainty
that leads to inaccuracy in spatial mental models, and potentially point people in incorrect
directions. For the purposes of this document, we will adopt the concept of information scent
from online wayfinding, and in particular define strong information scent as presenting
unambiguously only the options needed to find locations. It relies on the factors:
● Places- previously traversed paths, and how they relate to a current or future
destination.
● Words- text clues related to movement and location, such as clear labeling.
● Visual Cues- elements that look as if they thematically belong to a location.
● Visual Information- visual depiction of a path to build expectations (like a map).
● Structure- how well a path is represented.
● Promises- how well a path seems to “promise” it will ultimately lead an individual to a
specific destination.
{ Final paragraph of intro here… }
4
Guidelines for Physical Spaces
The UX guidelines for evaluating physical spaces draw on a variety of disciplines including
architecture, interior design, and digital design. These guidelines are meant to evolve over time
with the UX discipline at StudioORD. Their intended use is for evaluating how well a physical
space supports the people acting within it. Also, not all guidelines will be applicable for an
environment, so select only those that will provide value.
Personal Space Guidelines
Four levels of distance are useful when planning space.
1. Intimate: 0 in. to 18 in. This would refer to family within a space, perhaps even very
close friends.
2. Casual-Personal: 30 in. to 48 in. Indicative of minimal contact, usually enough to make
an acquaintance and engage in polite discourse.
3. Social-Consultative: 7 ft. to 12 ft. Typical of a customer engaging with a service
provider.
4. Public: 30 ft. to 1500 ft. For strangers in a space, such as airports, concert halls, etc.
Path Guidelines
Wayfinding depends partially upon the paths available. Paths provide structure for an
individual’s journey within a space, and an opportunity for entities within it (example:
businesses) to connect with people. Someone’s journey along a path will impact their attitude
toward the environment. Therefore, to ensure a positive perception of the physical environment,
and positive attitudes, pathways within should be designed to facilitate movement. The
guidelines within this section provide a way to judge how well a path does that, as well as some
insights on how to plan paths for those with disabilities.
Give Locations Unique Identities
Unique identities per location makes it easy to distinguish position within an environment. This is
another way of helping people learn the environment and orient themselves toward a
destination. Locations can gain unique identities by uses of color, texture, or material--the
method does not have to be overwhelming.
Apply Visual Styling to Differentiate between Regions
5
Differentiating regions clearly also helps people learn the environment and orient themselves
toward a destination. Again, the means of doing can be subtle.
Provide Well-Structured Paths
Well-structured paths possess the following qualities:
● Continuous.
● Clearly defined start, middle, and finish.
● Ways of determining progress toward a destination.
● Easy-to-discern directionality (toward or away from a point).
Path structure is a function of the environment (example: museum vs. park), and the needs of
individuals (example: desire lines). Well-structured paths balance these in their design.
Use Landmarks for Orientation and Marking Important Locations
Landmarks provide a way to organize and define a space for people passing through it. They
help people remain oriented along their path and indicate that a particular point holds some
importance. In this way, landmarks not only help people recognize their current locations, but
also mark decision points for navigation. Therefore, landmarks act as memory aids, enabling the
development of an internal map of the space which then enable spatial reasoning within a
location and communication about the environment. Landmarks can be smaller, requiring more
to form a “local” network useful for the immediate area, or larger and requiring fewer to create a
“global” network useful for the larger environment.
Limit the Number of Navigation Options
People can feel overwhelmed when presented with too many choices, and combined with
having to learn an environment’s layout, they may be unable to correctly identify the path to get
to their needed destination. Therefore, the number of navigation options should be limited
directly to the number of relevant side paths and detours for the environment. Also, all branches
from a main path should lead individuals back to it.
Support Different Velocities and Modes of Movement
People move differently based upon their physical abilities (handicapped vs. able-bodied),
cognitive abilities (spatial reasoning), and move at different speeds. Environments should offer
paths that support these differences.
6
Provide Clear Path Views
Paths should be free from obstructions, allowing people to see the environment around them.
Path views enable people to learn about their environment and judge their place in it.
Clear path views can be obtained in the following ways:
● Using sightlines
● Providing survey views
Design Considerations for the Blind
For individuals with low-vision or blindness, design of the physical environment must be
reinforced through auditory and tactile cues. The above-discussed guidelines can be adapted to
support use by blind and partially-sighted individuals.
1. Provide well-structured paths- boundaries of paths, such as street corners and curbs,
need to be detectable with a cane (or other assistive devices).
a. Rectilinear pathways.
b. Where applicable, and not an inconvenience, consider guard rails.
c. Tactile differentiation of pathways, such as between sidewalks and streets, or the
portions of a platform for standing versus boarding.
2. Pathway obstructions- dimensions of pathway obstructions need to be of a size where
a cane will not miss hitting them, and the blind individual will not run into them or trip
over them.
a. Do not place obstructions at head height.
b. Obstructions should run floor to ceiling, ideally, or at least terminate sufficiently
above head height.
3. Crossings- where paths such as walkways and roads cross, strong sound signals
should alert individuals when it is safe and unsafe for them to proceed.
Design Considerations for the Deaf
In the case of deaf individuals, visual and tactile cues can be used to draw attention and guide
them throughout a space.
1. Hazard notifications- Where possible, use vibrations to indicate potential hazards as
someone may not be looking in the direction of the hazard itself.
a. { Examples here }
7
Design Considerations for Orthopaedically Handicapped
The orthopaedically handicapped require special considerations for movement, as well as
interactions with physical objects, like doors.
1. Do not require heavyforce application- some paths may require users to interact with
doors, and those with orthopaedic handicaps may be incapable of applying heavy force
(or any force at all).
a. Wherever possible, consider using automatic doors (sliding doors, buttons to
trigger door openings).
b. Allow for push-open, instead of pull-open doors along paths. (This also minimizes
the use of fine motor skills, which can degrade with age and handicap.)
2. Ease of elevation change- if possible, assist with elevation changes (via ramps), or
ensure that items such as built-in table tops and benches are at reachable heights.
a. This also includes providing adequate clearance across thresholds and curbs.
b. Stairs should not be overly-steep, and should have easy-to-grasp railings for
individuals of all ages.
Sign Design Guidelines
Signs exist to supply information about the environment and things in it. They may be static in
nature, like printed signs, with a fixed purpose and message; or dynamic, with messages that
change depending upon the environment and situation. Regardless of a sign’s nature, its design
should take into account that people using signs often have no control over the environment in
which the sign appears, and their control over the situation may not fully belong to them.
Therefore, signs need to be highly learnable, usable, and useful in a variety of situations for the
most people possible. This can be accomplished through the consideration of 5 principles:
● Consistency
● Simplicity
● Clarity
● Legibility
● Information relevance
8
Signs of any nature that adhere to these 5 principles when combined with other good
environmental design principles elsewhere in this document create the conditions necessary for
the concept of strong information scent defined in this document’s introduction.
Consistency
Consistency refers to an unchanging patterning of signage elements across the many signs in
an environment. It allows people to learn the wayfinding information system and apply
knowledge gained from it to the physical environment. In order to evaluate consistency, the
signage system must be looked at as a whole. Signage features impacted by the principle of
consistency include:
● Anatomy
● Colors
● Font
● Informational content
Simplicity
Simplicity refers to using only the most necessary elements in signage to convey wayfinding
information while balancing a need for branding related to the environment. As a principle,
simplicity aims to reduce cognitive effort when recognizing and processing signage
Clarity
Clarity applies to the messaging on signage elements, such as text and iconography. Clarity
means it is easy to differentiate between the individual components of a sign, recognize what
kind of content each component is, and then interpret the content. Therefore, when evaluating
clarity of signage, two supporting principles to consider include:
● Identifiability- the ability to identify what sign content is, and to differentiate between
different types of sign content.
● Interpretability- the ability to understand sign content, especially if it is rather abstract,
like icons.
Legibility
Legibility is related to clarity but focuses on signage text. Specifically, it is the ability to
differentiate between text glyphs. Text legibility depends upon multiple facets, like its suitability
for signage, whether it is a serif typeface, and its x-height (size of the letter minus any
9
ascenders or descenders). Legibility also has supporting principles for consideration during
evaluation:
● Readability- arrangement of text content in a way that is easy to scan. Assessing
readability requires focusing on the structure of signage text.
● Understandability- the quality of being easily understood by a majority of individuals.
This is a function of the language used in signage.
Maximize Information Relevance
Wayfinding and navigation are essentially decision-based activities, requiring information in
order to be successful. That information derives in part from signage. However, as with any task
requiring information for successful performance, that success depends upon delivering
information at the right moments to avoid either overloading people with unnecessary details or
providing them with inadequate details to act.
Design Considerations for the Blind
This section will also include recommendations for individuals with low vision (example: elderly).
1. Include Braille for key locations.
2. Boost contrast to enhance readability- greater contrast improves readability for all
individuals.
a. Effectiveness of reverse polarity contrast- consider using white text on a dark
background to enhance sign readability across all age groups regardless of
whether someone has issues or not.
b. Note that contrast interacts with character size.
3. Character size- [ Align to Critical Print Size for signage, find standards. ]
Design Considerations for the Orthopaedically Handicapped
Dynamic Sign Considerations
Dynamic signs should uphold the 5 heuristics defined earlier: Consistency, simplicity, clarity,
legibility, and maximize information relevance. However, because messaging on dynamic signs
can change with the environment or situation, there are several other heuristics worth applying
to their designs.
Minimize Overload
10
Dynamic displays can quickly overwhelm people due to the quality and amount of information
they can display. Therefore, dynamic display designs should minimize clutter and unnecessary
animations.
Fit within People’s Perceptual Abilities
Dynamic display designs should consider perceptual limitations for the use of size, color,
animation speed, distance, and resolution.
Match Visualizations to the Environment
Visualizations should match the environment in order to provide maximum value. Where the
content is meant to guide people or inform them in some way, it should assist with building
mental models and improving knowledge.
Make Pending Changes Clear
If information on dynamic displays will change within certain timeframes such that people will
view a variety of information within a short period of time, then provide visual warnings about
pending changes. Countdown timers provide an easily understandable method for
accomplishing this. This heuristic does not need to apply to content that is not task-relevant
(such as for navigation or finding travel details).
Map Design Heuristics
Maps provide a direct model of a physical space for people to incorporate into their mental
models of an environment. Balancing the right amount of detail in a map’s design is key to the
formation of these mental models. Too much information, and people will have trouble
determining the most important pieces to integrate into their mental model; too little information,
and the mental model will be incomplete. Similarly, the quality of detail also matters to mental
model formation. If the map symbols used are unfamiliar or unclear, or if the map differs too
much from the surroundings as perceived by users, the map will lack usefulness. Several
heuristics exist to provide guidance around balancing the quality of map design and detail,
peoples’ needs for information, and their abilities to process that information.
Include Basic Map Components
All maps should contain at least the following 4 components:
● Title, to convey what the purpose of the map.
● Legend, for interpreting map components.
11
● Direction markers, aids for understanding direction in environments.
● Border, to set boundaries for the mapped region and to differentiate from other visual
presentations close to it.
Depending upon the needs of the user and the type of environment, maps can also contain:
● Graticules, a grid system to assist with location identification.
● Scale, to convey distance representations.
● Insets, to highlight a particular location’s details that might otherwise be unrecognizable.
Employ a Balanced and Simplistic Visual Design
A balanced and simplistic visual design takes into consideration the amount of items on a map,
the color of items on a map, and the actual layout of the map itself.
● Limit the items on a map to only the most relevant pieces of information.
● Select colors that help convey and reinforce information.
o Example 1: Color coding of subway lines for the CTA.
o Example 2: Voting maps that use red and blue to denote party dominance in a
region.
● Maximize color contrast between the map’s background and the individual map
elements (region of focus, symbols, typography).
Clear Visual Hierarchy
Hierarchies of design components help people understand importance and relationships of
objects. Objects with more importance should carry greater visual weight, either through size or
color. The visual hierarchy should match the intellectual hierarchy, a pre-determined ranking of
the importance of major map elements.
Use Well-Known Map Symbols
To facilitate the mental processing associated with map usage, always aim to include common,
easy-to-recognize symbols for key features.
● Symbols should keep complexity to a minimum, as size could make recognition of fine
detail difficult if not impossible.
● Symbol size and texture work well if a map symbol needs to convey ordinal (ordered by
a value type), interval (ordered data with set distance between each possible datum
value), or ratio (interval data that also includes a true zero point) data.
12
● Symbol pattern and shape work well when conveying nominal (name or categorical)
data.
Breaking with this heuristic is acceptable, but only in two circumstances. First, to create
emphasis that would be impossible through visual hierarchy alone. Second, when challenging
the content of pre-existing maps.
Provide a “You are Here” View
People can enter environments from multiple points, so maps should provide people with a way
to orient themselves in these situations. A ‘You are Here’ view helps people determine if they
are traveling toward a destination, as well as figure out a route for getting there.
Match the Map to Physical Surroundings
To maximize the usefulness and usability of maps, they should compare in an understandable
way with people’s physical surroundings. In this way, people can easily match the map to their
surroundings, and navigate quickly and efficiently toward a desired location.
Digital Map Considerations
{ Pending further research }
Queue Design Heuristics
Queue design heuristics focus on managing time perception as a way to encourage positive
behavior and affect while people wait in line. These heuristics derive from research that shows
negative perceptions of time passage arise from a combination of individual and environmental
features. However, changing aspects of the queue’s environment can help reduce negative
perceptions of time perception by accommodating individual needs and providing a more
engaging environment.
Carefully Communicate Queue Times
Provide Indicators of Queue Progress
Separate Special Queues
Be Mindful of User Comfort in Queues
Design for Social Interactions
Promote Engagement
13
Build Positive Affect
14
References
Campbell, Johnathan E, and Shin, Michael. “Cartographic Principles.” In Geographic Information System
Basics. Saylor Academy,2012. https://saylordotorg.github.io/text_essentials-of-geographic-information-
systems/s13-cartographic-principles.html.
Gibson, David. The Wayfinding Handbook: Information Design for Public Places.New York:Princeton
Architectural Press,2009.
Jacobson, Robert E., and Wurman Richard S. Information Design.Cambridge,MA: The MIT Press,
2006.
Knapp, Pat. “Airport Wayfinding and Graphics.” SEGD, December 13, 2013. https://segd.org/airport-
wayfinding-and-graphics.
Kuparinen, Liisa & Silvennoinen, Johanna & Isomäki, Hannakaisa. “Introducing Usability Heuristics for
Mobile Map Applications.” Dresden. Accessed October 16,2019.
https://www.researchgate.net/publication/257223846_Introducing_Usability_Heuristics_for_Mobile_Map
_Applications.
Richter, Kai-Florian, and Stephan Winter. “Introduction: What Landmarks Are,and Why They Are
Important.” In Landmarks,1–25. Cham:Springer, 2014.

More Related Content

Similar to Conducting Environment Heuristics

iBEE Workshop
iBEE WorkshopiBEE Workshop
iBEE WorkshopToby Adam
 
Toward Blind Travel Support through Verbal Route Directions: A Path Inference...
Toward Blind Travel Support through Verbal Route Directions: A Path Inference...Toward Blind Travel Support through Verbal Route Directions: A Path Inference...
Toward Blind Travel Support through Verbal Route Directions: A Path Inference...Vladimir Kulyukin
 
People first places and streets, presentation, chloe
People first places and streets, presentation, chloePeople first places and streets, presentation, chloe
People first places and streets, presentation, chloeChloé Ava Rodrigues
 
UNIVERSAL DESIGN: MORE THAN WHAT MEETS THE EYE
UNIVERSAL DESIGN: MORE THAN WHAT MEETS THE EYEUNIVERSAL DESIGN: MORE THAN WHAT MEETS THE EYE
UNIVERSAL DESIGN: MORE THAN WHAT MEETS THE EYEDeborah Sovinee, LEED AP
 
Design and Development of a Prototype Assistive Mobility Solution for the Vis...
Design and Development of a Prototype Assistive Mobility Solution for the Vis...Design and Development of a Prototype Assistive Mobility Solution for the Vis...
Design and Development of a Prototype Assistive Mobility Solution for the Vis...IRJET Journal
 
Design of pedestrians & human scale
Design of pedestrians & human scaleDesign of pedestrians & human scale
Design of pedestrians & human scaleDheepthiDheenan
 
Management ROAD MAPS -By Dr.Dehgan
Management ROAD MAPS -By Dr.DehganManagement ROAD MAPS -By Dr.Dehgan
Management ROAD MAPS -By Dr.Dehgandrdehgan
 
Inclusive design playbook
Inclusive design playbookInclusive design playbook
Inclusive design playbookYilin Zeng
 
New wayfinding system for City of Toronto's underground walkway
New wayfinding system for City of Toronto's underground walkwayNew wayfinding system for City of Toronto's underground walkway
New wayfinding system for City of Toronto's underground walkwayAmy Chong
 
Universally Designed Learning Spaces: Some Considerations
Universally Designed Learning Spaces: Some ConsiderationsUniversally Designed Learning Spaces: Some Considerations
Universally Designed Learning Spaces: Some ConsiderationsDamian T. Gordon
 
Design and Engineering-Module 5: User Centered and Product Centered Design, C...
Design and Engineering-Module 5: User Centered and Product Centered Design, C...Design and Engineering-Module 5: User Centered and Product Centered Design, C...
Design and Engineering-Module 5: User Centered and Product Centered Design, C...Naseel Ibnu Azeez
 
Ways Indoor Maps are Changing Railway Stations for the Better
Ways Indoor Maps are Changing Railway Stations for the BetterWays Indoor Maps are Changing Railway Stations for the Better
Ways Indoor Maps are Changing Railway Stations for the BetterAlok Mishra
 
Stefano Del Furia - Inclusive Design - Codemotion Rome 2019
Stefano Del Furia - Inclusive Design - Codemotion Rome 2019Stefano Del Furia - Inclusive Design - Codemotion Rome 2019
Stefano Del Furia - Inclusive Design - Codemotion Rome 2019Codemotion
 

Similar to Conducting Environment Heuristics (20)

iBEE Workshop
iBEE WorkshopiBEE Workshop
iBEE Workshop
 
Toward Blind Travel Support through Verbal Route Directions: A Path Inference...
Toward Blind Travel Support through Verbal Route Directions: A Path Inference...Toward Blind Travel Support through Verbal Route Directions: A Path Inference...
Toward Blind Travel Support through Verbal Route Directions: A Path Inference...
 
People first places and streets, presentation, chloe
People first places and streets, presentation, chloePeople first places and streets, presentation, chloe
People first places and streets, presentation, chloe
 
Mds program
Mds programMds program
Mds program
 
UNIVERSAL DESIGN: MORE THAN WHAT MEETS THE EYE
UNIVERSAL DESIGN: MORE THAN WHAT MEETS THE EYEUNIVERSAL DESIGN: MORE THAN WHAT MEETS THE EYE
UNIVERSAL DESIGN: MORE THAN WHAT MEETS THE EYE
 
Design and Development of a Prototype Assistive Mobility Solution for the Vis...
Design and Development of a Prototype Assistive Mobility Solution for the Vis...Design and Development of a Prototype Assistive Mobility Solution for the Vis...
Design and Development of a Prototype Assistive Mobility Solution for the Vis...
 
Walkability
Walkability Walkability
Walkability
 
Spatial Mental Models and Navigation Support Apps for People who are Blind – ...
Spatial Mental Models and Navigation Support Apps for People who are Blind – ...Spatial Mental Models and Navigation Support Apps for People who are Blind – ...
Spatial Mental Models and Navigation Support Apps for People who are Blind – ...
 
Design of pedestrians & human scale
Design of pedestrians & human scaleDesign of pedestrians & human scale
Design of pedestrians & human scale
 
Visual Research methods
Visual Research methodsVisual Research methods
Visual Research methods
 
Management ROAD MAPS -By Dr.Dehgan
Management ROAD MAPS -By Dr.DehganManagement ROAD MAPS -By Dr.Dehgan
Management ROAD MAPS -By Dr.Dehgan
 
Inclusive design playbook
Inclusive design playbookInclusive design playbook
Inclusive design playbook
 
New wayfinding system for City of Toronto's underground walkway
New wayfinding system for City of Toronto's underground walkwayNew wayfinding system for City of Toronto's underground walkway
New wayfinding system for City of Toronto's underground walkway
 
Universally Designed Learning Spaces: Some Considerations
Universally Designed Learning Spaces: Some ConsiderationsUniversally Designed Learning Spaces: Some Considerations
Universally Designed Learning Spaces: Some Considerations
 
Design and Engineering-Module 5: User Centered and Product Centered Design, C...
Design and Engineering-Module 5: User Centered and Product Centered Design, C...Design and Engineering-Module 5: User Centered and Product Centered Design, C...
Design and Engineering-Module 5: User Centered and Product Centered Design, C...
 
Ijetr021144
Ijetr021144Ijetr021144
Ijetr021144
 
Ijetr021144
Ijetr021144Ijetr021144
Ijetr021144
 
Ways Indoor Maps are Changing Railway Stations for the Better
Ways Indoor Maps are Changing Railway Stations for the BetterWays Indoor Maps are Changing Railway Stations for the Better
Ways Indoor Maps are Changing Railway Stations for the Better
 
Stefano Del Furia - Inclusive Design - Codemotion Rome 2019
Stefano Del Furia - Inclusive Design - Codemotion Rome 2019Stefano Del Furia - Inclusive Design - Codemotion Rome 2019
Stefano Del Furia - Inclusive Design - Codemotion Rome 2019
 
Universal Design and urban environment, by Antonio Caperna PhD
Universal Design and urban environment, by Antonio Caperna PhDUniversal Design and urban environment, by Antonio Caperna PhD
Universal Design and urban environment, by Antonio Caperna PhD
 

More from Leslie McFarlin

Field Observation Study- Sample Study Outline
Field Observation Study- Sample Study OutlineField Observation Study- Sample Study Outline
Field Observation Study- Sample Study OutlineLeslie McFarlin
 
Exploration Draft Document- CEM Machine Learning & AI Project 2018
Exploration Draft Document- CEM Machine Learning & AI Project 2018Exploration Draft Document- CEM Machine Learning & AI Project 2018
Exploration Draft Document- CEM Machine Learning & AI Project 2018Leslie McFarlin
 
Draft Strategy- DCD UX Strategy FY19
Draft Strategy- DCD UX Strategy FY19Draft Strategy- DCD UX Strategy FY19
Draft Strategy- DCD UX Strategy FY19Leslie McFarlin
 
Research Proposal- Integrating Need for Cognition
Research Proposal- Integrating Need for CognitionResearch Proposal- Integrating Need for Cognition
Research Proposal- Integrating Need for CognitionLeslie McFarlin
 
Amerigroup User Survey Project
Amerigroup User Survey ProjectAmerigroup User Survey Project
Amerigroup User Survey ProjectLeslie McFarlin
 
ML Times: Mainframe Machine Learning Initiative- June newsletter (2018)
ML Times: Mainframe Machine Learning Initiative- June newsletter (2018)ML Times: Mainframe Machine Learning Initiative- June newsletter (2018)
ML Times: Mainframe Machine Learning Initiative- June newsletter (2018)Leslie McFarlin
 
Machine Learning/Artificial Intelligence Strategy: Developing a Trust-Focused...
Machine Learning/Artificial Intelligence Strategy: Developing a Trust-Focused...Machine Learning/Artificial Intelligence Strategy: Developing a Trust-Focused...
Machine Learning/Artificial Intelligence Strategy: Developing a Trust-Focused...Leslie McFarlin
 
User Experience of Machine Learning
User Experience of Machine LearningUser Experience of Machine Learning
User Experience of Machine LearningLeslie McFarlin
 

More from Leslie McFarlin (8)

Field Observation Study- Sample Study Outline
Field Observation Study- Sample Study OutlineField Observation Study- Sample Study Outline
Field Observation Study- Sample Study Outline
 
Exploration Draft Document- CEM Machine Learning & AI Project 2018
Exploration Draft Document- CEM Machine Learning & AI Project 2018Exploration Draft Document- CEM Machine Learning & AI Project 2018
Exploration Draft Document- CEM Machine Learning & AI Project 2018
 
Draft Strategy- DCD UX Strategy FY19
Draft Strategy- DCD UX Strategy FY19Draft Strategy- DCD UX Strategy FY19
Draft Strategy- DCD UX Strategy FY19
 
Research Proposal- Integrating Need for Cognition
Research Proposal- Integrating Need for CognitionResearch Proposal- Integrating Need for Cognition
Research Proposal- Integrating Need for Cognition
 
Amerigroup User Survey Project
Amerigroup User Survey ProjectAmerigroup User Survey Project
Amerigroup User Survey Project
 
ML Times: Mainframe Machine Learning Initiative- June newsletter (2018)
ML Times: Mainframe Machine Learning Initiative- June newsletter (2018)ML Times: Mainframe Machine Learning Initiative- June newsletter (2018)
ML Times: Mainframe Machine Learning Initiative- June newsletter (2018)
 
Machine Learning/Artificial Intelligence Strategy: Developing a Trust-Focused...
Machine Learning/Artificial Intelligence Strategy: Developing a Trust-Focused...Machine Learning/Artificial Intelligence Strategy: Developing a Trust-Focused...
Machine Learning/Artificial Intelligence Strategy: Developing a Trust-Focused...
 
User Experience of Machine Learning
User Experience of Machine LearningUser Experience of Machine Learning
User Experience of Machine Learning
 

Recently uploaded

How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Sitegalleryaagency
 
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai DouxDubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Douxkojalkojal131
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`dajasot375
 
shot list for my tv series two steps back
shot list for my tv series two steps backshot list for my tv series two steps back
shot list for my tv series two steps back17lcow074
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一Fi L
 
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一lvtagr7
 
Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,
Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,
Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,bhuyansuprit
 
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...babafaisel
 
call girls in Harsh Vihar (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Harsh Vihar (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Harsh Vihar (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Harsh Vihar (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一F La
 
Call Girls Bapu Nagar 7397865700 Ridhima Hire Me Full Night
Call Girls Bapu Nagar 7397865700 Ridhima Hire Me Full NightCall Girls Bapu Nagar 7397865700 Ridhima Hire Me Full Night
Call Girls Bapu Nagar 7397865700 Ridhima Hire Me Full Nightssuser7cb4ff
 
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130Suhani Kapoor
 
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝soniya singh
 
Housewife Call Girls NRI Layout - Call 7001305949 Rs-3500 with A/C Room Cash ...
Housewife Call Girls NRI Layout - Call 7001305949 Rs-3500 with A/C Room Cash ...Housewife Call Girls NRI Layout - Call 7001305949 Rs-3500 with A/C Room Cash ...
Housewife Call Girls NRI Layout - Call 7001305949 Rs-3500 with A/C Room Cash ...narwatsonia7
 
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一Fi L
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一Fi sss
 
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
PORTAFOLIO   2024_  ANASTASIYA  KUDINOVAPORTAFOLIO   2024_  ANASTASIYA  KUDINOVA
PORTAFOLIO 2024_ ANASTASIYA KUDINOVAAnastasiya Kudinova
 

Recently uploaded (20)

How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Site
 
Call Girls in Pratap Nagar, 9953056974 Escort Service
Call Girls in Pratap Nagar,  9953056974 Escort ServiceCall Girls in Pratap Nagar,  9953056974 Escort Service
Call Girls in Pratap Nagar, 9953056974 Escort Service
 
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai DouxDubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
 
shot list for my tv series two steps back
shot list for my tv series two steps backshot list for my tv series two steps back
shot list for my tv series two steps back
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
 
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
 
Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,
Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,
Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,
 
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
 
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Serviceyoung call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
 
call girls in Harsh Vihar (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Harsh Vihar (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Harsh Vihar (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Harsh Vihar (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
 
Call Girls Bapu Nagar 7397865700 Ridhima Hire Me Full Night
Call Girls Bapu Nagar 7397865700 Ridhima Hire Me Full NightCall Girls Bapu Nagar 7397865700 Ridhima Hire Me Full Night
Call Girls Bapu Nagar 7397865700 Ridhima Hire Me Full Night
 
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
 
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
 
Housewife Call Girls NRI Layout - Call 7001305949 Rs-3500 with A/C Room Cash ...
Housewife Call Girls NRI Layout - Call 7001305949 Rs-3500 with A/C Room Cash ...Housewife Call Girls NRI Layout - Call 7001305949 Rs-3500 with A/C Room Cash ...
Housewife Call Girls NRI Layout - Call 7001305949 Rs-3500 with A/C Room Cash ...
 
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
 
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
PORTAFOLIO   2024_  ANASTASIYA  KUDINOVAPORTAFOLIO   2024_  ANASTASIYA  KUDINOVA
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
 

Conducting Environment Heuristics

  • 1. 1 Conducting Environment Heuristic Evaluations [DRAFT] STUDIO ORD PREPARED BY LESLIE A. MCFARLIN
  • 2. 2 Table of Contents Introduction 3 Guidelines for Physical Spaces 4 Personal Space Guidelines 4 Path Guidelines 4 Design Considerations for the Blind 6 Design Considerations for the Deaf 6 Design Considerations for Orthopaedically Handicapped 7 Sign Design Guidelines 7 Design Considerations for the Blind 9 Design Considerations for the Orthopaedically Handicapped 9 Dynamic Sign Considerations 9 Map Design Heuristics 10 Digital Map Considerations 12 Queue Design Heuristics 12 References 14
  • 3. 3 Introduction { Some intro paragraph here… } Regardless of the physical environment’s location, combinations of path design, sign design, and map design contribute to whether or not people can successfully navigate. As people move through environments, they look for information (cues) that help them move about, essentially building up a mental model of the space around them. Strong cues can very clearly direct people in certain ways, and build up spatial mental models; weaker cues will create uncertainty that leads to inaccuracy in spatial mental models, and potentially point people in incorrect directions. For the purposes of this document, we will adopt the concept of information scent from online wayfinding, and in particular define strong information scent as presenting unambiguously only the options needed to find locations. It relies on the factors: ● Places- previously traversed paths, and how they relate to a current or future destination. ● Words- text clues related to movement and location, such as clear labeling. ● Visual Cues- elements that look as if they thematically belong to a location. ● Visual Information- visual depiction of a path to build expectations (like a map). ● Structure- how well a path is represented. ● Promises- how well a path seems to “promise” it will ultimately lead an individual to a specific destination. { Final paragraph of intro here… }
  • 4. 4 Guidelines for Physical Spaces The UX guidelines for evaluating physical spaces draw on a variety of disciplines including architecture, interior design, and digital design. These guidelines are meant to evolve over time with the UX discipline at StudioORD. Their intended use is for evaluating how well a physical space supports the people acting within it. Also, not all guidelines will be applicable for an environment, so select only those that will provide value. Personal Space Guidelines Four levels of distance are useful when planning space. 1. Intimate: 0 in. to 18 in. This would refer to family within a space, perhaps even very close friends. 2. Casual-Personal: 30 in. to 48 in. Indicative of minimal contact, usually enough to make an acquaintance and engage in polite discourse. 3. Social-Consultative: 7 ft. to 12 ft. Typical of a customer engaging with a service provider. 4. Public: 30 ft. to 1500 ft. For strangers in a space, such as airports, concert halls, etc. Path Guidelines Wayfinding depends partially upon the paths available. Paths provide structure for an individual’s journey within a space, and an opportunity for entities within it (example: businesses) to connect with people. Someone’s journey along a path will impact their attitude toward the environment. Therefore, to ensure a positive perception of the physical environment, and positive attitudes, pathways within should be designed to facilitate movement. The guidelines within this section provide a way to judge how well a path does that, as well as some insights on how to plan paths for those with disabilities. Give Locations Unique Identities Unique identities per location makes it easy to distinguish position within an environment. This is another way of helping people learn the environment and orient themselves toward a destination. Locations can gain unique identities by uses of color, texture, or material--the method does not have to be overwhelming. Apply Visual Styling to Differentiate between Regions
  • 5. 5 Differentiating regions clearly also helps people learn the environment and orient themselves toward a destination. Again, the means of doing can be subtle. Provide Well-Structured Paths Well-structured paths possess the following qualities: ● Continuous. ● Clearly defined start, middle, and finish. ● Ways of determining progress toward a destination. ● Easy-to-discern directionality (toward or away from a point). Path structure is a function of the environment (example: museum vs. park), and the needs of individuals (example: desire lines). Well-structured paths balance these in their design. Use Landmarks for Orientation and Marking Important Locations Landmarks provide a way to organize and define a space for people passing through it. They help people remain oriented along their path and indicate that a particular point holds some importance. In this way, landmarks not only help people recognize their current locations, but also mark decision points for navigation. Therefore, landmarks act as memory aids, enabling the development of an internal map of the space which then enable spatial reasoning within a location and communication about the environment. Landmarks can be smaller, requiring more to form a “local” network useful for the immediate area, or larger and requiring fewer to create a “global” network useful for the larger environment. Limit the Number of Navigation Options People can feel overwhelmed when presented with too many choices, and combined with having to learn an environment’s layout, they may be unable to correctly identify the path to get to their needed destination. Therefore, the number of navigation options should be limited directly to the number of relevant side paths and detours for the environment. Also, all branches from a main path should lead individuals back to it. Support Different Velocities and Modes of Movement People move differently based upon their physical abilities (handicapped vs. able-bodied), cognitive abilities (spatial reasoning), and move at different speeds. Environments should offer paths that support these differences.
  • 6. 6 Provide Clear Path Views Paths should be free from obstructions, allowing people to see the environment around them. Path views enable people to learn about their environment and judge their place in it. Clear path views can be obtained in the following ways: ● Using sightlines ● Providing survey views Design Considerations for the Blind For individuals with low-vision or blindness, design of the physical environment must be reinforced through auditory and tactile cues. The above-discussed guidelines can be adapted to support use by blind and partially-sighted individuals. 1. Provide well-structured paths- boundaries of paths, such as street corners and curbs, need to be detectable with a cane (or other assistive devices). a. Rectilinear pathways. b. Where applicable, and not an inconvenience, consider guard rails. c. Tactile differentiation of pathways, such as between sidewalks and streets, or the portions of a platform for standing versus boarding. 2. Pathway obstructions- dimensions of pathway obstructions need to be of a size where a cane will not miss hitting them, and the blind individual will not run into them or trip over them. a. Do not place obstructions at head height. b. Obstructions should run floor to ceiling, ideally, or at least terminate sufficiently above head height. 3. Crossings- where paths such as walkways and roads cross, strong sound signals should alert individuals when it is safe and unsafe for them to proceed. Design Considerations for the Deaf In the case of deaf individuals, visual and tactile cues can be used to draw attention and guide them throughout a space. 1. Hazard notifications- Where possible, use vibrations to indicate potential hazards as someone may not be looking in the direction of the hazard itself. a. { Examples here }
  • 7. 7 Design Considerations for Orthopaedically Handicapped The orthopaedically handicapped require special considerations for movement, as well as interactions with physical objects, like doors. 1. Do not require heavyforce application- some paths may require users to interact with doors, and those with orthopaedic handicaps may be incapable of applying heavy force (or any force at all). a. Wherever possible, consider using automatic doors (sliding doors, buttons to trigger door openings). b. Allow for push-open, instead of pull-open doors along paths. (This also minimizes the use of fine motor skills, which can degrade with age and handicap.) 2. Ease of elevation change- if possible, assist with elevation changes (via ramps), or ensure that items such as built-in table tops and benches are at reachable heights. a. This also includes providing adequate clearance across thresholds and curbs. b. Stairs should not be overly-steep, and should have easy-to-grasp railings for individuals of all ages. Sign Design Guidelines Signs exist to supply information about the environment and things in it. They may be static in nature, like printed signs, with a fixed purpose and message; or dynamic, with messages that change depending upon the environment and situation. Regardless of a sign’s nature, its design should take into account that people using signs often have no control over the environment in which the sign appears, and their control over the situation may not fully belong to them. Therefore, signs need to be highly learnable, usable, and useful in a variety of situations for the most people possible. This can be accomplished through the consideration of 5 principles: ● Consistency ● Simplicity ● Clarity ● Legibility ● Information relevance
  • 8. 8 Signs of any nature that adhere to these 5 principles when combined with other good environmental design principles elsewhere in this document create the conditions necessary for the concept of strong information scent defined in this document’s introduction. Consistency Consistency refers to an unchanging patterning of signage elements across the many signs in an environment. It allows people to learn the wayfinding information system and apply knowledge gained from it to the physical environment. In order to evaluate consistency, the signage system must be looked at as a whole. Signage features impacted by the principle of consistency include: ● Anatomy ● Colors ● Font ● Informational content Simplicity Simplicity refers to using only the most necessary elements in signage to convey wayfinding information while balancing a need for branding related to the environment. As a principle, simplicity aims to reduce cognitive effort when recognizing and processing signage Clarity Clarity applies to the messaging on signage elements, such as text and iconography. Clarity means it is easy to differentiate between the individual components of a sign, recognize what kind of content each component is, and then interpret the content. Therefore, when evaluating clarity of signage, two supporting principles to consider include: ● Identifiability- the ability to identify what sign content is, and to differentiate between different types of sign content. ● Interpretability- the ability to understand sign content, especially if it is rather abstract, like icons. Legibility Legibility is related to clarity but focuses on signage text. Specifically, it is the ability to differentiate between text glyphs. Text legibility depends upon multiple facets, like its suitability for signage, whether it is a serif typeface, and its x-height (size of the letter minus any
  • 9. 9 ascenders or descenders). Legibility also has supporting principles for consideration during evaluation: ● Readability- arrangement of text content in a way that is easy to scan. Assessing readability requires focusing on the structure of signage text. ● Understandability- the quality of being easily understood by a majority of individuals. This is a function of the language used in signage. Maximize Information Relevance Wayfinding and navigation are essentially decision-based activities, requiring information in order to be successful. That information derives in part from signage. However, as with any task requiring information for successful performance, that success depends upon delivering information at the right moments to avoid either overloading people with unnecessary details or providing them with inadequate details to act. Design Considerations for the Blind This section will also include recommendations for individuals with low vision (example: elderly). 1. Include Braille for key locations. 2. Boost contrast to enhance readability- greater contrast improves readability for all individuals. a. Effectiveness of reverse polarity contrast- consider using white text on a dark background to enhance sign readability across all age groups regardless of whether someone has issues or not. b. Note that contrast interacts with character size. 3. Character size- [ Align to Critical Print Size for signage, find standards. ] Design Considerations for the Orthopaedically Handicapped Dynamic Sign Considerations Dynamic signs should uphold the 5 heuristics defined earlier: Consistency, simplicity, clarity, legibility, and maximize information relevance. However, because messaging on dynamic signs can change with the environment or situation, there are several other heuristics worth applying to their designs. Minimize Overload
  • 10. 10 Dynamic displays can quickly overwhelm people due to the quality and amount of information they can display. Therefore, dynamic display designs should minimize clutter and unnecessary animations. Fit within People’s Perceptual Abilities Dynamic display designs should consider perceptual limitations for the use of size, color, animation speed, distance, and resolution. Match Visualizations to the Environment Visualizations should match the environment in order to provide maximum value. Where the content is meant to guide people or inform them in some way, it should assist with building mental models and improving knowledge. Make Pending Changes Clear If information on dynamic displays will change within certain timeframes such that people will view a variety of information within a short period of time, then provide visual warnings about pending changes. Countdown timers provide an easily understandable method for accomplishing this. This heuristic does not need to apply to content that is not task-relevant (such as for navigation or finding travel details). Map Design Heuristics Maps provide a direct model of a physical space for people to incorporate into their mental models of an environment. Balancing the right amount of detail in a map’s design is key to the formation of these mental models. Too much information, and people will have trouble determining the most important pieces to integrate into their mental model; too little information, and the mental model will be incomplete. Similarly, the quality of detail also matters to mental model formation. If the map symbols used are unfamiliar or unclear, or if the map differs too much from the surroundings as perceived by users, the map will lack usefulness. Several heuristics exist to provide guidance around balancing the quality of map design and detail, peoples’ needs for information, and their abilities to process that information. Include Basic Map Components All maps should contain at least the following 4 components: ● Title, to convey what the purpose of the map. ● Legend, for interpreting map components.
  • 11. 11 ● Direction markers, aids for understanding direction in environments. ● Border, to set boundaries for the mapped region and to differentiate from other visual presentations close to it. Depending upon the needs of the user and the type of environment, maps can also contain: ● Graticules, a grid system to assist with location identification. ● Scale, to convey distance representations. ● Insets, to highlight a particular location’s details that might otherwise be unrecognizable. Employ a Balanced and Simplistic Visual Design A balanced and simplistic visual design takes into consideration the amount of items on a map, the color of items on a map, and the actual layout of the map itself. ● Limit the items on a map to only the most relevant pieces of information. ● Select colors that help convey and reinforce information. o Example 1: Color coding of subway lines for the CTA. o Example 2: Voting maps that use red and blue to denote party dominance in a region. ● Maximize color contrast between the map’s background and the individual map elements (region of focus, symbols, typography). Clear Visual Hierarchy Hierarchies of design components help people understand importance and relationships of objects. Objects with more importance should carry greater visual weight, either through size or color. The visual hierarchy should match the intellectual hierarchy, a pre-determined ranking of the importance of major map elements. Use Well-Known Map Symbols To facilitate the mental processing associated with map usage, always aim to include common, easy-to-recognize symbols for key features. ● Symbols should keep complexity to a minimum, as size could make recognition of fine detail difficult if not impossible. ● Symbol size and texture work well if a map symbol needs to convey ordinal (ordered by a value type), interval (ordered data with set distance between each possible datum value), or ratio (interval data that also includes a true zero point) data.
  • 12. 12 ● Symbol pattern and shape work well when conveying nominal (name or categorical) data. Breaking with this heuristic is acceptable, but only in two circumstances. First, to create emphasis that would be impossible through visual hierarchy alone. Second, when challenging the content of pre-existing maps. Provide a “You are Here” View People can enter environments from multiple points, so maps should provide people with a way to orient themselves in these situations. A ‘You are Here’ view helps people determine if they are traveling toward a destination, as well as figure out a route for getting there. Match the Map to Physical Surroundings To maximize the usefulness and usability of maps, they should compare in an understandable way with people’s physical surroundings. In this way, people can easily match the map to their surroundings, and navigate quickly and efficiently toward a desired location. Digital Map Considerations { Pending further research } Queue Design Heuristics Queue design heuristics focus on managing time perception as a way to encourage positive behavior and affect while people wait in line. These heuristics derive from research that shows negative perceptions of time passage arise from a combination of individual and environmental features. However, changing aspects of the queue’s environment can help reduce negative perceptions of time perception by accommodating individual needs and providing a more engaging environment. Carefully Communicate Queue Times Provide Indicators of Queue Progress Separate Special Queues Be Mindful of User Comfort in Queues Design for Social Interactions Promote Engagement
  • 14. 14 References Campbell, Johnathan E, and Shin, Michael. “Cartographic Principles.” In Geographic Information System Basics. Saylor Academy,2012. https://saylordotorg.github.io/text_essentials-of-geographic-information- systems/s13-cartographic-principles.html. Gibson, David. The Wayfinding Handbook: Information Design for Public Places.New York:Princeton Architectural Press,2009. Jacobson, Robert E., and Wurman Richard S. Information Design.Cambridge,MA: The MIT Press, 2006. Knapp, Pat. “Airport Wayfinding and Graphics.” SEGD, December 13, 2013. https://segd.org/airport- wayfinding-and-graphics. Kuparinen, Liisa & Silvennoinen, Johanna & Isomäki, Hannakaisa. “Introducing Usability Heuristics for Mobile Map Applications.” Dresden. Accessed October 16,2019. https://www.researchgate.net/publication/257223846_Introducing_Usability_Heuristics_for_Mobile_Map _Applications. Richter, Kai-Florian, and Stephan Winter. “Introduction: What Landmarks Are,and Why They Are Important.” In Landmarks,1–25. Cham:Springer, 2014.