We partnered up with Atlantic Public Media's Transom.org for digitally prototyping ways to connect users around the world for an online learning experience. Across three iterations of the prototype using Facebook Groups here's the high-level findings.
The document discusses best practices for instructors to create a strong online presence and build a learning community. It recommends that instructors provide frequent updates, announcements, and feedback using video to make the online experience more personal. A qualitative study asked students about using video in their online class. Students found video feedback, live lectures, and discussions helpful to feel more connected to their instructor and classmates and less isolated. While some students were anxious about live video, most felt it helped build rapport and made the online experience feel more like a traditional classroom.
This document discusses using social bookmarking tools like Delicious and Diigo to support inquiry-based learning. It describes how the author set up bookmarking sites for history students to tag and share sources they found online. Students found this helpful for seminar preparation and developing research skills. While some engagement issues arose, most students felt it improved their thinking and ability to find different types of sources. The author reflected that social bookmarking can effectively support inquiry-based learning when combined with specific tasks and modeling from instructors.
Design Thinking Meetup: Sparkle-ize It (or, what to do when you get a napkin)DesignMap
The document outlines an agenda for a design thinking meetup. It introduces the concept of "getting a napkin" which refers to sketching ideas, and discusses how design thinking principles can be applied to roles beyond design like communications and product management. Various brainstorming techniques are then presented, including creating concept maps and using a "why-how ladder" to generate ideas. The discussion emphasizes the importance of empathy and concludes by encouraging participants to draw ideas on napkins to spark creativity.
SITE 2018 - Preparing Social Studies Teachers and Librarians for Blended Teac...Michael Barbour
Stevens, M., Borup, J., & Barbour, M. K. (2018, March). Preparing social studies teachers and librarians for blended teaching. A full paper presentation to the annual conference of the Society for Information Technology and Teacher Education, Washington, DC.
The Active Teaching Lab program provides low-commitment, structured explorations of teaching tools and techniques to help faculty teach more effectively. Faculty tell program organizers that they appreciate the light-touch, playful environment that allows them to learn from peers' experiences in a low-stress way through hands-on activities and discussions. Based on positive feedback, organizers plan to expand offerings to different times and provide deeper training on specific tools and processes to further inspire faculty to incorporate new approaches in their teaching.
Monica Batac - OTFOADE Conference, Feb 4, 2012Monica Batac
Teachers develop strong technology integration skills through collaborative relationships built both online and offline. The three teacher participants developed their skills through practice, mentorship, and participation in blended learning communities. They value online networks for ongoing dialogue but find deeper meaning through face-to-face relationships. Blended learning allows conversations to continue both online and in person, supporting collaborative planning.
The document discusses best practices for instructors to create a strong online presence and build a learning community. It recommends that instructors provide frequent updates, announcements, and feedback using video to make the online experience more personal. A qualitative study asked students about using video in their online class. Students found video feedback, live lectures, and discussions helpful to feel more connected to their instructor and classmates and less isolated. While some students were anxious about live video, most felt it helped build rapport and made the online experience feel more like a traditional classroom.
This document discusses using social bookmarking tools like Delicious and Diigo to support inquiry-based learning. It describes how the author set up bookmarking sites for history students to tag and share sources they found online. Students found this helpful for seminar preparation and developing research skills. While some engagement issues arose, most students felt it improved their thinking and ability to find different types of sources. The author reflected that social bookmarking can effectively support inquiry-based learning when combined with specific tasks and modeling from instructors.
Design Thinking Meetup: Sparkle-ize It (or, what to do when you get a napkin)DesignMap
The document outlines an agenda for a design thinking meetup. It introduces the concept of "getting a napkin" which refers to sketching ideas, and discusses how design thinking principles can be applied to roles beyond design like communications and product management. Various brainstorming techniques are then presented, including creating concept maps and using a "why-how ladder" to generate ideas. The discussion emphasizes the importance of empathy and concludes by encouraging participants to draw ideas on napkins to spark creativity.
SITE 2018 - Preparing Social Studies Teachers and Librarians for Blended Teac...Michael Barbour
Stevens, M., Borup, J., & Barbour, M. K. (2018, March). Preparing social studies teachers and librarians for blended teaching. A full paper presentation to the annual conference of the Society for Information Technology and Teacher Education, Washington, DC.
The Active Teaching Lab program provides low-commitment, structured explorations of teaching tools and techniques to help faculty teach more effectively. Faculty tell program organizers that they appreciate the light-touch, playful environment that allows them to learn from peers' experiences in a low-stress way through hands-on activities and discussions. Based on positive feedback, organizers plan to expand offerings to different times and provide deeper training on specific tools and processes to further inspire faculty to incorporate new approaches in their teaching.
Monica Batac - OTFOADE Conference, Feb 4, 2012Monica Batac
Teachers develop strong technology integration skills through collaborative relationships built both online and offline. The three teacher participants developed their skills through practice, mentorship, and participation in blended learning communities. They value online networks for ongoing dialogue but find deeper meaning through face-to-face relationships. Blended learning allows conversations to continue both online and in person, supporting collaborative planning.
This document summarizes a presentation about supporting student transition to university through online activities and interventions. It discusses:
- Student expectations around learning, support, and their university experience
- Develop Me!, an online induction program at the University of Bradford that provides academic and social support pre-entry through graduation
- Feedback from students that found Develop Me! helpful for meeting peers, managing expectations, and accessing information anytime
- Key benefits of Develop Me! included easing student nerves, promoting self-reliance, and capitalizing on students' technology use for retention
Information for teachers who are new to online. Features tips and best practices as well as useful links and videos. Information based on recent literature.
Engaging students in active blended learning: transparent pedagogyJisc
This document summarizes a study on engaging students in active blended learning. The study collected data from 201 students in focus groups at a university. It identified several factors that influence student engagement in blended learning. These include issues with task design, timing, and communication. Students valued interaction, feedback and collaboration. However, many students saw online activities as unimportant and not requiring critical thinking. The study concludes blended learning must be transparent about its pedagogical approach and address students' fixed beliefs about learning.
Student Experiences and Learning Approach in Accelerated Online CoursesStaci Trekles
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This 12-week pilot course taught course developers and instructors how to teach online using the Desire 2 Learn (D2L) platform. Participants learned how to use various tools in D2L as well as other online teaching tools. They created online course materials like syllabi, discussions, and quizzes. Participants shared tips on using tools like Audacity, Elluminate, and creating accessible PowerPoint presentations. They explored new technologies and reflected on turning face-to-face courses into online formats. The goal was to learn practical online teaching skills and experience online learning from the student perspective.
Technical writing self review power point Wes Whitehair
William Whitehair reflects on technical communication skills learned in ENGL 2311. Rhetoric is identified as an important communication skill that was practiced through assignments like resumes and instructions. Collaboration was important for the group final project, where roles were assigned and challenges like budgets and usability tests were overcome through discussion. Cultural considerations are significant in business contexts due to globalization. Ethics are important both in technical documents like resumes and in general life conduct.
This document discusses the importance of community and collaboration in education. It provides research showing that community and collaboration are equally important in online settings as in face-to-face settings. The research presented finds that a sense of community enhances learning and that collaborative interaction, trust, and mutual support are important components of an effective online community. The document also notes some challenges in translating face-to-face community-building and collaborative activities to an online environment and asks how these can be adapted using various tools.
This project aims to create an interactive classroom environment between teachers and students using instructional blogs. The project will establish a blog portal to provide resources for students and teachers, allowing them to find information quickly and interactively. The blog portal will contain course materials, student work, and enable discussion. The goals are to activate e-learning, facilitate contact outside the classroom, allow students to benefit from each other's work, and encourage flexible self-directed learning. The budget is 420 Omani Rials to cover website development, content production, and marketing. The target audience are high school students and teachers who will be able to access resources and collaborate online.
W kidd kostelec interactive paper session mismatch and tensioneileen.luebcke
The document discusses the challenges of using Web2.0 technologies like wikis to enhance teaching and learning for vocational teacher trainees. It describes how wikis were used as an asynchronous data gathering tool to collect reflections from trainees about their experiences. Analysis of the wiki data showed that trainees expressed concerns about pedagogic mismatches between their training and workplace expectations, feeling alone in their first year of teaching, and navigating performance pressures.
VSS 2005 - Evaluation of the IVHS Course Development ProcessMichael Barbour
Barbour, M. K. (2005, October). Evaluation of the IVHS course development process. Paper presentation at the annual Virtual School Symposium, Denver, CO.
part of the Webinar: Putting Emerging LIS Competencies into Education and Practice: Challenges and Opportunities.
November 19th, 2020 15:00 - 16:30 CEST via Zoom.
This document summarizes a presentation about using Web 2.0 technologies like blogs and wikis to improve student learning and enhance classroom instruction in calculus. It discusses how these tools were used in a calculus class to increase student engagement, promote self-directed study beyond the classroom, and provide opportunities for teaching and learning. Student feedback indicated that the online activities improved their understanding of calculus concepts and benefited their learning. The presentation concludes by recommending continuing and expanding the blending of online and face-to-face learning activities.
The Socratic seminar instruction model is a learner-centered approach where students actively discuss and debate topics through open dialogue. It originated from Socrates' teaching style of reciprocal exchange of ideas. This model is best used for students ages 7 and up in subjects like language arts and social studies that encourage communication. Teachers introduce topics, facilitate discussions, review key points, and evaluate student performance and understanding. Technology tools like Socrative and ClassDojo can also be incorporated to engage students and assess comprehension.
Teachers can use Ning social networks to redefine learning through interaction and collaboration. Ning allows students to spread their ideas by interacting online. Research shows students are more motivated and gain confidence working in groups on projects using Ning. While schools will need to integrate technology, Ning provides a free and customizable option for project-based learning compared to expensive customized systems or limited open source options.
The document discusses creating an engaging online classroom environment. It emphasizes using an iterative and interdisciplinary approach to frame and reframe problems until design solutions emerge. It also addresses the importance of the instructor's personality in impacting student learning both in-person and online. Creating ambiance, establishing roles, and sharing more about oneself as an instructor can help develop a sense of community and learning environment in the online classroom.
This document discusses how social networking can be used in education. It describes how Skype allows students and teachers to communicate virtually and connect with people around the world. Using Facebook and email for homework assignments engages students more than traditional assignments. Blogging about course materials reinforces learning and gets students to critically think about what they've learned. In conclusion, social networking has changed education by removing barriers to communication and location, allowing richer connection and knowledge sharing through tools like Skype, email, Facebook, and blogging.
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Using Google Teams (G-Teams) is simple. Start by opening the Google Teams app on your phone or visiting the G-Teams website on your computer. Sign in with your Google account. To join a meeting, click on the link shared by the organizer or enter the meeting code in the "Join a Meeting" section. To start a meeting, click on "New Meeting" and share the link with others. You can use the chat feature to send messages and the video button to turn your camera on or off. G-Teams makes it easy to connect and collaborate with others!
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Your phone buzzes with a Reddit notification. It's the WallStreetBets forum, a cacophony of memes, rocketship emojis, and fervent discussions about Gamestop (GME) stock. A spark ignites within you - a mix of internet bravado, a rebellious urge to topple the hedge funds (remember Mr. Mayo?), and maybe that one late-night YouTube rabbit hole about tendies. You decide to YOLO (you only live once, right?).
Ramen noodles become your new best friend. Every spare penny gets tossed into the GME piggy bank. You're practically living on fumes, but the dream of a moonshot keeps you going. Your phone becomes an extension of your hand, perpetually glued to the GME ticker. It's a roller-coaster ride - every dip a stomach punch, every rise a shot of adrenaline.
Then, it happens. Roaring Kitty, the forum's resident legend, fires off a cryptic tweet. The apes, as the GME investors call themselves, erupt in a frenzy. Could this be it? Is the rocket finally fueled for another epic launch? You grip your phone tighter, heart pounding in your chest. It's a wild ride, but you're in it for the long haul.
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This document summarizes a presentation about supporting student transition to university through online activities and interventions. It discusses:
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- Feedback from students that found Develop Me! helpful for meeting peers, managing expectations, and accessing information anytime
- Key benefits of Develop Me! included easing student nerves, promoting self-reliance, and capitalizing on students' technology use for retention
Information for teachers who are new to online. Features tips and best practices as well as useful links and videos. Information based on recent literature.
Engaging students in active blended learning: transparent pedagogyJisc
This document summarizes a study on engaging students in active blended learning. The study collected data from 201 students in focus groups at a university. It identified several factors that influence student engagement in blended learning. These include issues with task design, timing, and communication. Students valued interaction, feedback and collaboration. However, many students saw online activities as unimportant and not requiring critical thinking. The study concludes blended learning must be transparent about its pedagogical approach and address students' fixed beliefs about learning.
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This document summarizes research into deep learning approaches in accelerated online graduate programs. A case study examined one online Master's program, collecting data from student surveys and interviews. Key findings were that students' learning approaches were influenced by time constraints, course structure, assignments, and interactions. Courses that used real-world projects, peer collaboration, and consistent structure helped students achieve deeper learning levels. The research highlighted best practices for designing accelerated online graduate courses and programs.
This 12-week pilot course taught course developers and instructors how to teach online using the Desire 2 Learn (D2L) platform. Participants learned how to use various tools in D2L as well as other online teaching tools. They created online course materials like syllabi, discussions, and quizzes. Participants shared tips on using tools like Audacity, Elluminate, and creating accessible PowerPoint presentations. They explored new technologies and reflected on turning face-to-face courses into online formats. The goal was to learn practical online teaching skills and experience online learning from the student perspective.
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William Whitehair reflects on technical communication skills learned in ENGL 2311. Rhetoric is identified as an important communication skill that was practiced through assignments like resumes and instructions. Collaboration was important for the group final project, where roles were assigned and challenges like budgets and usability tests were overcome through discussion. Cultural considerations are significant in business contexts due to globalization. Ethics are important both in technical documents like resumes and in general life conduct.
This document discusses the importance of community and collaboration in education. It provides research showing that community and collaboration are equally important in online settings as in face-to-face settings. The research presented finds that a sense of community enhances learning and that collaborative interaction, trust, and mutual support are important components of an effective online community. The document also notes some challenges in translating face-to-face community-building and collaborative activities to an online environment and asks how these can be adapted using various tools.
This project aims to create an interactive classroom environment between teachers and students using instructional blogs. The project will establish a blog portal to provide resources for students and teachers, allowing them to find information quickly and interactively. The blog portal will contain course materials, student work, and enable discussion. The goals are to activate e-learning, facilitate contact outside the classroom, allow students to benefit from each other's work, and encourage flexible self-directed learning. The budget is 420 Omani Rials to cover website development, content production, and marketing. The target audience are high school students and teachers who will be able to access resources and collaborate online.
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The document discusses the challenges of using Web2.0 technologies like wikis to enhance teaching and learning for vocational teacher trainees. It describes how wikis were used as an asynchronous data gathering tool to collect reflections from trainees about their experiences. Analysis of the wiki data showed that trainees expressed concerns about pedagogic mismatches between their training and workplace expectations, feeling alone in their first year of teaching, and navigating performance pressures.
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This document summarizes a presentation about using Web 2.0 technologies like blogs and wikis to improve student learning and enhance classroom instruction in calculus. It discusses how these tools were used in a calculus class to increase student engagement, promote self-directed study beyond the classroom, and provide opportunities for teaching and learning. Student feedback indicated that the online activities improved their understanding of calculus concepts and benefited their learning. The presentation concludes by recommending continuing and expanding the blending of online and face-to-face learning activities.
The Socratic seminar instruction model is a learner-centered approach where students actively discuss and debate topics through open dialogue. It originated from Socrates' teaching style of reciprocal exchange of ideas. This model is best used for students ages 7 and up in subjects like language arts and social studies that encourage communication. Teachers introduce topics, facilitate discussions, review key points, and evaluate student performance and understanding. Technology tools like Socrative and ClassDojo can also be incorporated to engage students and assess comprehension.
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The document discusses creating an engaging online classroom environment. It emphasizes using an iterative and interdisciplinary approach to frame and reframe problems until design solutions emerge. It also addresses the importance of the instructor's personality in impacting student learning both in-person and online. Creating ambiance, establishing roles, and sharing more about oneself as an instructor can help develop a sense of community and learning environment in the online classroom.
This document discusses how social networking can be used in education. It describes how Skype allows students and teachers to communicate virtually and connect with people around the world. Using Facebook and email for homework assignments engages students more than traditional assignments. Blogging about course materials reinforces learning and gets students to critically think about what they've learned. In conclusion, social networking has changed education by removing barriers to communication and location, allowing richer connection and knowledge sharing through tools like Skype, email, Facebook, and blogging.
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Project Serenity is an innovative initiative aimed at transforming urban environments into sustainable, self-sufficient communities. By integrating green architecture, renewable energy, smart technology, sustainable transportation, and urban farming, Project Serenity seeks to minimize the ecological footprint of cities while enhancing residents' quality of life. Key components include energy-efficient buildings, IoT-enabled resource management, electric and autonomous transportation options, green spaces, and robust waste management systems. Emphasizing community engagement and social equity, Project Serenity aspires to serve as a global model for creating eco-friendly, livable urban spaces that harmonize modern conveniences with environmental stewardship.
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2. Tadpull was founded to help our friends and partners to
build remarkable digital experiences using the
principles of design thinking. !
!
We’re particularly excited to work with a great organization like
Transom.org. Having the opportunity to collaborate with like-minded
people who believe the web can change education is what makes our jobs
feel like play everyday. !
!
We hope you find our research around how students and instructors
interact online to be interesting and valuable.!
!
Team Tadpull!
Bozeman, Montana!
greetings
3. "First of all," he said, "if you can learn a simple trick,
Scout, you'll get along a lot better with all kinds of folks.
You never really understand a person until you consider
things from his point of view - until you climb into his
skin and walk around in it."!
!
Atticus Finch in To Kill a Mockingbird
beliefs
4. executive !
summary
These findings !
support Transom.org’s
desire to learn how
students and mentors
perceive and engage
with the Transom
Online Workshop.
4 primary elements: !
• the technology!
• the content!
• peer interaction!
• mentor interaction
Within this brief, !
you’ll find a blend of
formative research
findings from interviews
conducted by a team of
digital researchers at
Tadpull.
5. Methodology!
!
The Tadpull team conducted three iterations of user interviews, one round
occurring after the alpha version of the course, and one both at the beginning
and end of the beta version. Transom.org also surveyed students throughout
their coursework to supplement the interviews conducted.!
!
Ten total qualitative interviews were conducted between September and
January, including nine students and one instructor of the Transom Online
Workshop:!
!
• After the first six-week Alpha program which took place with approximately 20
members in a closed Facebook group, two participants were interviewed
regarding their experiences.!
!
• During the Beta test Workshop, three participants were interviewed between
the second and third weeks to identify any challenges they faced early on the
workshop. Two of those participants were interviewed a second time at the
conclusion of the workshop and two additional interviews were conducted
including a third participant and the primary instructor. !
!
!
!
!
6. The Interviewees!
!
The interviewees were selected by the program administrators and represented
a broad sample of demographics and skill-levels, including:!
!
• Professional backgrounds, which ranged from documentary filmmaking and
writing to architecture.!
!
• Technical ability levels, from radio professional to individuals who had only
recorded audio on their iPhones. !
!
• Diverse geographic regions, from Russia and Mexico to Minnesota.!
!
!
!
!
!
!
Goals!
!
The goals were to better understand both the delivery of the course and the
breakdown of coursework. Specifically, we looked at the value behind:!
!
• Facebook as an online learning platform!
• Content modules and resources!
• Peer-to-peer and mentor interactions!
!
In addition, we tried to capture relevant quotes that summarized a key insight
from the interview subjects.!
!
!
!
!
8. ideas
Make !
resources and
assignments
accessible hosting
them on a dedicated
web page.
Protect!
participant safety
educating on media
ethics and posting
interviews online.
Encourage !
an open learning
environment by
making the TOW a
closed Facebook
group.
10. 22
Alleviate !
student pain points with
editing software
providing basic
guidelines and tutorials.
Improve!
communication
dividing the
workshop into clear
focus areas.
Clear Up !
participant confusion!
with coursework by !
defining and outlining
learning objectives.
ideas
12. Guide !
student expectations!
of structure by clarifying
roles and responsibilities
of mentors.
Personalize!
the online group
experience by
encouraging “ice
breakers” and
personal info.
Better!
student interactions!
with one another by
defining clear ground
rules for giving
feedback.
ideas
13. Lessons
Learned
1. Organization: Address the confusion
associated with how Facebook
reorganizes posts. !
2. Privacy: Create a more comfortable
learning environment by making the
Facebook group a closed group.!
4. Content: Clarify the learning
objectives of assignments so
participants know what they should
learn in terms of content, technical
knowledge and skills. !
5. Resources: Continue to sync up
assignments and resources. Perhaps
explore creating proprietary resources
that are specific to Transom.org
assignments, abiding by the same
parameters.!
6. Additional Resources: Lack of
experience with editing software
seems to be one of the biggest
challenges faced by “beginner”
participants.
8. Mentor Interactions: At the
beginning of the workshop, clarify roles
of the mentor(s) and facilitator(s) of the
workshop; but mostly continue to offer
meaningful feedback.
7. Peer Interactions: Provide guidelines
at the beginning of the course so
participants feel comfortable critiquing
each other’s work. Continue to
encourage peer-to-peer discussion that
will facilitate individual learning and
acquisition of new skills.
3. Overall goal: Deliver on the
participants’ desire to learn how to
produce a story from beginning to end.
14. “People who come to this workshop, it’s
like they want to be writers, but it’s not
really about writing, that’s the thing that
comes last.”
“...I am always looking for the silver
bullet revelation, for whatever you do,
but it’s always incremental...the
beginning, middle, and end - no one
communicated what that really
means.”... “What makes a good story?”
“...A lot of these people have experience
and have clearly done this before. For
those of us who haven’t, I would like more
of a template.”
“The earlier exercises were really good
because I was doing things that I would not
normally do. Getting us out of our comfort
zone and doing something new.”
Content
Opportunities
15. “It was still confusing with the way things
posted. That was always a challenge. I
would like it a little more clear-cut, like
here’s Assignment One and then here’s
everyone’s assignments... rather than
the fluidity that is Facebook.”
“Yeah, that was pretty frustrating,
especially over Christmas when you
would be off and you’d come back on
and it was hard to figure out what was
going on. It is a bit of a jumble..”
“The organization was still a problem
because you spent so much time
scrolling, scrolling, and scrolling all the
time.”
“The other thing that’s tough structurally on
Facebook is the whole draft thing.”...“you
set it aside - when there’s more than one
version of flying around...”
The Facebook
Experience
16. “Beginners and amateurs are less
comfortable giving each other really
hard, constructive feedback and as a
result I think we trusted each other’s
feedback a little less.”
“Personally it bothers me that some
people think they have the authority to
make a comment about whether they
think someone’s work is good or bad.”
“It’s difficult to say something to someone
you don’t know online. It’s hard to make a
negative criticism like ‘this isn’t working at
all.’”
“I really enjoyed the fact that <instructor
name> e-mailed me about my
assignments. That was such a cool
experience - that he took an interest in my
assignments and wanted to put them on
the page.”
Student and
Mentor!
Interactions