3. Presentation Breakdown
1. System Explanation
2. Formations and Positions
3. Keys and Reads in the Passing Game
4. Basic Running Game
5. Pass Protection Schemes
6. Run Plays
7. Pass Plays
4. Explanation of System
The verbiage used in this presentation has been created using some actual
terms and position symbols used in the Utah system. Other terms and/or
symbols are those which have been compiled by research of other high
school programs who run a spread oriented offense.
Information on the following pages will serve as a reference to better
understand the diagrams of this presentation.
7. = Motion
= Pitch or Pass
= Key or Read on Option, Pass, or Blocking Assignment
= Ball Carrier or Potential Carrier
= Drop Step for Option Relationship
= Set up to Throw after Fake or Boot
8. Player Personnel
E J
X Z
RUtah’s Player Personnel Symbols
H Z
X Y
FPlayer Personnel Symbols with
Regard to the Remainder of
Presentation
9. Motion Types
• Across – motion from one side of the formation to the other
• Back – motion back into a running back or pitch position
• Test – motion across until the plane of the center is broken and then back
again to starting position, used to detect coverage
• Jet – motion across ¾ to full speed either directly in front of or behind QB
depending on whether in shotgun or under center, will either fake or take
handoff.
• Right/Left – motion for back to leave back field either right or left
• In – motion in towards formation without going across
Motion will be tagged at the end of the play preceded by the personnel symbol of the
player who will be going into motion. The player will maintain his route after motion.
(ex. Solo 9827 Z across)
10. Route Determination
When calling routes for pass plays a number tree will be used. The number
tree consists of (10) different numbers which represent a given route. When
a pass play is called, it will be in a form of (3) to (5) numbers. All numbers
will be read from left to right and be designated to each eligible non-back
field receiver. If a route is desired for a back field receiver it will be tagged at
the end of the route sequence, which he will carryout to the side which he is
positioned. If back is not in the back field then he will receive a number in
sequence depending on his position in the formation.
(ex. Solo 6556 F Flare) ( ex. Empty R 92298)
Call routes will be used to place routes which are not included in the number
tree into a pass pattern. These routes will be tagged at the beginning of the
numbers sequence and the number sequence will contain (1) less number. If
two receivers are to run call routes then both tags will be called before the
numbers sequence. If two are to run the same route then the symbols of
each will be called together and then the route will be named.
(ex. Solo Z shallow 579)
(ex. Empty Z shallow H Choice 868)
(ex. Empty Z H Shallow 878)
11. 0 Oblique
2 Speed Out
1 Slant
3 Hitch
4 Deep Out
5 Curl
7 Dig
9 Post
6 Post-Corner
8 Fade/Go
12. Examples of Call Routes
• Fade
• Zip
• Out and Up
• Stick
• China
• Bubble
• Shallow
• Come Back
• Wheel
• Pivot
13. Keys and Reads in the Short and
Intermediate Passing Game
1. Front Identification and Significance
2. Coverage Identification and Significance
3. How to Beat What
14. Front Identification and Number of
Defensive Backs in Defense
E T T E E T T E
E T N T E E T E
E T T E E T E
E T E E T E B
B B
M
B M B
B B
B
B B
B M B
B B
4-2 (5 DB’s)
5-1 (5 DB’s)
4-3 (4 DB’s)
3-2 (6 DB’s)
4-1 (6 DB’s)
3-4 (4 DB’s)
3-3 (5 DB’s)
3-3 Eagle(5 DB’s)
B B
15. 1. Less than 6 in box we run, unless 3rd and +5
2. Must know who can come and pick them up
3. Throw Hot
4. Throw Uncovered
Defensive Front Rules
16. Coverage Schemes and How to
Recognize them
•Cover 0 – 0 Deep with Man Under. Usually bringing other 6 defenders
• Cover 1 – 1 Deep with Man Under. Drop, bring, or spy with extra defender
• Cover 2 – 2 Deep with Man or Zone Under. Weak zone if bring more than 4
• Cover 3 – 3 Deep with Zone Under. Weak zone if bring more than 4
• Cover 4 – 4 Deep with Zone Under. Weak zone if bring more than 3
Types of Coverage
23. How to Take Advantage of Different Coverages
1. Cov 0- Pick Routes, Slant and Wheel, Back out of Back Field
2. Cov 1- Pick Routes, Slant and Wheel, Play Action
3. Cov 2 Man - Draw, Screen, Shallow Crossing Routes
4. Cov 2 Zone - Post into 2 Deep void, 3 verticals, Uncovered
Receivers with 7 man front
5. Cov 3 - Curl/Flat, 4 verticals, Flood the underneath zones
6. Cov 4 – Attack Flats and Hook Zones, Screen, Draw
24. The Utah Run Game
The running game is one of the strongest points of any Spread offense.
The principal behind the Spread is to spread the field both vertically and
horizontally. Buy doing this you force the defense to also spread out their
personnel which causes their players to have to defend more space.
Having to occupy and control added space helps to equalize talent levels.
Over the next few pages I will go over the basic run plays in the Utah
offense. I will break each play down and show blocking assignments
against basic fronts.
25. Basic Running Plays
• Zone
• Zone Read (Option)
• F Trap
• QB Trap
• Counter
• Counter Read (Option)
• Shovel Option
• Speed Option
26. Zone / Zone Read
E T T E
B B
Make End Respect
the Keep. If he does
not then Keep. Can
have option call with
predetermined pitch
man.
27. Zone vs Other Fronts
B M B
E T E
E T E
B B
E T T E
B
E T E
B B
B B
28. F Trap
B B
E T T E
Stick tight to down
blocks and look for
cut off backers.
29. Q Trap
Stick tight to down
blocks and look for
cut off backers.
B B
E T T E
36. Types of Protection
• 5 Man (Empty Formations B.O.B.)
• 6 Man (Back or TE in Blocking Scheme)
• 7 Man (Back and TE in Blocking Scheme)
• Slide (Gap Protection, Inside/Right/Left)
• Roll (Spring or Roll Out Protection)
• Quick (Cut or Aggressive B.O.B.)
• Boot (Play Action Protection
37. B
E T T E
Big On Big Cup Protection
5 Man Protection
Center Must check for
Backer while giving A
gap support
QB must make Hot
Read off of outside
pressure.
38. W B
E T T E
S
#1 #2
Zone Side “One Man” Call
Center Must Help A gap
While Checking Will Backer
Big On Big
Inside to Out and
Check #1 to #2
6 Man Protection (No TE)
39. W B
E T T E
S
#1
#2
Zone Side “One Man” Call
Center Must Help A gap
While Checking Will Backer
Big On Big
Uncovered Linemen must
help Inside to Out and
Check #1 to #2
6 Man Protection (TE)